Archeage

Archeage

AVERAGE FPS
142
excellent

This combination delivers exceptional performance with an average of 142 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 65 96 111
1440p QHD 76 117 174 192
1080p Full HD 120 172 253 282

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 111
3840x2160 Medium 96
3840x2160 High 65
3840x2160 Ultra 44
2560x1440 Low 192
2560x1440 Medium 174
2560x1440 High 117
2560x1440 Ultra 76
1920x1080 Low 282
1920x1080 Medium 253
1920x1080 High 172
1920x1080 Ultra 120

Archeage with Intel Core i5-14600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 5080 delivers a wide performance envelope in Archeage, ranging from a highly competitive 282.4 FPS at 1080p Low to a demanding 44 FPS at 4K Ultra. This combination ranks 54th out of 1727 tested combos in this title, placing it in the top 3% of all configurations. The data reveals a system that is heavily CPU-bound at lower resolutions but transitions to a more balanced state as resolution increases, with the GPU eventually becoming the primary limiter at 4K.

Resolution Scaling

The frame rate scaling across resolutions clearly identifies where the bottleneck shifts. At 1080p Low, the combo achieves 282.4 FPS, which drops to 192 FPS at 1440p Low, a reduction of 32%. Continuing to 4K Low, the average falls to 110.7 FPS, representing a further 42% drop from 1440p. This pattern shows that at Low settings, the CPU is doing the heavy lifting, as the GPU can render frames quickly enough to keep up with the processor’s output.

The scaling behavior changes dramatically with High settings. At 1080p High, the system produces 171.5 FPS, which decreases to 116.9 FPS at 1440p High (a 32% drop) and then to 65 FPS at 4K High (a 44% drop from 1440p). The percentage losses are similar to Low, but the absolute differences suggest the GPU is starting to become more involved. The Ultra preset tells a different story: 120.2 FPS at 1080p, 76.4 FPS at 1440p, and just 44 FPS at 4K. The 4K Ultra result is particularly telling—it is 63% lower than the 1080p Ultra score, indicating that the RTX 5080’s rendering capabilities are being fully taxed by the combination of high resolution and maximum settings.

This pattern indicates that Archeage is not a title that scales gracefully with resolution. The jump from 1440p to 4K consistently costs roughly 40-45% of the frame rate, regardless of the preset. The limiting component at 1080p is clearly the CPU, as evidenced by the small performance gap between Low and High settings at that resolution (282.4 FPS vs 171.5 FPS). At 4K, the GPU becomes the primary constraint, especially on Ultra where the frame rate falls below playable thresholds.

GPU Role

The RTX 5080’s specifications provide context for the measured results. It features 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The GPU runs at a base clock of 2295 MHz and boosts to 2617 MHz, with memory operating at 1875 MHz (30 Gbps effective). This memory configuration is more than sufficient for Archeage, a 2014 MMORPG that does not require the full capacity or bandwidth available, meaning VRAM is unlikely to be a limiting factor at any tested setting.

The GPU’s compute capabilities are substantial, with 10752 shading units and a peak FP32 throughput of 56.28 TFLOPS. The 112 ROPs and 336 TMUs handle pixel and texture processing, respectively. In the context of Archeage, the RTX 5080’s raw power is underutilized at 1080p, where the CPU limits performance. However, at 4K Ultra, the GPU’s pixel rate of 293.1 GPixel/s is stressed, resulting in the 44 FPS average. The benchmark results show the GPU achieving a Passmark G3D score of 36565 and an average benchmark score of 59188, placing it in the 89th percentile of all GPUs. Its nearest rival in synthetic tests is the Intel Arc A570M, which scores 58239 (1.6% lower), but that comparison does not translate to gaming performance where the RTX 5080’s driver optimization and feature set provide a significant advantage.

The data suggests that the GPU is not the limiting factor until 4K Ultra. At 1080p and 1440p, even with Ultra settings, the frame rates are high enough to suggest the GPU has headroom. The 4K Ultra result of 44 FPS is the only scenario where the GPU appears to be fully saturated, and even then, it is likely due to the combination of draw calls and pixel fill rate requirements rather than memory bandwidth or capacity limitations.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor from the Raptor Lake-R architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. It has 24 MB of shared L3 cache and supports both DDR4 and DDR5 memory. The CPU’s benchmark scores are impressive, with a Cinebench R23 multicore score of 32889 and a single-core score of 4643. Its Passmark multithread score is 38697, and it achieves 4273 on single-thread tests. These figures place the CPU in the 93rd percentile of all processors, with an average benchmark score of 49367.

In Archeage, the CPU’s role is dominant at lower resolutions. The fact that 1080p Low produces 282.4 FPS while 1080p High produces 171.5 FPS indicates that the processor is the primary driver of performance, as the GPU can easily handle the rendering workload at this resolution. The 20 threads are more than sufficient for an MMORPG, which typically relies on a few heavily loaded threads for game logic and physics. The high single-core performance (Geekbench single-core score of 2778) is particularly relevant, as Archeage’s engine is likely to be sensitive to single-threaded performance.

The CPU’s nearest rivals in synthetic benchmarks include the Intel Core i5-14600K (0.4% higher score) and the AMD Ryzen 9 5950X (0.6% higher), but these differences are negligible in real-world gaming. The CPU’s 125W TDP and 10nm process node are standard for this class, and the unlocked multiplier allows for overclocking, which could provide additional headroom in CPU-bound scenarios. However, the measured data shows that even at stock settings, the CPU is capable of driving high frame rates in Archeage, with the 1080p Low result of 282.4 FPS being particularly strong.

Measured FPS Breakdown

At 1080p, the system delivers 282.4 FPS on Low, 253.2 FPS on Medium, 171.5 FPS on High, and 120.2 FPS on Ultra. The progression from Low to Medium costs only 29.2 FPS, suggesting that the CPU is not fully saturated until High settings. The drop from Medium to High is substantial (81.7 FPS), indicating that the higher settings introduce additional CPU overhead. The Ultra preset at 120.2 FPS is still highly playable and represents a 30% reduction from High.

Moving to 1440p, the frame rates are 192 FPS on Low, 173.7 FPS on Medium, 116.9 FPS on High, and 76.4 FPS on Ultra. The Low to Medium gap narrows to 18.3 FPS, and the Medium to High drop is 56.8 FPS. The Ultra preset at 76.4 FPS is a significant step down, but still provides a smooth experience for most players. The resolution increase from 1080p to 1440p costs roughly 32% of performance across all settings.

At 4K, the results are 110.7 FPS on Low, 96.2 FPS on Medium, 65 FPS on High, and 44 FPS on Ultra. The Low to Medium gap is 14.5 FPS, and the High to Ultra drop is 21 FPS. The 4K Ultra result of 44 FPS is below the 60 FPS threshold that most gamers consider acceptable, making this preset unsuitable for competitive play. The 4K Low result of 110.7 FPS is surprisingly strong, indicating that the GPU can handle the resolution when settings are reduced.

How This Combo Ranks

This combination ranks 54th out of 1727 tested combos in Archeage, placing it in the top 3.1% of all configurations. This is a strong result, but not the absolute top, which suggests that higher-end CPUs or GPUs could improve performance further. The rank reflects the system’s ability to maintain high frame rates across most settings, with the 4K Ultra result being the only major weakness.

The CPU’s 93rd percentile ranking among all processors and the GPU’s 89th percentile ranking among all GPUs indicate that this combo is well-matched for this title. The CPU’s higher percentile suggests that it may be slightly overqualified for the GPU at lower resolutions, but the GPU becomes the limiting factor at 4K Ultra. The combo rank of 54 is above what either component’s individual percentile would suggest, indicating that the pairing works well together for Archeage’s specific workload. The nearest CPU rival in synthetic tests, the Intel Core i5-14600K, scores only 0.4% higher, confirming that the KF variant offers nearly identical performance.

Settings Recommendations

For players with a 1080p display, the Ultra preset at 120.2 FPS provides the best balance of visual quality and performance. The High preset at 171.5 FPS is an alternative for those who prioritize frame rate over visual fidelity, but the jump from High to Ultra only costs 51.3 FPS, making Ultra the recommended choice. The Low and Medium presets are unnecessary at this resolution, as the CPU has enough headroom to handle higher settings.

At 1440p, the High preset at 116.9 FPS is the sweet spot. It delivers smooth gameplay while maintaining good visual quality. The Ultra preset at 76.4 FPS is playable but represents a significant visual upgrade for a 40.5 FPS cost. Players with high-refresh-rate 1440p monitors should stick with High, while those with 60Hz displays can comfortably use Ultra.

For 4K displays, the Low preset at 110.7 FPS is the only option that guarantees a high refresh rate experience. The Medium preset at 96.2 FPS is also viable, offering better visuals with only a 14.5 FPS penalty. The High preset at 65 FPS is borderline, and the Ultra preset at 44 FPS is only suitable for single-player or non-competitive scenarios. The data suggests that 4K Ultra is not a practical target for this combo, and players should either reduce settings or resolution to achieve their desired frame rate. The overall recommendation is to use High settings for competitive play and Ultra for immersive experiences, with the understanding that 4K Ultra requires a compromise on frame rate.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5080 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 110.7
3840x2160 Medium 96.2
3840x2160 High 65.0
3840x2160 Ultra 44.0
2560x1440 Low 192.0
2560x1440 Medium 173.7
2560x1440 High 116.9
2560x1440 Ultra 76.4
1920x1080 Low 282.4
1920x1080 Medium 253.2
1920x1080 High 171.5
1920x1080 Ultra 120.2

Archeage with ii5-14600KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5080 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.