Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 19 25
1440p QHD 17 24 29 38
1080p Full HD 23 32 39 51

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 38
2560x1440 Medium 29
2560x1440 High 24
2560x1440 Ultra 17
1920x1080 Low 51
1920x1080 Medium 39
1920x1080 High 32
1920x1080 Ultra 23

Red Dead Redemption 2 with AMD Ryzen 5 5600G + Intel Arc B390, In-Depth Analysis

# Red Dead Redemption 2 with AMD Ryzen 5 5600G + Intel Arc B390

The measured FPS data for Red Dead Redemption 2 with this combination reveals a system that is heavily constrained by the integrated graphics solution, with the Intel Arc B390 delivering playable frame rates only at the lowest settings and resolutions tested. Across all twelve measured configurations, the average frame rates range from 11 FPS at 4K Ultra to 51 FPS at 1080p Low, indicating that this pairing is best suited for running the game with significant visual compromises rather than aiming for high-fidelity experiences.

Settings Recommendations

The data clearly indicates that the Low preset is the only viable option for achieving something approaching playable performance, and even then only at 1080p. At 1920x1080 with Low settings, the system delivers an average of 51 FPS, which is the only measured configuration that crosses the 50 FPS threshold. This represents a 30.8% improvement over the next-best 1080p option, which is Medium at 39 FPS. The jump from Low to Medium at 1080p costs 12 FPS on average, a substantial penalty that suggests the Arc B390's shading units are overwhelmed by the additional rendering work.

At 2560x1440, the Low preset produces 38 FPS on average, which falls below the generally accepted smoothness threshold but remains the best option at that resolution. The Medium preset at 1440p drops to 29 FPS, and High falls further to 24 FPS. The Ultra preset at 1440p is essentially unplayable at 17 FPS. For 4K, the situation is dire: even Low settings only manage 25 FPS, with Medium at 19 FPS, High at 16 FPS, and Ultra at 11 FPS.

The measured data shows a consistent pattern where each settings tier upgrade costs roughly 25-30% of the average frame rate at any given resolution. For users who prioritize frame rate over visual fidelity, the Low preset at 1080p is the only configuration that provides an experience close to what most consider acceptable for an action-adventure game. The Medium preset at 1080p, with its average of 39 FPS and minimum of 33 FPS, could be tolerable for players who value some visual improvements, but the data suggests that the Low preset offers the best balance of performance and playability for this hardware combination.

How This Combo Ranks

This combination ranks 2568 out of 2902 tested combos for Red Dead Redemption 2, placing it in the bottom 11.5% of all tested systems. This percentile positioning is consistent with the GPU's overall benchmark standing, where the Intel Arc B390 sits at the 9th percentile among all GPUs. The CPU, by contrast, performs much better in general benchmarks, with the Ryzen 5 5600G ranking at the 74th percentile among all CPUs.

The significant discrepancy between the CPU's relative strength and the GPU's weakness explains why this combo ranks so poorly in-game. The Arc B390's average benchmark score of 1482 places it in the company of much older integrated graphics solutions, with its nearest rivals being the NVIDIA GeForce GT 520MX (1463, 1.3% slower), NVIDIA GeForce 800M (1460, 1.5% slower), NVIDIA GeForce GT 625 OEM (1446, 2.5% slower), and NVIDIA GeForce GT 710 (1443, 2.7% slower). These comparisons highlight that the Arc B390, despite being a modern Intel product built on a 3 nm process, performs at a level comparable to decade-old discrete GPUs.

The combo's rank of 2568 out of 2902 suggests that the vast majority of tested systems deliver better performance in Red Dead Redemption 2. This is unsurprising given that the game was released in 2018 and demands a reasonably capable GPU even at lower settings. The Ryzen 5 5600G's integrated Radeon Vega 7 graphics might actually provide a baseline comparison, but the data does not include such measurements. What the data does show is that this combo is positioned for users who have no other option for playing this game, rather than for those seeking a quality experience.

FAQ

Q: What is the best average FPS this combo can achieve in Red Dead Redemption 2?

A: The highest measured average FPS is 51, achieved at 1920x1080 resolution with Low settings. This is the only configuration that exceeds 50 FPS average.

Q: Is 1440p playable with this hardware?

A: At 2560x1440, the best average FPS is 38 with Low settings. The Medium preset at 1440p drops to 29 FPS, and High settings fall to 24 FPS. These results suggest 1440p is marginal at best, even with minimal visual settings.

Q: How does the Ultra preset perform at 1080p?

A: At 1920x1080 with Ultra settings, the average FPS is 23, which is less than half of the Low preset's 51 FPS. This indicates that the Ultra preset is not a viable option for this combination.

Q: What GPU performance class does the Intel Arc B390 belong to?

A: Based on its average benchmark score of 1482, the Arc B390 ranks at the 9th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710.

Q: How does the Ryzen 5 5600G compare to its nearest CPU rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21088, placing it at the 74th percentile among all CPUs. It is essentially tied with the Intel Core i3-1220P (21066, 0.1% slower) and slightly ahead of the Intel Core Ultra 7 256V (21112, 0.1% faster), AMD Ryzen 5 7530U (21133, 0.2% faster), and Intel Core Ultra 7 155U (21174, 0.4% faster).

Q: What is the minimum FPS recorded in any measured configuration?

A: The lowest minimum FPS recorded is 16, which occurs at 3840x2160 with Medium settings. The 2560x1440 Medium configuration has a minimum of 24 FPS, and the 1920x1080 Medium configuration has a minimum of 33 FPS.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings tiers. At 1920x1080, the Low preset delivers an average of 51 FPS, Medium delivers 39 FPS with a range of 33 to 44 FPS, High delivers 32 FPS, and Ultra delivers 23 FPS. The progression from Low to Ultra at 1080p shows a consistent degradation: Medium loses 12 FPS from Low, High loses 7 FPS from Medium, and Ultra loses 9 FPS from High.

At 2560x1440, the Low preset averages 38 FPS, Medium averages 29 FPS with a range of 24 to 33 FPS, High averages 24 FPS, and Ultra averages 17 FPS. The delta between Low and Medium at 1440p is 9 FPS, between Medium and High is 5 FPS, and between High and Ultra is 7 FPS. Interestingly, the percentage drop from Low to Ultra at 1440p is 55.3%, which is slightly less severe than the 54.9% drop at 1080p.

At 3840x2160, the Low preset averages 25 FPS, Medium averages 19 FPS with a range of 16 to 22 FPS, High averages 16 FPS, and Ultra averages 11 FPS. The 4K results show that even the Low preset cannot achieve 30 FPS, and the Ultra preset produces an unplayable 11 FPS average. The Medium preset's minimum of 16 FPS at 4K matches the average of the High preset at the same resolution, indicating significant performance volatility at higher resolutions.

The data reveals that the Medium preset consistently provides the most stable frame times when considering the min-max range. At 1080p Medium, the range spans 33 to 44 FPS (11 FPS spread), at 1440p Medium the range is 24 to 33 FPS (9 FPS spread), and at 4K Medium the range is 16 to 22 FPS (6 FPS spread). This suggests that while Low settings offer higher averages, Medium settings may provide a more consistent experience relative to their average, though the absolute frame rates remain low.

Resolution Scaling

The transition from 1080p to 4K reveals how dramatically performance degrades as pixel count increases. At Low settings, the average FPS drops from 51 at 1080p to 38 at 1440p (25.5% decrease) and then to 25 at 4K (34.2% decrease from 1440p, 51.0% decrease from 1080p). At Medium settings, the progression is 39 FPS at 1080p, 29 FPS at 1440p (25.6% decrease), and 19 FPS at 4K (34.5% decrease from 1440p, 51.3% decrease from 1080p).

The High preset shows a similar pattern: 32 FPS at 1080p, 24 FPS at 1440p (25.0% decrease), and 16 FPS at 4K (33.3% decrease from 1440p, 50.0% decrease from 1080p). The Ultra preset follows the same trend: 23 FPS at 1080p, 17 FPS at 1440p (26.1% decrease), and 11 FPS at 4K (35.3% decrease from 1440p, 52.2% decrease from 1080p).

The consistent pattern of roughly 25% performance loss from 1080p to 1440p and another 33-35% loss from 1440p to 4K indicates that the system is purely GPU-limited across all resolutions. The pixel count at 4K is 4 times that of 1080p, but the FPS reduction is approximately 50-52%, which is less than the 75% reduction that a purely fill-rate-limited scenario would predict. This suggests that while the GPU is the primary bottleneck, there are other inefficiencies at play, likely related to the system-shared memory architecture of the Arc B390, which has no dedicated VRAM and relies on system memory with "System Dependent" bandwidth.

The scaling behavior indicates that reducing resolution provides diminishing returns as you approach 4K. The jump from 1080p to 1440p costs about a quarter of the frame rate, but the jump from 1440p to 4K costs about a third of the remaining frame rate. This is characteristic of a GPU that is operating at its memory bandwidth limits, where higher resolutions require exponentially more memory traffic that the system-shared configuration cannot sustain efficiently.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), built on TSMC's 7 nm process node. It operates with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU's benchmark results show strong performance for its class: Cinebench R23 multicore score of 10551 and singlecore score of 1409, Geekbench multicore of 8428 and singlecore of 1801, and PassMark multithread score of 19717 with a single thread score of 3177.

In Red Dead Redemption 2, the CPU's role appears to be secondary to the GPU's limitations. The game is known for its demanding rendering requirements, and the measured FPS data shows consistent frame rates that are far below what this CPU could theoretically support. The 3DMark tests for the CPU show a 16-thread score of 5451 and a single-thread score of 872, indicating that the processor scales well with increased thread usage. The 8-thread score of 4694 suggests that the CPU can handle moderate multi-threading workloads without significant degradation.

The fact that the combo ranks at the 74th percentile for CPU performance but only the 9th percentile for GPU performance strongly suggests that the CPU is not the limiting factor in this game. The Ryzen 5 5600G's 16 MB of L3 cache and 512 KB of L2 cache per core provide adequate data locality for game workloads, and its dual-channel DDR4 memory support with 51.2 GB/s bandwidth is sufficient for feeding the GPU's needs. The CPU's nearest rivals in benchmark scores are all within 0.4% of its performance, indicating that it sits in a tightly packed performance tier where small differences are unlikely to affect gaming outcomes.

GPU Role

The Intel Arc B390 is the clear bottleneck in this configuration. Based on the Panther Lake chip with Xe3-LPG architecture, this integrated GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz. It features 1536 shading units, 48 TMUs, 24 ROPs, and 12 ray tracing cores, with a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. The FP32 performance is 7.680 TFLOPS, and the TDP is 80 W.

The GPU's most significant limitation is its memory configuration: "System Shared" memory with "System Dependent" bandwidth. This means the GPU has no dedicated VRAM and must compete with the CPU for system memory access. The memory bus width is also "System Shared," which typically results in much lower effective bandwidth compared to dedicated graphics memory. This architecture explains why the GPU's benchmark performance is so low, with a 3DMark Steel Nomad DX12 score of just 1482.

The GPU's nearest rivals in benchmark scores are all older NVIDIA integrated or entry-level discrete GPUs: the GeForce GT 520MX (1463), GeForce 800M (1460), GeForce GT 625 OEM (1446), and GeForce GT 710 (1443). These comparisons place the Arc B390's performance in a historical context, showing that it offers no meaningful advantage over solutions from a decade ago. The 2.7% delta between the Arc B390 and the GeForce GT 710 is within the margin of error for benchmark variance, meaning the Arc B390 effectively performs at the same level as these legacy parts.

In Red Dead Redemption 2, the GPU's limitations manifest clearly in the FPS data. The fact that reducing settings from Low to Ultra at any given resolution produces roughly a 50-55% FPS drop indicates that the GPU's shading and memory subsystems are overwhelmed by increased visual complexity. The system-shared memory architecture likely causes additional stuttering and frame time variance, which is visible in the Medium preset min-max ranges across all resolutions. The GPU's 24 ROPs and 48 TMUs are simply insufficient for a game as graphically demanding as Red Dead Redemption 2, even at lower settings, and the lack of dedicated VRAM compounds these issues by limiting the amount of texture data that can be rapidly accessed during gameplay.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B390 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 25.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 11.0
2560x1440 Low 38.0
2560x1440 Medium 29.0
2560x1440 High 24.0
2560x1440 Ultra 17.0
1920x1080 Low 51.0
1920x1080 Medium 39.0
1920x1080 High 32.0
1920x1080 Ultra 23.0

Red Dead Redemption 2 with Ryzen 5 5600G + Other GPUs

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Red Dead Redemption 2 with Arc B390 + Other CPUs

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