Revolution Idle
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 26 | 27 | 36 |
| 1440p QHD | 32 | 49 | 52 | 69 |
| 1080p Full HD | 50 | 78 | 82 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core Ultra 7 265 + Intel Arc B580, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 7 265 paired with the Intel Arc B580 lands at rank 2220 out of 2986 tested combos in Revolution Idle. This places the combo in the bottom quarter of the tested field, which is a surprisingly weak showing given the individual components' benchmark standings. The data suggests that Revolution Idle's workload characteristics do not favor this pairing, despite the CPU and GPU each holding respectable positions in their respective benchmark hierarchies.
The combo's rank is more a reflection of the game's demands than a condemnation of the hardware. Revolution Idle, as an idle game, typically presents a low graphical load, but the measured FPS figures reveal that this combination struggles to maintain smooth frame rates at higher resolutions and settings. The rank of 2220 out of 2986 means approximately 74% of tested combinations outperform it, which is a notable deficit for a modern CPU and GPU pairing.
What makes this particularly interesting is the gap between component-level promise and game-level reality. The Intel Core Ultra 7 265 sits at the 93rd percentile among all CPUs, while the Intel Arc B580 sits at the 68th percentile among all GPUs. Yet in Revolution Idle, the combination fails to crack the top quartile. This disconnect points to either a CPU bottleneck in specific game logic or a GPU limitation in how the title renders its interface and background processes.
# GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. This memory configuration is generous for an idle game, which typically does not require large texture pools or high-resolution assets. The 12 GB capacity ensures that VRAM is never a limiting factor in Revolution Idle, even at 4K resolution where other titles might strain against memory limits.
Clock speeds for the Arc B580 are uniform at 2670 MHz for both base and boost, which simplifies performance prediction. The memory runs at 2375 MHz, translating to 19 Gbps effective. The GPU's 2560 shading units, 160 TMUs, and 80 ROPs provide the raw compute foundation, while 20 RT cores handle any ray-traced effects — though Revolution Idle is unlikely to leverage these features. The FP32 throughput of 13.67 TFLOPS and texture rate of 427.2 GTexel/s are respectable figures for a mid-range card, but the game's actual performance suggests these resources are not being fully utilized.
The Arc B580's benchmark scores place it in the 68th percentile of all GPUs, with a PassMark G3D score of 15748. Its nearest rivals include the AMD Radeon RX 580 2048SP (delta -0.2%), NVIDIA GeForce RTX 2080 (delta +0.6%), and NVIDIA GeForce RTX 3080 (delta -0.7%). These deltas are remarkably tight, indicating the Arc B580 performs within 1% of a range spanning from the RX 580 2048SP to the RTX 3080 in aggregate benchmarking. In Revolution Idle specifically, the GPU's role appears constrained — the FPS drops from Low to Ultra settings at each resolution suggest that the game's visual settings have a direct impact, but the magnitude of those drops varies significantly.
# CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm TSMC process. It operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache — a substantial pool that supports the processor's multithreaded capabilities.
In benchmark terms, the Ultra 7 265 posts a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. Its PassMark multithread score reaches 49682, with a single-thread score of 4689. The average benchmark score of 64640 places it at the 93rd percentile among all CPUs. Its nearest rivals show tight competition: the AMD EPYC 4464P scores 64823 (delta -0.3%), the Intel Core Ultra 7 265F scores 64438 (delta +0.3%), the AMD EPYC 7343 scores 64202 (delta +0.7%), and the AMD EPYC 9124 scores 65104 (delta -0.7%). All four rivals fall within 0.7% of the Ultra 7 265's score, indicating a tightly contested performance band.
For Revolution Idle, the CPU's role is likely more significant than the GPU's, given the genre's typical reliance on background simulation and incremental calculation logic. The 20 cores and 20 threads provide ample parallel processing capacity, and the high boost clock of 5.30 GHz ensures responsive single-threaded execution for the game's UI updates. However, the measured FPS data shows that even with this CPU muscle, the combo struggles at higher resolutions, suggesting that either the game's engine is not well-optimized for this architecture or the GPU becomes the limiting factor despite its apparent capability.
# Measured FPS Breakdown
At 1080p, the combo delivers playable frame rates across all settings. Low settings produce an average of 109 FPS, which drops to 82 FPS at Medium (with a minimum of 70 and maximum of 94), 78 FPS at High, and 50 FPS at Ultra. The step from Medium to High is modest at 4 FPS, while the drop from High to Ultra is a steep 28 FPS. This pattern suggests that Ultra settings introduce a significant rendering overhead that the Arc B580 cannot fully absorb, even at the lowest resolution tested.
Moving to 1440p, the averages decline predictably. Low settings yield 69 FPS, Medium drops to 52 FPS (minimum 44, maximum 60), High comes in at 49 FPS, and Ultra falls to 32 FPS. The gap between Low and Medium is 17 FPS, while Medium to High is only 3 FPS. The High to Ultra drop is again substantial at 17 FPS. At this resolution, the combo remains playable at Low through High settings, but Ultra dips below the 60 FPS threshold that many users consider the baseline for smooth gameplay.
At 4K, the picture changes dramatically. Low settings average 36 FPS, Medium averages 27 FPS (minimum 23, maximum 31), High averages 26 FPS, and Ultra plummets to 17 FPS. None of these figures reach 60 FPS, and only the Low setting approaches the 30 FPS minimum for acceptable playback. The Medium and High averages are nearly identical (27 versus 26), suggesting that the GPU is saturated at this resolution regardless of moderate settings changes. Ultra at 17 FPS is effectively unplayable for any interactive use, though the idle genre's slower pace might tolerate lower frame rates.
The data reveals a consistent pattern: at each resolution, the gap between Low and Medium is larger than the gap between Medium and High, while the gap between High and Ultra is the largest of all. This indicates that the Ultra preset introduces a disproportionately heavy load, likely through effects or draw distances that the Arc B580's 13.67 TFLOPS cannot handle efficiently.
# Resolution Scaling
The FPS scaling from 1080p to 4K illustrates the limiting component with clarity. At Low settings, the combo delivers 109 FPS at 1080p, 69 FPS at 1440p, and 36 FPS at 4K. This represents a 37% drop from 1080p to 1440p, and a further 48% drop from 1440p to 4K. The cumulative drop from 1080p to 4K is 67%. If the CPU were the primary bottleneck, the scaling would be flatter, as resolution changes would have minimal impact on CPU-bound workloads. The steep declines point to the GPU as the limiting factor at higher resolutions.
For Medium settings, the progression is 82 FPS (1080p), 52 FPS (1440p), and 27 FPS (4K). The percentage drops are 37% and 48%, respectively, mirroring the Low setting pattern almost exactly. This consistency suggests that the Arc B580's rendering pipeline is the constraint, with the CPU providing sufficient headroom to maintain the same relative scaling regardless of preset. At High settings, the figures are 78 FPS, 49 FPS, and 26 FPS — drops of 37% and 47%. The near-identical scaling across Low, Medium, and High indicates that the GPU's fill rate and shader throughput are being taxed uniformly as pixel count increases.
Ultra settings show a slightly different pattern: 50 FPS at 1080p, 32 FPS at 1440p, and 17 FPS at 4K, representing drops of 36% and 47%. The Ultra preset scales similarly in percentage terms but starts from a much lower baseline, meaning the absolute FPS at 4K (17) is nearly half of what Low achieves (36). This suggests that Ultra adds a fixed overhead on top of the resolution scaling, further straining the GPU.
The resolution scaling analysis strongly indicates that the Intel Arc B580 is the limiting component in this combo for Revolution Idle. The CPU's 20 cores and 5.30 GHz boost clock are not being fully utilized, as evidenced by the consistent resolution-dependent FPS drops. To improve 4K performance, a GPU with higher throughput would be necessary, though the idle genre's minimal interaction requirements might make the 26 FPS High setting acceptable for some users.
# FAQ
Q: Is this combo capable of running Revolution Idle at 4K?
A: At 4K, the combo achieves 36 FPS on Low settings, 27 FPS on Medium, 26 FPS on High, and 17 FPS on Ultra. These figures are below the 60 FPS threshold, and only Low settings approach the 30 FPS minimum for acceptable playback. For an idle game, the 26 FPS High average might be tolerable, but it is not a smooth experience.
Q: How does the Intel Arc B580 compare to its nearest rivals in aggregate benchmarks?
A: The Arc B580's average benchmark score of 23021 places it within 1% of the AMD Radeon RX 580 2048SP (23061, delta -0.2%), NVIDIA GeForce RTX 2080 (22895, delta +0.6%), NVIDIA GeForce RTX 3080 (23172, delta -0.7%), and NVIDIA P106-100 (23249, delta -1%). This indicates the Arc B580 performs nearly identically to a range spanning multiple generations.
Q: What is the biggest FPS drop between settings at a given resolution?
A: At every resolution, the largest drop occurs when moving from High to Ultra. At 1080p, the drop is 28 FPS (from 78 to 50). At 1440p, the drop is 17 FPS (from 49 to 32). At 4K, the drop is 9 FPS (from 26 to 17). The Ultra preset imposes a disproportionately heavy load.
Q: Does the CPU or GPU limit performance in Revolution Idle?
A: The resolution scaling data indicates the GPU is the limiting component. FPS drops consistently by roughly 37% from 1080p to 1440p and 48% from 1440p to 4K across Low, Medium, and High settings. If the CPU were the bottleneck, resolution changes would have minimal impact on FPS.
Q: How does the Intel Core Ultra 7 265 rank among all CPUs?
A: The Ultra 7 265 sits at the 93rd percentile among all CPUs, with an average benchmark score of 64640. Its nearest rival, the AMD EPYC 4464P, scores 64823 (delta -0.3%), while the Intel Core Ultra 7 265F scores 64438 (delta +0.3%). All rivals are within 0.7% of its score.
Q: What is the combo's overall rank in Revolution Idle?
A: The combo ranks 2220 out of 2986 tested combinations, placing it in the bottom 26% of the field. This rank is lower than what the individual component benchmarks would suggest, highlighting the game's specific performance characteristics.
Hardware Specifications
Intel Core Ultra 7 265
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 50.0 |
Revolution Idle with iUltra 7 265 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with iUltra 7 265 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.