Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600G + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the Intel Arc B370 produces a highly constrained gaming experience in Fivem, with the benchmark data placing this combination near the bottom of the tested pool. This analysis examines the measured frame rates, component characteristics, and scaling behavior to provide a precise picture of what this combo delivers in Rockstar’s multiplayer modification platform.
How This Combo Ranks
The combo ranks 2762 out of 3005 tested combinations in Fivem, placing it in the bottom 8% of all systems evaluated. This percentile position is consistent with the component-level data: the Intel Arc B370 sits at the 5th percentile among all GPUs, while the AMD Ryzen 5 5600G ranks at the 74th percentile among CPUs. The massive disparity between these two percentiles indicates that the graphics processor is the primary bottleneck in nearly every scenario.
The GPU’s average benchmark score of 1184 places it directly alongside legacy discrete graphics solutions. Its nearest rivals include the ATI Mobility Radeon HD 5570 with a score of 1186 (0.2% faster), the ATI Radeon HD 5770 at 1190 (0.5% faster), and the AMD Radeon HD 7650M at 1192 (0.7% faster). The only tested GPU it beats is the AMD FirePro M2000, which scores 1168, a 1.4% deficit. This grouping firmly establishes the Arc B370 as an entry-level integrated-class solution, not a discrete gaming part.
The CPU, by contrast, shows far more competitive positioning. The Ryzen 5 5600G’s average benchmark score of 21088 places it within 0.4% of several modern mobile processors. The Intel Core i3-1220P scores 21066 (0.1% behind), the Intel Core Ultra 7 256V scores 21112 (0.1% ahead), and the AMD Ryzen 5 7530U scores 21133 (0.2% ahead). This clustering suggests the CPU is not the limiting factor in most Fivem scenarios, as its compute headroom vastly exceeds what the GPU can render.
The measured FPS data confirms this ranking. At 1080p Low, the combo achieves 80 FPS average, which is the highest recorded frame rate across all tested settings and resolutions. However, this still represents a significant underutilization of the CPU’s capabilities, as even the weakest CPU workloads in Fivem would likely produce higher frame rates with a more capable GPU. The rank of 2762 out of 3005 reflects this fundamental imbalance.
GPU Role
The Intel Arc B370 operates as an integrated graphics processor (IGP) based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process. Its base clock runs at 300 MHz, boosting to 2400 MHz under load. The GPU contains 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. Its theoretical peak performance is 6.144 TFLOPS for FP32 operations and 12.29 TFLOPS for FP16 (at 2:1 ratio). The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s.
Critically, this GPU uses system shared memory. There is no dedicated VRAM; instead, it draws from the same DDR4 memory pool as the CPU. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," meaning performance scales directly with the host system’s memory configuration. In this pairing, the Ryzen 5 5600G supports dual-channel DDR4 with a peak bandwidth of 51.2 GB/s. This shared memory architecture eliminates any VRAM capacity constraints — the GPU can theoretically access all available system memory — but it also introduces contention with CPU memory operations.
The GPU’s benchmark results reflect this shared-memory design. Its only recorded benchmark, 3DMark Steel Nomad DX12, yields a score of 1184. This aligns with its 5th percentile ranking among all GPUs. The nearest rival comparisons are uniformly from the late-2000s era of discrete graphics, underscoring how far behind modern gaming GPUs this integrated part sits. In Fivem, the GPU’s limitations manifest clearly: even at 1080p Low, the average FPS of 80 is the ceiling, and it falls precipitously as either resolution or settings increase.
The ray tracing cores are present but offer no practical benefit in Fivem, as the game does not utilize hardware ray tracing in its rendering pipeline. Similarly, the DirectX 12 Ultimate (12_2) API support and Vulkan 1.4 compatibility provide feature completeness but do not compensate for raw throughput limitations. The GPU’s 25 W TDP and IGP slot width confirm its role as a low-power integrated solution, not a performance gaming component.
Resolution Scaling
The measured FPS data reveals a steep performance decline as resolution increases, consistent with a GPU-bound workload. At Low settings, the average frame rates are 80 FPS at 1920x1080, 53 FPS at 2560x1440, and 29 FPS at 3840x2160. This represents a 33.75% drop from 1080p to 1440p and a further 45.28% drop from 1440p to 4K. The cumulative reduction from 1080p to 4K is 63.75%, indicating that pixel throughput scales almost inversely with resolution — a hallmark of a severely GPU-limited system.
The Medium settings show similar scaling. At 1080p, the average is 63 FPS; at 1440p, 41 FPS; and at 4K, 23 FPS. The 1080p to 1440p reduction is 34.92%, and the 1440p to 4K reduction is 43.90%. High settings produce 50 FPS at 1080p, 33 FPS at 1440p, and 18 FPS at 4K, with drops of 34% and 45.45% respectively. Ultra settings yield 39 FPS at 1080p, 26 FPS at 1440p, and 14 FPS at 4K, with drops of 33.33% and 46.15%.
The consistency of these percentage drops across all settings is notable. Regardless of whether the game runs at Low or Ultra, increasing resolution by one step reduces frame rates by roughly one-third to one-half. This uniform scaling pattern indicates that the GPU’s fill rate and memory bandwidth are the sole limiting factors — the CPU is not introducing variable overhead at different resolutions. If the CPU were a co-bottleneck, we would expect to see smaller percentage drops at lower resolutions where CPU work dominates.
The 4K results are particularly telling. At 4K Ultra, the combo averages 14 FPS, which is below playable thresholds. Even at 4K Low, 29 FPS is marginal. The 4K Medium setting records a minimum FPS of 20 and a maximum of 26, showing that even the variance is compressed into an unplayable range. This resolution is effectively unusable with this hardware combination.
FAQ
Q: What is the best resolution to use with this combo in Fivem?
A: The measured data shows 1920x1080 as the only resolution where average FPS exceeds 60 in multiple settings. At 1080p Low, the average is 80 FPS; at 1080p Medium, 63 FPS. At 2560x1440, even Low settings only reach 53 FPS average, and at 3840x2160, no setting achieves above 29 FPS average.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370’s average benchmark score is 1184. It trails the ATI Mobility Radeon HD 5570 by 0.2%, the ATI Radeon HD 5770 by 0.5%, and the AMD Radeon HD 7650M by 0.7%. It leads the AMD FirePro M2000 by 1.4%. This places it in direct competition with graphics solutions from over a decade ago.
Q: Is the CPU or GPU the primary bottleneck in Fivem?
A: The data strongly indicates the GPU is the bottleneck. The Ryzen 5 5600G ranks at the 74th percentile among CPUs with an average score of 21088, while the Arc B370 ranks at the 5th percentile with a score of 1184. The consistent FPS drops across resolutions, regardless of settings, further confirm that pixel throughput limits performance.
Q: What is the highest average FPS this combo can achieve in Fivem?
A: The highest recorded average FPS is 80, achieved at 1920x1080 resolution with Low settings. No other configuration reaches this level. The next highest is 63 FPS at 1080p Medium, followed by 53 FPS at 1440p Low.
Q: Can this combo handle 4K gaming in Fivem?
A: No. At 3840x2160, the highest average FPS is 29 with Low settings. Medium settings produce 23 FPS average, High produces 18 FPS, and Ultra produces 14 FPS. All of these are below the minimum threshold for smooth gameplay. The 4K Medium setting shows a minimum FPS of 20 and maximum of 26.
Q: How does the Ryzen 5 5600G’s performance compare to its nearest CPU rivals?
A: The CPU’s average benchmark score is 21088. The Intel Core i3-1220P scores 21066 (0.1% slower), the Intel Core Ultra 7 256V scores 21112 (0.1% faster), and the AMD Ryzen 5 7530U scores 21133 (0.2% faster). These differences are within measurement noise, indicating near-identical overall performance.
Settings Recommendations
Given the measured frame rates, the optimal configuration for this combo in Fivem is 1920x1080 resolution with Low settings. This produces an average FPS of 80, which is the only tested scenario that provides both smooth gameplay and headroom for frame time spikes common in multiplayer environments. The 1080p Medium setting, at 63 FPS average, is the second-best option and may be preferable for users who prioritize visual quality over maximum frame rates, provided they can tolerate occasional dips below 60 FPS.
At 1080p High, the average drops to 50 FPS, which is playable but marginal for competitive multiplayer. The minimum FPS for this setting is not recorded, but given the 1080p Medium minimum of 54 FPS, High likely falls below 50 at times. The 1080p Ultra setting, at 39 FPS average, is not recommended for any gameplay scenario, as it sacrifices too much responsiveness for marginal visual gains.
For users who must play at 2560x1440, only Low settings (53 FPS average) approach acceptable frame rates. The Medium setting at 1440p yields 41 FPS average with a minimum of 35 and maximum of 48, which may be tolerable for less demanding sessions but will struggle in busy Fivem servers. High (33 FPS) and Ultra (26 FPS) at 1440p are not viable for active gameplay.
The 3840x2160 resolution should be avoided entirely. Even at Low settings, the 29 FPS average is below playable thresholds, and the Medium setting’s 23 FPS average with a 20 FPS minimum indicates severe stuttering. No settings combination at 4K provides a playable experience with this hardware.
The data suggests that users should treat this combo as a 1080p, Low-to-Medium settings machine for Fivem. Attempting higher resolutions or quality presets will result in frame rates that significantly detract from the multiplayer experience, where quick reaction times are essential.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), manufactured on TSMC’s 7 nm process. It operates at a base clock of 3.90 GHz and boosts up to 4.40 GHz. The CPU contains 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. It supports dual-channel DDR4 memory with a peak bandwidth of 51.2 GB/s and connects via PCIe Gen 3 with 16 lanes. The chip includes integrated Radeon Vega 7 graphics, though this combo uses the separate Intel Arc B370.
The CPU’s benchmark results show strong multi-threaded performance. In Cinebench R23, it scores 10551 in multicore and 1409 in single-core tests. Geekbench yields 8428 multicore and 1801 single-core. PassMark’s multithread score is 19717, with a single-thread score of 3177. The 3DMark tests show scaling from 872 single-thread to 5455 max-threads, indicating efficient use of additional cores. The CPU’s 74th percentile rank among all CPUs confirms it is a capable mid-range processor.
In Fivem specifically, the CPU’s role is secondary to the GPU. The measured FPS data shows no scenario where the CPU becomes the limiting factor. At 1080p Low, the 80 FPS average is far below what the 5600G’s single-thread performance could deliver in a GPU-unconstrained environment. The consistent FPS drops with resolution increases — from 80 to 53 to 29 FPS at Low settings — mirror the GPU’s pixel throughput limitations, not CPU compute limitations.
The CPU’s 12 threads provide ample parallelism for Fivem’s server-side logic and entity processing. The 16 MB L3 cache reduces memory latency for frequently accessed game data. However, none of these advantages manifest in higher frame rates because the Arc B370 cannot render frames fast enough to utilize the CPU’s headroom. The 74th percentile CPU ranking versus the 5th percentile GPU ranking creates a situation where the CPU idles while waiting for the GPU to complete its work.
The nearest CPU rivals — all scoring within 0.4% of the 5600G — would likely produce identical FPS in Fivem when paired with this same GPU. The bottleneck is so overwhelmingly on the graphics side that CPU choice has negligible impact on the measured performance.
Measured FPS Breakdown
The complete measured FPS dataset for Fivem with the AMD Ryzen 5 5600G and Intel Arc B370 is as follows:
1920x1080 (1080p):
- Low settings: 80 FPS average
- Medium settings: 63 FPS average, 54 FPS minimum, 72 FPS maximum
- High settings: 50 FPS average
- Ultra settings: 39 FPS average
2560x1440 (1440p):
- Low settings: 53 FPS average
- Medium settings: 41 FPS average, 35 FPS minimum, 48 FPS maximum
- High settings: 33 FPS average
- Ultra settings: 26 FPS average
3840x2160 (4K):
- Low settings: 29 FPS average
- Medium settings: 23 FPS average, 20 FPS minimum, 26 FPS maximum
- High settings: 18 FPS average
- Ultra settings: 14 FPS average
The 1080p data shows a clear progression: 80 FPS at Low, 63 at Medium, 50 at High, and 39 at Ultra. Each settings tier costs approximately 15-20 FPS, reflecting the GPU’s limited shader and texture processing capacity. The Medium setting’s variance — 54 to 72 FPS — indicates that even at this moderate preset, frame times fluctuate significantly, which could cause perceptible stutter in fast-paced Fivem interactions.
At 1440p, the same pattern holds but at lower absolute values. Low delivers 53 FPS, Medium 41, High 33, and Ultra 26. The Medium variance narrows to 35-48 FPS, suggesting the GPU is operating closer to its limits and has less headroom for frame rate bursts. The 1440p Low result of 53 FPS is the only 1440p configuration that approaches playable levels, and even it falls below the 60 FPS threshold that competitive players prefer.
The 4K results are uniformly poor. Low averages 29 FPS, Medium 23 FPS with a 20-26 FPS range, High 18 FPS, and Ultra 14 FPS. The Medium setting’s narrow variance — only 6 FPS between minimum and maximum — indicates that the GPU is fully saturated and cannot respond to changes in scene complexity. The 4K Ultra result of 14 FPS is effectively a slideshow, making gameplay impossible.
Across all resolutions, the step from Low to Medium costs roughly 21-25% of the frame rate, while Medium to High costs another 20-24%, and High to Ultra costs 22-28%. This consistent degradation across settings tiers confirms that the Arc B370’s compute resources are uniformly limited — there is no settings combination where the GPU suddenly finds additional headroom. The only viable path to higher frame rates is reducing resolution, and even then, only 1080p provides acceptable performance.
Hardware Specifications
AMD Ryzen 5 5600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with Ryzen 5 5600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.