Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with Intel Core i9-14900K + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i9-14900K and NVIDIA GeForce RTX 5050 combination delivers a highly playable experience in Doom across most settings, though the data reveals a clear performance ceiling at higher resolutions. The benchmark results show that while the CPU provides ample headroom, the GPU becomes the primary limiting factor as resolution and quality settings increase, a pattern consistent with the game's age and the hardware's respective capabilities.

FAQ

Q: What is the best resolution for this combo in Doom?

A: Based on the measured FPS, 1920x1080 is the optimal resolution, with average frame rates ranging from 122 FPS at Ultra settings to 202 FPS at Low settings. At 2560x1440, the averages drop to between 79 and 131 FPS, while 3840x2160 sees a further decline to between 43 and 71 FPS.

Q: How does the CPU compare to its closest rivals in synthetic benchmarks?

A: The Intel Core i9-14900K has an average benchmark score of 79097, which is 0.3% lower than the Intel Core i9-14900KF (79371) and 0.6% lower than the Intel Core Ultra 9 290HX Plus (79574). It performs 1.7% better than the AMD Ryzen AI Max+ 395 (77740) and 1.2% better than the AMD EPYC 7413 (80041, meaning the i9 is actually behind).

Q: What is the GPU's performance percentile compared to all other GPUs?

A: The NVIDIA GeForce RTX 5050 sits in the 66th percentile of all GPUs, indicating it performs better than the majority of the database's tested graphics cards. Its average benchmark score is 21035, placing it 1.6% behind the NVIDIA RTX A4000 Mobile (21379) and 1.6% ahead of the AMD Radeon RX 5600 XT (20713).

Q: What is the most significant performance gap between settings at a given resolution?

A: The largest gap between consecutive settings is observed at 3840x2160, where moving from High (52 FPS) to Ultra (43 FPS) results in a 9 FPS drop. The jump from Low (71 FPS) to Medium (62 FPS) is also substantial, showing that the GPU is sensitive to quality changes at 4K.

Q: Is the CPU or GPU more likely to be the bottleneck in this game?

A: The data suggests the GPU is the primary bottleneck. At 1080p, the frame rate scales significantly with resolution, and the CPU has high multi-threaded scores (Cinebench R23 multi-core score of 39399.5). The GPU's performance percentile (66th) is far lower than the CPU's (95th), indicating the GPU is the weaker link in this pairing.

Q: Does the game exhibit a linear performance scaling from 1080p to 4K?

A: No, the scaling is not linear. The average FPS at High settings drops from 149 at 1080p to 96 at 1440p (a 35.6% decrease) and then to 52 at 4K (a further 45.8% decrease from 1440p). This shows a compounding performance loss as pixel count increases, which is characteristic of a GPU-bound scenario.

CPU Role

The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. This high core count and clock speed provide substantial computational headroom for modern games. In synthetic benchmarks, it scores 39399.5 in Cinebench R23 multi-core and 2262.5 in single-core, placing it in the 95th percentile of all CPUs. This suggests that the processor is more than capable of feeding frames to the GPU, and in Doom, a title from 2016, the CPU is unlikely to be a limiting factor.

The data supports this interpretation. At 1920x1080 with Low settings, the combo achieves an average of 202 FPS. This high frame rate, combined with the CPU's top-tier benchmark scores, indicates that the processor is not the constraining element in this configuration. The CPU's performance relative to its nearest rivals is also notable. It is 0.3% behind the Intel Core i9-14900KF and 0.6% behind the Intel Core Ultra 9 290HX Plus in average benchmark score, but it outperforms the AMD Ryzen AI Max+ 395 by 1.7%. These small deltas suggest that swapping to a near-identical processor would yield minimal real-world differences in Doom.

The processor's 36 MB of shared L3 cache and support for both DDR4 and DDR5 memory also contribute to its strong performance. While the game itself is not particularly demanding on cache, the large pool helps ensure smooth data flow. The 125 W TDP indicates a high-power part, but the benchmark results show that this power is translated into effective performance. Ultimately, the CPU role here is to provide a stable, high-performance foundation that allows the GPU to be the sole determinant of frame rate, which the data confirms.

GPU Role

The NVIDIA GeForce RTX 5050 is the more modest component in this pairing, featuring 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. Its 2560 shading units and boost clock of 2572 MHz contribute to a passmark G3D score of 17326 and a 66th percentile ranking. This places it in the mid-range tier, which is reflected in the measured game performance. The GPU's average benchmark score of 21035 is very close to its rivals, with a 0.6% difference from the AMD Radeon RX Vega M GL and a 1% difference from the AMD Radeon HD 8970M.

The GPU's role in Doom becomes clear when observing the frame rate scaling. At high settings, the average FPS falls from 149 at 1080p to 96 at 1440p and then to 52 at 4K. This steep decline is a direct result of the GPU's limited memory bandwidth and 8 GB VRAM capacity being stressed by higher resolutions. The 320.0 GB/s bandwidth is the key constraint; as the pixel count increases, the demand for texture data outpaces the GPU's ability to feed it, causing the observed performance drops.

The GPU's performance at 4K is particularly telling. At 3840x2160, the average FPS only ranges from 43 at Ultra to 71 at Low. This shows that even at the lowest settings, the GPU struggles to maintain high frame rates at 4K. The difference between Low (71 FPS) and Medium (62 FPS) at 4K is 9 FPS, while the difference between High (52 FPS) and Ultra (43 FPS) is another 9 FPS. This consistent drop suggests that the GPU is fully saturated, and each step up in quality directly taxes its resources. In contrast, at 1080p, the GPU has enough headroom to handle the load, with Low settings producing 202 FPS.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the combo's performance across three resolutions and four settings presets. At 1920x1080, the lowest resolution tested, the system is clearly not GPU-bound at lower settings. The average frame rates are 202 FPS at Low, 176 FPS at Medium, 149 FPS at High, and 122 FPS at Ultra. The minimum FPS recorded at Medium is 150, and the maximum is 203, indicating a stable frame time distribution.

Moving to 2560x1440, the performance drops are significant. The average FPS is 131 at Low, 114 at Medium, 96 at High, and 79 at Ultra. The Medium preset shows a minimum of 97 FPS and a maximum of 131 FPS. This resolution represents a balance point where the game remains highly playable, but the GPU load is becoming more apparent. The drop from 1080p to 1440p at High settings is 53 FPS (from 149 to 96), which is a 35.6% reduction.

At 3840x2160, the GPU is heavily taxed. The average FPS is 71 at Low, 62 at Medium, 52 at High, and 43 at Ultra. The Medium preset has a minimum of 52 FPS and a maximum of 71 FPS. This is the only resolution where 60 FPS is not consistently achievable at all settings. The gap between 1440p and 4K at High settings is 44 FPS (from 96 to 52), a further 45.8% reduction. This compounding decline highlights the GPU's inability to scale to 4K.

The data also shows that the performance gap between settings narrows as resolution increases. At 1080p, the difference between Low and Ultra is 80 FPS (202 vs 122). At 1440p, this gap is 52 FPS (131 vs 79). At 4K, the gap is only 28 FPS (71 vs 43). This suggests that at 4K, the GPU is the limiting factor across all settings, and reducing quality has diminishing returns.

How This Combo Ranks

The combination of the Intel Core i9-14900K and NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom. This places it in the bottom half of the database, which is consistent with the GPU's 66th percentile ranking. The CPU's high percentile (95th) does not compensate for the GPU's mid-range performance, as the game's frame rate is primarily dependent on the graphics card.

The ranking indicates that this combo is outclassed by many other pairings in the database, particularly those with higher-end GPUs. The CPU is a top-tier part, but the RTX 5050's performance ceiling limits the overall system. When considering the combo's position, it is important to note that the rank of 1766 is an aggregate metric for this specific game. The data shows that the combo performs better at lower resolutions, where the CPU can help drive higher frame rates, but it falls behind at higher resolutions where the GPU's limitations are exposed.

In the context of the database, a rank of 1766 out of 2930 means that roughly 60% of other tested combinations deliver higher average FPS in Doom. This is a direct consequence of the GPU's position in the performance hierarchy. The CPU's nearest rivals, which have nearly identical average benchmark scores, would likely produce very similar results when paired with the same GPU. The combo's ranking is a reflection of the GPU's mid-tier status, not a deficiency in the CPU.

Settings Recommendations

For the best experience based on the measured rows, the High preset at 1920x1080 is the optimal choice for a balance of visual quality and performance. It delivers an average of 149 FPS, which is well above the 60 FPS threshold and provides a smooth experience. The Medium preset at 1080p offers a higher average of 176 FPS, but the visual fidelity is lower. Given that the High preset still provides excellent frame rates, it is the recommended setting for this resolution.

At 2560x1440, the High preset is also recommended, yielding an average of 96 FPS. This is still a high frame rate that is suitable for fast-paced gameplay. The Medium preset at 1440p offers 114 FPS, which is also viable, but the High preset provides a better visual experience without sacrificing playability. The Ultra preset at 1440p drops to 79 FPS, which is acceptable but may introduce more noticeable frame dips.

For 3840x2160, the Medium preset is the most sensible choice, providing an average of 62 FPS. This is just above the 60 FPS target, and the minimum FPS of 52 is occasionally noticeable but generally playable. The Low preset at 4K offers 71 FPS, which is higher, but the visual quality is significantly reduced. The High preset at 4K drops to 52 FPS, which is below the ideal threshold for a smooth experience. Therefore, Medium is the best compromise at 4K.

Overall, the High preset at 1080p or 1440p offers the best combination of visual fidelity and frame rate. If the user prefers higher frame rates over visual quality, the Low or Medium presets at these resolutions provide even higher averages. The data clearly indicates that the Ultra preset is not recommended at any resolution, as it provides the lowest frame rates and the performance cost is not justified by the marginal visual improvements.

Resolution Scaling

The scaling of FPS from 1080p to 4K reveals a significant GPU bottleneck. At High settings, the average frame rate drops from 149 FPS at 1920x1080 to 96 FPS at 2560x1440, and then to 52 FPS at 3840x2160. This represents a 35.6% decrease from 1080p to 1440p and a further 45.8% decrease from 1440p to 4K. The total drop from 1080p to 4K is 97 FPS, a 65.1% reduction.

This pattern is consistent across all settings. At Low settings, the FPS drops from 202 at 1080p to 131 at 1440p and then 71 at 4K. At Medium, it drops from 176 to 114 to 62. At Ultra, it drops from 122 to 79 to 43. The fact that the frame rate consistently falls by roughly a third at each resolution step indicates that the GPU is the limiting component. If the CPU were the bottleneck, the frame rate would be more stable across resolutions, especially at lower settings where the GPU load is lighter.

The resolution scaling also shows that the relative performance gap between settings shrinks at higher resolutions. At 1080p, the difference between Low and Ultra is 80 FPS. At 4K, this difference is only 28 FPS. This reinforces the conclusion that the GPU is fully saturated at 4K, and changing settings has a smaller impact because the GPU is already working at its maximum capacity. The data suggests that the RTX 5050 is not suitable for 4K gaming in Doom, as it cannot consistently maintain 60 FPS at this resolution. The 1440p resolution is the highest where the GPU can deliver a consistently smooth experience, with the High preset achieving 96 FPS.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with ii9-14900K + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

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