Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 24 29 39
1440p QHD 27 37 44 59
1080p Full HD 36 49 59 79

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 29
3840x2160 High 24
3840x2160 Ultra 18
2560x1440 Low 59
2560x1440 Medium 44
2560x1440 High 37
2560x1440 Ultra 27
1920x1080 Low 79
1920x1080 Medium 59
1920x1080 High 49
1920x1080 Ultra 36

Red Dead Redemption 2 with Intel Core Ultra 7 265K + Intel Arc B570, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the Intel Arc B570 produces a performance profile in Red Dead Redemption 2 that is heavily constrained by the graphics card. The measured data reveals a consistent pattern across resolutions and settings: the Arc B570 is the limiting factor, with the CPU’s substantial processing headroom showing little influence on the frame rates. This analysis breaks down the measured FPS data to explain how the combination behaves, where it excels, and where it falls short.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent, indicating that the rendering pipeline is entirely GPU-bound. At High settings, the average FPS moves from 49 at 1920x1080 down to 37 at 2560x1440, and finally to 24 at 3840x2160. This represents a 51% reduction in performance when moving from 1080p to 4K. The scaling is nearly linear with the pixel count increase, which is the classic signature of a GPU-limited scenario. If the CPU were a bottleneck, the frame rate would not degrade this sharply as resolution climbs, because the CPU workload per frame remains relatively constant.

The Low preset shows the same trend: 79 FPS at 1080p, 59 FPS at 1440p, and 39 FPS at 4K. The drop from 1080p to 1440p is 25%, and the drop to 4K is a further 34%. This pattern holds across all four settings presets, from Low to Ultra. At Ultra, the numbers fall from 36 FPS at 1080p to 27 FPS at 1440p and 18 FPS at 4K. The consistent percentage drops across presets suggest that resolution scaling is independent of the quality level, further confirming that the GPU’s fill rate and memory bandwidth are the primary constraints.

The data also shows that the gap between 1440p and 4K is proportionally larger than the gap between 1080p and 1440p. For example, at Medium settings, the frame rate goes from 59 to 44 to 29. The 1440p to 4K drop is 34%, while the 1080p to 1440p drop is 25%. This non-linear scaling is typical of a GPU that is running out of memory bandwidth or raw shading power as the pixel count grows. The Arc B570’s 160-bit memory bus and 380.0 GB/s bandwidth appear to be a limiting factor at 4K, where the demand for texture reads and pixel writes spikes dramatically.

What this means for the user is that 1080p is the only resolution where the combo delivers consistently playable frame rates across all presets, and even then, Ultra dips below 40 FPS. At 1440p, the user must choose between Low (59 FPS) and Medium (44 FPS) for a smooth experience, while High and Ultra fall to 37 and 27 FPS respectively. At 4K, all presets produce averages below 40 FPS, with Ultra dropping to 18 FPS, which is not suitable for real-time gameplay.

Settings Recommendations

The measured data suggests a clear trade-off between visual quality and frame rate, with no single preset offering both high fidelity and high FPS across all resolutions. At 1080p, the Medium preset is the best balance, delivering an average of 59 FPS with a minimum of 50 FPS and a maximum of 68 FPS. This is a playable frame rate with only a modest visual downgrade from High. High at 1080p yields 49 FPS, which is still acceptable, but the Medium preset’s 10 FPS advantage makes it the better choice for smoother motion. Low at 1080p hits 79 FPS, but the visual sacrifice is likely too severe for most users.

At 1440p, the Low preset is the only one that breaks the 60 FPS barrier, averaging 59 FPS. Medium trails at 44 FPS, which is borderline for fast-paced action, and High drops to 37 FPS. For a 1440p display, the Low preset is the pragmatic pick if frame rate is the priority. However, the data shows that Medium at 1440p (44 FPS) is only slightly slower than High at 1080p (49 FPS), so users with a 1440p monitor might prefer Medium for the extra resolution, accepting a 5 FPS penalty.

At 4K, the situation is grim. The best average is 39 FPS on Low, which is still below the 60 FPS target. Medium yields 29 FPS, High 24 FPS, and Ultra 18 FPS. None of these are ideal for a smooth experience, so the recommendation is to avoid 4K on this combo unless the user is willing to tolerate sub-30 FPS gameplay. The measured minimums for Medium at 4K (25 FPS) and 1440p (38 FPS) show that frame pacing can be inconsistent, which can make the experience feel stuttery even when the average is acceptable.

The data suggests that the Ultra preset is generally not worth the performance cost. At every resolution, the jump from High to Ultra costs roughly 25-30% of the frame rate (from 49 to 36 at 1080p, 37 to 27 at 1440p, 24 to 18 at 4K). Given that the visual difference between High and Ultra in most games is subtle, the measured FPS loss is disproportionate. The Medium preset provides the best "experience per frame" in the data, as it consistently offers a significant FPS boost over High while retaining moderate visual quality.

GPU Role

The Intel Arc B570 is the dominant component in this pairing, and its specifications explain the measured frame rates. The GPU features 2304 shading units, 144 texture mapping units, and 80 raster output units, operating at a base and boost clock of 2500 MHz. The FP32 throughput is 11.52 TFLOPS, which places it in the mid-range tier for modern GPUs. The 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is adequate for 1080p but appears insufficient for 4K in this title.

The benchmark results for the GPU reinforce this interpretation. The Passmark G3D score is 14195, and the Geekbench OpenCL score is 83514. The GPU’s percentile ranking is 65, meaning it outperforms 65% of all GPUs in the database. However, its nearest rivals in the synthetic benchmarks include the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1) and the Intel Arc A750 (deltaPct -0.1). This indicates that the B570 is competitive with those cards in raw compute, but the game’s specific workload may favor different architectures.

The VRAM capacity of 10 GB is not the limiting factor in this game, as the measured FPS does not show a sudden cliff that would indicate memory swapping. Instead, the bandwidth of 380.0 GB/s appears to be the bottleneck at higher resolutions. The 4K Medium preset averages 29 FPS with a minimum of 25 FPS, which suggests the GPU is struggling to feed the shaders with enough texture data. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are modest, and at 4K, the fill rate requirements can exceed these capabilities.

The GPU’s power draw of 150 W and the dual-slot design suggest a mid-range card that is not designed for extreme 4K gaming. The measured data confirms this, as the card cannot maintain 30 FPS at 4K on any preset except Low. The 65th percentile ranking places it above the median, but below high-end cards that would be needed for 4K Ultra. The comparison to the Arc A750, which has a similar average score, suggests that the B570 is a modest improvement over the previous generation, but not a substantial leap in performance.

How This Combo Ranks

The combination of the Core Ultra 7 265K and Arc B570 ranks 2335 out of 2902 tested combos in Red Dead Redemption 2. This places it in the 80th percentile of all tested configurations, meaning it outperforms roughly 80% of the combos in the database but is still well below the top performers. The rank is influenced heavily by the GPU, as the CPU is a top-tier processor that would not be the cause of a low ranking in a GPU-bound title.

The CPU’s average benchmark score is 70879, with a percentile ranking of 94 among all CPUs. Its nearest rivals include the Intel Xeon 6511P (deltaPct -0.2), the Intel Xeon Platinum 8270 (deltaPct -0.7), the Intel Core i7-14700KF (deltaPct 1), and the AMD Ryzen 7 9700F (deltaPct 1.3). This shows that the 265K is competitive with high-end workstation and desktop processors, with a slight edge over the i7-14700KF and Ryzen 7 9700F. The GPU’s average benchmark score is 20556, with a percentile of 65, which is significantly lower than the CPU’s percentile.

The discrepancy between the CPU’s 94th percentile and the GPU’s 65th percentile is the key takeaway. The combo rank of 2335 out of 2902 is dragged down by the GPU, which cannot keep up with the CPU’s processing power. In a more balanced system, the combo rank would be higher. The data suggests that pairing this CPU with a more powerful GPU would yield a substantially higher rank, as the CPU has ample headroom to drive a faster graphics card. The 2335 rank indicates that this is a mid-pack performer, suitable for 1080p gaming but not for high-refresh-rate or high-resolution play.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. It has 30 MB of shared L3 cache and supports DDR5 memory with a dual-channel bus, providing 102.4 GB/s of memory bandwidth. The CPU’s benchmark results are impressive, with a Cinebench R23 multi-core score of 35850 and a single-core score of 2020. The Geekbench multi-core score is 23085, and the single-core score is 2713.

In Red Dead Redemption 2, the CPU’s role is minimal, as the game is not heavily threaded. The measured FPS does not vary with the CPU’s clock speed or core count; instead, it is entirely dependent on the GPU’s ability to render frames. The CPU’s 20 cores and 20 threads are far more than the game requires, and the data shows no evidence of a CPU bottleneck. At 1080p Low, the combo hits 79 FPS, which is likely the GPU’s maximum output, not a CPU limit.

The CPU’s nearest rivals in synthetic benchmarks include the Intel Core i7-14700KF, which has a slightly lower average score (70163 vs 70879), and the AMD Ryzen 7 9700F (69996). The 265K outperforms both by about 1-1.3%, which is a small but measurable margin. In a game like Red Dead Redemption 2, this difference would be imperceptible, as the frame rate is capped by the GPU. The CPU’s high single-core performance (Geekbench single-core 2713) ensures that it can handle the game’s physics and AI calculations without issue, but these do not translate into higher FPS when the GPU is the bottleneck.

The CPU’s 125 W TDP and 3 nm process node make it an efficient processor, but this efficiency does not affect the game’s FPS. The data shows that the CPU is not a limiting factor, and users with a less powerful CPU would likely see identical frame rates with the same GPU. The 94th percentile ranking confirms that the 265K is a top-tier processor, but in this specific game, its performance is irrelevant to the measured FPS.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the combo’s performance across twelve different configurations. At 1920x1080, the average FPS ranges from 79 on Low to 36 on Ultra. The Medium preset averages 59 FPS with a minimum of 50 and a maximum of 68, while High averages 49 FPS. The step from Low to Medium is a 20 FPS drop, from Medium to High is a 10 FPS drop, and from High to Ultra is a 13 FPS drop. This shows diminishing returns as quality increases, with the largest jump in performance coming from dropping from Medium to Low.

At 2560x1440, the averages are 59 FPS on Low, 44 FPS on Medium, 37 FPS on High, and 27 FPS on Ultra. The Medium preset has a minimum of 38 FPS and a maximum of 51 FPS. The drop from 1080p to 1440p is consistent across presets, averaging about 25%. The Low preset at 1440p matches the Medium preset at 1080p (59 FPS), which illustrates the resolution trade-off. The Ultra preset at 1440p (27 FPS) is just 3 FPS higher than the High preset at 4K (24 FPS), showing that the GPU is stretched thin at higher resolutions.

At 3840x2160, the averages are 39 FPS on Low, 29 FPS on Medium, 24 FPS on High, and 18 FPS on Ultra. The Medium preset has a minimum of 25 FPS and a maximum of 34 FPS. This is the only resolution where the Low preset maintains a playable average, and even that is below 40 FPS. The 4K data shows that the GPU is overwhelmed, with the Ultra preset delivering less than half the frame rate of the Low preset. The minimum FPS for Medium at 4K (25 FPS) is close to the average for High (24 FPS), indicating that frame times are inconsistent.

The data shows a clear hierarchy: 1080p is viable for all presets except Ultra (which is borderline), 1440p requires Low or Medium for smooth play, and 4K is only usable on Low. The difference between Low and Ultra at any resolution is roughly 50-55%, which is a substantial performance cost for the highest visual settings. The measured FPS values are consistent with the GPU’s synthetic benchmark scores, confirming that the Arc B570 is the limiting component.

FAQ

Q: What is the best resolution for this combo in Red Dead Redemption 2?

A: The data shows that 1920x1080 is the only resolution where the combo can exceed 60 FPS, with the Low preset averaging 79 FPS and Medium averaging 59 FPS. At 2560x1440, the highest average is 59 FPS on Low, while 3840x2160 tops out at 39 FPS on Low.

Q: Is the Ultra preset worth the performance hit?

A: No. The measured data shows that Ultra drops the average FPS by 25-30% compared to High at every resolution. At 1080p, Ultra averages 36 FPS versus 49 FPS on High, and at 4K, Ultra averages 18 FPS versus 24 FPS on High. The visual gain is not justified by this frame rate loss.

Q: Which component is the bottleneck in this system?

A: The GPU is the clear bottleneck. The Intel Arc B570 has a 65th percentile ranking, while the CPU has a 94th percentile ranking. The frame rates scale with resolution and settings, which is characteristic of a GPU-limited scenario. The CPU’s 20 cores and 5.50 GHz boost clock are not being fully utilized.

Q: Can this combo handle 4K gaming?

A: Only on the Low preset, which averages 39 FPS. Medium averages 29 FPS, High 24 FPS, and Ultra 18 FPS. The 4K Medium preset has a minimum of 25 FPS, which indicates inconsistent frame pacing. For a smooth 4K experience, a more powerful GPU would be required.

Q: How does the Arc B570 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B570 has an average benchmark score of 20556, with a deltaPct of 0.1 against the NVIDIA GeForce RTX 3070 Mobile and -0.1 against the Intel Arc A750. This indicates it performs nearly identically to those cards in generic compute tests, but the game-specific results may differ.

Q: Does the CPU’s memory bandwidth affect the game’s FPS?

A: The CPU’s 102.4 GB/s memory bandwidth is not a limiting factor in the measured data. The frame rates are consistently GPU-bound, and there is no evidence that the CPU’s memory subsystem is causing bottlenecks. The game’s performance is dictated by the GPU’s 380.0 GB/s bandwidth, which is insufficient for 4K.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B570 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 29.0
3840x2160 High 24.0
3840x2160 Ultra 18.0
2560x1440 Low 59.0
2560x1440 Medium 44.0
2560x1440 High 37.0
2560x1440 Ultra 27.0
1920x1080 Low 79.0
1920x1080 Medium 59.0
1920x1080 High 49.0
1920x1080 Ultra 36.0

Red Dead Redemption 2 with iUltra 7 265K + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B570 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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