Counter-Strike 2
This combination delivers exceptional performance with an average of 347 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 125 | 160 | 215 | 258 |
| 1440p QHD | 223 | 287 | 384 | 462 |
| 1080p Full HD | 337 | 434 | 580 | 699 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis
Counter-Strike 2 is a competitive FPS where frame rates often matter more than absolute visual fidelity, and the data for the Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 5080 reflects that prioritization. This combination ranks 199th out of 3719 tested CPU/GPU combos in the game, placing it in the top tier of configurations. The measured frame rates across all resolutions and settings are exceptionally high, suggesting that this pairing is overqualified for standard 1080p and 1440p competitive play, while still delivering excellent performance at 4K. The analysis below breaks down how each component contributes to the results, how resolution scaling affects the bottleneck, and which settings offer the best balance of speed and quality.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, built on a 10 nm process node. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a 24 MB shared L3 cache and 2 MB L2 cache per core. The processor supports DDR4 and DDR5 memory in a dual-channel configuration and connects via PCIe Gen 5 with 16 lanes. Its performance in general benchmarks is strong, with a Cinebench R23 multi-core score of 32544 and a single-core score of 4594, alongside a Geekbench multi-core score of 17085 and single-core score of 2445.
In the context of Counter-Strike 2, the CPU's single-threaded performance is critical, as the game’s engine typically scales heavily with core frequency and IPC. The 5.30 GHz boost clock and the high single-core benchmark results (Cinebench R15 single-core score of 462, PassMark single-thread score of 4273) indicate that this processor is well-suited to handle the game’s simulation and draw call overhead. The data shows that at 1080p with Low settings, the combo achieves 699 FPS average, which is so high that the CPU is likely the primary limiter, as the GPU is not stressed at such low resolutions and settings.
The processor’s overall benchmark percentile of 90 vs all CPUs places it in the top 10% of all processors tested. Comparing it to its nearest rivals, the AMD Ryzen 9 7900 scores 49228, a mere 0.3% difference, while the Intel Core Ultra 5 245 scores 48995, 0.8% lower. The AMD Ryzen AI Max+ 388 scores 49796, which is 0.8% higher than the i5-14600KF. This tight clustering of scores indicates that the i5-14600KF’s CPU performance is essentially on par with its contemporaries, meaning any significant FPS differences in the game data are likely due to the GPU or the game’s engine characteristics rather than a CPU bottleneck. The processor’s multi-threaded capabilities, evidenced by a PassMark multithread score of 38697, ensure that background tasks do not interfere with frame pacing, though the game itself is unlikely to use all 20 threads effectively.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on a 5 nm process by TSMC, featuring 45,600 million transistors on a 378 mm² die. It comes with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. The GPU has a base clock of 2295 MHz and a boost clock of 2617 MHz, with 10752 shading units, 336 TMUs, and 112 ROPs. Its raw compute power is substantial, with an FP32 performance of 56.28 TFLOPS. The card’s 87th percentile ranking vs all GPUs and an average benchmark score of 56083 place it well above the median, though its nearest rivals show it is not an outlier in its class.
In Counter-Strike 2, the GPU’s role becomes more pronounced as resolution and settings increase. At 4K Ultra, the combo drops to 125 FPS average, which is still playable but shows the GPU is being pushed harder. The 16 GB VRAM is ample for the game, even at 4K with Ultra settings, as Counter-Strike 2 is not typically a VRAM-heavy title. The memory bandwidth of 960.0 GB/s ensures that texture streaming at high resolutions does not cause stutters. Comparing to its nearest rivals, the AMD Radeon 8060S scores 55757, which is 0.6% lower, while the AMD Radeon RX 6750 GRE 12 GB scores 55698, 0.7% lower. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher. These deltas are small, suggesting that the RTX 5080’s performance in standard benchmarks is competitive, but in this specific game, the data shows a wide FPS spread across settings that is more likely tied to the game’s engine optimization for NVIDIA hardware.
The GPU’s high pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s help maintain high frame rates even at 4K. The data shows that at 4K High settings, the combo achieves 160 FPS, which is a 28% drop from 4K Medium at 215 FPS. This indicates that the GPU is the limiting factor at 4K, as the CPU has ample headroom. The GPU’s DirectX 12 Ultimate support ensures compatibility with the game’s rendering features, though Counter-Strike 2 is more CPU-bound at lower resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of resolution scaling that highlights the shift in bottleneck from CPU to GPU. At 1080p with Low settings, the combo achieves 699 FPS average. Moving to 1440p Low, the average drops to 462 FPS, a 34% decrease. At 4K Low, the average is 258 FPS, a 44% drop from 1440p. This aggressive scaling at Low settings suggests that even at 1080p, the GPU is not fully utilized, and the CPU is keeping up with the low graphical load. However, the drop from 1080p to 1440p is substantial, indicating that the GPU starts to become a factor as pixel count increases.
For High settings, the pattern is similar but with lower absolute numbers. At 1080p High, the average is 434 FPS. At 1440p High, it drops to 287 FPS, a 34% reduction. At 4K High, it falls to 160 FPS, a 44% reduction from 1440p. The consistent percentage drops across Low and High settings suggest that the GPU is scaling linearly with resolution, while the CPU maintains its performance headroom. The fact that the percentage drop from 1440p to 4K is similar to the drop from 1080p to 1440p indicates that the GPU is the primary limiter at resolutions above 1080p.
At Ultra settings, the scaling is even more pronounced. At 1080p Ultra, the average is 337 FPS. At 1440p Ultra, it drops to 223 FPS, a 34% reduction. At 4K Ultra, it falls to 125 FPS, a 44% reduction. The data shows that the bottleneck is firmly on the GPU at 4K, as the CPU’s single-thread performance is more than sufficient to drive the game’s logic at any resolution. The gap between 1080p and 4K at Ultra settings is 212 FPS, which is a 63% drop, indicating that the GPU’s rendering capabilities are the limiting factor. This is expected for a game like Counter-Strike 2, which is known to be CPU-intensive at lower resolutions but becomes GPU-bound at higher resolutions and settings.
FAQ
Q: What is the best resolution for competitive play with this combo?
A: The data shows that at 1080p with Low settings, the combo achieves 699 FPS average, which is the highest measured. For competitive play, 1080p Low offers the highest frame rate and lowest input latency, though 1440p Low at 462 FPS is also viable for sharper visuals without sacrificing much performance.
Q: How does the RTX 5080 perform at 4K in Counter-Strike 2?
A: The RTX 5080 achieves 160 FPS average at 4K High and 125 FPS at 4K Ultra. The 16 GB VRAM and 960.0 GB/s bandwidth are sufficient for the game, but the GPU is the limiting factor at this resolution, as evidenced by the significant FPS drop from 4K Medium (215 FPS) to 4K Ultra (125 FPS).
Q: Is the CPU or GPU the bottleneck at 1080p?
A: At 1080p Low, the combo hits 699 FPS, which is so high that the CPU is likely the bottleneck, as the GPU is not heavily loaded. The i5-14600KF’s boost clock of 5.30 GHz and single-core performance are sufficient to drive high frame rates, but the GPU is not the limiting factor until resolutions increase.
Q: How does the i5-14600KF compare to its rivals in synthetic benchmarks?
A: The i5-14600KF has an average benchmark score of 49394, which is 0.3% higher than the AMD Ryzen 9 7900 (49228) and 0.8% higher than the Intel Core Ultra 5 245 (48995). It is 0.8% lower than the AMD Ryzen AI Max+ 388 (49796). This indicates near-parity with its closest competitors.
Q: What is the FPS difference between Medium and Ultra settings at 1440p?
A: At 1440p Medium, the combo achieves 384 FPS average, while at 1440p Ultra, it drops to 223 FPS. This is a 161 FPS difference, or a 42% reduction, showing that Ultra settings impose a significant GPU load even at 1440p.
Q: Does the combo support high refresh rate monitors at 4K?
A: Yes, the data shows 160 FPS at 4K High and 215 FPS at 4K Medium, which are above the 144 Hz threshold for many high-refresh-rate 4K monitors. However, at 4K Ultra, the 125 FPS average may be below 144 Hz, so users may need to adjust settings to maintain a locked refresh rate.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves 699 FPS average on Low settings, which is the highest score in the entire dataset. At 1080p Medium, the average drops to 580 FPS, with a minimum of 493 FPS and a maximum of 668 FPS. At 1080p High, the average is 434 FPS, and at 1080p Ultra, it falls to 337 FPS. The scaling from Low to Ultra at 1080p shows a 52% reduction in frame rate, indicating that the GPU is being pushed harder with each preset increase.
Moving to 2560x1440, the performance remains high but shows a clear step down. At 1440p Low, the average is 462 FPS. At 1440p Medium, the average is 384 FPS, with a minimum of 327 FPS and a maximum of 442 FPS. At 1440p High, the average is 287 FPS, and at 1440p Ultra, it drops to 223 FPS. The reduction from Low to Ultra at 1440p is 52%, mirroring the 1080p scaling, which suggests a consistent GPU workload increase per settings tier.
At 3840x2160, the performance is still strong but shows the GPU becoming the primary limiter. At 4K Low, the average is 258 FPS. At 4K Medium, the average is 215 FPS, with a minimum of 183 FPS and a maximum of 247 FPS. At 4K High, the average is 160 FPS, and at 4K Ultra, it drops to 125 FPS. The reduction from Low to Ultra at 4K is 52%, consistent with the other resolutions. The data also shows that the difference between 1080p and 4K at any given setting is significant: at Low, it is a 441 FPS drop (699 to 258), and at Ultra, it is a 212 FPS drop (337 to 125). This indicates that the GPU’s rendering capabilities are the limiting factor at 4K, while the CPU maintains its performance across all resolutions.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends on the user’s display refresh rate and preference for visual quality versus raw frame rate. For users with 1080p 240 Hz or 360 Hz monitors, the Low preset at 699 FPS average is the clear choice for maximum competitive advantage, as it provides the highest frame rate and lowest latency. However, the Medium preset at 580 FPS average is also well above 360 Hz, offering better visual fidelity with a minimal performance penalty. The High preset at 434 FPS is still suitable for 360 Hz displays, but the Ultra preset at 337 FPS may drop below the refresh rate threshold for some high-end monitors, making it less ideal for competitive play.
For 1440p users, the Low preset at 462 FPS is excellent for 360 Hz monitors, while the Medium preset at 384 FPS is also above 360 Hz. The High preset at 287 FPS is suitable for 240 Hz displays, and the Ultra preset at 223 FPS is still above 144 Hz, making it a viable option for users with 144 Hz or 165 Hz monitors who prioritize visuals. The data shows that the drop from Medium to High at 1440p is 97 FPS (384 to 287), which is a 25% reduction, while the drop from High to Ultra is 64 FPS (287 to 223), a 22% reduction. This suggests that High is a good balance, but Medium offers the best frame rate headroom for competitive play.
For 4K users, the Low preset at 258 FPS is above 240 Hz, which is excellent for high-refresh-rate 4K monitors. The Medium preset at 215 FPS is also above 144 Hz, making it a strong choice for 144 Hz displays. The High preset at 160 FPS is above 144 Hz, but the Ultra preset at 125 FPS may not sustain a locked 144 Hz refresh rate. Given that Counter-Strike 2 is a competitive shooter, the Medium preset at 4K (215 FPS) provides the best combination of visual quality and frame rate, as it is well above the 144 Hz threshold and offers a 72% improvement over Ultra (215 vs 125 FPS). The data indicates that the Ultra preset is only recommended for users with 120 Hz or lower refresh rate 4K monitors who prioritize maximum visual fidelity over frame rate.
Hardware Specifications
Intel Core i5-14600KF
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5080 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 258.0 |
| 3840x2160 | Medium | 215.0 |
| 3840x2160 | High | 160.0 |
| 3840x2160 | Ultra | 125.0 |
| 2560x1440 | Low | 462.0 |
| 2560x1440 | Medium | 384.0 |
| 2560x1440 | High | 287.0 |
| 2560x1440 | Ultra | 223.0 |
| 1920x1080 | Low | 699.0 |
| 1920x1080 | Medium | 580.0 |
| 1920x1080 | High | 434.0 |
| 1920x1080 | Ultra | 337.0 |
Counter-Strike 2 with ii5-14600KF + Other GPUs
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Counter-Strike 2 with RTX 5080 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
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