Red Dead Redemption 2
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 36 | 48 |
| 1440p QHD | 33 | 46 | 55 | 73 |
| 1080p Full HD | 44 | 61 | 73 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i7-14700K + NVIDIA GeForce RTX 5050, In-Depth Analysis
Red Dead Redemption 2 is a demanding open-world title that scales heavily with GPU load, and the Intel Core i7-14700K paired with the NVIDIA GeForce RTX 5050 exhibits a clear progression of performance costs as resolution increases. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 61 FPS to 46 FPS, a reduction of roughly 25%. The climb to 3840x2160 at the same preset further compresses the experience to 30 FPS, indicating that the rendering pipeline is becoming increasingly saturated by pixel throughput. This pattern is consistent across all settings presets, with the most severe impact visible at Ultra, where the 1080p average of 44 FPS falls to 33 FPS at 1440p and finally to 22 FPS at 4K. The data suggests that the RTX 5050’s 8 GB VRAM and 128-bit memory interface become the primary limiting factors at higher resolutions, as the pixel fill rate and memory bandwidth struggle to keep pace with the demands of the game’s detailed environments.
At 1080p, the combination shows a more balanced workload, with the CPU’s strong single-thread performance allowing the GPU to operate closer to its full potential. The jump from Low to Medium settings at this resolution yields a 73 FPS average, while High dips to 61 FPS, and Ultra bottoms out at 44 FPS. The scaling from 1080p to 1440p at Medium settings shows a 73 FPS to 55 FPS transition, which is a 25% loss, mirroring the High preset’s relative decline. However, the 4K results reveal a more pronounced bottleneck: at Low settings, the average is 48 FPS, which is only 34% lower than the 1080p Low score of 98 FPS, whereas at High settings the drop is 51% (61 FPS to 30 FPS). This suggests that the RTX 5050’s shading units and texture units are overwhelmed by the combination of higher resolution and increased visual complexity, forcing the engine to prioritize asset streaming over frame throughput. The lack of min/max FPS data for several 4K rows further indicates instability at the extreme end of the resolution spectrum.
How This Combo Ranks
The Intel Core i7-14700K and NVIDIA GeForce RTX 5050 combination ranks 1760 out of 2902 tested combos in Red Dead Redemption 2, placing it in the lower-middle tier of the database. This percentile positioning is driven primarily by the GPU’s limited performance ceiling, as the CPU is a top-tier part that ranks in the 94th percentile against all processors. The combo’s rank suggests that while the system can handle the game at playable frame rates in many scenarios, it falls short of the high-refresh-rate experiences delivered by more balanced pairings. The GPU’s average benchmark score of 21035 places it in the 66th percentile of all GPUs, and its nearest rivals include the AMD Radeon RX 5600 XT, which scores 20713 and trails by 1.6%, and the AMD Radeon RX Vega M GL, which leads by 0.6% with a score of 21153. These close margins indicate that the RTX 5050’s raw compute performance is competitive with mid-range previous-generation parts, but it lacks the memory bandwidth and VRAM capacity to excel in a title like Red Dead Redemption 2 at higher settings.
In the context of the combo ranking, this data implies that the system is better suited for 1080p gaming than for higher-resolution or maximum-quality scenarios. The CPU’s high benchmark scores—such as a Cinebench R23 multi-core result of 33440.5 and a Geekbench multi-core score of 20767—do not translate into proportional FPS gains in this game, because the GPU becomes the bottleneck early. The nearest CPU rivals, including the AMD Ryzen 9 7950X with a delta of -0.2% and the AMD Ryzen 9 7940HX with a delta of -0.7%, show that the i7-14700K is not the limiting factor. Instead, the RTX 5050’s 3DMark Steel Nomad score of 2502 and PassMark G3D score of 17326 highlight its mid-range standing, which aligns with the combo’s 60.7% percentile rank within the tested pool.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC, featuring 2560 shading units, 80 texture mapping units, and 32 ROPs. Its base clock of 2317 MHz and boost clock of 2572 MHz are relatively high for a mid-range part, yet the memory configuration—8 GB of GDDR6 on a 128-bit bus with 320.0 GB/s of bandwidth—constrains performance in memory-intensive scenes. In Red Dead Redemption 2, the game’s large open world and high-resolution textures demand significant VRAM allocation, and the 8 GB capacity is likely a limiting factor at 4K, where the Ultra preset averages only 22 FPS. The GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide theoretical throughput that is sufficient for 1080p, but the measured FPS data shows a steep decline as resolution increases, indicating that the memory subsystem cannot feed the cores fast enough. The FP32 performance of 13.17 TFLOPS is respectable for the class, but it is paired with a relatively low ROP count of 32, which hampers fill-rate-bound scenarios such as the dense foliage and particle effects common in this game.
The RTX 5050’s benchmark results confirm its mid-range positioning. Its PassMark G3D score of 17326 and Geekbench Vulkan score of 89381 are indicative of a card that performs well in synthetic tests but struggles with sustained gaming loads. The 3DMark Steel Nomad DX12 score of 2502 is modest, and the nearest rival, the AMD Radeon RX Vega M GL, scores 21153 with a delta of -0.6%, showing that the RTX 5050 is within a 1% performance band of several older mobile and desktop parts. This translates directly to the game’s measured FPS, where the GPU’s 130 W TDP and 300 W suggested PSU indicate power efficiency rather than raw performance. The data shows that at 1080p Low, the GPU can push 98 FPS, but this drops to 44 FPS at Ultra, a 55% reduction, which is a steeper decline than what would be expected from a card with higher memory bandwidth. The RTX 5050’s 40 RT cores and 80 tensor cores provide ray tracing and DLSS capabilities, but the measured FPS data does not include these features, suggesting that the game’s standard rasterization workload is already taxing the hardware.
Settings Recommendations
Based on the measured FPS rows, the optimal balance between visual quality and frame rate for this combo is the Medium preset at 1920x1080, which delivers an average of 73 FPS with a minimum of 62 FPS and a maximum of 84 FPS. This configuration provides a smooth experience that stays above the 60 FPS threshold for most of the session, with the min FPS indicating only occasional dips. At 2560x1440, the Medium preset drops to 55 FPS, which is playable but not ideal for fast-paced action, while the High preset at 1080p yields 61 FPS, which is acceptable but leaves little headroom for demanding scenes. The Low preset at 1080p offers the highest average at 98 FPS, but it compromises visual fidelity significantly, which may not be desirable for a game known for its detailed world. For users prioritizing frame rate stability, the 1080p Medium setting is the recommended choice, as it offers a 17% improvement over High while maintaining a minimum FPS of 62, ensuring consistent performance.
At 4K, none of the settings provide a fully smooth experience, with the Low preset averaging 48 FPS and the Medium preset at 36 FPS with a min of 31 FPS. The Ultra preset is not viable at this resolution, as it averages only 22 FPS. For 1440p gaming, the Low preset at 73 FPS is the only option that exceeds the 60 FPS threshold, but it sacrifices too much detail for a game that thrives on its visuals. The data suggests that the RTX 5050 is best utilized at 1080p with Medium or High settings, where the GPU can maintain playable frame rates without being bottlenecked by its memory subsystem. The 8 GB VRAM is sufficient for these settings, but pushing to 4K or Ultra presets will likely cause texture streaming issues and frame time spikes, as evidenced by the lack of min/max data for several 4K rows.
Measured FPS Breakdown
At 1920x1080, the measured FPS shows a clear hierarchy across settings: Low averages 98 FPS, Medium averages 73 FPS with a min of 62 and max of 84, High averages 61 FPS, and Ultra averages 44 FPS. The transition from Low to Medium incurs a 25.5% performance penalty, while Medium to High costs another 16.4%, and High to Ultra costs 27.9%. These diminishing returns indicate that the GPU’s shading units and texture units are progressively saturated as more effects are enabled. At 2560x1440, the averages are 73 FPS (Low), 55 FPS (Medium, min 46, max 63), 46 FPS (High), and 33 FPS (Ultra). The scaling from 1080p to 1440p at each preset is consistent, with about a 25% reduction in FPS, which aligns with the increased pixel count. However, the 1440p Ultra result of 33 FPS suggests that the GPU is nearing its limits, as the render target size overwhelms the 32 ROPs.
At 3840x2160, the data becomes sparser, with only the Medium preset providing min/max FPS values: 31 minimum, 41 maximum, and 36 average. The Low preset averages 48 FPS, High averages 30 FPS, and Ultra averages 22 FPS. The 4K Low result is notably higher than expected relative to 1440p Low, showing only a 34% drop, whereas the 4K High shows a 35% drop from 1440p High. This suggests that at Low settings, the GPU is still able to leverage its compute power, but at higher settings, the memory bandwidth bottleneck becomes dominant. The overall pattern indicates that the RTX 5050 can handle 1080p and 1440p at lower presets with playable frame rates, but 4K gaming is only viable at Low settings, and even then, the 48 FPS average may not be stable enough for all users.
CPU Role
The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. Its 33 MB of shared L3 cache and 2 MB per-core L2 cache provide ample data locality for gaming workloads, and its 125 W TDP is moderate for a desktop part. In Red Dead Redemption 2, the CPU’s role is to feed the GPU with draw calls and physics calculations, and the benchmark data shows that it is not a bottleneck at any resolution. The CPU’s Cinebench R23 multi-core score of 33440.5 and single-core score of 2160 are top-tier, and its PassMark single-thread score of 4472 places it in the upper echelon of processors. The nearest rivals, such as the AMD Ryzen 9 7950X with a delta of -0.2%, show that the i7-14700K is competitive with the best gaming CPUs, yet the combo’s FPS is still limited by the GPU.
The measured FPS data supports this analysis: at 1080p Low, the CPU can easily drive the GPU to 98 FPS, but as settings increase, the frame rate drops, indicating that the GPU is the limiting component. Even at 4K Ultra, where the FPS drops to 22, the CPU is not the cause, as its compute resources are underutilized. The CPU’s 20 cores and 28 threads are more than sufficient for this game’s multi-threaded engine, and its high boost clock ensures that single-threaded tasks, such as AI and game logic, are handled efficiently. The CPU’s benchmark percentile of 94% against all CPUs further confirms that it is a high-end part, and its performance in this game is consistent with its capabilities. The data shows that the CPU’s role is to provide a stable platform for the GPU, and any frame rate limitations are directly attributable to the RTX 5050’s mid-range specifications.
FAQ
Q: What is the best resolution for the Intel Core i7-14700K with the RTX 5050 in Red Dead Redemption 2?
A: The measured data shows that 1920x1080 is the most practical resolution, with the Medium preset averaging 73 FPS and the High preset at 61 FPS. At 2560x1440, only the Low preset exceeds 60 FPS, while 4K options are limited to sub-50 FPS averages.
Q: How does the RTX 5050 compare to its nearest rivals in this game?
A: The RTX 5050’s average benchmark score is 21035, which is within 1.6% of the AMD Radeon RX 5600 XT (20713) and 0.6% behind the AMD Radeon RX Vega M GL (21153). This close performance band explains why the combo ranks 1760 out of 2902, as the GPU is a mid-range part.
Q: Is the CPU or GPU the bottleneck in this combination?
A: The GPU is the clear bottleneck. The CPU ranks in the 94th percentile of all processors, while the GPU is in the 66th percentile. The FPS drops consistently as resolution and settings increase, which is characteristic of a GPU-limited scenario.
Q: What FPS can be expected at 1440p with Medium settings?
A: The measured data shows an average of 55 FPS with a minimum of 46 FPS and a maximum of 63 FPS. This is playable but not consistently smooth, as the minimum FPS dips below the 60 FPS threshold.
Q: Does the RTX 5050 have enough VRAM for Ultra settings at 4K?
A: No. The 8 GB GDDR6 memory is insufficient for 4K Ultra, as the average FPS drops to 22. The memory bandwidth of 320.0 GB/s is also a limiting factor, preventing the GPU from maintaining playable frame rates at this resolution.
Q: How does the CPU’s performance in synthetic benchmarks translate to this game?
A: The CPU’s strong synthetic scores, such as a Cinebench R23 multi-core result of 33440.5 and a PassMark single-thread score of 4472, do not directly improve FPS in this GPU-bound title. The CPU provides a stable base, but the RTX 5050’s limits cap the frame rate.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5050 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 98.0 |
| 1920x1080 | Medium | 73.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 44.0 |
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