Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 75 106 149
1080p Full HD 113 118 168 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 106
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 237
1920x1080 Medium 168
1920x1080 High 118
1920x1080 Ultra 113

Pc Building Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Pc Building Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050

This combo ranks 1814th out of 3002 tested combinations in Pc Building Simulator, placing it in the lower-middle tier of the database. The pairing of a top-tier 24-core CPU with an entry-level Blackwell GPU creates an interesting imbalance, where the processor's strength (96th percentile among all CPUs) is largely untapped by a simulation game that appears more dependent on graphics throughput. Benchmark results indicate the RTX 5050, sitting at the 66th percentile among all GPUs, is the primary constraint across most tested configurations.

How This Combo Ranks

At rank 1814 of 3002 combos, this system sits just past the 60th percentile of tested pairings. The ranking reflects a fundamental mismatch: the Intel Core Ultra 9 290K Plus is a flagship processor with an average benchmark score of 84003, while the RTX 5050's average score of 21035 places it near lower-midrange territory. The data suggests that in Pc Building Simulator, the GPU's performance ceiling dictates the overall experience, and the CPU's considerable headroom goes unused.

The processor's nearest rivals illustrate its standing. It edges out the Intel Core Ultra 9 285K by a 0.2% margin in average score, and leads the AMD EPYC 4584PX by 1.1% and the EPYC 9135 by 1.2%. However, it trails the EPYC 7F72 by 1.3%. These deltas are minimal, indicating that within this performance band, the Ultra 9 290K Plus offers no decisive advantage over its closest competitors. For a game like Pc Building Simulator, which likely stresses graphics more than computational throughput, this CPU supremacy translates into little practical benefit.

Conversely, the RTX 5050's rival comparisons reveal a GPU that is competitive only with older or lower-tier parts. It sits 0.6% behind the AMD Radeon RX Vega M GL, 1% behind the HD 8970M, and 1.6% behind the RTX A4000 Mobile, while leading the RX 5600 XT by 1.6%. These are all older or mobile-oriented cards, underscoring that the 5050 is not a high-performance part by current standards. In a game about building PCs, this combo's ranking suggests it would deliver a playable but not exceptional experience, especially at higher resolutions where the GPU's 8 GB frame buffer and 320.0 GB/s bandwidth become limiting factors.

Settings Recommendations

The measured FPS rows provide clear guidance on which preset to select. At 1080p, the Low preset delivers 237 FPS, which is excessive for a simulation title that likely doesn't require high refresh rates. Medium at 168 FPS still offers headroom, while High at 118 FPS and Ultra at 113 FPS are both smooth. The jump from Medium to High costs 50 FPS (from 168 to 118), which is substantial, while High to Ultra only drops 5 FPS (118 to 113).

At 1440p, the pattern shifts. Low produces 149 FPS, Medium 106 FPS, High 75 FPS, and Ultra 71 FPS. The drop from Medium to High is 31 FPS, which is noticeable, but High remains playable. At 4K, the numbers become more critical: Low hits 78 FPS, Medium 55 FPS, High 39 FPS, and Ultra 37 FPS. Here, only Low and Medium achieve acceptable frame rates.

Given these measurements, the optimal experience depends on resolution. For 1080p, High settings at 118 FPS offer a good balance between visual fidelity and performance, with Ultra providing nearly the same frame rate if maximum quality is desired. For 1440p, Medium at 106 FPS is the sweet spot, as High's 75 FPS is still workable but leaves less margin for demanding scenes. At 4K, Medium at 55 FPS is the highest preset that maintains smoothness, while Low at 78 FPS is preferable for competitive or fast-paced gameplay. The data indicates that Ultra settings are never worth the performance cost, as they provide marginal gains over High in every resolution.

Resolution Scaling

The FPS progression from 1080p to 4K reveals where the bottleneck lies. At High settings, the frame rate drops from 118 FPS at 1080p to 75 FPS at 1440p (a 36% reduction), then to 39 FPS at 4K (a 48% reduction from 1440p). This steep decline is characteristic of a GPU-limited scenario, as the resolution increase multiplies the pixel count while the CPU's workload remains relatively constant.

At Low settings, the pattern is similar but more severe: 237 FPS at 1080p falls to 149 FPS at 1440p (37% drop), then to 78 FPS at 4K (48% drop). The consistent percentage decreases across settings suggest that the RTX 5050 is the limiting component, as its rendering throughput scales poorly with pixel count. The CPU's 24 cores and 5.80 GHz boost clock are unlikely to be saturated by a simulation game's logic, even at 1080p where the GPU is less stressed.

The Medium preset offers the only complete FPS data with min and max values. At 1080p, it ranges from 142 to 193 FPS with an average of 168. At 1440p, the range narrows to 90-122 FPS with an average of 106. At 4K, it drops to 47-64 FPS with an average of 55. The narrowing range at higher resolutions indicates that frame times become more consistent as the GPU becomes fully utilized, reducing CPU-induced variance. This further confirms that the GPU is the primary constraint, as the CPU has ample headroom to maintain stable frame delivery.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 shows its strength. Low settings produce 237 FPS, which is exceptionally high and suggests the game's logic is not a limiting factor. Medium averages 168 FPS with a range of 142-193, indicating smooth performance even during demanding scenes. High settings drop to 118 FPS, and Ultra to 113 FPS. The small gap between High and Ultra (5 FPS) suggests that Ultra's additional effects are not particularly taxing at this resolution, or that the GPU is already nearing its limit.

Moving to 2560x1440, the performance halving begins. Low delivers 149 FPS, which remains excellent for any display. Medium averages 106 FPS with a 90-122 range, providing a solid experience. High falls to 75 FPS, and Ultra to 71 FPS. The gap between High and Ultra narrows to 4 FPS, mirroring the 1080p pattern. The drop from Low to Medium is 43 FPS, while Medium to High costs 31 FPS—both significant, indicating that each preset tier adds meaningful graphical load.

At 3840x2160, the GPU's limitations become apparent. Low achieves 78 FPS, which is playable but no longer high-refresh territory. Medium averages 55 FPS with a 47-64 range, dipping close to the 30 FPS threshold in worst-case scenarios. High drops to 39 FPS, and Ultra to 37 FPS. These numbers suggest that 4K gaming requires Low or Medium settings for a comfortable experience, and even then, the minimum frame rates on Medium (47 FPS) are borderline. The Ultra preset at 37 FPS is only suitable for turn-based or slow-paced gameplay.

GPU Role

The RTX 5050 is the decisive component in this combo. Its 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is modest by current standards. In Pc Building Simulator, a game that involves rendering detailed PC components and workshop environments, this memory capacity may be sufficient at 1080p but could cause texture swapping at higher resolutions. The measured FPS drops at 4K suggest that the GPU's memory bandwidth and fill rate are stretched thin.

The GPU's clock speeds are relatively low: a base of 2317 MHz and a boost of 2572 MHz. This, combined with 2560 shading units and 32 ROPs, yields a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance of 13.17 TFLOPS is adequate for a simulation game but not exceptional. The 20 RT cores and 80 tensor cores support DirectX 12 Ultimate, though Pc Building Simulator likely doesn't utilize ray tracing or DLSS heavily, given its 2019 release date.

The GPU's benchmark scores reflect its midrange positioning. Its Passmark G3D score of 17326 and 3DMark Steel Nomad DX12 score of 2502 place it near older GPUs like the RX Vega M GL and HD 8970M, as shown in its rival list. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 are moderate. These results indicate that the 5050 is not a high-performance part, and its 66th percentile ranking confirms it sits below the median of all GPUs. In this game, the GPU's role is to handle the rendering of 3D scenes, and the data shows it performs adequately at lower resolutions but struggles at 4K.

FAQ

Q: Why does the combo rank so low at 1814th despite having a top-tier CPU?

A: The ranking is driven by the GPU's performance. The RTX 5050's average benchmark score of 21035 places it at the 66th percentile, and its nearest rivals are older or mobile GPUs. In Pc Building Simulator, the GPU is the primary determinant of FPS, so the CPU's high score (96th percentile) cannot compensate for the GPU's limitations.

Q: What is the best settings preset for 1440p gameplay?

A: Medium settings at 1440p provide 106 FPS average with a 90-122 range, which is smooth and consistent. High drops to 75 FPS, which is still playable but leaves less headroom. Based on the measured data, Medium offers the best balance for this resolution.

Q: Can this combo handle 4K gaming?

A: At 4K, Low settings deliver 78 FPS and Medium 55 FPS, both playable. High (39 FPS) and Ultra (37 FPS) fall below the 40 FPS threshold typically considered smooth. The 8 GB VRAM and 320.0 GB/s bandwidth are limiting factors at this resolution.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The 5050 trails the RX Vega M GL by 0.6%, the HD 8970M by 1%, and the RTX A4000 Mobile by 1.6%, while leading the RX 5600 XT by 1.6%. These small deltas indicate it performs similarly to older or mobile parts, not modern desktop GPUs.

Q: Is the CPU holding back performance in this game?

A: No. The CPU's 24 cores and 5.80 GHz boost clock provide ample processing power. The consistent FPS drops from 1080p to 4K (e.g., 118 to 39 FPS at High) indicate the GPU is the bottleneck, as resolution scaling affects only the GPU workload.

Q: What is the FPS range for Medium settings across resolutions?

A: At 1080p, Medium ranges from 142 to 193 FPS (average 168). At 1440p, it ranges from 90 to 122 FPS (average 106). At 4K, it ranges from 47 to 64 FPS (average 55). The narrowing range at higher resolutions confirms GPU-bound behavior.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process. Its base clock of 3.70 GHz and boost clock of 5.80 GHz, combined with 36 MB of L3 cache, make it a powerhouse for multi-threaded workloads. Its Passmark multithread score of 60860 and Cinebench R23 multicore score of 51731 are elite, placing it in the 96th percentile of all CPUs.

However, in Pc Building Simulator, the CPU's role is secondary to the GPU. The game's 2019 release date suggests it relies on single-threaded performance for game logic and physics, and the CPU's Cinebench R23 single-core score of 7303 is more than sufficient. The CPU's nearest rivals show it barely edges out the 285K (0.2%) and EPYC 4584PX (1.1%), indicating that any of these processors would perform similarly in this game.

The CPU's advanced features—such as DDR5 memory support with 115.2 GB/s bandwidth and PCIe Gen 5 with 20 lanes—are largely irrelevant to this game's performance. The data shows that at 1080p Low, the system achieves 237 FPS, which is likely beyond the game's engine limits, suggesting the CPU is never a constraint. Even at 4K Ultra, where FPS drops to 37, the bottleneck is clearly the GPU's fill rate and memory bandwidth, not the CPU's computational capacity. In a game about building PCs, this combo's CPU is overkill, while the GPU is the weak link that defines the overall experience.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 106.0
2560x1440 High 75.0
2560x1440 Ultra 71.0
1920x1080 Low 237.0
1920x1080 Medium 168.0
1920x1080 High 118.0
1920x1080 Ultra 113.0

Pc Building Simulator with iUltra 9 290K Plus + Other GPUs

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Pc Building Simulator with RTX 5050 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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