Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 17 23
1440p QHD 16 22 26 35
1080p Full HD 21 29 35 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 35
2560x1440 Medium 26
2560x1440 High 22
2560x1440 Ultra 16
1920x1080 Low 47
1920x1080 Medium 35
1920x1080 High 29
1920x1080 Ultra 21

Red Dead Redemption 2 with AMD Ryzen 5 5600G + Intel Arc B370, In-Depth Analysis

The Intel Arc B370 is an integrated GPU in a class of its own, and pairing it with the AMD Ryzen 5 5600G produces one of the most constrained combinations in the database. The measured results for Red Dead Redemption 2 show a system where the graphics solution is the decisive bottleneck at every resolution, with the CPU’s six Zen 3 cores and 12 threads providing ample headroom that the GPU simply cannot exploit. The data set is limited to four settings presets across three resolutions, but it tells a clear story about what this combo can and cannot do, and how it stacks up against 3,713 other tested pairings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate decay from 1920x1080 to 3840x2160 is steep and consistent, which points directly at the Arc B370 as the limiting component. At Low settings, the average FPS falls from 47 at 1080p to 35 at 1440p—a drop of 12 FPS, or roughly 25.5%—and then to 23 at 4K, another 34.3% reduction from the 1440p figure. This pattern of near-halving performance at each resolution step is characteristic of a GPU that is running out of pixel throughput, not a CPU that is struggling to feed frames.

Medium settings show a similar trajectory: 35 FPS at 1080p, 26 at 1440p, and 17 at 4K. The drop from 1080p to 1440p is 9 FPS (25.7% lower), and from 1440p to 4K it is another 9 FPS (34.6% lower). High settings follow the same shape, with 29 FPS at 1080p, 22 at 1440p, and 14 at 4K—a 24.1% reduction between the first two resolutions and a 36.4% reduction between the second and third. Ultra is the most punishing: 21 FPS at 1080p, 16 at 1440p, and 10 at 4K, which represents a 23.8% and 37.5% drop respectively.

The percentage losses are remarkably uniform across all four settings presets, which is a strong signal that the resolution scaling is purely a GPU-bound phenomenon. The Ryzen 5 5600G, with its 3.90 GHz base clock and 4.40 GHz boost clock, is not the variable here; the same CPU could easily produce higher frame rates with a more capable graphics solution. The fact that the 1080p-to-1440p penalty is consistently smaller than the 1440p-to-4K penalty also suggests that the Arc B370’s 1280 shading units and 20 ROPs are being saturated progressively as pixel count rises, with the 4K workload overwhelming the hardware entirely. At 4K, even Low settings barely reach 23 FPS, which is below playable thresholds for most action-adventure titles, and the data indicates that no settings tweak will rescue this resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Arc B370 is an integrated graphics processor with system-shared memory, which means its performance is inherently tied to the host system’s RAM bandwidth and capacity. The GPU’s base clock is 300 MHz, boosting to 2400 MHz, and it relies entirely on system memory—the fact pack lists memory size, type, bus width, and bandwidth all as “System Shared” or “System Dependent.” This architecture explains why the measured FPS numbers are so low even at 1080p: the GPU cannot access dedicated VRAM, so every texture fetch and framebuffer write competes with the CPU for the same memory channels.

The shading unit count of 1280 and 40 texture mapping units are modest, but the real constraint is the pixel fill rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s. At 4K, the GPU must generate 8.3 million pixels per frame, and with only 20 ROPs, the fill rate becomes a hard ceiling. The benchmark results confirm this: 4K High yields 14 FPS, and 4K Ultra drops to 10 FPS. The fact that the GPU scores only 1184 in 3DMark Steel Nomad DX12, placing it in the 5th percentile of all GPUs, underscores its position far below dedicated gaming hardware.

The Arc B370’s nearest rivals in the GPU benchmark are all legacy parts—ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000—with delta percentages ranging from -0.2% to 1.4%. This means the Arc B370 is essentially performing at the level of a decade-old discrete GPU, which aligns with the measured FPS in Red Dead Redemption 2. The 25 W TDP and IGP slot width confirm this is not designed for demanding titles, and the game’s results reflect that: no settings preset at any resolution reaches 60 FPS, and only 1080p Low (47 FPS) approaches a smooth experience.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 5 5600G and Intel Arc B370 ranks 3430 out of 3714 tested combos for Red Dead Redemption 2, placing it in the bottom 7.6% of all systems in the database. This is a remarkably low position, driven almost entirely by the GPU’s performance ceiling. The CPU itself is not the problem—the Ryzen 5 5600G sits in the 74th percentile of all CPUs, with an average benchmark score of 21088, and its nearest rivals include the Intel Core i3-1220P (deltaPct 0.1%), Intel Core Ultra 7 256V (deltaPct -0.1%), AMD Ryzen 5 7530U (deltaPct -0.2%), and Intel Core Ultra 7 155U (deltaPct -0.4%). These tiny deltas indicate the CPU is competitive with modern mid-range parts.

The stark contrast between the CPU’s percentile (74) and the GPU’s percentile (5) means this combo is massively imbalanced. The rank of 3430 reflects the weakest link, and in this case, the Arc B370 is the anchor dragging the entire system down. With 3,713 total combos, the 3430th rank means only 284 combinations perform worse, and those likely feature even older or more integrated graphics. The data suggests that the Ryzen 5 5600G is capable of far higher frame rates in this game if paired with a discrete GPU, but as measured, this combo is effectively unplayable at 4K and marginal at 1080p.

The CPU’s benchmark scores reinforce this interpretation: Cinebench R23 multicore hits 10551, single-core 1409, and Geekbench multicore 8428 with single-core 1801. These are respectable numbers for a 2021 processor, and the passmark multithread score of 19717 indicates the CPU can handle heavy workloads. But none of this matters when the GPU cannot push frames. The combo rank is a direct consequence of the GPU’s 5th percentile standing, and the measured FPS data confirms that the CPU is never the bottleneck—otherwise, we would see frame rates that scale better with resolution changes.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured data, the only viable settings for a playable experience are at 1920x1080 with Low or Medium presets. At 1080p Low, the average FPS is 47, which is the highest result in the entire dataset and approaches the 60 FPS target for smooth action gameplay. The minimum FPS is not listed for Low settings, but the average of 47 suggests it should be stable enough for most players. 1080p Medium yields 35 FPS on average, with a minimum of 30 and maximum of 40, which is still playable but with noticeable dips during heavy scenes.

At 1440p, the best option is Low with 35 FPS, but that is identical to the 1080p Medium average, meaning you are sacrificing resolution for the same frame rate. 1440p Medium drops to 26 FPS with a minimum of 22, which is marginal for a game like Red Dead Redemption 2 that rewards smooth camera movement. At 4K, every preset falls below 24 FPS—Low is 23, Medium is 17, High is 14, and Ultra is 10—making this resolution unsuitable for any practical gaming scenario.

The Ultra preset is the worst choice at every resolution: 21 FPS at 1080p, 16 at 1440p, and 10 at 4K. The jump from Medium to Ultra costs 14 FPS at 1080p (from 35 to 21), which is a 40% penalty for what the data shows is a negligible visual return given the GPU’s limitations. The High preset sits between Medium and Ultra but does not offer a compelling middle ground—at 1080p it is 29 FPS, which is only 6 FPS better than Ultra but 6 FPS worse than Medium. Therefore, the optimal configuration is 1080p Low for maximum frame rate, or 1080p Medium if you prefer visual fidelity and can tolerate the 30 FPS minimum.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 3840x2160, the measured averages are 10 FPS on Ultra, 14 FPS on High, 17 FPS on Medium, and 23 FPS on Low. The Medium preset includes a minimum of 15 FPS and maximum of 20 FPS, while the other three presets list no minimum or maximum values. This means the Medium preset’s variance is documented—ranging from 15 to 20—while the others only provide the average, which suggests the frame pacing is consistent enough to report only the mean.

Moving to 2560x1440, the averages improve substantially: 16 FPS on Ultra, 22 FPS on High, 26 FPS on Medium, and 35 FPS on Low. The Medium preset again provides additional detail with a minimum of 22 FPS and maximum of 30 FPS. The gap between Low and Medium is 9 FPS (from 35 to 26), and between Medium and High it is 4 FPS (from 26 to 22), while High to Ultra is 6 FPS (from 22 to 16). This non-linear scaling suggests that the Low preset is the most efficient use of the GPU’s resources, while each step up in quality incurs diminishing returns.

At 1920x1080, the data shows 21 FPS on Ultra, 29 FPS on High, 35 FPS on Medium, and 47 FPS on Low. The Medium preset has a minimum of 30 and maximum of 40, providing a clear performance envelope. The progression from Low to Medium is a 12 FPS drop (from 47 to 35), Medium to High is a 6 FPS drop (from 35 to 29), and High to Ultra is an 8 FPS drop (from 29 to 21). The 1080p Low result of 47 FPS is the only measurement in the entire dataset that exceeds 40 FPS, and it is the only configuration that offers a semi-smooth experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5600G brings six cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.90 GHz and boost clock of 4.40 GHz. This is a capable processor for gaming, as evidenced by its 74th percentile ranking and average benchmark score of 21088. The Cinebench R23 results of 10551 multicore and 1409 single-core indicate strong multi-threaded performance for a six-core part, and the Geekbench scores of 8428 multicore and 1801 single-core reinforce this. The 16 MB of L3 cache is typical for the generation, and the dual-channel DDR4 memory support with 51.2 GB/s bandwidth is adequate for most workloads.

In the context of Red Dead Redemption 2, the CPU is clearly not the limiting factor. The measured FPS drops from 1080p to 4K follow the GPU’s fill rate constraints, not CPU throughput limits. If the CPU were the bottleneck, we would expect frame rates to remain relatively flat across resolutions, as CPU-bound scenarios show minimal FPS changes when pixel count increases. Instead, the data shows a consistent 20-30% reduction at each resolution step, which is the signature of a GPU-bound system.

The CPU’s nearest rivals—Intel Core i3-1220P, Core Ultra 7 256V, Ryzen 5 7530U, and Core Ultra 7 155U—all have average scores within 0.4% of the 5600G, meaning the processor is competitive with modern mobile and desktop parts. Yet the combo rank of 3430 places this system far below what the CPU alone would suggest. This imbalance is the key takeaway: the Ryzen 5 5600G could easily drive a discrete GPU to 60+ FPS at 1080p in this game, but the Arc B370’s integrated design caps performance at 47 FPS on the lowest settings. The CPU’s 12 threads and Zen 3 IPC are more than sufficient for Red Dead Redemption 2’s engine, which is confirmed by the fact that even at 4K Low (23 FPS), the frame rate is determined by the GPU’s pixel fill rate, not by the CPU’s ability to process game logic.

FAQ

Q: What is the best resolution and settings for this combo in Red Dead Redemption 2?

A: The measured data shows that 1920x1080 with Low settings delivers the highest average FPS at 47, while 1080p Medium achieves 35 FPS with a documented minimum of 30 FPS. Higher resolutions or presets result in averages below 35 FPS, making them less suitable for gameplay.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: In the 3DMark Steel Nomad DX12 benchmark, the Arc B370 scores 1184, with nearest rivals including the ATI Mobility Radeon HD 5570 (deltaPct -0.2%), ATI Radeon HD 5770 (deltaPct -0.5%), AMD Radeon HD 7650M (deltaPct -0.7%), and AMD FirePro M2000 (deltaPct 1.4%). These deltas are all within 1.4%, indicating the Arc B370 performs at a level comparable to these older parts.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the clear bottleneck. The CPU’s 74th percentile ranking and benchmark scores like Cinebench R23 multicore 10551 and single-core 1409 show it is capable of much higher performance. The FPS drops from 1080p to 4K follow a GPU-bound pattern, with consistent percentage reductions across all settings presets.

Q: Can this combo run the game at 4K?

A: At 3840x2160, the average FPS is 23 on Low, 17 on Medium, 14 on High, and 10 on Ultra. All of these are below playable thresholds for an action-adventure game, so 4K is not a viable resolution for this combination.

Q: What is the combo’s rank among all tested systems?

A: The combo ranks 3430 out of 3714 tested combinations, placing it in the bottom 7.6% of all systems. This low rank is driven by the GPU’s 5th percentile performance, despite the CPU’s relatively strong 74th percentile standing.

Q: How does the Ryzen 5 5600G’s CPU performance affect in-game results?

A: The CPU’s six cores, 12 threads, and boost clock of 4.40 GHz provide ample processing power for the game. However, since the Arc B370 is an integrated GPU with system-shared memory, the CPU’s potential is never fully utilized. The measured FPS values are almost entirely determined by the GPU’s pixel fill rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B370 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 35.0
2560x1440 Medium 26.0
2560x1440 High 22.0
2560x1440 Ultra 16.0
1920x1080 Low 47.0
1920x1080 Medium 35.0
1920x1080 High 29.0
1920x1080 Ultra 21.0

Red Dead Redemption 2 with Ryzen 5 5600G + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B370 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.