Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Control’s benchmark results with the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5050 show a system that is firmly balanced around 1080p and 1440p gaming, with 4K proving to be a significant challenge. The data indicates that the RTX 5050 is the primary limiting factor at higher resolutions, while the 20-core CPU provides ample headroom at lower settings. This combination ranks in the 39th percentile of tested combos, reflecting a mid-pack position that prioritizes high refresh rate 1080p over 4K fidelity.

Resolution Scaling

The performance drop from 1080p to 4K is steep and clearly marks the RTX 5050 as the bottleneck. At High settings, the average frame rate falls from 78 FPS at 1920x1080 to 59 FPS at 2560x1440, a loss of 19 FPS, and then plummets to 40 FPS at 3840x2160, representing a 49% reduction from the 1080p baseline. This scaling pattern indicates that the GPU’s 8 GB VRAM and 320.0 GB/s bandwidth are saturated as pixel count increases, with the 128-bit memory bus struggling to feed the render pipeline.

The Ultra preset tells an even more telling story. The system achieves 68 FPS at 1080p, which drops to 52 FPS at 1440p, and then falls to 35 FPS at 4K. The gap between Low and Ultra settings widens dramatically at higher resolutions: at 1080p, the difference between Low (124 FPS) and Ultra (68 FPS) is 56 FPS, but at 4K, the gap narrows to just 28 FPS (63 vs 35). This compression suggests that at 4K, the GPU is so heavily loaded that even lowering settings cannot fully compensate for the raw pixel throughput required, whereas at 1080p, the setting changes have a more pronounced impact on frame rate.

The Medium preset’s minimum frame rates reinforce this trend. At 4K, the system records a minimum of 38 FPS with an average of 45 FPS, showing that frame pacing becomes inconsistent under load. At 1440p, the Medium minimum is 57 FPS with an average of 67 FPS, offering a smoother experience. The 1080p Medium results show a minimum of 75 FPS and an average of 88 FPS, indicating that this resolution is where the combo feels most comfortable, with the CPU’s 3.90 GHz base and 5.50 GHz boost clocks never becoming a limiting factor.

How This Combo Ranks

The Intel Core Ultra 7 265K and NVIDIA GeForce RTX 5050 combination ranks 1756 out of 2888 tested combos in Control, placing it in the lower-middle tier of the database. This ranking reflects a system that is capable of running the game but does not excel in any particular area. The CPU’s individual percentile of 94 (vs all CPUs) suggests strong processing power, but the GPU’s percentile of 66 (vs all GPUs) drags the overall combo down, confirming that the graphics card is the weak link.

In terms of CPU rivals, the Core Ultra 7 265K sits close to several high-end server and desktop chips. It trails the Intel Xeon 6511P by only 0.2% and the Intel Xeon Platinum 8270 by 0.7% in average benchmark scores, while leading the Intel Core i7-14700KF by 1% and the AMD Ryzen 7 9700F by 1.3%. These margins are negligible in real-world gaming, meaning the CPU is performing at a level comparable to much more expensive enterprise parts, but this raw compute power does not translate into a higher combo ranking because the game’s frame rates are primarily GPU-bound.

The GPU’s nearest rivals highlight its position in the market. The RTX 5050 is 0.6% behind the AMD Radeon RX Vega M GL and 1% behind the AMD Radeon HD 8970M, while leading the AMD Radeon RX 5600 XT by 1.6% and trailing the NVIDIA RTX A4000 Mobile by 1.6%. These are older or lower-tier parts, suggesting that the RTX 5050’s performance in Control is closer to previous generation mid-range cards than to modern high-end options. The combo’s rank of 1756 out of 2888 means that roughly 61% of tested systems perform better, which aligns with the GPU’s 66th percentile standing.

Settings Recommendations

For the best balance of visual quality and frame rate, the Medium preset at 2560x1440 is the sweet spot for this combination. The data shows an average of 67 FPS with a minimum of 57 FPS, which keeps the experience above the 60 FPS threshold most of the time while still offering improved visuals over Low. At 4K, Medium drops to an average of 45 FPS with a minimum of 38 FPS, which is playable but not ideal for fast-paced action sequences where frame drops could affect responsiveness.

If 1080p is the target resolution, High settings provide an excellent experience with an average of 78 FPS and no reported minimum frame rate issues. This setting offers a significant visual upgrade over Medium (88 FPS) while still maintaining a smooth frame rate. Ultra at 1080p yields 68 FPS, which is still respectable, but the 10 FPS cost over High may not justify the marginal visual gains in a game like Control, where the art direction benefits more from stable performance than extreme settings.

For players prioritizing maximum frame rate, Low at 1080p delivers 124 FPS, which is ideal for high refresh rate displays. However, this setting sacrifices much of the game’s atmospheric lighting and particle effects. The data suggests that Ultra should be avoided at all resolutions above 1080p, as the 4K Ultra result of 35 FPS is below playable standards, and even 1440p Ultra at 52 FPS is borderline. The Medium preset at 1440p offers the best compromise, providing 67 FPS average and 57 FPS minimum, which is a solid recommendation for most users.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance across all settings. Low produces an average of 124 FPS, Medium averages 88 FPS with a minimum of 75 FPS and maximum of 101 FPS, High averages 78 FPS, and Ultra averages 68 FPS. The progression from Low to Ultra shows a 56 FPS drop, which is the largest delta of any resolution, indicating that at 1080p, the GPU has enough headroom to scale with settings changes. The Medium preset’s minimum of 75 FPS ensures that even during intense combat with multiple physics objects, the frame rate remains stable.

Moving to 2560x1440, the performance decreases across the board. Low averages 94 FPS, which is a 24% reduction from 1080p. Medium averages 67 FPS with a minimum of 57 FPS and maximum of 77 FPS, while High averages 59 FPS and Ultra averages 52 FPS. The gap between Low and Ultra narrows to 42 FPS, showing the GPU beginning to strain. The Medium minimum of 57 FPS is concerning for players with 144 Hz monitors, as it can dip below the refresh rate during demanding scenes, but the average remains playable.

At 3840x2160, the system struggles to maintain playable frame rates on higher settings. Low averages 63 FPS, which is the only 4K setting that exceeds 60 FPS. Medium averages 45 FPS with a minimum of 38 FPS and maximum of 52 FPS, High averages 40 FPS, and Ultra averages 35 FPS. The Medium to Ultra range of 35-45 FPS is indicative of a system that is heavily GPU-limited, with the RTX 5050’s 8 GB VRAM likely causing texture swapping and memory bandwidth bottlenecks. The Low setting at 4K is the only viable option for a smooth experience, and even then, the 63 FPS average suggests that the GPU is working near its maximum capacity.

CPU Role

The Intel Core Ultra 7 265K provides substantial processing power that is largely untapped in Control. With 20 cores and 20 threads, the CPU has a Cinebench R23 multi-core score of 35850 and a single-core score of 2020, placing it in the 94th percentile of all CPUs. The base clock of 3.90 GHz and boost clock of 5.50 GHz, combined with 30 MB of L3 cache, ensure that no frame rate drop in the measurements can be attributed to CPU limitations.

In Control, the game’s physics and AI systems can utilize multiple threads, and the 20-core architecture handles these workloads with ease. The PassMark multi-thread score of 58594 and single-thread score of 4928 confirm that the CPU is capable of feeding the GPU at all tested resolutions and settings. Even at 1080p Low, where the frame rate reaches 124 FPS, the CPU’s load is not a bottleneck, as the measured results show consistent scaling with GPU settings rather than CPU stalls.

The CPU’s nearest rivals, including the Intel Xeon 6511P and Intel Core i7-14700KF, show that the Ultra 7 265K is performing within 1.3% of these parts in synthetic benchmarks. This parity means that swapping the CPU for a different model would not yield meaningful frame rate improvements in Control, as the game’s performance is dictated by the GPU. The 125 W TDP and Intel Socket 1851 platform are standard for this class, and the 3 nm process node from TSMC contributes to efficient operation, though the benchmark data does not show thermal throttling affecting results.

GPU Role

The NVIDIA GeForce RTX 5050 is the decisive factor in this combo’s performance. With 8 GB of GDDR6 memory on a 128-bit bus providing 320.0 GB/s bandwidth, the GPU has enough capacity for 1080p and 1440p gaming but runs into limitations at 4K. The base clock of 2317 MHz and boost clock of 2572 MHz give the 2560 shading units a solid foundation, resulting in a PassMark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502, placing it in the 66th percentile of all GPUs.

The GPU’s memory configuration is the primary constraint at higher resolutions. The 8 GB VRAM is sufficient for Control’s textures at 1080p and 1440p, but at 4K, the larger frame buffer requirements cause the GPU to exceed its memory capacity, leading to the sharp drop from 63 FPS at Low to 45 FPS at Medium. The 128-bit bus width limits memory bandwidth to 320.0 GB/s, which becomes a bottleneck when the GPU is processing 3840x2160 pixels with high-detail textures.

The RTX 5050’s nearest rivals, including the AMD Radeon RX Vega M GL and RX 5600 XT, show that it is performing at a level comparable to those older parts in synthetic benchmarks. In Control, this translates to the measured frame rates, which are respectable for 1080p but insufficient for 4K Ultra. The GPU’s 130 W TDP and PCIe 5.0 x8 interface are modern features, but they do not overcome the fundamental memory bandwidth limitation. The benchmark data clearly indicates that the RTX 5050 is best suited for 1080p gaming, with 1440p being playable on Medium settings, and 4K only viable with Low settings.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with iUltra 7 265K + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.