Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with Intel Core i9-14900K + NVIDIA GeForce RTX 5050, In-Depth Analysis

Control is an action-adventure game that pushes both processor and graphics hardware, and the pairing of the Intel Core i9-14900K with the NVIDIA GeForce RTX 5050 produces a distinct performance profile that varies significantly with resolution and quality settings. The data reveals a system that is heavily balanced toward CPU capability at lower resolutions, while the GPU becomes the clear limiting factor as the resolution increases to 4K. This analysis examines the measured FPS data to understand how these two components interact, where the bottlenecks lie, and what settings provide the most playable experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. This high core count and extreme boost capability place it in the 95th percentile of all CPUs, indicating its top-tier status for general compute tasks. Its L3 cache is a shared 36 MB, which is ample for feeding data to the cores in a game like Control, which often has many simultaneous physics and AI calculations.

In the context of this game, the processor's role is best understood by looking at the performance scaling at 1080p, where the GPU is less likely to be the primary constraint. At 1920x1080 with Low settings, the combo achieves 124 FPS, but this drops to 78 FPS at High and 68 FPS at Ultra. The difference between Low and Ultra is 56 FPS, which is a substantial 45% reduction. This scaling is a strong indicator that the CPU is providing a high baseline level of performance, but the GPU is struggling to keep up with the increased visual complexity even at this resolution.

Benchmark data for the i9-14900K shows a Cinebench R23 multi-core score of 39399.5 and a single-core score of 2262.5, alongside a Geekbench single-core score of 2655. These synthetic scores suggest that the CPU has more than enough headroom to feed the RTX 5050 in most scenarios. However, the measured FPS at 1080p Low (124 FPS) versus 1080p Ultra (68 FPS) suggests that while the CPU can generate a high frame rate, the graphics card's rendering workload is what ultimately caps performance as settings increase. The CPU’s Passmark single-thread score of 4697 further reinforces that its per-core strength is not a limiting factor, as even the most demanding game threads are unlikely to saturate this processor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. Its boost clock is 2572 MHz, and it has a TDP of 130 W. With 2560 shading units and 80 tensor cores, it is positioned as a mainstream graphics card, and its benchmark percentile of 66 reflects a mid-tier standing among all GPUs.

The GPU's role becomes starkly apparent when examining the 4K results. At 3840x2160 with Ultra settings, the average FPS falls to 35, which is only 56% of the 1080p Ultra score of 68 FPS. This significant drop is a classic sign of a GPU bottleneck, as the RTX 5050 must render four times the number of pixels at 4K compared to 1080p. The 8 GB VRAM buffer is also a potential concern at this resolution with higher settings, as the larger textures and effects can easily consume available memory, although the data does not provide direct VRAM usage figures.

Interestingly, the GPU's performance relative to its rivals shows it is closely matched with older or lower-tier parts. Compared to the AMD Radeon RX Vega M GL, the RTX 5050 is 0.6% slower, and it is 1% slower than the AMD Radeon HD 8970M. It is 1.6% faster than the AMD Radeon RX 5600 XT. These tight margins suggest that while the RTX 5050 is a modern part, its raw rasterization performance is not a massive leap over previous generations, which explains the difficulty in maintaining high frame rates at 4K Ultra. The 13.17 TFLOPS FP32 performance is a key metric, and the data shows it is insufficient for a smooth 60 FPS experience at 4K Ultra in Control.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combined performance of the Core i9-14900K and RTX 5050 places this configuration at rank 1756 out of 2888 tested combos for Control. This puts it in the lower-middle tier of all possible hardware pairings, which is an interesting result given the high-end nature of the CPU. The ranking indicates that while the CPU is a top performer, the GPU's mid-range classification (66th percentile) drags the overall combo down when compared to systems that pair high-end CPUs with high-end GPUs.

This rank of 1756 suggests that the system is not optimized for the absolute highest frame rates that the game can achieve, but it also shows that it is far from the bottom. The data implies that the RTX 5050 is the constraining factor in this pairing, as the i9-14900K is capable of supporting much more powerful graphics cards. A system with a lower-tier CPU but a better GPU might rank higher, as the game's performance is more sensitive to GPU capabilities at higher settings.

The percentile rankings support this interpretation. The CPU is in the 95th percentile, meaning it is faster than 95% of all processors, while the GPU is in the 66th percentile. This imbalance is the primary reason for the combo's ranking. The data suggests that for this specific game, the processor is overqualified for the GPU, and the overall system performance is capped by the latter. This is a critical insight for understanding the measured FPS, as it predicts that CPU-heavy scenarios will not be an issue, but GPU-heavy scenarios will be.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of the system's capabilities across different resolutions and settings. At 1920x1080, the performance is as follows: Low averages 124 FPS, Medium averages 88 FPS with a range of 75 to 101 FPS, High averages 78 FPS, and Ultra averages 68 FPS. This shows a smooth, predictable decline as settings increase, with a 56 FPS difference between Low and Ultra.

Moving to 2560x1440, the frame rates drop noticeably. Low averages 94 FPS, Medium averages 67 FPS with a range of 57 to 77 FPS, High averages 59 FPS, and Ultra averages 52 FPS. The drop from 1080p to 1440p is significant; for example, at High settings, the FPS falls from 78 to 59, a 24% reduction. This confirms that the GPU is becoming more of a bottleneck as pixel count increases.

At 3840x2160, the performance becomes challenging for smooth gameplay. Low averages 63 FPS, Medium averages 45 FPS with a range of 38 to 52 FPS, High averages 40 FPS, and Ultra averages 35 FPS. At this resolution, only the Low setting provides a playable average above 60 FPS. The Medium setting's minimum of 38 FPS indicates that there will be noticeable stutters during intense scenes. The data clearly shows a linear degradation from 1080p to 4K, with the gap between Low and Ultra settings staying relatively consistent at around 28 FPS across all resolutions.

FAQ

Q: What is the best resolution for this CPU and GPU combo?

A: Based on the measured data, 1920x1080 is the most suitable resolution. At this resolution, all settings from Low to Ultra achieve an average FPS above 60, with Low reaching 124 FPS and Ultra reaching 68 FPS.

Q: Can this combo handle 4K gaming in Control?

A: It can, but with compromises. At 3840x2160, only the Low setting averages above 60 FPS at 63 FPS. Medium, High, and Ultra settings average 45, 40, and 35 FPS respectively, which may lead to a less smooth experience.

Q: How much of a performance drop is there from 1080p to 4K?

A: The drop is substantial. At High settings, the average FPS falls from 78 at 1080p to 40 at 4K, a 49% reduction. At Ultra settings, it falls from 68 to 35, a 49% reduction as well.

Q: Is the Intel Core i9-14900K or the RTX 5050 the bottleneck?

A: The data suggests the GPU is the primary bottleneck, especially at higher resolutions. The CPU is in the 95th percentile, while the GPU is in the 66th percentile. The significant FPS drops when increasing resolution indicate that the GPU is struggling to keep up with the rendering workload.

Q: How does the RTX 5050 compare to its nearest rivals in this context?

A: Its average benchmark score is very close to several other GPUs. It is 0.6% slower than the AMD Radeon RX Vega M GL, 1% slower than the AMD Radeon HD 8970M, and 1.6% faster than the AMD Radeon RX 5600 XT. This indicates it is a mid-range performer.

Q: Is the 8 GB VRAM of the RTX 5050 sufficient for Control?

A: While the data does not provide direct VRAM usage, the performance drop at 4K Ultra (35 FPS) could be influenced by the 8 GB frame buffer. The significant decrease in performance at higher settings and resolutions points to the GPU's memory and processing capabilities being a limiting factor.

Settings Recommendations

For the best experience, the data points to 1920x1080 as the optimal resolution. At this resolution, the High setting offers an average of 78 FPS, which is a good balance of visual fidelity and smoothness. The Ultra setting provides 68 FPS, which is still playable, but the 10 FPS difference between High and Ultra may not justify the extra graphical load. For players who prioritize a higher frame rate, the Medium setting at 1080p yields 88 FPS with a minimum of 75 FPS, ensuring a consistently smooth experience.

If you wish to play at 2560x1440, the Low setting is the only one that provides a comfortable margin above 60 FPS, with an average of 94 FPS. The Medium setting at 1440p averages 67 FPS, but its minimum of 57 FPS suggests it can dip below 60 FPS during intense action, making it a less reliable choice. For 3840x2160, the Low setting is the only viable option for a smooth experience, averaging 63 FPS. The Medium setting at 4K, with a minimum of 38 FPS, is likely to feel stuttery and is not recommended for a responsive gameplay experience.

The data suggests that the "High" preset at 1080p is the sweet spot for this hardware, offering a significant visual upgrade over Medium while maintaining a high average frame rate. If you are willing to sacrifice some visual details, the Low preset at 1440p provides a better resolution and a higher frame rate than High at 1080p, but the overall visual quality will be lower. Ultimately, the choice depends on whether you prefer higher resolution or higher settings, but the measured FPS indicates that 1080p High is the most balanced and reliable configuration.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K is a textbook example of a GPU-bound scenario. The data shows that as resolution increases, the average FPS decreases almost linearly for each setting preset. For example, at Low settings, the FPS drops from 124 at 1080p to 94 at 1440p and then to 63 at 4K. This represents a 24% drop from 1080p to 1440p and a 33% drop from 1440p to 4K. At High settings, the progression is 78 to 59 to 40 FPS, with a 24% and 32% drop respectively.

This consistent percentage drop across different settings is a strong indicator that the GPU is the limiting component. If the CPU were the bottleneck, we would expect to see a smaller difference between resolutions, as the CPU's workload does not scale with resolution in the same way. The fact that the frame rate drops by roughly a third when moving to 4K demonstrates that the RTX 5050's rendering capabilities are being saturated by the increased pixel count.

The performance at 4K Ultra (35 FPS) versus 4K Low (63 FPS) also highlights the GPU's limitations. The difference between these two settings is 28 FPS, which is similar to the difference at 1080p (56 FPS). However, the absolute values are much lower at 4K, meaning the GPU is unable to compensate for the higher resolution even when settings are reduced. This data concludes that the Intel Core i9-14900K has more than enough processing power, and the NVIDIA GeForce RTX 5050 is the definitive bottleneck that determines the playable resolution and settings for this game.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with ii9-14900K + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with ii9-14900K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.