Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
211
excellent

This combination delivers exceptional performance with an average of 211 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 80 114 161
1440p QHD 146 154 218 307
1080p Full HD 232 244 345 454

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 161
3840x2160 Medium 114
3840x2160 High 80
3840x2160 Ultra 77
2560x1440 Low 307
2560x1440 Medium 218
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 454
1920x1080 Medium 345
1920x1080 High 244
1920x1080 Ultra 232

Pc Building Simulator with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5080, In-Depth Analysis

PC Building Simulator is a simulation title that scales in a distinctive way across resolutions, and the pairing of the Intel Core Ultra 5 235 with the NVIDIA GeForce RTX 5080 produces results that clearly delineate the role of each component. The measured data shows a system that is overwhelmingly GPU-bound at higher resolutions, but which reveals surprising CPU headroom at 1080p that allows for extremely high frame rates. This analysis will break down the measured FPS across all settings and resolutions, contextualize the performance against the hardware's known characteristics, and provide clear recommendations based strictly on the provided data.

Resolution Scaling

The frame rate drop from 1080p to 4K is substantial, indicating a classic shift in the bottleneck. At 1920x1080 with High settings, the system produces an average of 244 FPS. Moving to 2560x1440 at the same High preset drops the average to 154 FPS, a reduction of 90 FPS. The scaling to 3840x2160 is even more severe, with the average falling to 80 FPS. This progression shows that the rendering load is increasing exponentially with pixel count, which is characteristic of a GPU-limited scenario.

The gap between 1080p and 1440p is 90 FPS, while the gap between 1440p and 4K is 74 FPS. While the absolute deltas are similar, the percentage change is more telling. The 1080p to 1440p transition results in a 36.9% performance drop, whereas the 1440p to 4K transition results in a 48.1% drop. This indicates that the GPU's compute and memory resources are being saturated more aggressively as resolution scales, and the performance curve is not linear.

The data at Low settings reinforces this trend. At 1080p Low, the system hits an average of 454 FPS, which is exceptionally high. At 1440p Low, it drops to 307 FPS, and at 4K Low, it falls to 161 FPS. The fact that 4K Low (161 FPS) is still significantly higher than 4K High (80 FPS) shows that the GPU is the primary limiting factor, as reducing the graphical workload directly translates to massive FPS gains. The game's simulation logic is not creating a significant CPU bottleneck at these frame rates, as the CPU is able to feed the GPU adequately even at 454 FPS. This suggests that the limiting component at all resolutions is the GPU, but its headroom is vast at 1080p, allowing for near-uncapped performance until the pixel count becomes the primary constraint.

CPU Role

The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. In the context of PC Building Simulator, a title that primarily involves menu navigation, component placement, and simulation of system boot sequences, the CPU's role is to manage the game's logic and physics without becoming a bottleneck. The benchmark results suggest it performs this role admirably.

At 1080p Low, the system achieves 454 FPS, which is a clear indication that the CPU is not limiting performance at lower resolutions. If the CPU were the bottleneck, we would expect to see a plateau in frame rates regardless of the graphical settings. The fact that FPS scales dramatically from Low (454 FPS) to Ultra (232 FPS) at 1080p proves that the CPU has significant headroom. The PassMark single-thread score of 4516 and multi-thread score of 37816 indicate strong single-core performance, which is often critical for simulation games that rely on a main game thread.

The CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient data throughput for the game's asset loading and simulation state. The cinebench R23 multi-core score of 14769 and single-core score of 2085 further confirm that this processor is well-equipped for the task. The data shows that the Core Ultra 5 235 is not the limiting factor in this configuration; it provides a stable platform that allows the RTX 5080 to reach its full potential, especially at lower resolutions. The percentile rank of 89 against all CPUs, with an average benchmark score of 46062, places it in the upper echelon of processors, but its performance in this specific game is more about its ability to avoid bottlenecking than about raw compute power.

How This Combo Ranks

In the specific context of PC Building Simulator, this combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5080 ranks at position 122 out of 3002 tested combos. This places it in the top 4% of all tested configurations, which is a strong result given the hardware's specifications. The ranking is likely driven by the GPU's high performance, as the CPU is sufficient to keep up.

The CPU's nearest rivals, based on average benchmark score, include the AMD Ryzen AI 9 HX 375 (0.1% higher score) and the Intel Core i9-13900HX (0.1% lower score). This indicates that the Core Ultra 5 235 is performing on par with other high-end CPUs in general compute tasks. However, in this specific game, the GPU is the dominant factor, so the CPU's ranking among rivals is less relevant to the final FPS than the RTX 5080's performance.

The GPU's nearest rivals include the AMD Radeon 8060S (0.6% higher score) and the AMD Radeon RX 6750 GRE 12 GB (0.7% higher score). The RTX 5080's average benchmark score of 56083 places it in the 87th percentile of all GPUs. While it is not the absolute top-tier GPU available, its performance is clearly sufficient to drive PC Building Simulator at high frame rates across all tested resolutions. The combo's rank of 122 suggests that there are 121 other combinations that perform better, likely featuring more powerful GPUs, but this pairing is still a high performer.

Measured FPS Breakdown

The measured data provides a comprehensive view of performance across three resolutions and four quality presets.

1920x1080 (1080p):

  • Low: Average FPS of 454. This is the highest recorded frame rate in the entire dataset, indicating minimal graphical load and full CPU/GPU headroom.
  • Medium: Average FPS of 345, with a minimum of 293 and a maximum of 397. The substantial drop from Low to Medium (109 FPS) shows that even modest graphical improvements have a significant impact.
  • High: Average FPS of 244. This is a comfortable frame rate for high-refresh-rate monitors.
  • Ultra: Average FPS of 232. The difference between High and Ultra is only 12 FPS, suggesting diminishing returns at this resolution.

2560x1440 (1440p):

  • Low: Average FPS of 307. This is still exceptionally high and demonstrates the GPU's capability at this resolution.
  • Medium: Average FPS of 218, with a minimum of 185 and a maximum of 250. The frame time variance is noticeable but acceptable.
  • High: Average FPS of 154. This is a solid result for 1440p gaming, suitable for high refresh rates.
  • Ultra: Average FPS of 146. The scaling from High to Ultra is again minimal, with only an 8 FPS difference.

3840x2160 (4K):

  • Low: Average FPS of 161. This is a playable frame rate for 4K, but it is a significant reduction from the 1080p Low score.
  • Medium: Average FPS of 114, with a minimum of 97 and a maximum of 131. The minimum FPS of 97 is still above 60, ensuring a smooth experience.
  • High: Average FPS of 80. This is the threshold where 4K becomes more demanding, but it is still a playable frame rate.
  • Ultra: Average FPS of 77. The difference between High and Ultra at 4K is only 3 FPS, making the Ultra preset largely redundant for a performance gain.

The data shows that the Medium preset often provides a significant FPS boost over High and Ultra, while the visual difference in a game like PC Building Simulator may be less critical. The minimum FPS values are only provided for the Medium preset, which helps gauge consistency; at 1440p Medium, the minimum of 185 FPS ensures no major stutters.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this configuration. With 16 GB of GDDR7 memory on a 256-bit bus, it offers a memory bandwidth of 960.0 GB/s. This is crucial for handling high-resolution textures and the large data sets that a simulation game might load. The GPU's boost clock of 2617 MHz and 10752 shading units provide the raw compute power needed to achieve the high frame rates observed.

The GPU's benchmark scores are indicative of its performance class. Its PassMark G3D score of 36565 and 3DMark Steel Nomad DX12 score of 8637 show that it is a high-end part, though not the absolute fastest available. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s explain its ability to handle high resolutions effectively. The data shows that the GPU is the primary performance driver, as evidenced by the significant FPS scaling when changing settings.

The transition from High to Ultra settings at all resolutions yields only a small FPS penalty (e.g., 8 FPS at 1440p, 3 FPS at 4K), suggesting that the Ultra preset's extra effects are not heavily taxing the GPU's resources compared to the jump from Medium to High. The GPU's 87th percentile ranking, with an average benchmark score of 56083, confirms that it is a strong performer. Its 16 GB of VRAM is more than adequate for this game, as the data does not show any signs of memory-related stuttering or performance cliffs. The GPU is clearly the component that dictates the performance envelope, and it does so with significant headroom at 1080p and 1440p.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate.

At 1920x1080, the Ultra preset provides an average of 232 FPS. This is the best experience for users with high-refresh-rate monitors (240Hz or higher), as the frame rate is high enough to take advantage of such displays. The High preset at 244 FPS is nearly identical in performance, so either is suitable. However, the Medium preset at 345 FPS offers no significant advantage unless the display supports a refresh rate above 240Hz.

At 2560x1440, the Ultra preset delivers an average of 146 FPS. This is ideal for 144Hz monitors, providing a smooth and visually rich experience. The High preset at 154 FPS is also excellent and nearly identical. The Medium preset at 218 FPS is overkill for most displays but offers a buffer for competitive play. Given the minimal FPS difference between High and Ultra (8 FPS), the Ultra preset is the recommended choice for 1440p to maximize visual quality without a meaningful performance hit.

At 3840x2160, the Ultra preset yields an average of 77 FPS. This is playable but not ideal for 60Hz displays, as it may not maintain a perfectly stable frame rate. The High preset at 80 FPS is similar. The Medium preset at 114 FPS provides a much smoother experience and is the recommended choice for 4K. It offers a 37 FPS improvement over High, ensuring a consistent 60+ FPS experience with only a modest reduction in visual fidelity. For 4K, the Medium preset is the sweet spot, balancing performance and quality.

In summary, for 1080p and 1440p, the Ultra preset is recommended for the best visual experience, as the frame rates remain exceptionally high. For 4K, the Medium preset is recommended to ensure a smooth frame rate, as the GPU's performance at higher presets is more constrained.

FAQ

Q: What is the highest average FPS achievable with this combo?

A: The highest recorded average FPS is 454, achieved at 1920x1080 resolution with Low settings.

Q: Is the CPU or GPU the primary bottleneck in this game?

A: The data indicates the GPU is the primary limiting factor. Evidence includes the massive FPS drops when increasing resolution and settings, while the CPU allows for extremely high frame rates (454 FPS at 1080p Low) without showing signs of becoming a limiting factor.

Q: What is the performance difference between High and Ultra settings at 4K?

A: At 3840x2160, the High preset averages 80 FPS, while the Ultra preset averages 77 FPS. This is a negligible 3 FPS difference, making the Ultra preset a reasonable choice if visual quality is the priority, but High is nearly identical.

Q: How does this combo rank among all tested configurations in PC Building Simulator?

A: The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5080 combination ranks at position 122 out of 3002 tested combos.

Q: What is the minimum FPS recorded for the Medium preset at 1440p?

A: At 2560x1440 with Medium settings, the minimum FPS is 185, with an average of 218 FPS.

Q: Does the RTX 5080's 16 GB of VRAM appear sufficient for this game?

A: Yes, the measured data shows no signs of memory-related performance issues, such as stuttering or severe frame drops, across any resolution or setting, indicating that 16 GB of GDDR7 memory is more than adequate for PC Building Simulator.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 161.0
3840x2160 Medium 114.0
3840x2160 High 80.0
3840x2160 Ultra 77.0
2560x1440 Low 307.0
2560x1440 Medium 218.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 454.0
1920x1080 Medium 345.0
1920x1080 High 244.0
1920x1080 Ultra 232.0

Pc Building Simulator with iUltra 5 235 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.