Barony
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 35 | 47 |
| 1440p QHD | 42 | 58 | 67 | 91 |
| 1080p Full HD | 66 | 92 | 107 | 144 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Barony with AMD Ryzen 5 5600G + Intel Arc B370, In-Depth Analysis
# Barony with AMD Ryzen 5 5600G + Intel Arc B370
The AMD Ryzen 5 5600G paired with the Intel Arc B370 produces a highly resolution-sensitive experience in Barony, with performance ranging from a fluid 144 FPS average at 1080p Low down to a stutter-prone 22 FPS average at 4K Ultra. This combination ranks in the 8th percentile of all tested system configurations for this title, placing it at position 2701 out of 2935 tested combos. The data indicates a system where the integrated-class GPU becomes the dominant constraint as resolution climbs, while the six-core CPU provides sufficient headroom at lower settings.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases from 1080p to 4K. At High settings, the average frame rate drops from 92 FPS at 1920x1080 to 58 FPS at 2560x1440 — a 37% reduction — and then collapses to 30 FPS at 3840x2160, representing a 67% loss from the 1080p baseline. This scaling pattern is far steeper than what a typical discrete GPU would exhibit, indicating that the Arc B370's compute resources are being saturated well before the CPU becomes a limiting factor.
The Low preset tells a similar story: 144 FPS at 1080p falls to 91 FPS at 1440p (a 37% drop) and then to 47 FPS at 4K (a 67% drop from 1080p). The consistency of these percentage drops across settings presets is notable — whether rendering at Low or High, the pixel-count increase from 1080p to 4K exacts nearly the same proportional toll. This uniformity strongly suggests that the bottleneck is purely pixel-throughput bound, characteristic of a GPU with limited shading units and fill rate.
At Medium settings, the only preset with recorded minimum and maximum frame times, the data shows 107 FPS average at 1080p with a 91 FPS minimum and 123 FPS maximum. Moving to 1440p Medium drops the average to 67 FPS (57 min, 78 max), and at 4K Medium the average falls to 35 FPS (30 min, 41 max). The frame time variance remains proportionally similar across resolutions, with the min-to-max spread hovering around 30% of the average at each step. This suggests the GPU is delivering consistent frame pacing even as it approaches its throughput ceiling.
Ultra settings expose the most severe scaling penalty. The 66 FPS average at 1080p drops to 42 FPS at 1440p (a 36% reduction), then plummets to 22 FPS at 4K — a 67% drop from 1080p and below the threshold for comfortable gameplay in a real-time roguelike. The data shows that 4K Ultra effectively halves the already-marginal 4K High performance, making this configuration unusable at maximum settings in 4K.
The scaling behavior across all four settings presets follows a remarkably consistent pattern: approximately a 37% penalty from 1080p to 1440p, and an additional 48% penalty from 1440p to 4K. This geometric scaling is the signature of a GPU-bound scenario where the Arc B370's 20 ROPs and 40 TMUs become the limiting factor, rather than any CPU-side constraint.
CPU Role
The AMD Ryzen 5 5600G brings six cores and twelve threads based on the Zen 3 architecture, operating with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. In synthetic benchmarks, this processor achieves a Cinebench R23 multicore score of 10551 and a single-core score of 1409, placing it in the 74th percentile of all CPUs tested. Its average benchmark score of 21088 sits within 0.4% of several close rivals — the Intel Core i3-1220P scores 21066 (0.1% lower), the Intel Core Ultra 7 256V scores 21112 (0.1% higher), and the AMD Ryzen 5 7530U scores 21133 (0.2% higher).
For Barony, a roguelike title that typically relies more on single-threaded performance than massive multi-core scaling, the 5600G's single-thread capabilities appear adequate based on the FPS data. At 1080p Low, the system reaches 144 FPS average, which is well above typical display refresh rates and indicates that the CPU is not preventing high frame delivery when the GPU has lighter work. The 3DMark single-thread score of 872 and PassMark single-thread score of 3177 suggest competent per-core performance for game logic and entity updates common in roguelike titles.
The processor's 16 MB of L3 cache, partitioned as 512 KB L2 per core and 64 KB L1 per core, provides reasonable locality for the kind of procedural generation and state tracking found in Barony's dungeon crawling. The dual-channel DDR4 memory support with 51.2 GB/s theoretical bandwidth is a potential consideration, particularly since the Arc B370 uses system shared memory — meaning the CPU and GPU compete for the same memory bandwidth.
However, the data suggests the CPU is rarely the limiting factor in this configuration. The consistent ~37% FPS drop from 1080p to 1440p across all settings, regardless of whether the CPU is handling 144 FPS or 66 FPS, indicates that the GPU is the bottleneck even at the lowest resolution. If the CPU were constraining performance, we would expect to see diminishing FPS penalties at higher resolutions as the CPU load remains constant while GPU load increases. Instead, the proportional scaling points to a GPU that is saturated at every tested resolution.
The 5600G's integrated Radeon Vega 7 graphics are not utilized in this configuration, as the system pairs the CPU with the discrete-class Arc B370. The processor's 65W TDP and 7nm TSMC process node keep power draw modest, but this is not a factor in the measured FPS results. The CPU's position in the 74th percentile of all CPUs, combined with the GPU's 5th percentile ranking, makes it clear that the graphics solution is the performance anchor in this pairing.
GPU Role
The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture with a 3nm process node, featuring 1280 shading units, 40 texture mapping units, and 20 raster output units. Its boost clock reaches 2400 MHz with a base clock of 300 MHz, delivering a peak FP32 throughput of 6.144 TFLOPS. In the single available 3DMark Steel Nomad DX12 benchmark, it scores 1184, placing it in the 5th percentile of all GPUs — a very low position that aligns with its integrated nature.
The nearest rivals in the GPU benchmark data are all older discrete or mobile parts: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). This places the Arc B370 in the company of GPUs from roughly a decade earlier in terms of raw synthetic performance, though architectural differences mean real-world game performance can vary.
The GPU's memory configuration is entirely system-shared, with no dedicated VRAM. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," meaning the Arc B370 must contend with the CPU for access to the same DDR4 memory pool. This shared memory architecture is likely a significant contributor to the steep resolution scaling observed in Barony, as higher resolutions require more memory bandwidth for frame buffer operations, and the shared arrangement creates contention.
The Arc B370's 25W TDP and IGP form factor indicate it is designed for portable or low-power devices, which explains its modest 20 ROPs and 40 TMUs. For a game like Barony, which features procedural dungeon generation, lighting effects, and particle systems common to roguelike titles, the GPU's fill rate and pixel throughput become the decisive factors at higher resolutions. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are limiting at 4K, where the frame buffer alone consumes significant bandwidth.
The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, meaning it has access to modern rendering APIs that Barony can leverage. However, the 5th percentile ranking and the measured FPS data suggest that API features do not compensate for the fundamental throughput limitations. The 10 ray tracing cores are present but unlikely to be exercised meaningfully in a roguelike of this type, and no tensor cores are listed, so any AI-accelerated features would not be available.
How This Combo Ranks
This specific combination of AMD Ryzen 5 5600G and Intel Arc B370 ranks 2701 out of 2935 tested combos in Barony, placing it in the bottom 8% of all system configurations. This ranking is heavily influenced by the GPU's 5th percentile performance class, as the CPU's 74th percentile ranking would otherwise suggest a more competitive position. The disparity between CPU and GPU percentile rankings — 69 percentage points apart — indicates a severely imbalanced configuration where the graphics solution cannot fully utilize the processor's capabilities.
In practical terms, this ranking means that most other tested combinations deliver higher frame rates in Barony. The combination's performance is sufficient for 1080p gaming at medium settings (107 FPS average) and even handle 1440p at low settings (91 FPS average), but it falls short of what would be considered a smooth experience at 4K on any preset. The Ultra preset at 1440p produces 42 FPS average, which is borderline for a game requiring quick reactions to enemy spawns and trap triggers.
The CPU's nearest rivals in synthetic benchmarks — all scoring within 0.4% — would likely produce similar Barony results when paired with the same GPU, suggesting that the ranking is primarily determined by the graphics component. The GPU's nearest rivals, all scoring within 1.4% in 3DMark, represent the performance tier this configuration occupies, and the measured Barony FPS aligns with that tier's expectations.
FAQ
Q: Can this configuration run Barony at 1080p with playable frame rates?
A: Yes. The measured data shows 92 FPS average at 1080p High, 107 FPS at 1080p Medium, and 144 FPS at 1080p Low. Even at 1080p Ultra, the average of 66 FPS is above the 60 FPS threshold typically considered playable.
Q: Is 4K gaming viable with this hardware?
A: Only at Low settings, where the average is 47 FPS. Medium settings at 4K produce 35 FPS average, High produces 30 FPS, and Ultra drops to 22 FPS. For a roguelike requiring fast reactions, 4K is only marginally viable at Low preset.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 5600G scores 21088 average, which is 0.1% higher than the Intel Core i3-1220P (21066), 0.1% lower than the Intel Core Ultra 7 256V (21112), and 0.2% lower than the AMD Ryzen 5 7530U (21133). The differences are negligible.
Q: What is the GPU's performance class based on benchmark data?
A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1186, 0.2% higher) and the ATI Radeon HD 5770 (1190, 0.5% higher).
Q: Which settings preset provides the best balance of quality and performance at 1440p?
A: Medium settings at 2560x1440 deliver 67 FPS average with a 57 FPS minimum and 78 FPS maximum, making it the highest quality preset that maintains an average above 60 FPS. Low settings at 1440p reach 91 FPS but sacrifice visual quality.
Q: How does the system rank among all tested combos in Barony?
A: The combination ranks 2701 out of 2935 tested combos, placing it in the bottom 8% of system configurations tested for this game.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, Medium settings provide the best experience with a 107 FPS average, 91 FPS minimum, and 123 FPS maximum — comfortably above the 60 FPS threshold while offering better visual quality than Low. The 144 FPS average at Low settings is excessive for most displays, and the jump to High (92 FPS average) costs 15 FPS compared to Medium, making Medium the sweet spot.
For 2560x1440, Low settings at 91 FPS average provide the smoothest gameplay, but Medium at 67 FPS average with a 57 FPS minimum is still playable and offers substantially improved visuals. The High preset at 58 FPS average dips below the 60 FPS line, making it less desirable for consistent frame delivery. Ultra at 1440p produces 42 FPS average, which is below the playability threshold for a fast-paced roguelike.
At 3840x2160, only Low settings (47 FPS average) approach playability, while Medium (35 FPS), High (30 FPS), and Ultra (22 FPS) all fall below acceptable levels. If 4K is required, Low settings are the only option, and even then the frame rate may feel inconsistent during intense scenes with many enemies or particle effects.
For users prioritizing frame rate stability, the Medium preset at 1080p offers the narrowest relative frame time variance among the higher-quality options, with a min-to-max spread of 32 FPS around a 107 FPS average. The data suggests that Medium settings at 1080p or Low settings at 1440p represent the best quality-to-performance tradeoffs for this configuration.
Measured FPS Breakdown
At 1920x1080, the configuration delivers the following average frame rates by preset: Low achieves 144 FPS, Medium achieves 107 FPS (with 91 FPS minimum and 123 FPS maximum), High achieves 92 FPS, and Ultra achieves 66 FPS. The progression from Low to Ultra shows a consistent degradation of approximately 20-25 FPS per tier, with Ultra retaining 46% of the Low preset's performance.
At 2560x1440, the results are: Low at 91 FPS, Medium at 67 FPS (57 min, 78 max), High at 58 FPS, and Ultra at 42 FPS. The 1440p Medium minimum of 57 FPS is notably close to the 60 FPS target, meaning frame dips will be perceptible during demanding scenes. The High preset at 58 FPS average will spend significant time below 60 FPS.
At 3840x2160, the configuration produces: Low at 47 FPS, Medium at 35 FPS (30 min, 41 max), High at 30 FPS, and Ultra at 22 FPS. The 4K Medium minimum of 30 FPS represents the worst-case measured performance across all tested scenarios, which would be particularly problematic during boss encounters or when multiple enemy projectiles are active.
Comparing the same preset across resolutions, the scaling is steep: Low drops from 144 to 91 to 47 FPS as resolution increases from 1080p to 1440p to 4K. Medium drops from 107 to 67 to 35 FPS. High drops from 92 to 58 to 30 FPS. Ultra drops from 66 to 42 to 22 FPS. The percentage retained when moving from 1080p to 4K is remarkably consistent: approximately 33% for Low, 33% for Medium, 33% for High, and 33% for Ultra, reinforcing that the GPU's pixel throughput is the sole limiting factor across all settings.
Hardware Specifications
AMD Ryzen 5 5600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + Intel Arc B370 in Barony
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 58.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 144.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 66.0 |
Barony with Ryzen 5 5600G + Other GPUs
See how Barony performs with the same CPU but different graphics cards.
Barony with Arc B370 + Other CPUs
See how Barony performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.