Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 51 72
1440p QHD 65 69 97 137
1080p Full HD 103 109 154 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 51
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 137
2560x1440 Medium 97
2560x1440 High 69
2560x1440 Ultra 65
1920x1080 Low 217
1920x1080 Medium 154
1920x1080 High 109
1920x1080 Ultra 103

Pc Building Simulator with AMD Ryzen 5 7500X3D + Intel Arc B580, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500X3D sits at the heart of this configuration, bringing a 6-core, 12-thread design based on the Zen 4 (Raphael) architecture. Its base clock of 4.00 GHz and boost clock of 4.50 GHz are modest by modern flagship standards, but the CPU's defining feature is its substantial 96 MB of shared L3 cache. That large cache pool is particularly relevant for simulation titles like Pc Building Simulator, where game logic, inventory management, and component interaction calculations can benefit from data staying close to the cores.

The 7500X3D's benchmark profile reinforces its positioning. In PassMark's multithreaded test, it scores 25,047, while single-thread performance comes in at 3,494. The integer math score of 70,774 and floating-point math score of 43,594 indicate well-rounded computational ability. For a simulation game that likely isn't heavily threaded, the single-thread score becomes crucial, and the data suggests this CPU handles that workload competently. The extended instructions score of 20,455 and data encryption score of 15,797 further illustrate the CPU's capability in diverse workloads.

What's particularly telling is the CPU's percentile standing. With a percentile of 89 against all CPUs, the 7500X3D outperforms the vast majority of processors in the database. However, its nearest rivals in average benchmark score are telling. The Intel Core Ultra X9 388H scores 44,466 (just 0.2% behind), the Intel Core i9-13950HX scores 44,342 (0.5% behind), and the AMD Ryzen AI Max 385 scores 44,309 (0.6% behind). On the other side, the Intel Core i5-14600 scores 44,889, which is 0.7% ahead. This clustering of scores within a tight band suggests that at this performance tier, the 7500X3D is competitive but not dominant against its closest peers.

The CPU's 65 W TDP and 5 nm process node from TSMC contribute to efficiency, but in the context of Pc Building Simulator, what matters more is how the CPU's cache and clock characteristics interact with game simulation loops. The L1 cache of 64 KB per core and L2 cache of 1 MB per core provide fast access paths, while the massive L3 cache acts as a staging ground for frequently accessed game data. This design philosophy—prioritizing cache over raw clock speed—aligns with the game's likely dependency on repeated calculations and state tracking.

Memory bandwidth of 83.2 GB/s over dual-channel DDR5 provides adequate data throughput for the CPU's needs. The PCIe Gen 5 interface with 24 lanes ensures the CPU can communicate with the GPU and other devices without bottlenecking. In a game about building PCs, the irony of the CPU's role mirroring real-world PC building scenarios is not lost—component selection matters, and this CPU's specifications suggest it was chosen to avoid being the limiting factor.

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# How This Combo Ranks

The combination of the AMD Ryzen 5 7500X3D and Intel Arc B580 holds a combo rank of 2,243 out of 3,002 tested combos in Pc Building Simulator. This places the pairing in the 74th percentile of all tested configurations, meaning roughly three-quarters of all tested combos perform worse. While not a top-tier result, this is a respectable showing for a mid-range CPU paired with a mid-range GPU.

The rank relative to other combos is informative when viewed alongside the individual components' standings. The CPU sits at the 89th percentile among all CPUs, while the GPU sits at the 68th percentile among all GPUs. The combo rank being lower than the CPU's individual percentile suggests that the GPU is holding back the overall result. The data implies that this pairing is somewhat CPU-heavy relative to GPU capability, which aligns with the measured FPS patterns that show the GPU becoming the more significant constraint at higher resolutions.

When interpreting the combo rank, it's important to consider what the ranking represents. The rank of 2,243 out of 3,002 combos means there are 2,242 configurations that perform better and 759 that perform worse. The distribution of combos in a database like this typically follows a curve where mid-range components cluster in the middle. This combo's position in the upper-middle range indicates it delivers competent performance without reaching enthusiast-tier results.

The delta between the CPU's percentile (89) and the combo's percentile (74) is a 15-point gap. This gap quantifies the performance loss attributable to the pairing. In isolation, the CPU is a strong performer, but when combined with the Arc B580, the overall system performance drops relative to other combos. This suggests that for Pc Building Simulator specifically, the GPU becomes the limiting component in many scenarios, particularly at higher settings and resolutions.

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# Resolution Scaling

The measured FPS data reveals a clear scaling pattern as resolution increases from 1080p to 4K. At 1920x1080 with High settings, the combo delivers 109 FPS. Moving to 2560x1440 at the same settings drops performance to 69 FPS, a reduction of approximately 37%. At 3840x2160, the average falls to 36 FPS, representing a further 48% drop from the 1440p result. This steep decline indicates that resolution scaling has a pronounced effect on this configuration.

The pattern across all settings presets shows a consistent relationship. At Low settings, the 1080p result of 217 FPS drops to 137 FPS at 1440p (a 37% reduction) and then to 72 FPS at 4K (a 47% reduction from 1440p). Medium settings follow a similar trajectory: 154 FPS at 1080p, 97 FPS at 1440p (37% lower), and 51 FPS at 4K (47% lower). Ultra settings show 103 FPS at 1080p, 65 FPS at 1440p (37% lower), and 34 FPS at 4K (48% lower).

This consistent scaling pattern—roughly a 37% drop from 1080p to 1440p and a 47-48% drop from 1440p to 4K—points to the GPU as the primary limiting factor. The near-identical percentage reductions across different settings presets suggest that resolution changes affect the rendering pipeline uniformly, regardless of the graphics quality settings. If the CPU were the bottleneck, we would expect to see diminishing FPS drops at higher resolutions as the GPU becomes more heavily loaded; instead, the proportional drops indicate the GPU is consistently saturated.

The data also reveals that the gap between settings presets shrinks as resolution increases. At 1080p, the difference between Low and Ultra is 114 FPS (217 vs 103). At 1440p, that gap narrows to 72 FPS (137 vs 65). At 4K, the gap is just 38 FPS (72 vs 34). This compression of performance differences at higher resolutions further confirms GPU-bound behavior—when the GPU is already strained by pixel count, the additional load from higher settings has proportionally less impact.

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# Measured FPS Breakdown

At 1920x1080, the configuration shows its strongest performance. Low settings deliver an impressive 217 FPS average, making the game feel exceptionally fluid. Medium settings reduce this to 154 FPS, with a minimum of 131 and maximum of 177 FPS, indicating consistent frame delivery. High settings produce 109 FPS, while Ultra settings yield 103 FPS. The relatively small gap between High and Ultra at 1080p (just 6 FPS) suggests that Ultra's additional graphical features are not particularly demanding at this resolution, or that the GPU is already near its limit.

The 2560x1440 results show a significant step down. Low settings average 137 FPS, which remains highly playable. Medium settings drop to 97 FPS, with a range of 83 to 112 FPS. High settings deliver 69 FPS, and Ultra settings fall to 65 FPS. The gap between High and Ultra narrows to just 4 FPS at this resolution, reinforcing the pattern observed at 1080p. The minimum FPS of 83 at Medium settings indicates that even in demanding scenes, the game maintains acceptable frame rates.

At 3840x2160, performance becomes more challenging. Low settings average 72 FPS, which is still playable, but Medium drops to 51 FPS with a range of 43 to 58 FPS. High settings deliver 36 FPS, and Ultra falls to 34 FPS. The 4K results show that this combo is not ideal for high-refresh-rate gaming at this resolution, though Low settings remain viable for players who prioritize smoothness over visual fidelity.

The FPS data across all resolutions shows a clear pattern: Low settings always provide roughly double the frame rate of Ultra settings. At 1080p, the ratio is 217:103 (2.1x). At 1440p, it's 137:65 (2.1x). At 4K, it's 72:34 (2.1x). This consistent ratio suggests that the settings presets scale graphical load uniformly across resolutions, and that the GPU's performance ceiling is being hit in all cases.

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# FAQ

Q: What is the best resolution for this combo in Pc Building Simulator?

A: The data shows 1920x1080 as the most capable resolution, with Low settings hitting 217 FPS and Ultra still delivering 103 FPS. At 2560x1440, performance ranges from 137 FPS on Low to 65 FPS on Ultra, while 3840x2160 ranges from 72 FPS on Low to 34 FPS on Ultra.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 5 7500X3D has an average benchmark score of 44,573. Its closest rival, the Intel Core Ultra X9 388H, scores 44,466 (0.2% behind), while the Intel Core i5-14600 scores 44,889 (0.7% ahead). The differences are minimal, placing all four processors in a tight performance band.

Q: Is the GPU or CPU the limiting factor in this game?

A: Resolution scaling data indicates the GPU is the primary limiting component. FPS drops by approximately 37% from 1080p to 1440p and another 47-48% from 1440p to 4K, regardless of settings preset. This consistent proportional decline suggests GPU saturation rather than CPU limitation.

Q: What settings preset provides the most consistent frame delivery?

A: Medium settings at 1920x1080 show a minimum of 131 FPS and maximum of 177 FPS against a 154 FPS average, indicating a narrow frame time distribution. At 2560x1440, Medium shows 83-112 FPS against a 97 FPS average, and at 3840x2160, it shows 43-58 FPS against a 51 FPS average.

Q: How does the GPU rank against all GPUs?

A: The Intel Arc B580 holds a percentile of 68 against all GPUs in the database, with an average benchmark score of 23,021. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23,061 (0.2% ahead), while the NVIDIA GeForce RTX 2080 scores 22,895 (0.6% behind).

Q: What combination rank does this setup achieve?

A: The combo ranks 2,243 out of 3,002 tested combinations in Pc Building Simulator. This places it in the upper-middle range of all tested combos, with the CPU's 89th percentile standing being dragged down by the GPU's 68th percentile.

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# Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and desired frame rate. At 1920x1080, all four presets deliver playable performance, but the gap between High (109 FPS) and Ultra (103 FPS) is minimal. For players with a 60 Hz display, Ultra settings provide the best visual experience while still exceeding the refresh rate. For those with 144 Hz monitors, High or Medium settings (109 FPS and 154 FPS respectively) are the better choices, with Medium offering a substantial frame rate buffer over High.

At 2560x1440, the recommendation shifts toward Medium or High settings. Medium delivers 97 FPS, which is smooth for most gameplay, while High drops to 69 FPS—still playable but closer to the threshold where frame pacing issues might become noticeable. Ultra at 65 FPS is marginally slower than High, making it difficult to justify the additional visual load. For 1440p gaming, Medium provides the best balance of visual quality and frame rate stability, as evidenced by its fully recorded min/max range of 83-112 FPS.

At 3840x2160, the choices become more constrained. Low settings deliver 72 FPS, which is the only preset exceeding 60 FPS at this resolution. Medium drops to 51 FPS, which is playable but not ideal for fast-paced sections. High (36 FPS) and Ultra (34 FPS) are both below the threshold for smooth gameplay experiences. For 4K, Low settings are the clear recommendation if smoothness is the priority; Medium is acceptable for players who prioritize visual quality and can tolerate occasional dips.

The data also reveals that Medium settings consistently provide the most predictable frame delivery, as it is the only preset with recorded minimum and maximum values across all three resolutions. This suggests that Medium's performance envelope is well-understood and stable. For players who experience frame rate sensitivity, Medium at 1080p (154 FPS average) or 1440p (97 FPS average) offers the safest experience. The consistency of Medium settings across the resolution spectrum makes it the most versatile choice for this combo.

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# GPU Role

The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. This memory configuration is substantial for a mid-range GPU and proves advantageous in a game like Pc Building Simulator, which likely manages numerous textures and assets for component models. The GPU's 2,670 MHz base and boost clocks are identical, indicating a fixed operating point that simplifies performance prediction. With 2,560 shading units, 160 texture mapping units, and 80 render output units, the B580 is built for balanced rasterization performance.

The GPU's benchmark results place it at the 68th percentile against all GPUs, with an average score of 23,021. Its nearest rivals show how tightly clustered this performance tier is: the AMD Radeon RX 580 2048SP scores 23,061 (0.2% ahead), the NVIDIA GeForce RTX 2080 scores 22,895 (0.6% behind), and the NVIDIA GeForce RTX 3080 scores 23,172 (0.7% ahead). The NVIDIA P106-100 scores 23,249 (1% ahead). This grouping suggests the B580 delivers performance comparable to several generations of competing GPUs.

In DirectX benchmarks, the B580 shows a peculiar pattern. PassMark's DirectX 11 test yields a score of 128, while DirectX 10 and DirectX 12 both score 76, and DirectX 9 scores 183. These scores are relatively low in absolute terms, but the relative ordering—DirectX 9 performing best and DirectX 12 performing worst—indicates that the GPU's driver and architecture are optimized for newer or older API versions differently. The 3DMark Steel Nomad DX12 score of 3,068 provides a more modern benchmark reference.

The GPU's compute capabilities are evidenced by a PassMark GPU compute score of 7,729 and Geekbench OpenCL score of 92,821. The Vulkan score of 109,672 is notably higher than OpenCL, suggesting the architecture works particularly well with Vulkan's explicit control model. The FP32 performance of 13.67 TFLOPS and FP16 of 27.34 TFLOPS (2:1 ratio) indicate solid compute throughput for a mid-range part.

The B580's 190 W TDP and suggested 450 W PSU requirement place it in the expected power envelope for its class. The PCIe 4.0 x8 interface is a deliberate design choice—while narrower than the x16 slots found on many GPUs, the bandwidth is sufficient for the card's performance level. The 20 ray tracing cores and support for DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6 ensure broad API compatibility.

The GPU's role in Pc Building Simulator becomes clear when examining the measured FPS data. The consistent FPS drops across resolution increases point to the B580 as the limiting component, particularly at 4K where even Low settings only achieve 72 FPS. The 12 GB VRAM capacity is likely sufficient for the game's asset loads, but the GPU's raw rendering throughput caps performance at higher resolutions. The fact that High and Ultra settings produce nearly identical FPS at each resolution (109 vs 103 at 1080p, 69 vs 65 at 1440p, 36 vs 34 at 4K) suggests that the GPU reaches its pixel-pushing limit before the additional visual features of Ultra become fully exercised.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + Intel Arc B580 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 51.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 137.0
2560x1440 Medium 97.0
2560x1440 High 69.0
2560x1440 Ultra 65.0
1920x1080 Low 217.0
1920x1080 Medium 154.0
1920x1080 High 109.0
1920x1080 Ultra 103.0

Pc Building Simulator with Ryzen 5 7500X3D + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B580 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.