Red Dead Redemption 2
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 36 | 48 |
| 1440p QHD | 33 | 46 | 55 | 73 |
| 1080p Full HD | 44 | 61 | 73 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050, In-Depth Analysis
Red Dead Redemption 2 presents a demanding workload for the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5050 combination, with benchmark data revealing a configuration that is firmly balanced toward 1080p and 1440p gaming. The measured FPS shows that the RTX 5050 is the primary bottleneck at higher resolutions, while the 20-core CPU provides ample headroom to avoid limiting frame rates in most scenarios. The data indicates that this pairing is best suited for high-refresh-rate 1080p play, with playable, though not ideal, performance at 1440p, and that 4K gaming is only viable at the lowest settings.
Resolution Scaling
The performance drop from 1080p to 4K is steep and clearly demonstrates the GPU-bound nature of this title at higher resolutions. At High settings, the average frame rate falls from 61 FPS at 1920x1080 to 46 FPS at 2560x1440, a reduction of 15 FPS. The decline continues to 3840x2160, where the average drops to 30 FPS, representing a 31 FPS loss from the 1080p baseline. This scaling pattern shows that the RTX 5050's 8 GB frame buffer and 128-bit memory interface are overwhelmed as pixel count increases, with the 4K High result of 30 FPS sitting right at the edge of playability.
At Low settings, the scaling is even more revealing about the GPU's limits. The RTX 5050 achieves 98 FPS at 1080p Low, which drops to 73 FPS at 1440p Low, a 25 FPS decline. The 4K Low result of 48 FPS is a 50 FPS loss from 1080p, indicating that even with the lowest graphical load, the GPU cannot maintain high frame rates at 4K. The gap between Low and Medium settings at each resolution is also telling: at 4K, the average drops from 48 FPS on Low to 36 FPS on Medium, a 12 FPS penalty for just one step up in quality, while at 1080p the same settings change costs 25 FPS (98 to 73).
The Ultra preset results confirm that this combination is not designed for maximum settings. At 1080p Ultra, the average drops to 44 FPS, at 1440p Ultra it falls to 33 FPS, and at 4K Ultra it bottoms out at 22 FPS. The scaling from High to Ultra at 4K (30 FPS to 22 FPS) shows a 27% performance hit, while at 1080p the same transition costs 17 FPS (61 to 44). These results indicate that the limiting component shifts decisively to the GPU as resolution and settings increase, with the CPU's 20 cores and high boost clock of 5.50 GHz providing no relief from the rendering bottleneck.
GPU Role
The NVIDIA GeForce RTX 5050 is the decisive factor in this game's performance, and its specifications explain the measured results. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. This memory configuration is a clear constraint in Red Dead Redemption 2, as the open-world environments and high-resolution textures demand significant video memory. The data supports this: at 4K Ultra, the average FPS collapses to 22, likely due to both bandwidth limitations and memory capacity pressure, while even at 4K Medium the average is only 36 FPS.
The GPU's clock speeds, with a base of 2317 MHz and a boost of 2572 MHz, are relatively high for a 130 W part, yet the 2560 shading units and 32 ROPs limit the raw fill rate. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are modest figures that struggle with the draw calls and texture work in this game. The benchmark results show the RTX 5050 performing at the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX 5600 XT, which scores 20713 (a 1.6% delta), and the AMD Radeon RX Vega M GL at 21153 (a -0.6% delta). This places the RTX 5050 in the mid-range tier, which aligns with the measured FPS.
The GPU's 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 further contextualize its capabilities. The PassMark DirectX 12 score of 66 is notably low, suggesting that the GPU's DirectX 12 performance is not its strong suit, which is relevant since Red Dead Redemption 2 can utilize DX12. The 16,900 million transistors on a 149 mm² die, built on a 5 nm process, indicate a modern architecture (Blackwell 2.0), but the 8 GB memory capacity is the standout limitation. The data shows that at 1080p, the GPU manages 61 FPS on High, but this drops to 46 FPS at 1440p, a 25% reduction that is disproportionate to the pixel count increase, pointing to memory bandwidth saturation.
CPU Role
The Intel Core Ultra 7 265K plays a supporting role in this game, and the data shows it is not the bottleneck in most scenarios. With 20 cores and 20 threads, a base clock of 3.90 GHz, and a boost clock of 5.50 GHz, this CPU delivers substantial compute throughput. Its Cinebench R23 multi-core score of 35850 and single-core score of 2020 indicate strong performance, and its PassMark single-thread score of 4928 confirms that single-threaded workloads, which are common in game logic, are handled well. The CPU's percentile ranking of 94 among all CPUs, with an average benchmark score of 70879, places it well above the GPU's percentile, suggesting that the CPU is not the limiting factor.
The nearest CPU rivals highlight its positioning: the Intel Core i7-14700KF scores 70163 (a 1% delta), and the AMD Ryzen 7 9700F scores 69996 (a 1.3% delta). These are all high-end desktop processors, and the Ultra 7 265K is marginally ahead of them, but this headroom does not translate to higher FPS because the GPU is the constraint. The CPU's 30 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient data feeding for the RTX 5050.
Evidence for the CPU not being a bottleneck comes from the FPS scaling across settings at the same resolution. At 1080p, dropping from High to Low increases the average from 61 FPS to 98 FPS, a 37 FPS jump. If the CPU were limiting, such a large increase would not occur, as the CPU load would remain similar. The fact that the frame rate nearly doubles with lower settings shows that the GPU was the limiting factor even at 1080p High. At 1440p, the Low preset achieves 73 FPS, and at 4K Low it reaches 48 FPS, both of which are well below the CPU's potential. The CPU's 20 threads and high boost clock ensure that even at 4K Ultra, where the average is 22 FPS, the CPU is not causing frame drops; the GPU is simply overburdened.
FAQ
Q: Can this CPU and GPU combo handle Red Dead Redemption 2 at 1080p?
A: Yes. The data shows an average of 61 FPS at 1080p High and 73 FPS at 1080p Medium, with Low settings reaching 98 FPS. This makes 1080p gaming viable for smooth play, though Ultra settings drop to 44 FPS.
Q: Is 4K gaming possible with this hardware?
A: Only at the lowest settings. The 4K Low preset averages 48 FPS, which is playable, but 4K Medium drops to 36 FPS and 4K High falls to 30 FPS. 4K Ultra is not recommended at 22 FPS average.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050's average benchmark score is 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20713) and 0.6% lower than the AMD Radeon RX Vega M GL (21153). It also trails the NVIDIA RTX A4000 Mobile (21379) by 1.6%.
Q: Does the CPU's 20-core count make a difference in this game?
A: Not significantly, as the GPU is the bottleneck. The CPU's single-thread score of 4928 in PassMark ensures it can keep up with game logic, but the FPS scaling shows that reducing settings increases FPS, indicating GPU limitation.
Q: What is the best resolution for this combination?
A: 1920x1080 is the sweet spot. At Medium settings, the average is 73 FPS with a minimum of 62 FPS, providing a smooth experience. 1440p is playable at Low (73 FPS) but requires compromises.
Q: Why does the FPS drop so much from 4K Low to 4K Medium?
A: The drop from 48 FPS to 36 FPS (a 12 FPS loss) is due to the RTX 5050's 8 GB memory and 320.0 GB/s bandwidth. The Medium preset increases texture and shading demands, which saturates the memory bus and reduces throughput.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combination's performance across resolutions and settings. At 1920x1080, the Low preset delivers an average of 98 FPS, making it the highest-performing configuration in the dataset. Medium settings at 1080p produce an average of 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS, showing a stable frame time. High settings at 1080p drop to an average of 61 FPS, while Ultra settings fall to 44 FPS.
At 2560x1440, the Low preset averages 73 FPS, which is identical to the 1080p Medium result, indicating that the resolution increase is offset by the lower settings. Medium at 1440p averages 55 FPS with a range of 46 to 63 FPS, and High drops to 46 FPS. Ultra at 1440p is marginal at 33 FPS average.
At 3840x2160, the Low preset is the only playable option, averaging 48 FPS. Medium at 4K averages 36 FPS with a minimum of 31 FPS and maximum of 41 FPS, which is borderline. High at 4K averages 30 FPS, and Ultra averages 22 FPS, both of which are below smooth playability thresholds.
The data also shows the combo's rank in this game: 1760 out of 2902 combinations, placing it in the lower-middle tier. This ranking is consistent with the GPU's 66th percentile and the CPU's 94th percentile, confirming that the GPU is the weak link.
Settings Recommendations
Based on the measured FPS, the optimal experience for this hardware is at 1920x1080 with Medium settings. This configuration yields an average of 73 FPS with a minimum of 62 FPS, ensuring consistent frame delivery without the stutter that can occur at lower frame rates. The jump from Medium to High at 1080p costs 12 FPS (73 to 61), which is a significant loss for marginal visual gains, making Medium the best balance of performance and quality.
For players who prioritize frame rate over visuals, the 1080p Low preset at 98 FPS is the clear choice, providing a high-refresh-rate experience that is 25 FPS faster than Medium. This setting is ideal for competitive play or for those sensitive to input lag. At 1440p, the Low preset at 73 FPS is the only recommendation, as Medium drops to 55 FPS and High to 46 FPS, both of which are suboptimal for a smooth experience. The 1440p Low setting matches the 1080p Medium frame rate, making it a viable alternative for those with a 1440p monitor.
4K gaming is not recommended with this hardware unless visual quality is heavily sacrificed. The 4K Low preset at 48 FPS is the only option that approaches playability, and even then, the experience will be less smooth than 1080p Medium. The 4K Medium result of 36 FPS and 4K High of 30 FPS are below the threshold for consistent gameplay, and 4K Ultra at 22 FPS is effectively a slideshow. The Ultra preset should be avoided entirely at all resolutions, as it provides the worst performance per visual gain: at 1080p it costs 29 FPS over Medium (73 to 44), and at 1440p it costs 22 FPS over Medium (55 to 33).
The data suggests that the RTX 5050's 8 GB memory is the primary constraint, so users should prioritize lowering texture quality and shadow settings, which are memory-intensive, rather than resolution. The best experience per the measured rows is unequivocally 1080p Medium, which offers the highest average FPS (73) with a minimum above 60 FPS, followed closely by 1440p Low at 73 FPS, though the latter has no minimum FPS data to confirm stability.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 98.0 |
| 1920x1080 | Medium | 73.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 44.0 |
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