Evolve
This combination delivers exceptional performance with an average of 171 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 84 | 105 | 136 |
| 1440p QHD | 102 | 147 | 187 | 239 |
| 1080p Full HD | 148 | 217 | 275 | 357 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Evolve with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080
This combination of Intel's 14-core Raptor Lake refresh processor and NVIDIA's Blackwell-architecture RTX 5080 places in the 58th spot out of 1695 tested combos for Evolve, putting it in the top 3.4% of all configurations evaluated for this game. The pairing leverages a CPU that sits at the 93rd percentile against all processors and a GPU at the 89th percentile against all graphics cards, creating a system that is clearly built for high-refresh-rate competitive play rather than merely hitting playable framerates.
How This Combo Ranks
The 58th rank out of 1695 combos indicates that this system sits comfortably in the upper echelon of configurations for Evolve, a game that launched in 2015 and remains surprisingly demanding at higher settings. The ranking reflects a balance where neither component becomes a severe bottleneck at typical gaming resolutions. The CPU's average benchmark score of 49367 places it just 0.4% above the Intel Core i5-14600K and 0.6% above the AMD Ryzen 9 5950X, while trailing the AMD EPYC 4345P by only 0.5%. This clustering suggests the processor is performing exactly as expected for its class, providing consistent frame delivery without surprising dips or spikes.
The GPU's average benchmark score of 59188 puts it 1.6% ahead of the Intel Arc A570M, 2.5% ahead of the Intel Arc A580, and 2.6% ahead of the AMD Radeon Pro W5500X, while sitting 1.9% behind the Intel Arc Pro A60. These margins are tight, indicating that the RTX 5080 is delivering expected Blackwell-generation performance. What matters more for Evolve specifically is how the measured FPS data reveals the system's behavior across the full resolution and settings matrix, which shows a component pairing that scales predictably and rewards users who tune settings deliberately.
GPU Role
The RTX 5080 brings 16 GB of GDDR7 memory across a 256-bit bus, delivering 960.0 GB/s of bandwidth. For Evolve, a game from 2015, this memory configuration is substantial — the game's textures and geometry from that era were designed for GPUs with a fraction of this capacity. The GPU's 56.28 TFLOPS of FP32 compute, 10752 shading units, and 112 ROPs provide more than enough raw throughput to handle Evolve's rendering demands, as evidenced by the measured FPS figures across all tested configurations.
The boost clock of 2617 MHz and base clock of 2295 MHz represent a modest overclock headroom in the Blackwell architecture. In Evolve, the GPU appears to be the primary scaling factor when moving between settings presets at the same resolution. At 4K, dropping from Ultra to High produces a 39.4% improvement in average FPS, while dropping from High to Medium yields another 25.5% gain. This pattern indicates that the GPU is heavily loaded at higher settings, and the RTX 5080's architecture responds well to reduced shader and texture workloads. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility ensure it can handle Evolve's rendering paths without compatibility issues, though the game's 2015 release means it likely does not exploit the full feature set of the Blackwell architecture.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern from 1080p to 4K that illuminates the limiting component at each resolution. At 1080p with Low settings, the system achieves 356.9 FPS average, which drops to 239.3 FPS at 1440p and 135.9 FPS at 4K. This represents a 33% reduction from 1080p to 1440p and a 62% reduction from 1080p to 4K. The scaling is nearly linear with pixel count, suggesting that at Low settings, the GPU remains the primary constraint even at 1080p where the framerate exceeds 350 FPS.
Moving to Ultra settings, the pattern shifts. At 1080p Ultra, the system delivers 148 FPS, dropping to 101.6 FPS at 1440p and 60.1 FPS at 4K. The 4K Ultra figure of 60.1 FPS is notably close to common display refresh rates, suggesting that users with 4K monitors at 60 Hz will find this configuration adequate for Ultra settings but will want to step down to High settings for headroom. The 1080p Ultra result of 148 FPS indicates the CPU is not substantially limiting at this resolution, as the framerate remains high enough to benefit from high-refresh-rate displays. However, the diminishing returns from 1080p to 1440p to 4K at Ultra settings (32% and 59% drops respectively) point to the GPU becoming progressively more saturated as pixel count increases.
FAQ
Q: Is this combination capable of running Evolve at 4K with playable framerates?
A: Yes, the data shows an average of 60.1 FPS at 4K Ultra settings, 83.8 FPS at 4K High, and 105.2 FPS at 4K Medium. For 60 Hz displays, Ultra is borderline, while High provides comfortable headroom.
Q: How does the CPU compare to its closest rivals for this game?
A: The Intel Core i5-14600KF scores 49367 on average, which is 0.4% above the Intel Core i5-14600K, 0.6% above the AMD Ryzen 9 5950X, and 1.4% above the Intel Xeon Gold 5318H, while trailing the AMD EPYC 4345P by 0.5%.
Q: What is the best resolution to use with this combo for competitive play?
A: At 1080p with Low settings, the system achieves 356.9 FPS, and at Medium settings it delivers 274.6 FPS. Even at 1080p Ultra, the 148 FPS result is sufficient for fast-paced FPS gameplay, though competitive players may prefer the responsiveness of higher framerates at lower settings.
Q: Does the GPU outperform its nearest rivals in synthetic benchmarks?
A: The RTX 5080's average benchmark score of 59188 is 1.6% higher than the Intel Arc A570M, 2.5% higher than the Intel Arc A580, and 2.6% higher than the AMD Radeon Pro W5500X, but 1.9% lower than the Intel Arc Pro A60.
Q: How much performance is gained by dropping from Ultra to High settings?
A: At 4K, the gain is 39.4% (from 60.1 to 83.8 FPS). At 1440p, the gain is 44.4% (from 101.6 to 146.7 FPS). At 1080p, the gain is 46.8% (from 148 to 217.2 FPS). This makes High settings a substantial upgrade over Ultra for smoother gameplay.
Q: Is the RTX 5080's memory configuration sufficient for Evolve?
A: The 16 GB of GDDR7 memory with 960.0 GB/s bandwidth is more than adequate for Evolve, a 2015 title. The game was designed for GPUs with far less memory, and the measured FPS data shows no indication of memory-related bottlenecks at any tested setting.
Measured FPS Breakdown
At 1920x1080, the system delivers 356.9 FPS on Low, 274.6 FPS on Medium, 217.2 FPS on High, and 148 FPS on Ultra. These figures show a consistent graduation where each settings tier costs roughly 20-25% of the previous tier's performance. The gap from Low to Ultra represents a 58.5% reduction in framerate, but even the lowest figure of 148 FPS remains well above typical 60 Hz display refresh rates.
At 2560x1440, the averages are 239.3 FPS on Low, 186.9 FPS on Medium, 146.7 FPS on High, and 101.6 FPS on Ultra. The scaling from 1080p to 1440p costs between 33% and 32% of performance depending on settings tier, which aligns with the pixel count increase of 78%. This suggests the GPU is scaling efficiently with resolution, though the reduced framerates at Ultra begin to approach the threshold where competitive players might notice input latency differences.
At 3840x2160, the system produces 135.9 FPS on Low, 105.2 FPS on Medium, 83.8 FPS on High, and 60.1 FPS on Ultra. The 4K Ultra result is exactly at the 60 FPS mark, which is the minimum for a smooth experience on a 60 Hz display. The 4K High result of 83.8 FPS provides a 39.4% improvement over Ultra, making it the recommended choice for 4K users who want consistent frame delivery without sacrificing too much visual quality.
CPU Role
The Intel Core i5-14600KF features 14 cores and 20 threads with a base clock of 3.50 GHz and a boost clock of 5.30 GHz, built on Intel's 10 nm process with a 125 W TDP. The CPU's cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. For Evolve, which launched in 2015 and was designed for the multi-core processors of that era, this 14-core configuration provides substantial headroom. The game's threading model from that period typically utilizes fewer than 8 cores effectively, meaning the i5-14600KF's additional cores and 20 threads are unlikely to be fully saturated.
The CPU's benchmark results show strong single-threaded performance with a Cinebench R23 single-core score of 4643 and a multi-core score of 32889. The Geekbench scores of 2778 single-core and 15636 multi-core reinforce this pattern. In Evolve, the measured FPS data suggests the CPU is not the limiting factor at any resolution or settings combination. At 1080p Low, the system reaches 356.9 FPS, which is high enough that even if the CPU were limiting, the experience remains far above playable thresholds. The CPU's percentile ranking of 93 against all CPUs confirms it is a high-end processor, and its nearest rivals in the synthetic benchmarks are all within 1.4% of its average score, indicating consistent expected performance.
Settings Recommendations
The measured FPS data points to High settings as the optimal balance across all three resolutions. At 1080p High, the system delivers 217.2 FPS, which is 46.8% higher than Ultra's 148 FPS while presumably retaining most of the visual quality that matters for gameplay. At 1440p High, the 146.7 FPS result provides smooth gameplay on high-refresh-rate monitors, while 4K High's 83.8 FPS is comfortable for 60 Hz displays and leaves headroom for demanding scenes.
For users with high-refresh-rate 1080p displays (240 Hz or higher), the Medium preset at 274.6 FPS offers the best combination of framerate and visual fidelity, as the difference between Medium and Low (356.9 FPS) is less visually significant than the jump from Medium to High. At 1440p, Medium's 186.9 FPS is ideal for 165 Hz or 180 Hz monitors, while High's 146.7 FPS suits 144 Hz displays. At 4K, High at 83.8 FPS is the clear recommendation over Ultra's 60.1 FPS, as the 39.4% framerate improvement likely outweighs the incremental visual gains from the highest preset. Low settings remain viable for extreme competitive play, particularly at 1080p where the 356.9 FPS result pushes well beyond standard monitor refresh rates, but the data suggests most users will prefer Medium or High for the balance of responsiveness and image quality.
Hardware Specifications
Intel Core i5-14600KF
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 135.9 |
| 3840x2160 | Medium | 105.2 |
| 3840x2160 | High | 83.8 |
| 3840x2160 | Ultra | 60.1 |
| 2560x1440 | Low | 239.3 |
| 2560x1440 | Medium | 186.9 |
| 2560x1440 | High | 146.7 |
| 2560x1440 | Ultra | 101.6 |
| 1920x1080 | Low | 356.9 |
| 1920x1080 | Medium | 274.6 |
| 1920x1080 | High | 217.2 |
| 1920x1080 | Ultra | 148.0 |
Evolve with ii5-14600KF + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with ii5-14600KF + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.