Ready Or Not

Ready Or Not

AVERAGE FPS
263
excellent

This combination delivers exceptional performance with an average of 263 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 132 144 163
1440p QHD 178 249 277 315
1080p Full HD 277 391 435 500

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 163
3840x2160 Medium 144
3840x2160 High 132
3840x2160 Ultra 92
2560x1440 Low 315
2560x1440 Medium 277
2560x1440 High 249
2560x1440 Ultra 178
1920x1080 Low 500
1920x1080 Medium 435
1920x1080 High 391
1920x1080 Ultra 277

Ready Or Not with Intel Core i7-14700F + NVIDIA GeForce RTX 5080, In-Depth Analysis

Ready Or Not, a tactical shooter that emphasizes methodical room clearing and AI-driven squad coordination, presents a demanding workload that scales significantly with visual fidelity. This analysis examines the performance of the Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5080 across three resolutions and four quality presets, using measured frame rate data to determine the system's strengths and the nature of its performance ceiling.

Resolution Scaling

The measured average frame rates reveal a clear progression as resolution increases, but the rate of performance decline is not uniform across all settings. At the 1920x1080 (1080p) resolution, the system is exceptionally fast, with the High preset producing 391.3 frames per second (FPS) and the Low preset reaching 499.5 FPS. Moving to 2560x1440 (1440p), the High preset drops to 248.8 FPS, a 36.4% reduction, while the Low preset falls to 315 FPS, a 36.9% reduction. This substantial drop indicates that pixel throughput is becoming more demanding, but the frame rates remain exceptionally high, suggesting the GPU is still not fully saturated.

The scaling becomes more pronounced at 3840x2160 (4K). The High preset yields 131.7 FPS, which is a 47.1% decrease from the 1440p result. The Low preset at 4K drops to 162.7 FPS, a 48.3% reduction from 1440p. This pattern indicates a shift in the performance bottleneck. At 1080p, the data suggests the CPU is the limiting factor, as the GPU is capable of rendering frames faster than the processor can feed it. As resolution increases, the workload on the GPU's pixel and texture units grows, moving the system toward a GPU-bound state. This is typical behavior for high-refresh-rate gaming, where the CPU's single-thread performance and memory latency can cap frame rates at lower resolutions.

The most telling data point is the scaling from 1440p to 4K. The significant frame rate drops at this step for all presets confirm that the RTX 5080's rendering capabilities are being fully exercised at 4K. The spread between Low and Ultra presets also widens with resolution. At 1080p, the difference between Low (499.5 FPS) and Ultra (276.9 FPS) is 222.6 FPS. At 4K, this spread narrows to 70.4 FPS (162.7 vs. 92.3). This compression of frame rates at higher resolutions is characteristic of a GPU that is becoming the primary constraint, as the cost of each pixel is amplified.

Settings Recommendations

The benchmark data shows that the Ultra preset imposes a heavy performance cost. At 4K, the Ultra preset averages 92.3 FPS, which is a 29.9% drop from the High preset's 131.7 FPS. This is a significant penalty for what is likely a marginal visual improvement in a tactical shooter where clarity and frame time consistency are critical. The High preset appears to be the optimal balance for this combination at 4K, providing a strong average frame rate that stays well above 120 FPS while maintaining a high level of visual detail.

At 1440p, the High preset's 248.8 FPS is more than sufficient for any high-refresh-rate monitor, and even the Ultra preset's 177.7 FPS offers excellent fluidity. The data indicates that users with 1440p displays have headroom to use the Ultra preset without compromising playability. However, for competitive play where maximizing frame rate is paramount, the Low preset's 315 FPS provides a significant advantage. The Medium preset at 1440p (277 FPS) offers a middle ground, but the performance delta between Medium and High is relatively small (28.2 FPS), making High the more sensible choice for better visuals.

For 1080p, all presets are playable, but the CPU bottleneck is evident. The Low preset's 499.5 FPS versus the High preset's 391.3 FPS shows a 27.6% performance difference, which is the largest relative gap between these two presets at any resolution. This suggests that at 1080p, the CPU is struggling to keep up with even the lower graphical settings, and the GPU is waiting for data. In this scenario, the High preset is recommended as it balances the CPU load with a higher-quality image, reducing the chance of CPU-bound stutters while still delivering a high average frame rate.

FAQ

Q: How many frames per second can the system achieve at 4K with High settings?

A: The measured average frame rate for the 3840x2160 (4K) resolution with the High preset is 131.7 FPS, indicating a smooth experience well above standard 60Hz refresh rates.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 315 FPS, while the Ultra preset averages 177.7 FPS. This represents a 137.3 FPS difference, meaning the Ultra preset delivers 43.6% lower performance than Low.

Q: Is the system more limited by the CPU or the GPU at 1080p?

A: At 1920x1080, the data suggests a CPU bottleneck. The frame rate difference between Low (499.5 FPS) and High (391.3 FPS) is substantial, indicating that even with lower graphical demands, the processor cannot push frames much higher than 500 FPS, while at higher resolutions the GPU becomes the limiting factor.

Q: What is the highest average frame rate recorded in the data?

A: The highest measured average frame rate is 499.5 FPS, which occurs at the 1920x1080 resolution with the Low quality preset.

Q: Does the Ultra preset provide a playable experience at 4K?

A: The Ultra preset at 4K averages 92.3 FPS. While this is playable, it is significantly lower than the High preset's 131.7 FPS and may not be ideal for high-refresh-rate displays.

Q: How does the RTX 5080 compare to its nearest rivals in general benchmark scores?

A: The RTX 5080 has an average benchmark score of 59188. Its nearest rivals include the Intel Arc A570M, which scores 58239 (1.6% lower), and the Intel Arc Pro A60, which scores 60326 (1.9% higher).

Measured FPS Breakdown

The complete set of measured average frame rates provides a detailed picture of performance scaling. At 1920x1080, the system produces 499.5 FPS on Low, 435.4 FPS on Medium, 391.3 FPS on High, and 276.9 FPS on Ultra. The progression from Low to Ultra shows a consistent reduction in performance, with the Ultra preset being 44.6% slower than Low. This resolution is clearly CPU-bound, as the massive frame rates indicate the RTX 5080 has significant headroom.

At 2560x1440, the frame rates remain very high. The Low preset averages 315 FPS, Medium averages 277 FPS, High averages 248.8 FPS, and Ultra averages 177.7 FPS. The relative performance gap between Low and Ultra narrows to 43.6%, showing a similar pattern to 1080p but with the GPU starting to have a greater influence. The transition from 1080p Low to 1440p Low results in a 36.9% frame rate drop, which is the expected cost of rendering 78% more pixels.

At 3840x2160, the GPU's workload becomes the dominant factor. The Low preset drops to 162.7 FPS, a 48.3% reduction from 1440p. The Medium preset averages 143.8 FPS, High averages 131.7 FPS, and the Ultra preset averages 92.3 FPS. The performance delta between Low and Ultra at 4K is 43.3%, which is similar to other resolutions, but the absolute frame rates are much lower, confirming a GPU-bound scenario. The data shows that the RTX 5080 maintains playable frame rates at 4K for all presets, with the High preset providing the best balance of visual quality and performance.

GPU Role

The NVIDIA GeForce RTX 5080 is the primary rendering engine in this configuration, and its characteristics are well-suited to the demands of Ready Or Not. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. This high bandwidth is critical for handling high-resolution textures and complex shader work typical of modern tactical shooters, ensuring that data can be fed to the processing cores without becoming a bottleneck.

The GPU's architecture, Blackwell 2.0, includes 10752 shading units and 84 RT cores. The high shading unit count directly translates to the strong raw rasterization performance observed in the measured frame rates. The boost clock of 2617 MHz, combined with the 56.28 TFLOPS of FP32 compute power, allows the card to process the complex lighting and shadow calculations required for the game's atmospheric environments. The RT cores are relevant for any ray-traced effects, though their specific impact on frame rates in this title is not isolated in the provided data.

The RTX 5080's general benchmark scores reflect its high-end positioning. It achieves a Passmark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637. Its average benchmark score of 59188 places it in the 89th percentile of all GPUs, indicating that it is a top-tier product. Its nearest rivals in the benchmark database are the Intel Arc A570M and Arc A580, which score 1.6% and 2.5% lower, respectively. This performance class is what allows the system to achieve the high frame rates seen at 1440p and maintain playable performance at 4K.

CPU Role

The Intel Core i7-14700F acts as the system's data director, and its performance is the primary limiting factor at lower resolutions. This processor features 20 cores and 28 threads, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its architecture, Raptor Lake, is built on a 10 nm process and includes a 33 MB shared L3 cache. This large cache is beneficial for gaming, as it can store more of the game's working set, reducing the need to fetch data from slower system memory.

In synthetic benchmarks, the processor scores 35443 in Cinebench R23 multi-core and 5003 in single-core. Its average benchmark score is 54097, placing it in the 94th percentile of all CPUs. This high percentile is reflected in its gaming performance, but the data shows that it is not enough to feed the RTX 5080 at 1080p. The measured 499.5 FPS cap on the Low preset is likely near the processor's practical limit for this game's simulation and draw-call processing.

The CPU's nearest rivals include the AMD Ryzen 9 9900X, which scores 0.6% higher, and the AMD Ryzen 9 9900X3D, which scores 1.1% higher. This places the i7-14700F in a competitive position, but the single-threaded performance is critical for Ready Or Not's frame generation. The high boost clock of 5.40 GHz helps in this regard, but the architecture's limitations become apparent when the GPU is powerful enough to render frames faster than the CPU can issue draw calls. At 1440p and 4K, the GPU takes over as the bottleneck, allowing the CPU's 28 threads to handle the game's AI and physics simulations without restricting the frame rate.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 162.7
3840x2160 Medium 143.8
3840x2160 High 131.7
3840x2160 Ultra 92.3
2560x1440 Low 315.0
2560x1440 Medium 277.0
2560x1440 High 248.8
2560x1440 Ultra 177.7
1920x1080 Low 499.5
1920x1080 Medium 435.4
1920x1080 High 391.3
1920x1080 Ultra 276.9

Ready Or Not with ii7-14700F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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