Ready Or Not

Ready Or Not

AVERAGE FPS
256
excellent

This combination delivers exceptional performance with an average of 256 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 127 140 161
1440p QHD 171 243 268 307
1080p Full HD 271 386 424 487

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 140
3840x2160 High 127
3840x2160 Ultra 89
2560x1440 Low 307
2560x1440 Medium 268
2560x1440 High 243
2560x1440 Ultra 171
1920x1080 Low 487
1920x1080 Medium 424
1920x1080 High 386
1920x1080 Ultra 271

Ready Or Not with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5080, In-Depth Analysis

Ready Or Not is a tactical shooter that stresses both CPU and GPU heavily, and the Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 5080 delivers an exceptionally high-refresh-rate experience across the board. The data shows this combo sits at rank 184 out of 2947 tested combinations, placing it in the top tier for this title. This analysis breaks down exactly how the processor and graphics card contribute to the measured frame rates, how the system scales across resolutions, and which settings provide the best balance of visual fidelity and performance.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture using a 3 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, which provides the raw single-thread speed that tactical shooters like Ready Or Not heavily depend on for game logic, AI pathfinding, and physics calculations. The CPU’s 24 MB of shared L3 cache and 3 MB L2 cache per core help keep frequently accessed data close for lower latency, which is critical in a game where split-second target acquisition and environmental interactions matter.

In synthetic benchmarks, this processor scores 4,648 points in Cinebench R23 single-core and 32,924 points in multi-core. The single-core result is particularly relevant for Ready Or Not, as the game’s engine tends to have a few heavily threaded main tasks that can bottleneck slower processors. The multi-core score of 32,924 ensures that background tasks and the game’s broader simulation won’t cause frame dips when multiple AI suspects are active. The CPU’s average benchmark score of 48,995 places it in the 90th percentile among all CPUs, showing it is a strong performer for this workload.

The nearest rivals in terms of average benchmark score are the AMD Ryzen 7 PRO 5755G (49,196, 0.4% slower), the AMD Ryzen 9 7900 (49,228, 0.5% slower), and the Intel Xeon Gold 5318H (48,698, 0.6% faster). The Intel Core i5-14600K (48,618) is 0.8% faster in this metric. These deltas are all within 1%, meaning any of these processors would provide nearly identical CPU-bound frame rates in Ready Or Not. However, the Core Ultra 5 245’s combination of high boost clock and modern architecture ensures that at the tested resolutions, the CPU is never the limiting factor — the data shows that even at 1080p Low, the system hits 487 FPS average, which is far beyond what any current display can show.

The 14-core, 14-thread configuration is unusual because it lacks Hyper-Threading, meaning each core handles one thread. For a game like Ready Or Not that doesn’t scale perfectly to many threads, this is actually beneficial because it reduces scheduling overhead. The PassMark multi-thread score of 38,706 and single-thread score of 4,394 confirm that the CPU is well-balanced for gaming workloads. The processor’s 65 W TDP and support for ECC memory are secondary considerations, but they indicate a power-efficient design that won’t generate excessive heat in a gaming rig, leaving thermal headroom for the GPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, built on the Blackwell 2.0 architecture with a 5 nm process. It features 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of memory bandwidth. This is crucial for Ready Or Not, which uses high-resolution textures for environments and character models, especially at 4K where memory pressure is highest. The GPU’s base clock is 2,295 MHz with a boost clock of 2,617 MHz, and it houses 10,752 shading units, 336 texture mapping units, and 112 raster operation units.

The RTX 5080’s raw compute power is substantial, with a FP32 throughput of 56.28 TFLOPS. This translates directly to high pixel throughput, evidenced by the GPU’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s. For Ready Or Not, which uses modern DirectX 12 rendering with dynamic lighting and shadow effects, these specifications ensure that even the most demanding scenes maintain high frame rates. The GPU scores 36,565 in PassMark G3D and 23,590 in Geekbench OpenCL, placing it in the 87th percentile among all GPUs.

The nearest GPU rivals based on average benchmark score include the AMD Radeon 8060S (55,757, 0.6% slower), the AMD Radeon RX 6750 GRE 12 GB (55,698, 0.7% slower), and the AMD Radeon Pro W5700X (54,828, 2.3% slower). Only the AMD Radeon RX 9070 GRE (57,367) is faster, by 2.2%. These comparisons show the RTX 5080 is competitively positioned, but its 16 GB of VRAM and 960 GB/s bandwidth give it a significant advantage in memory-intensive scenarios like 4K Ultra settings, where the data shows it still maintains 89 FPS average.

The GPU’s 84 RT cores and 336 tensor cores are relevant for future-proofing, though Ready Or Not does not heavily rely on ray tracing in its standard rendering path. The 360 W TDP and 750 W suggested PSU indicate this is a power-hungry card, but it is dual-slot and uses a single 16-pin connector, making installation straightforward. The PCIe 5.0 x16 interface ensures no bandwidth bottlenecks with the Core Ultra 5 245, which supports PCIe Gen 5 with 20 lanes.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data provides a clear picture of how the system scales across resolutions. At 1080p Low, the system achieves 487 FPS average, which drops to 307 FPS at 1440p Low (a 37% reduction) and further to 161 FPS at 4K Low (a 67% reduction from 1080p). This steep drop indicates that at lower resolutions, the CPU is able to feed the GPU fast enough to reach extremely high frame rates, but the GPU becomes the primary limiter as resolution increases.

At High settings, the scaling is more moderate: 386 FPS at 1080p, 243 FPS at 1440p (a 37% drop), and 127 FPS at 4K (a 67% drop from 1080p). The consistent percentage drops across settings suggest that the GPU is scaling predictably with pixel count, and the CPU overhead is not creating a bottleneck even at 1080p where frame rates exceed 400 FPS. This is a sign of a well-balanced pairing — the Core Ultra 5 245’s single-core performance is sufficient to keep up with the RTX 5080’s output.

The Ultra settings row shows the most dramatic scaling: 271 FPS at 1080p, 171 FPS at 1440p (a 37% drop), and 89 FPS at 4K (a 67% drop). The fact that the percentage drops remain nearly identical across all settings (around 37% for 1080p to 1440p and 67% for 1080p to 4K) strongly indicates that the GPU is the limiting factor at all resolutions when using this pair. If the CPU were a bottleneck, we would expect to see smaller percentage differences between resolutions at lower settings, where the CPU has more headroom relative to the GPU workload. Instead, the data shows pure GPU-bound scaling.

This is good news for users who play at 1080p or 1440p with high refresh rate monitors, as the system will deliver well over 240 FPS at those resolutions on Medium and High settings. At 4K, the frame rates are still playable but require dropping to Medium or Low to exceed 140 FPS, which is the threshold for high-refresh 4K gaming. The 4K Ultra result of 89 FPS is still smooth for most players, but it shows that the RTX 5080 is pushed to its limits with maximum settings at this resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers exceptional performance across all settings. Low settings produce an average of 487 FPS, Medium settings average 424 FPS (with a min of 361 and max of 488), High settings average 386 FPS, and Ultra settings average 271 FPS. The gap between Low and Ultra is 216 FPS, which represents an 80% performance penalty for maxing out the visuals, but the lowest result is still above 270 FPS, which is more than enough for any competitive play.

Moving to 2560x1440, the frame rates remain very high. Low settings average 307 FPS, Medium averages 268 FPS (with a min of 228 and max of 308), High averages 243 FPS, and Ultra averages 171 FPS. The drop from 1080p to 1440p is roughly 37% across all settings, which is consistent with the pixel count increase. The minimum FPS of 228 at Medium settings shows that the system maintains smooth performance even in demanding scenes, with no noticeable stuttering.

At 3840x2160, the system still delivers playable frame rates, though the gap between settings narrows in absolute terms. Low settings average 161 FPS, Medium averages 140 FPS (with a min of 119 and max of 161), High averages 127 FPS, and Ultra averages 89 FPS. The difference between Low and Ultra at 4K is 72 FPS, which is a smaller absolute gap than at lower resolutions but represents a larger percentage penalty (45% drop from Low to Ultra). The 4K Medium minimum of 119 FPS is still comfortably above 60 FPS, making it a viable option for users with 4K 120Hz displays.

The data shows a consistent pattern: Medium settings offer the best balance of frame rate and visual quality, with only a 15-20% penalty compared to Low settings while providing significantly better visuals. High settings add another 10-15% penalty over Medium, and Ultra settings take a further 30-40% hit. For users with high refresh rate displays, Medium or High settings are recommended, while Ultra is only advisable for those with 60Hz displays at 4K.

FAQ

Q: Can this system handle 4K gaming in Ready Or Not?

A: Yes, the data shows the system achieves 89 FPS at 4K Ultra, 127 FPS at 4K High, 140 FPS at 4K Medium, and 161 FPS at 4K Low settings. For smooth 4K gaming, Medium settings are recommended to maintain frame rates above 120 FPS.

Q: What is the best resolution for competitive play?

A: The data indicates that 1080p with Medium settings provides 424 FPS average, which is ideal for high refresh rate monitors. Even at 1440p Medium, the system delivers 268 FPS, which is more than sufficient for competitive tactical shooters.

Q: Is the CPU or GPU the bottleneck in this system?

A: The resolution scaling data shows consistent 37% drops from 1080p to 1440p and 67% drops from 1080p to 4K across all settings, which indicates the GPU is the limiting factor at all resolutions. The CPU is not a bottleneck even at 1080p Low where frame rates reach 487 FPS.

Q: How does the Core Ultra 5 245 compare to its rivals?

A: The CPU’s average benchmark score of 48,995 is within 1% of the AMD Ryzen 7 PRO 5755G (49,196), AMD Ryzen 9 7900 (49,228), and Intel Core i5-14600K (48,618). The Intel Xeon Gold 5318H (48,698) is 0.6% slower. These differences are negligible for gaming performance.

Q: What is the frame rate difference between Low and Ultra settings?

A: At 1080p, Low delivers 487 FPS while Ultra delivers 271 FPS, a difference of 216 FPS. At 1440p, the difference is 136 FPS (307 vs 171), and at 4K, the difference is 72 FPS (161 vs 89). The gap narrows at higher resolutions as the GPU becomes more constrained.

Q: Is 16 GB of VRAM sufficient for this game?

A: The RTX 5080’s 16 GB of GDDR7 memory is more than adequate for Ready Or Not, as the game does not appear to exceed this limit at any tested setting. The GPU maintains high frame rates even at 4K Ultra, indicating no memory-related performance degradation.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user’s display refresh rate and resolution. For users with 1080p or 1440p monitors running at 240Hz or higher, Medium settings provide the best experience: 424 FPS at 1080p and 268 FPS at 1440p. These frame rates exceed the refresh rate of virtually all monitors, and Medium settings offer a significant visual improvement over Low without the steep performance penalty of Ultra.

For 4K users, the choice is more nuanced. Those with 120Hz displays should select Medium settings, which deliver 140 FPS average with a minimum of 119 FPS, ensuring the frame rate stays above the display’s refresh rate in most scenes. Users with 60Hz displays can safely enable Ultra settings, as the 89 FPS average provides a comfortable margin above 60 FPS while maximizing visual quality. High settings at 4K (127 FPS) are a middle ground for those with 120Hz displays who prioritize visuals over a small frame rate cushion.

The data clearly shows that Ultra settings are not recommended for high refresh rate gaming, as they incur a 30-40% frame rate penalty compared to High settings across all resolutions. The jump from Medium to High (about 15% penalty) is more reasonable, making High settings viable for users with 144Hz displays at 1440p (243 FPS) or 4K users with 120Hz displays who can tolerate occasional dips below 120 FPS. Low settings should only be used when chasing maximum frame rates for competitive play, as the visual degradation is substantial and the frame rate gains over Medium are less than 20%.

The best overall recommendation is Medium settings at any resolution, as it provides the most balanced frame rate-to-visual quality ratio according to the measured data. This configuration ensures smooth gameplay on any modern display, from 1080p 360Hz monitors to 4K 144Hz panels, while still offering a visually rich tactical shooter experience.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 140.0
3840x2160 High 127.0
3840x2160 Ultra 89.0
2560x1440 Low 307.0
2560x1440 Medium 268.0
2560x1440 High 243.0
2560x1440 Ultra 171.0
1920x1080 Low 487.0
1920x1080 Medium 424.0
1920x1080 High 386.0
1920x1080 Ultra 271.0

Ready Or Not with iUltra 5 245 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5080

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