Fivem

Fivem

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 39 50
1440p QHD 44 56 71 89
1080p Full HD 67 86 107 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 39
3840x2160 High 31
3840x2160 Ultra 24
2560x1440 Low 89
2560x1440 Medium 71
2560x1440 High 56
2560x1440 Ultra 44
1920x1080 Low 136
1920x1080 Medium 107
1920x1080 High 86
1920x1080 Ultra 67

Fivem with Intel Core i7-14700KF + Intel Arc B570, In-Depth Analysis

Fivem is a multiplayer modification platform that places unique demands on both processor and graphics hardware, and this specific pairing of an Intel Core i7-14700KF with an Intel Arc B570 produces a dataset that clearly illustrates where the bottlenecks lie. With a combo rank of 2396 out of 3005 tested configurations, this system sits in the lower third of the database for this title, but the measured frame rates reveal that the experience is highly dependent on resolution and settings. The 20-core, 28-thread CPU with a 5.60 GHz boost clock is a formidable part, while the 10 GB Arc B570 GPU with 2304 shading units is the more modest component, and the numbers back up that division of labor.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent, pointing directly at the GPU as the primary limiter at higher resolutions. At Low settings, the average frame rate falls from 136 FPS at 1920x1080 to 89 FPS at 2560x1440, a 34.6% reduction, and then to 50 FPS at 3840x2160, which is a 63.2% drop from the 1080p figure. This scaling pattern is characteristic of a GPU that runs out of pixel throughput as the resolution climbs, since the CPU’s workload remains relatively static while the Arc B570 is forced to push nearly four times the pixels at 4K compared to 1080p.

The Medium settings row tells a similar story with more granularity. At 1080p Medium, the system averages 107 FPS with a minimum of 91 FPS and a maximum of 123 FPS. Moving to 1440p drops the average to 71 FPS, and at 4K it falls to 39 FPS. The percentage loss from 1080p to 1440p is 33.6%, and from 1440p to 4K it is another 45.1%. These are large, consistent decrements that leave no doubt about the scaling behavior. The Ultra preset is the most demanding, and the numbers show a system struggling to maintain playability at the top resolution: 67 FPS at 1080p, 44 FPS at 1440p, and just 24 FPS at 4K.

What the data suggests is that the i7-14700KF is not the constraining factor in this game at these resolutions. If the CPU were the bottleneck, the frame rates would not degrade so predictably with resolution. Instead, the Arc B570’s 380.0 GB/s memory bandwidth and 200.0 GPixel/s pixel rate are what the game is bumping against. The 4K results, in particular, are telling: even at Low settings, the GPU can only manage 50 FPS, which indicates that the card is saturated regardless of the graphics workload. At 1080p, the GPU has more headroom, but the drop from Low to Medium to High to Ultra at that resolution shows the card’s compute and texture units getting progressively more loaded.

FAQ

Q: What is the best resolution for this CPU and GPU combination in Fivem?

A: The data shows that 1920x1080 is the only resolution where the system consistently delivers high frame rates across all settings. At 1080p, even the Ultra preset averages 67 FPS, while at 1440p the Ultra preset drops to 44 FPS and at 4K it falls to 24 FPS. If you want to stay above 60 FPS, 1080p is the safe choice.

Q: How does the Arc B570 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B570’s average benchmark score is 20556, which places it 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile and 0.4% ahead of the NVIDIA Quadro M4000M. It is 0.1% behind the Intel Arc A750 and 0.5% behind the AMD Radeon R9 M390X. These are negligible differences in aggregate compute performance.

Q: Is the Core i7-14700KF a strong match for this game based on CPU benchmarks?

A: The CPU’s average benchmark score is 70163, which is 0.2% ahead of the AMD Ryzen 7 9700F and 0.4% ahead of the AMD Ryzen 9 7940HX. It is 0.9% ahead of the AMD Ryzen 9 7950X and 1% behind the Intel Core Ultra 7 265K. Its 94th percentile ranking among all CPUs indicates it has ample headroom for this title.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 89 FPS, while the Ultra preset averages 44 FPS. That is a 45 FPS difference, or roughly a 50.6% reduction in performance when moving from the lowest to the highest quality settings. The High preset sits at 56 FPS, and Medium is at 71 FPS.

Q: Does the 10 GB VRAM on the Arc B570 appear sufficient for Fivem at 4K?

A: The measured data does not show VRAM capacity as a limiting factor, as the 4K High preset averages 31 FPS and the 4K Low preset averages 50 FPS. The frame rate differences are more consistent with raw compute and bandwidth limitations rather than a memory capacity wall. The 380.0 GB/s bandwidth is a more likely constraint than the 10 GB capacity.

Q: How does the system perform at 1080p Medium specifically?

A: At 1920x1080 with Medium settings, the system averages 107 FPS with a minimum of 91 FPS and a maximum of 123 FPS. This is the only settings row in the entire dataset that provides both minimum and maximum values, and it shows a tight frame pacing window that suggests a stable experience.

GPU Role

The Intel Arc B570 is the decisive component in this configuration, and its specifications explain why the 4K results are so low. The GPU operates with a base and boost clock of 2500 MHz, which is a fixed frequency, and it has 2304 shading units, 144 texture mapping units, and 80 render output units. The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s of bandwidth. These are mid-range figures, and the benchmark results reflect that positioning. The GPU’s percentile ranking is 65th among all GPUs, and its average benchmark score of 20556 puts it in the company of the GeForce RTX 3070 Mobile, which it beats by 0.1%, and the Arc A750, which beats it by 0.1%.

In Fivem, the GPU’s role is to handle the geometry, textures, and shading of the dense multiplayer environments. The measured FPS shows that the Arc B570 can handle 1080p Low at 136 FPS, which is a strong result, but the drop to 50 FPS at 4K Low indicates that the card is overwhelmed by the pixel count. The 200.0 GPixel/s pixel rate is the key metric here: at 4K, the GPU has to fill about 8.3 million pixels per frame, and at 24 FPS on Ultra, that translates to roughly 199 million pixels per second, which is right at the theoretical limit. The data aligns almost perfectly with the pixel rate specification.

The 11.52 TFLOPS of FP32 compute is also relevant. At 1080p Ultra, the system manages 67 FPS, which is a playable but not smooth experience. The 1440p Medium result of 71 FPS is the sweet spot for this GPU if you insist on a higher resolution, but the 4K results are uniformly below 50 FPS regardless of settings. The VRAM capacity of 10 GB is not the issue, as the game does not appear to be crashing or stuttering due to memory exhaustion; it is simply running out of raw throughput. The 19 Gbps effective memory speed is respectable, but the 160-bit bus width limits the bandwidth to 380.0 GB/s, which is not enough to sustain high frame rates at 4K in this title.

Settings Recommendations

The measured FPS rows provide a clear hierarchy of what is achievable with this hardware. For a smooth 60 FPS experience, the data points to 1080p as the only viable resolution, and even there, you need to be selective. At 1920x1080, the Low preset delivers 136 FPS, which is excellent for competitive play. Medium drops to 107 FPS, still well above 60, and High comes in at 86 FPS. The Ultra preset at 1080p is the only one that falls below the 60 FPS threshold, with an average of 67 FPS, which is technically above 60 but the lack of minimum data means you should expect dips.

If you prioritize visual quality over raw frame rate, 1440p Medium is the best compromise in the dataset. The 71 FPS average with a 60 FPS minimum is a comfortable margin, and the visual upgrade from 1080p is significant. The High preset at 1440p drops to 56 FPS, which is playable but not ideal for fast-paced multiplayer. The Low preset at 1440p is the performance pick if you want to push the resolution higher, with 89 FPS, but the visual sacrifices are substantial. At 4K, no settings row achieves 60 FPS. The Low preset at 50 FPS is the best you can do, and Medium drops to 39 FPS, High to 31 FPS, and Ultra to 24 FPS. The data suggests that 4K is not a realistic target for this GPU in Fivem, and you should either drop to 1440p or accept lower frame rates.

The recommended path based on the measured numbers is to run 1080p Medium for a balanced experience, as it provides the highest minimum FPS (91) among all settings that average above 100 FPS. If you have a high refresh rate monitor, the 1080p Low setting at 136 FPS is the only row that truly exploits that capability. For those with a 1440p display, the Medium preset is the only one that keeps the average above 70 FPS, and it is the safest bet for sustained performance.

Measured FPS Breakdown

At 1920x1080, the full settings sweep is available. Low settings produce an average of 136 FPS. Medium settings scale down to 107 FPS, with a recorded minimum of 91 FPS and a maximum of 123 FPS. High settings average 86 FPS. Ultra settings are the most demanding, yielding an average of 67 FPS. The progression from Low to Ultra is a 50.7% reduction in average frame rate, which is a typical scaling for a GPU-bound scenario.

At 2560x1440, the averages are lower across the board. Low settings average 89 FPS. Medium settings average 71 FPS, with a minimum of 60 FPS and a maximum of 81 FPS. High settings average 56 FPS. Ultra settings average 44 FPS. The drop from 1080p to 1440p at each setting is remarkably consistent: Low falls by 34.6%, Medium by 33.6%, High by 34.9%, and Ultra by 34.3%. This uniformity is a strong indicator that the GPU is the limiting factor, as the percentage loss is nearly identical regardless of the graphics load.

At 3840x2160, the numbers become marginal. Low settings average 50 FPS. Medium settings average 39 FPS, with a minimum of 33 FPS and a maximum of 45 FPS. High settings average 31 FPS. Ultra settings average 24 FPS. The 4K results show a system that is clearly beyond its comfort zone. The 1440p to 4K transition is even more punishing than the 1080p to 1440p step: Low falls by 43.8%, Medium by 45.1%, High by 44.6%, and Ultra by 45.5%. The GPU’s pixel rate is the hard ceiling here, and the data confirms that the Arc B570 cannot sustain 60 FPS at 4K in any configuration.

CPU Role

The Intel Core i7-14700KF is a high-end processor that is not the limiting factor in this Fivem configuration. With 20 cores and 28 threads, a base clock of 3.40 GHz, and a boost clock of 5.60 GHz, this CPU has more than enough processing power for the game’s simulation and networking logic. The benchmark data supports this: its Cinebench R23 multicore score is 44167 and its single-core score is 6235, which positions it in the 94th percentile of all CPUs. The Geekbench scores are similarly strong at 21462 multicore and 2578 single-core.

The nearest rival comparisons show how close the top CPUs are in aggregate performance. The i7-14700KF’s average benchmark score of 70163 is 0.2% higher than the AMD Ryzen 7 9700F, 0.4% higher than the AMD Ryzen 9 7940HX, and 0.9% higher than the AMD Ryzen 9 7950X. It trails the Intel Core Ultra 7 265K by 1%. These deltas are tiny, meaning that swapping this CPU for any of those rivals would not materially change Fivem performance. The game is not sensitive to the differences between these top-tier processors.

The CPU’s role in Fivem is to handle the multiplayer server data, vehicle physics, and AI logic, which are typically single-threaded or lightly threaded tasks. The 5.60 GHz boost clock is the critical specification here, as it provides the high single-thread performance that these workloads demand. The 33 MB of shared L3 cache also helps with data locality. The measured FPS scaling across resolutions confirms that the CPU is not the bottleneck: if it were, the 1080p and 4K frame rates would be much closer together. Instead, the consistent percentage drops as resolution increases point to the GPU as the sole constraint. The i7-14700KF is effectively idle waiting for the Arc B570 to finish its work, which means there is no CPU headroom issue in this pairing.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + Intel Arc B570 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 31.0
3840x2160 Ultra 24.0
2560x1440 Low 89.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 44.0
1920x1080 Low 136.0
1920x1080 Medium 107.0
1920x1080 High 86.0
1920x1080 Ultra 67.0

Fivem with ii7-14700KF + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B570 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-14700KF + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.