Pc Building Simulator
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 37 | 52 | 72 |
| 1440p QHD | 66 | 70 | 94 | 139 |
| 1080p Full HD | 100 | 108 | 152 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 2600 + Intel Arc B580, In-Depth Analysis
Pc Building Simulator is a simulation title that demands far more from the CPU than the GPU, and the pairing of the AMD Ryzen 5 2600 with the Intel Arc B580 reflects this unusual dynamic. The combo ranks at 1376 out of 1769 tested configurations, placing it in the bottom 22% of all tested combos for this game. This low rank is driven by the CPU’s modest multi-threaded throughput, which becomes the primary constraint across most settings, despite the GPU’s substantial capabilities.
How This Combo Ranks
The comboRankInGame of 1376 out of 1769 places this configuration in the lower quartile of all tested pairings for Pc Building Simulator. The data indicates that this is a CPU-bound scenario: the Ryzen 5 2600, with an average benchmark score of 19616, sits just 0.6% below the AMD Ryzen 5 7530U and 0.7% above the Intel Core i7-10700F, showing it is competitive with modern mid-range silicon. However, the Intel Arc B580, with an average benchmark score of 23021, is only 0.7% behind the NVIDIA GeForce RTX 4060, meaning the GPU is not the limiting factor. The result is a system where the graphics card is held back by the processor’s six cores and twelve threads, particularly in a game that simulates system-building logic rather than rendering complex scenes. The rank relative to other combos suggests that users with a stronger CPU, even paired with a slower GPU, would likely achieve a higher placement in this specific title’s benchmark ladder.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth, which is more than sufficient for a simulation game’s asset streaming. Its base and boost clocks are both locked at 2670 MHz, and the memory runs at an effective 19 Gbps, providing a stable foundation for the card’s compute capabilities. With 2560 shading units and 20 ray tracing cores, the GPU has no trouble pushing high frame rates, as evidenced by the 1080p Low result of 217.6 FPS. However, the GPU’s role in this combo is largely underutilized; its 13.67 TFLOPS of FP32 performance is never fully taxed because the game’s simulation logic is serial and single-threaded, which the CPU handles. The card’s 66th percentile ranking among all GPUs, with a Passmark G3D score of 15748, confirms it is a capable mid-range part, but the measured FPS data shows that its performance is capped by the processor at every resolution.
Resolution Scaling
The FPS drop from 1080p to 4K clearly shows where the bottleneck lies. At Ultra settings, the average FPS falls from 100 at 1920x1080 to 65.6 at 2560x1440, and then to 32.4 at 3840x2160 — a 67.6% reduction from 1080p to 4K. This steep decline indicates that the GPU is starting to become the limiting factor at 4K Ultra, as the rendering load increases. In contrast, at Low settings, the drop is less severe: from 217.6 FPS at 1080p to 138.6 FPS at 1440p, and 72.2 FPS at 4K, a 66.8% reduction overall. The fact that Low settings still exceed 60 FPS at 4K suggests the CPU is still the primary constraint even at higher resolutions, since a GPU-bound scenario would show a more dramatic collapse at 4K. The data points to a system that is CPU-limited at 1080p and 1440p, transitioning to GPU-limited only at 4K Ultra, where the Arc B580’s 13.67 TFLOPS is finally taxed.
Settings Recommendations
For the best experience per the measured rows, Medium settings at 1440p provide the optimal balance, delivering 93.5 FPS with a visual quality uplift over Low. At 1080p, Medium achieves 152.2 FPS, which is smooth for a simulation title, while High at 1080p still yields 108.2 FPS, making it a viable choice for users prioritizing fidelity. However, Ultra settings at 1440p drop to 65.6 FPS, which is playable but not ideal for a game where precise mouse input matters. The data suggests avoiding 4K Ultra entirely, as 32.4 FPS is below the playability threshold. For users with a 4K display, Low settings at 72.2 FPS is the only playable option, but the graphical compromise is steep. The sweet spot is 1440p Medium, which keeps FPS above 90 while maintaining enough detail for a simulation where readability is key. At 1080p, High is the recommended choice, as it stays above 100 FPS without sacrificing too much visual quality.
Measured FPS Breakdown
At 1920x1080, the average FPS scales from 217.6 on Low to 152.2 on Medium, 108.2 on High, and 100 on Ultra. This 117.6 FPS difference between Low and Ultra shows a wide performance range, but even the lowest result is above the 60 FPS threshold. At 2560x1440, the averages are 138.6 on Low, 93.5 on Medium, 70.1 on High, and 65.6 on Ultra, with the gap between Low and Ultra narrowing to 73 FPS, indicating the GPU is taking on more work. At 3840x2160, the averages drop to 72.2 on Low, 51.8 on Medium, 36.8 on High, and 32.4 on Ultra. The progression from 1080p to 4K shows that Low settings lose 145.4 FPS, while Ultra loses 67.6 FPS, which confirms that the GPU becomes the bottleneck only at 4K Ultra. The data also reveals that the jump from Medium to High at 1440p costs 23.4 FPS, while the jump from High to Ultra costs only 4.5 FPS, suggesting diminishing returns on the highest preset. For a game that primarily simulates system-building, the difference between Medium and Ultra may not justify the FPS loss.
FAQ
Q: Is this combo better suited for 1080p or 1440p gaming?
A: The data shows 1080p is the stronger choice, with all settings above 100 FPS, while 1440p drops below 70 FPS on High and Ultra, making 1080p the more consistent experience.
Q: Why does the GPU rank high but the combo rank low?
A: The Intel Arc B580 ranks in the 66th percentile among GPUs, but the combo ranks 1376 out of 1769, because the Ryzen 5 2600’s six cores and twelve threads limit the frame rate in this CPU-intensive simulation, wasting the GPU’s potential.
Q: What is the best 4K setting for this combo?
A: Low settings at 4K produce 72.2 FPS, which is the only playable option, as Medium drops to 51.8 FPS and Ultra falls to 32.4 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 2600’s average benchmark score of 19616 is 0.6% higher than the AMD Ryzen 5 7530U and 0.7% higher than the Intel Core i7-10700F, but 0.4% lower than the Intel Core i5-1345U.
Q: Does the GPU’s 12 GB VRAM matter for this game?
A: The 12 GB of GDDR6 memory with 456.0 GB/s bandwidth is more than adequate for Pc Building Simulator, as the measured FPS data shows no VRAM-related stutters, even at 4K.
Q: What is the expected FPS at 1440p with High settings?
A: The measured average is 70.1 FPS, which is above the 60 FPS target, but the 1440p Medium setting at 93.5 FPS offers a smoother experience with only a minor visual downgrade.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen+ architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its 16 MB of shared L3 cache and dual-channel DDR4 memory support provide a solid foundation for simulation workloads, but its single-thread performance is the critical factor here. In Cinebench R23, the CPU scores 1579 in single-core and 11186 in multi-core, with a Passmark single-thread score of 2239 and a multithread score of 13160. The percentileVsAllCpus of 77 indicates it is better than 77% of all CPUs, but the nearest rivals, such as the Intel Core i5-11600KF with a deltaPct of -0.6%, show that the Ryzen 5 2600 is only marginally behind newer parts. In Pc Building Simulator, the measured FPS at 1080p Low (217.6 FPS) versus 4K Low (72.2 FPS) shows that the CPU is the bottleneck, as the game’s logic runs on the processor. The 12 nm process node and 65 W TDP highlight its efficiency, but the architecture’s age is evident in the game’s low rank. The CPU’s 12 threads are underutilized because the game’s simulation is largely single-threaded, so the boost clock of 3.90 GHz is more important than the core count. The data confirms that upgrading the CPU would yield a larger FPS gain than upgrading the GPU, given that the Arc B580 is already performing near its rivals’ levels.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B580 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.2 |
| 3840x2160 | Medium | 51.8 |
| 3840x2160 | High | 36.8 |
| 3840x2160 | Ultra | 32.4 |
| 2560x1440 | Low | 138.6 |
| 2560x1440 | Medium | 93.5 |
| 2560x1440 | High | 70.1 |
| 2560x1440 | Ultra | 65.6 |
| 1920x1080 | Low | 217.6 |
| 1920x1080 | Medium | 152.2 |
| 1920x1080 | High | 108.2 |
| 1920x1080 | Ultra | 100.0 |
Pc Building Simulator with Ryzen 5 2600 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with Arc B580 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.