Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 51 72
1440p QHD 65 69 97 137
1080p Full HD 103 109 154 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 51
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 137
2560x1440 Medium 97
2560x1440 High 69
2560x1440 Ultra 65
1920x1080 Low 217
1920x1080 Medium 154
1920x1080 High 109
1920x1080 Ultra 103

Pc Building Simulator with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

Pc Building Simulator is a simulation title that tasks players with assembling and managing PCs, and its performance profile differs markedly from typical shooters or action games. The measured data for this combination of an Intel Core Ultra 5 235 processor and an Intel Arc B580 graphics card reveals a system that is heavily reliant on the GPU at higher resolutions, while becoming increasingly CPU-bound at 1080p. The benchmark results show a clear scaling pattern across the three tested resolutions and four quality presets, with the Ultra preset proving demanding at 4K and the Low preset delivering exceptionally high frame rates at 1080p. This analysis draws exclusively from the provided measured FPS data, CPU and GPU specifications, and benchmark scores to offer a comprehensive look at how this pairing performs in Pc Building Simulator.

FAQ

Q: What is the best resolution for this combo in Pc Building Simulator?

A: The data shows 1920x1080 is the strongest resolution for this pairing, with average FPS ranging from 103 at Ultra settings to 217 at Low settings. The 2560x1440 resolution also performs well, with averages between 65 and 137 FPS, while 3840x2160 is the most demanding, with averages from 34 to 72 FPS.

Q: How does the Ultra preset compare to High at each resolution?

A: At 3840x2160, Ultra averages 34 FPS versus 36 FPS on High, a minimal gap of 2 FPS. At 2560x1440, Ultra averages 65 FPS compared to 69 FPS on High, also a 4 FPS difference. At 1920x1080, the gap widens slightly to 6 FPS, with Ultra at 103 FPS and High at 109 FPS.

Q: Is the Intel Arc B580 sufficient for 4K gaming in this title?

A: The benchmark data indicates 4K is playable only at lower presets. At Medium settings, the average FPS is 51 with a minimum of 43 and maximum of 58, which is acceptable for a simulation game. At High, the average drops to 36 FPS, and at Ultra it falls to 34 FPS, both of which may feel less smooth.

Q: What kind of frame rate can a player expect at 1080p with Medium settings?

A: At 1920x1080 with Medium settings, the measured average FPS is 154, with a minimum of 131 and a maximum of 177. This represents a strong performance level, suggesting very smooth gameplay for most scenarios in Pc Building Simulator.

Q: How does the Intel Core Ultra 5 235 compare to its nearest rivals in CPU benchmarks?

A: The CPU’s average benchmark score of 46062 places it within 0.1% of the AMD Ryzen AI 9 HX 375 (46030) and 0.2% of the AMD EPYC 4364P (45970). It is also 0.1% behind the Intel Core i9-13900HX (46098), indicating near-identical overall CPU performance among these processors.

Q: Does the GPU’s benchmark performance align with its measured FPS in this game?

A: The Intel Arc B580 has a Passmark G3D score of 15748 and an average benchmark score of 23021, ranking in the 68th percentile of all GPUs. In Pc Building Simulator, this translates to playable frame rates at 1080p and 1440p across all presets, while 4K requires lower settings to maintain acceptable averages.

Settings Recommendations

The measured FPS data for Pc Building Simulator suggests that the optimal experience depends heavily on the target resolution. For 1920x1080, the High preset offers an excellent balance, delivering an average of 109 FPS. While Low pushes to 217 FPS and Medium to 154 FPS, High provides a significant visual upgrade over Low with only a modest FPS reduction, and it remains well above the 60 FPS threshold for smooth play. The Ultra preset at 1080p still achieves 103 FPS, so players with high-refresh monitors could consider it, but High is the recommended choice for consistent performance with headroom.

At 2560x1440, the High preset again emerges as the best option, with an average of 69 FPS. This is playable and visually richer than Medium (97 FPS) or Low (137 FPS), while Ultra (65 FPS) is only 4 FPS lower but may introduce more noticeable dips in complex scenes. The Medium preset’s minimum of 83 FPS is also strong, making it a viable alternative for those who prioritize higher frame rates over visual fidelity. However, High provides the best mix of quality and performance for most users at this resolution.

For 3840x2160, the situation is more constrained. The Medium preset is the only setting that delivers a comfortable average, at 51 FPS with a minimum of 43 FPS. High (36 FPS) and Ultra (34 FPS) fall below the 40 FPS threshold, which can feel stuttery in a management simulation where precise interactions matter. Low at 4K averages 72 FPS, but the visual downgrade is substantial. Therefore, Medium is the recommended preset for 4K, as it maintains playability while preserving a reasonable level of graphical detail. The data shows a clear pattern: higher resolutions require lower presets to maintain playable frame rates, with 1080p allowing for High or Ultra, 1440p for High, and 4K for Medium.

GPU Role

The Intel Arc B580 is the primary driver of performance in Pc Building Simulator, as evidenced by the FPS scaling across resolutions. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. This memory configuration is more than sufficient for a simulation game that likely does not require extreme texture loads, and the 12 GB capacity offers ample headroom for the game’s asset streaming. The GPU’s base and boost clocks are both listed at 2670 MHz, with memory running at 2375 MHz (19 Gbps effective), which contributes to its raw processing capability.

In terms of compute power, the Arc B580 has 2560 shading units, 160 texture mapping units, and 80 render output units, along with 20 ray tracing cores. Its FP32 performance is rated at 13.67 TFLOPS, and the pixel rate is 213.6 GPixel/s with a texture rate of 427.2 GTexel/s. These specifications translate to the measured FPS results: at 1920x1080, the GPU delivers 217 FPS on Low, 154 FPS on Medium, 109 FPS on High, and 103 FPS on Ultra. The relatively small drop from High to Ultra (6 FPS) suggests that the Ultra preset adds effects that are not heavily GPU-intensive at this resolution.

At 2560x1440, the GPU’s workload increases, with averages dropping to 137 FPS on Low, 97 FPS on Medium, 69 FPS on High, and 65 FPS on Ultra. The difference between High and Ultra remains modest at 4 FPS, indicating that the GPU is still capable at this resolution. At 3840x2160, the GPU begins to struggle with higher presets: Low averages 72 FPS, Medium 51 FPS, High 36 FPS, and Ultra 34 FPS. The steep decline from Medium to High (15 FPS) suggests that the High preset introduces shading or texture effects that significantly tax the GPU at 4K.

The GPU’s benchmark scores provide context for its overall performance. Its Passmark G3D score is 15748, and its average benchmark score is 23021, placing it in the 68th percentile of all GPUs. In comparison, the nearest rival, the AMD Radeon RX 580 2048SP, has an average score of 23061 (0.2% higher), while the NVIDIA GeForce RTX 2080 scores 22895 (0.6% lower) and the RTX 3080 scores 23172 (0.7% higher). This indicates that the Arc B580 is a mid-range performer, which aligns with its measured FPS in Pc Building Simulator, where it excels at 1080p but requires settings compromises at 4K.

Measured FPS Breakdown

The measured FPS data for Pc Building Simulator with the Intel Core Ultra 5 235 and Intel Arc B580 covers three resolutions and four settings presets. At 3840x2160, the Low preset yields an average of 72 FPS, while Medium delivers 51 FPS with a minimum of 43 and a maximum of 58. High drops to 36 FPS, and Ultra is the lowest at 34 FPS. This progression shows a clear scaling pattern: each step up in settings reduces performance substantially, with the gap between Low and Medium (21 FPS) being the largest, suggesting that Medium uses significantly more GPU resources.

At 2560x1440, performance improves considerably. Low averages 137 FPS, Medium 97 FPS (minimum 83, maximum 112), High 69 FPS, and Ultra 65 FPS. The difference between Low and Medium is 40 FPS, while the gap between High and Ultra narrows to just 4 FPS. This indicates that at 1440p, the GPU has enough headroom to handle High and Ultra with only a minor penalty, making these presets viable for smooth gameplay.

At 1920x1080, the combo reaches its peak performance. Low averages 217 FPS, Medium 154 FPS (minimum 131, maximum 177), High 109 FPS, and Ultra 103 FPS. The scaling from Low to Medium is a 63 FPS drop, from Medium to High a 45 FPS drop, and from High to Ultra only a 6 FPS drop. This pattern suggests that the CPU and GPU combination is well-balanced at 1080p, with the Ultra preset offering nearly the same performance as High, likely due to the game being less demanding at this resolution.

The minimum FPS data, available only for Medium settings, shows that at 4K, the minimum is 43 FPS versus an average of 51, indicating some frame time variance. At 1440p, the minimum is 83 FPS versus an average of 97, and at 1080p, the minimum is 131 versus an average of 154. These minimums are all within a reasonable range, suggesting that the game does not have severe stuttering issues with this hardware, even at 4K Medium.

Overall, the measured FPS breakdown reveals that this combo is most comfortable at 1080p, where it can handle Ultra settings above 100 FPS, and at 1440p, where High settings provide a smooth 69 FPS. At 4K, only Low and Medium presets deliver playable averages, with Medium being the highest setting that stays above 50 FPS.

How This Combo Ranks

In Pc Building Simulator, this specific combination of the Intel Core Ultra 5 235 and Intel Arc B580 is ranked 2243 out of 3002 tested combos, placing it in the lower-mid range of all configurations. This ranking reflects the game’s performance characteristics, where the GPU’s mid-range standing (68th percentile) and the CPU’s high standing (89th percentile) combine to produce results that are adequate but not exceptional relative to other systems. The fact that the combo ranks at the 74.7th percentile (2243/3002) indicates that a significant number of other pairings achieve higher frame rates, likely due to more powerful GPUs.

The CPU’s average benchmark score of 46062 puts it in the 89th percentile of all CPUs, with nearest rivals including the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1%), the Intel Core i9-13900HX (46098, deltaPct -0.1%), the AMD EPYC 4364P (45970, deltaPct 0.2%), and the AMD EPYC 7303 (45960, deltaPct 0.2%). These rivals have nearly identical scores, meaning the Ultra 5 235 is not a performance outlier in CPU bound scenarios. However, in Pc Building Simulator, the CPU’s role appears secondary, as the FPS scales strongly with resolution changes, indicating a GPU bottleneck at higher settings.

The GPU’s average benchmark score of 23021 places it in the 68th percentile, with rivals such as the AMD Radeon RX 580 2048SP (23061, deltaPct -0.2%), NVIDIA GeForce RTX 2080 (22895, deltaPct 0.6%), NVIDIA GeForce RTX 3080 (23172, deltaPct -0.7%), and NVIDIA P106-100 (23249, deltaPct -1%). These delta values are all within 1%, suggesting that the Arc B580 performs virtually identically to these older or different-tier GPUs in synthetic benchmarks. In Pc Building Simulator, this translates to frame rates that are competitive with what those GPUs would likely produce, but not enough to push the combo higher in the rankings.

The combo’s rank of 2243 out of 3002 is particularly telling when compared to the individual components’ percentiles. The CPU’s 89th percentile suggests it is a high-end processor, while the GPU’s 68th percentile is more modest. Since the FPS data shows that lowering resolution increases frame rates dramatically (e.g., from 36 FPS at 4K High to 109 FPS at 1080p High), the GPU is the limiting factor. Therefore, the combo ranking is driven by the GPU’s mid-range performance, and users seeking higher rankings would likely need a more powerful graphics card, though the CPU would not be a bottleneck.

CPU Role

The Intel Core Ultra 5 235 plays a supporting role in Pc Building Simulator, as the FPS scaling across resolutions indicates a GPU-bound workload. The CPU has 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It is built on a 3 nm process from TSMC, with 17,800 million transistors on a 243 mm² die. Its cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. The CPU supports DDR5 memory with dual-channel configuration and a bandwidth of 102.4 GB/s, which is ample for a simulation game.

In CPU benchmark tests, the Ultra 5 235 scores 14769 in Cinebench R23 multicore and 2085 in single-core, along with 6202 in Cinebench R20 multicore and 875 in single-core. Its Passmark multithread score is 37816, and single-thread score is 4516. These scores place it in the 89th percentile of all CPUs, with an average benchmark score of 46062. The nearest rivals, such as the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, have nearly identical scores, confirming that the Ultra 5 235 is a strong performer for CPU-intensive tasks.

However, in Pc Building Simulator, the CPU’s impact on frame rates is less apparent. At 1920x1080 Low, the combo achieves 217 FPS, which is likely near the CPU’s limit for this game, as lowering resolution further would not increase FPS much. At 1080p Ultra, the average is 103 FPS, and the small gap between High (109 FPS) and Ultra (103 FPS) suggests that the CPU is not heavily stressed by the Ultra preset’s additional effects, which are primarily GPU-oriented. At 1440p and 4K, the FPS drops significantly with higher settings, confirming that the GPU is the primary bottleneck.

The CPU’s 14 threads are likely sufficient for Pc Building Simulator, which may not utilize many cores heavily. The boost clock of 5.00 GHz provides strong single-thread performance, as evidenced by the Cinebench R23 single-core score of 2085. This is important for simulation games that often have main-thread bottlenecks for game logic. The data shows that at 1080p, the CPU can drive high frame rates, but the GPU’s limits become apparent at 4K. Therefore, the Ultra 5 235 is well-matched with the Arc B580 for this game, as it does not hold back the GPU at lower resolutions, and at higher resolutions, the GPU is the limiting factor, not the CPU.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 51.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 137.0
2560x1440 Medium 97.0
2560x1440 High 69.0
2560x1440 Ultra 65.0
1920x1080 Low 217.0
1920x1080 Medium 154.0
1920x1080 High 109.0
1920x1080 Ultra 103.0

Pc Building Simulator with iUltra 5 235 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B580 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.