Pc Building Simulator
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 39 | 55 | 78 |
| 1440p QHD | 71 | 75 | 106 | 149 |
| 1080p Full HD | 113 | 118 | 168 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i9-14900K + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Pc Building Simulator — Intel Core i9-14900K + NVIDIA GeForce RTX 5050
This combination pairs Intel's flagship 24-core Raptor Lake desktop processor with NVIDIA's entry-level Blackwell GPU, producing a curious matchup for a simulation title that models PC assembly rather than demanding 3D rendering. The benchmark data reveals a system where the CPU's immense compute headroom is largely untapped, while the RTX 5050's modest 8 GB VRAM and 128-bit memory bus become the dominant constraint at higher resolutions. The measured FPS across three resolutions and four quality presets tells a story of a GPU-bound experience that nevertheless delivers playable frame rates at 1080p and 1440p, with 4K remaining a challenge except at the lowest settings.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, indicating a clear GPU bottleneck. At Low settings, the average frame rate falls from 237 FPS at 1920x1080 to 149 FPS at 2560x1440 (a 37% reduction), then further to 78 FPS at 3840x2160 (a 67% reduction from 1080p). This scaling pattern — where halving the pixel count roughly doubles performance — is textbook GPU-limited behavior, since the RTX 5050's shading units and memory bandwidth are being saturated by the increasing pixel workload.
The High preset shows a similar trajectory: 118 FPS at 1080p, 75 FPS at 1440p (a 36% drop), and 39 FPS at 4K (a 67% drop from 1080p). The consistency of these percentage drops across presets suggests that resolution scaling is independent of quality settings — the GPU's raw throughput, not its texture or shader configuration, is the limiting factor. This is further confirmed by the Ultra preset, which delivers 113 FPS at 1080p but only 37 FPS at 4K, a 67% reduction identical to the Low preset's scaling.
What makes this interesting is the CPU's role in this equation. The i9-14900K with its 24 cores and 32 threads should never be the bottleneck in a simulation game, and the data supports this: even at 1080p Low, where the GPU is least stressed, the system achieves 237 FPS — a number that would likely be far lower if the CPU were struggling. The fact that 1080p Ultra (113 FPS) is only slightly below 1080p High (118 FPS) suggests the GPU is still the primary constraint even at the lowest resolution, with the CPU's 6.00 GHz boost clock providing ample single-thread headroom for game logic.
The 4K results are the most telling. At 4K Ultra, the system manages just 37 FPS, which is below the 39 FPS at 4K High — a marginal difference that indicates the GPU is completely saturated and quality settings have minimal impact on performance. The 4K Medium result of 55 FPS with a minimum of 47 FPS and maximum of 64 FPS shows some headroom, but the 4K Low result of 78 FPS is the only 4K configuration that approaches a smooth 60+ FPS experience. This resolution scaling profile strongly suggests that players targeting 4K would need to accept Low or Medium settings, or consider a more powerful GPU.
GPU Role
The RTX 5050's specifications explain the resolution scaling patterns observed in the measured data. With 8 GB of GDDR6 memory on a 128-bit bus delivering 320.0 GB/s of bandwidth, the GPU has enough memory for 1080p and 1440p gaming but is likely pushing against capacity limits at 4K. The 2560 shading units and 32 ROPs provide 13.17 TFLOPS of FP32 compute, which is modest by modern standards but sufficient for a simulation title that doesn't stress geometry or effects as heavily as AAA shooters.
The clock speeds — 2317 MHz base and 2572 MHz boost — are relatively high for a 130 W TDP card, suggesting the GPU can maintain near-boost clocks under load. However, the 8 GB VRAM capacity is the critical constraint at 4K, where texture data and frame buffers consume more memory. The measured FPS at 4K Ultra (37 FPS) versus 4K Low (78 FPS) shows a 53% performance difference, which is larger than what pure compute scaling would predict — this gap likely reflects memory bandwidth saturation and potential VRAM swapping at higher settings.
The GPU's benchmark scores place it in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153 (a -0.6% delta), while the AMD Radeon RX 5600 XT scores 20713 (a +1.6% delta). This places the RTX 5050 in a narrow performance band around 21,000 points, suggesting it competes with older mid-range GPUs rather than modern high-end parts. The 3DMark Steel Nomad DX12 score of 2502 reinforces this positioning, indicating entry-level to mid-range rasterization performance.
The GPU's PassMark G3D score of 17326 and DirectX 12 score of 66 are consistent with its gaming performance in this title. The DirectX 12 score of 66 is notably low, which might explain why the game's Ultra preset — which likely uses more advanced rendering features — doesn't scale well relative to High. The GPU's 20 RT cores and 80 tensor cores are present but underutilized in a simulation game that likely has minimal ray tracing or AI-enhanced features.
FAQ
Q: Why does the FPS drop so dramatically from 1080p to 4K?
A: The data shows a consistent 67% reduction in FPS from 1920x1080 to 3840x2160 across Low, High, and Ultra presets. This indicates the RTX 5050's GPU resources — specifically its 8 GB VRAM and 320.0 GB/s memory bandwidth — are the limiting factor, as the CPU's 24 cores and 32 threads provide more than enough compute headroom for this simulation title.
Q: Is the i9-14900K holding back the RTX 5050 in this game?
A: No. The benchmark results show that even at 1080p Low, where the GPU is least stressed, the system achieves 237 FPS — a frame rate that would be limited by the CPU if it were the bottleneck. The CPU's 6.00 GHz boost clock and strong single-thread performance (Cinebench R23 single-core score of 2262.5) ensure it is not the constraint.
Q: What is the best resolution for this combination in Pc Building Simulator?
A: The 2560x1440 resolution with Medium settings appears optimal, delivering 106 FPS with a minimum of 90 FPS and maximum of 122 FPS. This provides smooth gameplay while maintaining visual quality. At 4K, only Low settings (78 FPS) achieve a playable frame rate, while Ultra (37 FPS) is below the 60 FPS threshold.
Q: How does the RTX 5050 compare to its closest rivals based on benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, placing it 0.6% below the AMD Radeon RX Vega M GL (21153) and 1.6% above the AMD Radeon RX 5600 XT (20713). This indicates it performs within a narrow band of mid-range GPUs, with the NVIDIA RTX A4000 Mobile being 1.6% faster at 21379.
Q: Why is the difference between High and Ultra settings so small at 4K?
A: At 3840x2160, the High preset averages 39 FPS and Ultra averages 37 FPS — a mere 5% difference. This suggests the GPU is completely saturated at 4K, and the additional rendering features in Ultra (which likely require more VRAM and compute) have minimal impact because the GPU has no spare resources to utilize them.
Q: Does the CPU's 24-core configuration benefit this game?
A: The i9-14900K's 24 cores and 32 threads provide massive multithreaded performance (Cinebench R23 multi-core score of 39399.5, PassMark multithread score of 58674), but Pc Building Simulator appears to be lightly threaded. The 1080p Low result of 237 FPS suggests the game's performance is determined by the GPU, not the CPU's core count.
How This Combo Ranks
This specific CPU-GPU combination ranks 1814th out of 3002 tested combos in Pc Building Simulator, placing it in the 40th percentile of all systems. This ranking is surprisingly low given the CPU's performance pedigree — the i9-14900K sits in the 95th percentile of all CPUs with an average benchmark score of 79097, while the RTX 5050 ranks in the 66th percentile of GPUs. The combination's modest rank reflects the game's GPU-bound nature, where the CPU's immense compute power (Cinebench R23 multi-core score of 39399.5, Geekbench multi-core score of 21697) contributes little to actual FPS.
The CPU's nearest rivals provide context for its performance tier. The Intel Core i9-14900KF scores 79371 (0.3% higher), the Intel Core Ultra 9 290HX Plus scores 79574 (0.6% higher), and the AMD EPYC 7413 scores 80041 (1.2% higher), while the AMD Ryzen AI Max+ 395 scores 77740 (1.7% lower). These sub-2% deltas indicate that the i9-14900K is at the top of the CPU performance hierarchy, yet this translates to minimal FPS gains in this game because the GPU is the limiting factor.
The GPU's rival positions are similarly tight: the AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1.0% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher), while the AMD Radeon RX 5600 XT scores 20713 (1.6% lower). This clustering around the 21,000 benchmark score means the RTX 5050 is neither a standout nor a laggard — it's a mid-pack GPU that, when paired with a top-tier CPU, creates an imbalanced system where the GPU determines overall game performance.
The 1814th rank out of 3002 combos suggests that many other GPU pairings with this CPU would achieve better results in this game. Since Pc Building Simulator is not a demanding title, even mid-range GPUs from previous generations could potentially outperform this combination at higher settings, given the game's modest graphical requirements.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance across all settings. Low settings produce an average of 237 FPS, Medium averages 168 FPS with a minimum of 142 FPS and maximum of 193 FPS, High averages 118 FPS, and Ultra averages 113 FPS. The progression from Low to Ultra shows a 52% performance drop, which is substantial but still leaves all presets well above the 60 FPS threshold for smooth gameplay. The Medium preset's minimum of 142 FPS ensures no noticeable stuttering, while even Ultra's 113 FPS average provides a comfortable margin.
The 2560x1440 results show a clear step down. Low averages 149 FPS, Medium averages 106 FPS with a minimum of 90 FPS and maximum of 122 FPS, High averages 75 FPS, and Ultra averages 71 FPS. The gap between High and Ultra narrows to just 5%, suggesting that the GPU's memory bandwidth becomes a limiting factor at this resolution. The Medium preset's 90 FPS minimum is still respectable, but High and Ultra dip closer to the 60-70 FPS range, which is acceptable but not ideal for a simulation game where frame pacing matters.
At 3840x2160, the system struggles to maintain playable frame rates. Low averages 78 FPS, Medium averages 55 FPS with a minimum of 47 FPS and maximum of 64 FPS, High averages 39 FPS, and Ultra averages 37 FPS. The Medium preset's 47 FPS minimum indicates occasional drops below the 60 FPS threshold, while High and Ultra are consistently below it. The 4K Low result of 78 FPS is the only 4K configuration that provides a smooth experience, but it requires sacrificing most visual quality settings.
The FPS data reveals a clear pattern across all resolutions: Medium settings provide the best balance of performance and visual quality, with the minimum FPS values (142 at 1080p, 90 at 1440p, 47 at 4K) remaining within 15-20% of the average. High and Ultra settings, by contrast, show no minimum FPS data, suggesting they may be more prone to frametime variance. The 4K Ultra result of 37 FPS is nearly identical to the 4K High result of 39 FPS, indicating that the GPU is completely saturated and additional quality settings have negligible impact.
Settings Recommendations
The measured data points to Medium settings as the optimal choice for this combination across all resolutions. At 1080p, Medium delivers 168 FPS with a tight 142-193 FPS range, offering a significant improvement over High's 118 FPS while maintaining the visual fidelity that most players would want. At 1440p, Medium's 106 FPS average with a 90-122 FPS range provides a smooth experience that High (75 FPS) and Ultra (71 FPS) cannot match — the latter two dip close to the 60 FPS threshold where frametime inconsistencies become noticeable.
For 4K gaming, the choice is more constrained. Low settings at 78 FPS is the only preset that comfortably exceeds 60 FPS, while Medium at 55 FPS with a 47 FPS minimum risks noticeable stuttering. High and Ultra at 39 FPS and 37 FPS respectively are below the threshold for smooth gameplay in a simulation title that requires precision when placing components and navigating menus. Players should either accept Low settings at 4K or drop to 1440p Medium for a better balance.
The data suggests that the Ultra preset is rarely worth the performance cost. At 1080p, Ultra's 113 FPS is only 4% lower than High's 118 FPS, but at 1440p, Ultra's 71 FPS is 5% lower than High's 75 FPS. The visual difference between High and Ultra in a game like Pc Building Simulator — which focuses on realistic PC component models rather than complex lighting or post-processing — is likely minimal. Players should prioritize High over Ultra for a 5-10% performance gain with negligible visual impact.
The Medium preset's strong minimum FPS values are particularly important for this game, where the user interface and inventory management require responsive input. The 142 FPS minimum at 1080p and 90 FPS minimum at 1440p ensure that even during complex scenes with many components on screen, the frame rate remains smooth. This consistency is more valuable than the marginal visual improvements from High or Ultra settings.
CPU Role
The Intel Core i9-14900K's specifications position it as an extreme overkill for Pc Building Simulator, yet the benchmark data shows it performs its role without becoming a bottleneck. The CPU's 24 cores (8 performance cores with hyperthreading plus 16 efficiency cores) and 32 threads provide massive multithreaded throughput, as evidenced by its Cinebench R23 multi-core score of 39399.5 and PassMark multithread score of 58674. However, the game's simulation logic — which tracks component compatibility, power draws, and thermal loads — appears to utilize only a few threads, making the CPU's 6.00 GHz boost clock and 2262.5 Cinebench R23 single-core score more relevant.
The CPU's 36 MB of shared L3 cache and 2 MB per-core L2 cache provide substantial memory hierarchy for game data, but the 320.0 GB/s GPU memory bandwidth is the actual constraint on system performance. The CPU's dual-channel memory support for DDR4 and DDR5, along with its PCIe Gen 5 interface with 16 CPU lanes, ensure that data transfer to the GPU is not a limiting factor. The UHD Graphics 770 integrated GPU is present but unused in this configuration, as the discrete RTX 5050 handles all rendering.
The CPU's benchmark percentile (95th among all CPUs) and its average benchmark score of 79097 place it at the top of the desktop processor hierarchy, yet this translates to minimal FPS gains in this game. The nearest rivals — the i9-14900KF at 79371 (-0.3%), Core Ultra 9 290HX Plus at 79574 (-0.6%), and EPYC 7413 at 80041 (-1.2%) — all achieve nearly identical performance, confirming that CPU choice has negligible impact on this title's frame rates.
The PassMark scores reveal the CPU's strengths: integer math at 210622, floating point math at 152975, and data compression at 792694 all indicate exceptional compute capability. The single-thread score of 4697 and physics score of 3140 are more relevant to gaming performance, with the latter suggesting that any physics calculations in the game's component simulation would be handled with ease. However, the game's 1080p Low result of 237 FPS — which exceeds the refresh rate of most monitors — indicates that the CPU is never the limiting factor, regardless of settings or resolution.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 5050 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 149.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 237.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 113.0 |
Pc Building Simulator with ii9-14900K + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 5050 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii9-14900K + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.