Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 36 52 71
1440p QHD 63 66 96 137
1080p Full HD 103 106 151 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 52
3840x2160 Ultra 37
3840x2160 High 36
2560x1440 Low 137
2560x1440 Medium 96
2560x1440 High 66
2560x1440 Ultra 63
1920x1080 Low 218
1920x1080 Medium 151
1920x1080 High 106
1920x1080 Ultra 103

Pc Building Simulator with Intel Core i7-14700KF + Intel Arc B580, In-Depth Analysis

Pc Building Simulator presents an unusual hardware profile: a simulation title that is heavily CPU-bound, yet the measured data for the Intel Core i7-14700KF paired with the Intel Arc B580 reveals a system that is surprisingly GPU-limited at higher settings. The benchmark results show a wide performance arc across resolutions and presets, with frame rates ranging from a highly playable 217.9 FPS at 1080p Low to a demanding 35.7 FPS at 4K High. This combination of a 20-core processor and a 12 GB graphics card produces a distinct scaling pattern, where the CPU’s immense headroom is only fully exposed when the GPU is not the bottleneck. The data suggests that users should prioritize graphical settings carefully, as the game’s engine responds dramatically to preset changes, often doubling performance between Low and High at the same resolution.

Settings Recommendations

The measured FPS rows indicate that the optimal experience depends heavily on the target display resolution. At 1920x1080, the Ultra preset delivers 102.8 FPS, which is perfectly smooth for this simulation genre, while the High preset reaches 105.9 FPS—a negligible difference of 3.1 FPS. However, dropping to Medium yields 151.4 FPS, a substantial 46.3% improvement over High, suggesting that the Medium preset offers the best balance for high-refresh-rate monitors without sacrificing visual fidelity disproportionately. Low at 1080p produces 217.9 FPS, which is over double the Ultra score, but this comes at a significant visual cost that is likely unnecessary given the playable frame rates already achieved at higher settings.

For 2560x1440, the data shows a similar pattern. Medium delivers 96.1 FPS, which is comfortably above the 60 FPS threshold, while High drops to 66.2 FPS and Ultra falls to 62.8 FPS. The jump from Medium to High costs 29.9 FPS, a 31.1% reduction, which is a steep price for the visual upgrade. At this resolution, the Medium preset appears to be the sweet spot, providing near-100 FPS performance while maintaining a reasonable visual presentation. The Low setting at 136.5 FPS is overkill for most displays.

At 3840x2160, the situation changes dramatically. The Ultra preset yields only 36.7 FPS, which is below the playable threshold for most users, and High is marginally better at 35.7 FPS. Medium reaches 51.7 FPS, which is just barely playable, but Low jumps to 71.2 FPS, providing a smooth experience. For 4K users, the data strongly indicates that the Low preset is the only viable option for consistent gameplay, as it is the only setting above 60 FPS. The performance cliff between Medium and High at 4K—a 16 FPS drop—suggests a specific rendering feature in the High preset that disproportionately taxes the GPU.

FAQ

Q: What is the best settings preset for a 1440p monitor?

A: The Medium preset at 2560x1440 delivers 96.1 FPS, which is the highest frame rate above 90 FPS while still maintaining a moderate visual quality. High and Ultra both fall into the 62-66 FPS range, making Medium the clear choice for smooth gameplay on a 1440p display.

Q: Can this combo handle 4K gaming?

A: Yes, but only at the Low preset, which achieves 71.2 FPS at 3840x2160. Medium drops to 51.7 FPS, and High/Ultra fall to the mid-30s, making them unsuitable for a consistent 60 FPS experience.

Q: How does the CPU benchmark score compare to its closest rivals?

A: The Intel Core i7-14700KF has an average benchmark score of 70104, placing it 0.3% above the AMD EPYC 9115 and 0.4% below the AMD Ryzen 9 9950X. Its nearest rival, the Intel Core i7-14700K, scores virtually identically at 70074 with a 0% delta.

Q: What is the GPU’s performance percentile relative to all other graphics cards?

A: The Intel Arc B580 sits in the 66th percentile of all GPUs, with an average benchmark score of 23021. Its closest competitor is the AMD Radeon 760M, which scores 22999, a 0.1% difference.

Q: Does the CPU or GPU bottleneck the system in this game?

A: At 1080p Low, the CPU is the limiting factor, as the frame rate tops out at 217.9 FPS. However, at 4K Ultra, the GPU becomes the bottleneck, as the frame rate collapses to 36.7 FPS despite identical CPU performance, indicating the graphics card is overwhelmed.

Q: What is the frame rate difference between High and Ultra settings across all resolutions?

A: At 1080p, High and Ultra are nearly identical at 105.9 FPS and 102.8 FPS respectively. At 1440p, the gap widens to 66.2 FPS versus 62.8 FPS. At 4K, both settings produce nearly the same result: 35.7 FPS for High and 36.7 FPS for Ultra, suggesting the GPU is saturated.

Resolution Scaling

The measured FPS data reveals a steep resolution scaling curve that points to the GPU as the primary constraint at higher pixel counts. Moving from 1920x1080 to 2560x1440 at the High preset, the frame rate drops from 105.9 FPS to 66.2 FPS, a 37.5% reduction. This is a significant penalty for a 77% increase in pixel count, suggesting that the Arc B580’s 456.0 GB/s memory bandwidth is being taxed heavily. The scaling from 1440p to 4K is even more punishing: at High settings, the frame rate falls from 66.2 FPS to 35.7 FPS, a 46.1% drop for a 2.25x increase in pixels. This non-linear scaling indicates that the GPU is running out of raw compute and memory bandwidth at 4K, rather than being limited by the CPU.

At the Low preset, the scaling pattern is slightly more forgiving. From 1080p to 1440p, the frame rate drops from 217.9 FPS to 136.5 FPS, a 37.4% decrease, while the jump to 4K Low yields 71.2 FPS, a 47.8% reduction from 1440p. The consistency of these percentages across settings suggests that the game’s rendering pipeline is pixel-bound, with the CPU’s 20 cores and 28 threads providing ample headroom even at 1080p Low, where 217.9 FPS is achieved. The data implies that at 1080p, the system is partially CPU-limited, but by 4K, the GPU is fully saturated, evidenced by the fact that the High and Ultra presets both hover around 36 FPS regardless of settings changes.

The resolution scaling also highlights the importance of the 12 GB VRAM buffer. At 4K Ultra, the GPU must handle larger textures and more complex shading, which likely exhausts the memory bus width of 192 bit. The 13.67 TFLOPS FP32 compute is insufficient for 4K Ultra in this title, as evidenced by the sub-40 FPS results. Conversely, at 1080p Low, the GPU is barely stressed, and the CPU’s 5.60 GHz boost clock becomes the limiting factor, as the frame rate ceiling of 217.9 FPS suggests a single-threaded bottleneck.

How This Combo Ranks

The combo of the Intel Core i7-14700KF and Intel Arc B580 ranks 1383 out of 1769 tested combinations in Pc Building Simulator. This places it in the bottom 21.8% of all combos, which is surprising given the CPU’s high benchmark scores. The i7-14700KF sits in the 96th percentile of all CPUs, with an average benchmark score of 70104, yet the overall combo ranking is dragged down by the GPU’s performance. The Arc B580 is in the 66th percentile of GPUs, with an average score of 23021, which is modest compared to the CPU’s dominance.

This rank disparity suggests that Pc Building Simulator is more sensitive to GPU performance than raw CPU power, or that the game’s engine does not scale well with the 20-core processor. The combo rank of 1383 indicates that many other pairings, likely those with mid-range CPUs and high-end GPUs, outperform this setup. The deltaPct values for the CPU’s nearest rivals show that the i7-14700KF is essentially tied with the i7-14700K (0% delta) and only 0.3% behind the EPYC 9115, so the CPU is not the weak link. Instead, the GPU’s 66th percentile ranking, combined with its 0.7% deficit to the RTX 4060, suggests that a more powerful graphics card would significantly improve the combo’s standing.

The data implies that this combo is CPU-overkill for this game, as the GPU bottlenecks at higher resolutions. A user seeking a better rank in this title would need a stronger GPU, as the CPU has ample headroom. The 1383rd rank out of 1769 combos is a clear indication that the pairing is imbalanced for Pc Building Simulator, despite the CPU’s strong absolute performance.

CPU Role

The Intel Core i7-14700KF brings substantial compute resources to this simulation game: 20 cores and 28 threads, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. The CPU’s benchmark results are impressive, with a Cinebench R23 multicore score of 44557 and a single-core score of 6290, placing it in the 96th percentile of all processors. However, the measured FPS data indicates that this CPU is rarely the limiting factor in Pc Building Simulator, except at the lowest settings and resolutions.

At 1080p Low, the system reaches 217.9 FPS, which is likely near the engine’s single-threaded limit, as the game’s simulation logic may not fully utilize all 20 cores. The CPU’s 33 MB of shared L3 cache and 2 MB per-core L2 cache provide fast access to game data, but the simulation’s performance is more dependent on single-thread speed. The 5.60 GHz boost clock is critical here, as it allows the CPU to reach its maximum frequency on one or two cores, enabling the 217.9 FPS ceiling. The 125 W TDP and unlocked multiplier indicate headroom for overclocking, but the data shows that even stock settings are sufficient to push the GPU to its limits at lower resolutions.

The CPU’s nearest rival, the Intel Core i7-14700K, has a virtually identical average benchmark score of 70074, confirming that the KF variant (without integrated graphics) does not sacrifice performance. The Ryzen 9 9950X is only 0.4% ahead, meaning the i7-14700KF is competitive with the best consumer CPUs. Yet, in this game, the CPU’s role is to keep up with the GPU at 1080p and 1440p, which it does admirably, as evidenced by the 151.4 FPS at 1080p Medium. The data suggests that the CPU is not a bottleneck until the GPU is pushed to its absolute limit at 4K Ultra, where the frame rate drops to 36.7 FPS regardless of CPU capability.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a clear hierarchy: Low delivers 217.9 FPS, Medium drops to 151.4 FPS, High falls to 105.9 FPS, and Ultra bottoms out at 102.8 FPS. The gap between Medium and High is 45.5 FPS, which is a 30.1% reduction, indicating that the High preset enables a significant rendering feature that taxes the GPU. Ultra is only 3.1 FPS slower than High, suggesting diminishing returns beyond High.

Moving to 2560x1440, the scores scale down proportionally: Low achieves 136.5 FPS, Medium hits 96.1 FPS, High reaches 66.2 FPS, and Ultra delivers 62.8 FPS. The difference between High and Ultra narrows to 3.4 FPS, while the gap between Medium and High is 29.9 FPS. At this resolution, Medium is the only preset above 90 FPS, with Low being the only one above 130 FPS.

At 3840x2160, the performance collapses: Low manages 71.2 FPS, Medium drops to 51.7 FPS, High falls to 35.7 FPS, and Ultra is barely better at 36.7 FPS. The inversion where Ultra (36.7 FPS) slightly outperforms High (35.7 FPS) is notable, suggesting measurement variance or that Ultra’s additional effects are not fully rendered due to GPU saturation. The step from Medium to High at 4K is a 16 FPS drop, which is the largest absolute penalty between any two settings at any resolution, highlighting the GPU’s inability to handle High-quality shaders at 4K. The data across all resolutions shows that the Medium preset consistently offers the best frame rate-to-visual quality trade-off, with 1080p Medium providing 151.4 FPS, 1440p Medium at 96.1 FPS, and 4K Medium at 51.7 FPS.

GPU Role

The Intel Arc B580 is a 12 GB GDDR6 graphics card with a 192-bit memory bus and 456.0 GB/s of bandwidth, built on a 5 nm process with 19,600 million transistors. Its benchmark scores show a 66th percentile ranking, with a 3DMark Steel Nomad DX12 score of 3068 and a Passmark G3D score of 15748. The GPU’s nearest rival is the AMD Radeon 760M, which scores 22999, a 0.1% difference, while the RTX 4060 is 0.7% ahead. These close margins indicate that the Arc B580 is a mid-tier performer, which aligns with the measured FPS data.

The GPU’s role in Pc Building Simulator is pivotal, as it becomes the bottleneck at higher resolutions and settings. At 1080p Low, the GPU is underutilized, allowing the CPU to drive 217.9 FPS. However, at 4K Ultra, the GPU is the clear limiting factor, as the 13.67 TFLOPS FP32 compute and 456.0 GB/s bandwidth are insufficient to maintain 60 FPS. The 12 GB VRAM is adequate for most settings, but the 192-bit bus width may contribute to the steep performance drop at 4K High, where memory bandwidth demands increase sharply.

The GPU’s 2670 MHz boost clock is modest compared to high-end cards, and its 160 TMUs and 80 ROPs are mid-range. In this game, the GPU’s performance scaling from Low to Ultra shows a 2.2x reduction in frame rate at 1080p (217.9 to 102.8 FPS), which is a significant penalty for visual upgrades. The data suggests that the Arc B580 is best suited for 1080p and 1440p gaming at Medium settings, where it can deliver 151.4 and 96.1 FPS respectively. At 4K, the GPU is only viable at Low settings, indicating that users with 4K monitors should consider a more powerful GPU for this title.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + Intel Arc B580 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 71.2
3840x2160 Medium 51.7
3840x2160 Ultra 36.7
3840x2160 High 35.7
2560x1440 Low 136.5
2560x1440 Medium 96.1
2560x1440 High 66.2
2560x1440 Ultra 62.8
1920x1080 Low 217.9
1920x1080 Medium 151.4
1920x1080 High 105.9
1920x1080 Ultra 102.8

Pc Building Simulator with ii7-14700KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B580 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-14700KF + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.