Don't Starve Together

Don't Starve Together

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 41 52 75
1440p QHD 63 72 87 128
1080p Full HD 84 108 129 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 52
3840x2160 High 41
3840x2160 Ultra 34
2560x1440 Low 128
2560x1440 Medium 87
2560x1440 High 72
2560x1440 Ultra 63
1920x1080 Low 187
1920x1080 Medium 129
1920x1080 High 108
1920x1080 Ultra 84

Don't Starve Together with Intel Core i7-13700K + Intel Arc B580, In-Depth Analysis

The Intel Core i7-13700K paired with the Intel Arc B580 produces a highly variable experience in Don't Starve Together, with performance scaling that depends heavily on the selected graphics preset. The measured frame rates across the board indicate that the "High" preset delivers the most balanced experience for most users, offering a substantial improvement over "Ultra" settings while maintaining visual fidelity that is superior to the "Medium" and "Low" presets. At 1080p, the High preset achieves an average of 107.9 FPS, which is well above the threshold for smooth gameplay, while the Ultra preset drops to 83.8 FPS. The performance gap between High and Ultra is significant, with the latter representing a 24 FPS penalty at 1080p for what is often a marginal visual gain in a game with a stylized art direction. For users prioritizing frame rate stability, the Medium preset at 128.5 FPS (1080p) offers a 20% improvement over High, but the visual downgrade may not be worth it for most players. The optimal choice is the High preset, as it sits in the sweet spot of performance and quality across all tested resolutions, maintaining playable frame rates even at 4K with an average of 41.4 FPS.

Settings Recommendations

The data reveals a clear hierarchy in performance scaling across the four presets. The "Low" preset is the only one that delivers a consistently high frame rate at 4K, averaging 75.4 FPS, which is nearly double the High preset's 41.4 FPS at the same resolution. However, the Low preset sacrifices too much visual quality for a game that thrives on atmospheric detail. The "High" preset is the recommended starting point, as it provides the best compromise between the demanding Ultra settings and the less visually appealing Medium and Low options. At 1440p, the High preset averages 71.8 FPS, which is solidly playable, while the Medium preset offers 87.4 FPS for those who prefer extra headroom. The "Ultra" preset is the most demanding, producing 33.9 FPS at 4K and 62.7 FPS at 1440p, which is below the ideal threshold for a smooth experience in a survival game where reaction time matters. The measured results indicate that High is the most efficient preset, delivering 107.9 FPS at 1080p, 71.8 FPS at 1440p, and 41.4 FPS at 4K, making it the only preset that remains playable at all three resolutions without dropping below the 30 FPS line.

GPU Role

The Intel Arc B580's role in this configuration is defined by its 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. This memory configuration is sufficient for the textures and assets in Don't Starve Together, even at 4K resolution where the High preset still manages to hold 41.4 FPS. The GPU's base and boost clocks are both set at 2670 MHz, which is a modest clock speed for a modern graphics card, but the architecture's efficiency compensates for this. The card's 2560 shading units and 160 texture mapping units handle the game's 2D sprite-based rendering with ease, as evidenced by the strong performance at 1080p. The 80 render output units are the key to the card's ability to push high pixel rates, and the measured results show that the GPU is not the primary bottleneck at lower resolutions. At 1080p, the frame rate difference between Low (186.9 FPS) and Ultra (83.8 FPS) is 103.1 FPS, indicating that the GPU is scaling well with the increased load. However, the 4K results show a different story, where the Ultra preset drops to 33.9 FPS, suggesting that the GPU's pixel throughput becomes a limiting factor at higher resolutions. The card's 13.67 TFLOPS of FP32 compute power is adequate for this title, but the performance drop from 1080p to 4K at the same settings reveals that the GPU is the dominant component in determining frame rates, as the CPU's capabilities are not being fully utilized at higher resolutions.

Resolution Scaling

The measured FPS data shows a consistent pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At the High preset, the frame rate drops from 107.9 FPS at 1080p to 71.8 FPS at 1440p, a 33.5% reduction, and then to 41.4 FPS at 4K, a further 42.3% reduction from the 1440p figure. This scaling is less steep than what would be expected if the CPU were the limiting factor, indicating that the Arc B580 is the primary constraint at higher resolutions. The Low preset shows the most dramatic scaling, with 186.9 FPS at 1080p dropping to 127.5 FPS at 1440p and then to 75.4 FPS at 4K. The fact that the Low preset still maintains a 75.4 FPS average at 4K suggests that the game's rendering pipeline is not heavily reliant on complex shaders, and the GPU's raw rasterization power is sufficient for this style of game. The Ultra preset exhibits the steepest decline, from 83.8 FPS at 1080p to 62.7 FPS at 1440p and finally to 33.9 FPS at 4K, a 59.5% drop from 1080p to 4K. This scaling pattern confirms that the GPU is the limiting component in this configuration, as the CPU's performance would not vary with resolution changes. The data indicates that users targeting 4K should stick to the Low or Medium presets, as the High and Ultra presets fall below the 60 FPS threshold that is generally considered smooth for this genre.

Measured FPS Breakdown

The complete set of measured frame rates provides a detailed picture of this combination's capabilities. At 1920x1080, the Low preset achieves an average of 186.9 FPS, which is the highest frame rate recorded in the entire dataset. The Medium preset follows at 128.5 FPS, then High at 107.9 FPS, and finally Ultra at 83.8 FPS. The spread between Low and Ultra at 1080p is 103.1 FPS, indicating that the GPU has ample headroom at this resolution. At 2560x1440, the frame rates are 127.5 FPS for Low, 87.4 FPS for Medium, 71.8 FPS for High, and 62.7 FPS for Ultra. The 1440p results show a compression of the performance spread, with the difference between Low and Ultra narrowing to 64.8 FPS. At 3840x2160, the numbers are 75.4 FPS for Low, 52 FPS for Medium, 41.4 FPS for High, and 33.9 FPS for Ultra. The 4K results reveal that the Ultra preset is barely playable, while the Low preset remains comfortable. The data shows a consistent pattern where each preset step up in quality costs approximately 20-25% of the frame rate, with the largest relative drop occurring between Medium and High at 4K, where the frame rate falls from 52 to 41.4 FPS, a 20.4% reduction. The overall performance is solid for a game of this type, but the Ultra preset is only recommended for users with lower resolution displays or those who prioritize visual fidelity over frame rate.

How This Combo Ranks

In the broader context of tested hardware combinations, this pairing sits at rank 1314 out of 1667 total combos, placing it in the 21st percentile of all tested systems. This ranking reflects the mid-range positioning of the Intel Arc B580, which is not a top-tier graphics card but offers respectable performance for its class. The CPU component, the Intel Core i7-13700K, is a high-end processor that ranks in the 93rd percentile of all CPUs, with an average benchmark score of 47282. This puts it ahead of the AMD EPYC 4364P by 0.3% and the Intel Core i9-12900F by 0.4%, while trailing the Intel Core i7-13700KF by 0.1% and the AMD Ryzen 9 PRO 5945 by 0.5%. The GPU, the Intel Arc B580, ranks in the 66th percentile of all GPUs with an average benchmark score of 23021, which is 0.1% behind the AMD Radeon 760M and 0.3% behind the NVIDIA P106-100, while being 0.7% ahead of the NVIDIA GeForce RTX 4060 Mobile and 1.3% behind the desktop RTX 4060. The combination of a top-tier CPU with a mid-range GPU results in a system that is CPU-heavy, meaning that the GPU is the limiting factor in most gaming scenarios. This explains why the combo rank is lower than what the CPU alone would suggest, as the GPU's performance ceiling constrains the overall gaming experience. The measured FPS data confirms this analysis, as the frame rates scale more closely with the GPU's capabilities than with the CPU's substantial multi-threaded performance, which includes a Cinebench R23 multi-core score of 39000 and a single-core score of 5505.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + Intel Arc B580 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 75.4
3840x2160 Medium 52.0
3840x2160 High 41.4
3840x2160 Ultra 33.9
2560x1440 Low 127.5
2560x1440 Medium 87.4
2560x1440 High 71.8
2560x1440 Ultra 62.7
1920x1080 Low 186.9
1920x1080 Medium 128.5
1920x1080 High 107.9
1920x1080 Ultra 83.8

Don't Starve Together with ii7-13700K + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Don't Starve Together with Arc B580 + Other CPUs

See how Don't Starve Together performs with the same GPU but different processors.

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