Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 75 106 149
1080p Full HD 113 118 168 225

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 106
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 225
1920x1080 Medium 168
1920x1080 High 118
1920x1080 Ultra 113

Pc Building Simulator with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050, In-Depth Analysis

Pc Building Simulator runs comfortably on the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5050 pairing, with the 1080p and 1440p results showing a configuration that is well-suited for the game’s simulation workload. The data indicates a clear performance hierarchy where the RTX 5050’s 8 GB VRAM and 320.0 GB/s bandwidth are sufficient for the game’s demands, while the Ryzen 5 2600’s 6-core/12-thread design provides ample processing headroom. The measured FPS across all resolutions and settings shows that this combo is capable of delivering smooth gameplay, though the 4K Ultra preset falls below the ideal 60 FPS threshold.

FAQ

Q: What is the average FPS at 1080p with Ultra settings?

A: The measured average FPS at 1920x1080 with Ultra settings is 113 frames per second. This indicates that the RTX 5050 and Ryzen 5 2600 can handle the highest preset at the most common resolution without any performance concerns.

Q: How does the RTX 5050 compare to its nearest rivals in benchmark scores?

A: The RTX 5050 has an average benchmark score of 21035, which places it ahead of the AMD Radeon RX 5600 XT by 1.6% and behind the AMD Radeon RX Vega M GL by 0.6%. It is also 1% faster than the AMD Radeon HD 8970M and 1.6% faster than the NVIDIA RTX A4000 Mobile.

Q: What is the CPU’s performance percentile relative to all other CPUs?

A: The AMD Ryzen 5 2600 is in the 75th percentile of all CPUs, indicating it outperforms the majority of processors. Its average benchmark score of 21484 is slightly higher than the Intel Core Ultra 5 228V by 0.2% and the Intel Core i9-11900H by 0.5%.

Q: Is 4K gaming viable with this configuration?

A: 4K gaming is viable only at lower presets. At 3840x2160 with Low settings, the average FPS is 78, which is smooth. However, at High and Ultra settings, the average FPS drops to 39 and 37 respectively, which is below the ideal 60 FPS target for a fluid experience.

Q: Does the game use more CPU or GPU resources based on the FPS data?

A: The FPS scaling from 1080p to 4K suggests a GPU-bound scenario at higher resolutions. At 1080p Low, the average FPS is 225, but at 4K Low it drops to 78, showing a significant 65% performance decrease that is characteristic of the GPU reaching its limits, while the CPU’s 12 threads remain sufficient.

Q: What is the lowest measured FPS at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the minimum FPS is 90 and the maximum is 122, with an average of 106. This shows that even the worst-case frame times remain well above the 60 FPS threshold, providing a consistent experience.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary driver of frame rates in Pc Building Simulator, especially as resolution increases. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides a memory bandwidth of 320.0 GB/s, which is sufficient for the game’s asset streaming and simulation overhead. The core clock runs at a base of 2317 MHz and boosts to 2572 MHz, allowing the 2560 shading units to process the game’s rendering tasks efficiently.

The RTX 5050’s performance percentile of 66 indicates it is positioned in the upper-middle tier of all GPUs. Its average benchmark score of 21035 is close to the AMD Radeon RX Vega M GL, which scores 21153, and the NVIDIA RTX A4000 Mobile, which scores 21379. This proximity in synthetic benchmarks translates to the measured FPS data, where the card delivers 113 FPS at 1080p Ultra and 71 FPS at 1440p Ultra.

The VRAM capacity of 8 GB is a critical factor at higher resolutions. At 4K, the game’s texture and geometry demands can push memory usage, but the FPS data shows that the card still manages 78 FPS at Low settings. The 37 FPS at 4K Ultra suggests that the GPU’s compute throughput, rather than VRAM capacity, is the limiting factor, as the 13.17 TFLOPS FP32 performance is being fully utilized.

The RTX 5050’s 80 tensor cores and 20 RT cores are present but not heavily leveraged in this simulation title, as the game does not rely on ray tracing or DLSS. The 32 ROPs and 80 TMUs handle the rasterization workload, with a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, which are adequate for the game’s visual complexity at 1080p and 1440p.

Settings Recommendations

The data shows a clear trade-off between visual quality and performance. For the best experience at 1920x1080, the High preset offers an average FPS of 118, which is only 5 FPS lower than the 113 FPS at Ultra. Given the minimal difference, High is the recommended preset for 1080p as it provides a smoother experience with nearly identical visual fidelity.

At 2560x1440, the Medium preset emerges as the optimal choice. It delivers an average FPS of 106, with a minimum of 90 and a maximum of 122, ensuring consistent frame delivery. The High preset at 1440p drops to 75 FPS, which is still playable but leaves less headroom for demanding scenes, while Ultra dips to 71 FPS.

For 4K, the Low preset is the only viable option for smooth gameplay, with an average FPS of 78. The Medium preset at 3840x2160 averages 55 FPS, which is borderline and may cause noticeable stutter in complex simulation scenarios. The High and Ultra presets at 4K, with averages of 39 and 37 FPS respectively, are not recommended for a playable experience.

The Medium preset generally provides the best balance of visual quality and performance across all resolutions. At 1080p, it averages 168 FPS, at 1440p it averages 106 FPS, and at 4K it averages 55 FPS. This consistency suggests that Medium is the sweet spot for the RTX 5050, allowing the game to scale reasonably as resolution increases.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and Ryzen 5 2600 combination delivers exceptional performance across all presets. The Low setting achieves an average of 225 FPS, which is the highest measured in the entire dataset. Medium settings average 168 FPS, with a minimum of 142 and a maximum of 193, showing excellent frame pacing. High settings average 118 FPS, while Ultra settings average 113 FPS, indicating that the Ultra preset does not provide a proportional visual benefit over High for the slight performance cost.

Moving to 2560x1440, the performance scales down predictably. Low settings still deliver a very high average of 149 FPS. Medium settings average 106 FPS, with a narrower range of 90 to 122 FPS compared to 1080p. High settings average 75 FPS, which is a significant drop from the 118 FPS at 1080p, highlighting the increased GPU load. Ultra settings average 71 FPS, maintaining playability but with less headroom.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 78 FPS, which is still acceptable for a simulation game. Medium settings average 55 FPS, with a minimum of 47 and a maximum of 64, showing that frame times can become inconsistent under load. High settings drop to 39 FPS, and Ultra settings bottom out at 37 FPS, both of which are below the 60 FPS target and result in a suboptimal experience.

The data shows that the RTX 5050’s performance is highly dependent on resolution. The transition from 1080p to 1440p results in an average FPS decrease of roughly 37% across all settings, while the transition from 1440p to 4K results in a further decrease of approximately 48%. This indicates that the GPU’s 8 GB VRAM and 13.17 TFLOPS compute capability are well-matched to 1080p and 1440p gaming but are insufficient for high-quality 4K.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the limiting component. At Low settings, the average FPS goes from 225 at 1080p to 149 at 1440p and then to 78 at 4K. This represents a 34% decrease from 1080p to 1440p and a 48% decrease from 1440p to 4K. The scaling is not linear, indicating that the GPU is hitting a compute or bandwidth ceiling at higher resolutions.

At Medium settings, the progression is 168 FPS at 1080p, 106 FPS at 1440p, and 55 FPS at 4K. The percentage drops are 37% and 48% respectively, showing a similar pattern to Low settings. This consistency suggests that the RTX 5050’s performance is scaling with pixel count, which is typical of a GPU-bound scenario.

The High settings data shows 118 FPS at 1080p, 75 FPS at 1440p, and 39 FPS at 4K, with drops of 36% and 48%. The Ultra settings follow suit with 113 FPS at 1080p, 71 FPS at 1440p, and 37 FPS at 4K, representing drops of 37% and 48%. The uniform scaling across all presets confirms that the GPU is the primary limiting factor.

The 4K to 1080p ratio shows that the game is heavily dependent on the GPU’s pixel throughput. The RTX 5050’s 82.30 GPixel/s pixel rate and 320.0 GB/s memory bandwidth are being fully taxed at 4K, as evidenced by the sub-40 FPS results at High and Ultra. The CPU’s role is minimal in this scaling, as the Ryzen 5 2600’s 12 threads are more than sufficient to feed the GPU at lower resolutions.

CPU Role

The AMD Ryzen 5 2600 provides the computational foundation for this configuration. With 6 cores and 12 threads, it handles the game’s simulation logic and background tasks without becoming a bottleneck. The CPU’s base clock of 3.40 GHz and boost clock of 3.90 GHz, combined with its 16 MB of shared L3 cache, deliver a PassMark single-thread score of 2239 and a multi-thread score of 13160.

The CPU’s benchmark performance places it in the 75th percentile of all CPUs, with an average score of 21484. Its nearest rivals include the Intel Core Ultra 5 228V, which is 0.2% slower, and the Intel Core i9-11900H, which is 0.5% slower. This data indicates that the Ryzen 5 2600 is a capable processor that can keep pace with newer and more expensive options in this game.

In Pc Building Simulator, the CPU’s role is evident in the 1080p results. At 1080p Low, the average FPS of 225 shows that the CPU can drive frame rates well beyond the GPU’s limits at lower resolutions. The high single-thread performance of 2239 in PassMark ensures that the game’s main logic thread is processed quickly, while the multi-thread score of 13160 allows for efficient handling of background tasks.

The CPU’s memory bandwidth of 46.9 GB/s and dual-channel DDR4 support are sufficient for the game’s data requirements. The 12 nm process node and 65 W TDP indicate a power-efficient design that does not throttle under sustained load. The fact that the FPS scaling from 1080p to 4K is consistent across all settings suggests that the CPU is not a limiting factor, as the performance drop is directly proportional to the GPU’s workload.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 106.0
2560x1440 High 75.0
2560x1440 Ultra 71.0
1920x1080 Low 225.0
1920x1080 Medium 168.0
1920x1080 High 118.0
1920x1080 Ultra 113.0

Pc Building Simulator with Ryzen 5 2600 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.