Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 51 72
1440p QHD 65 69 97 137
1080p Full HD 103 109 154 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 51
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 137
2560x1440 Medium 97
2560x1440 High 69
2560x1440 Ultra 65
1920x1080 Low 217
1920x1080 Medium 154
1920x1080 High 109
1920x1080 Ultra 103

Pc Building Simulator with AMD Ryzen 5 5600 + Intel Arc B580, In-Depth Analysis

Settings Recommendations

The measured rows for Pc Building Simulator show a clear performance hierarchy across the four quality presets. At 1920x1080, the Low preset delivers 217 FPS average, while Medium drops to 154 FPS, High to 109 FPS, and Ultra to 103 FPS. The gap between High and Ultra is only 6 FPS, which is small enough that the visual upgrade from Ultra may be worth the negligible performance cost. However, the jump from Low to Medium costs 63 FPS, a 29% reduction, while Medium to High costs another 45 FPS, a 29% reduction again. This suggests that Medium is the sweet spot for 1080p if the user prioritizes smoothness, but High is acceptable if visual fidelity matters more.

At 2560x1440, the pattern shifts. Low runs at 137 FPS, Medium at 97 FPS, High at 69 FPS, and Ultra at 65 FPS. The High to Ultra delta here is only 4 FPS, making Ultra essentially free relative to High. But the Medium to High drop is 28 FPS, a 29% reduction. For 1440p, Medium offers the best balance between frame rate and quality, as it stays above 90 FPS while High and Ultra fall below 70 FPS.

At 3840x2160, the data becomes more constrained. Low produces 72 FPS, Medium 51 FPS, High 36 FPS, and Ultra 34 FPS. The High to Ultra difference is just 2 FPS, which is negligible. Medium is the only preset that keeps the average above 50 FPS at 4K, while Low doubles the frame rate relative to Ultra. For a simulation game that likely involves menu-heavy interfaces and static scenes, the Medium preset at 4K is the strongest recommendation because it maintains playable fluidity without the dramatic drop seen at High and Ultra.

Across all resolutions, the measured rows indicate that Medium is the most consistent preset. It never falls below 51 FPS at any resolution, whereas High dips to 36 FPS at 4K and Ultra to 34 FPS. The database shows that Medium also has recorded min and max FPS values (43 to 58 at 4K, 83 to 112 at 1440p, 131 to 177 at 1080p), providing a stable frame window. Users seeking the highest frame rates should select Low, but for balanced visual quality, Medium is the data-backed choice.

GPU Role

The Intel Arc B580 uses the Xe2-HPG architecture with a 5 nm process node from TSMC, containing 19,600 million transistors on a 272 mm² die. Its base and boost clocks are both 2670 MHz, and the memory clock runs at 2375 MHz with 19 Gbps effective speed. The GPU has 12 GB of GDDR6 memory on a 192 bit bus, delivering 456.0 GB/s of bandwidth. These specifications position the card in the mid-range segment, and the benchmark data supports that.

The GPU's measured performance in Pc Building Simulator shows a strong scaling with resolution. At 1080p Low, the card delivers 217 FPS, which suggests the game is not heavily GPU-limited at lower settings. The 3DMark Steel Nomad DX12 score of 3068 and the PassMark G3D score of 15748 indicate a GPU that can handle modern titles, but the game's simulation nature likely relies more on CPU logic than raw graphics throughput. The Arc B580's 2560 shading units, 160 TMUs, and 80 ROPs provide adequate texture and pixel processing, but the game's menu-heavy scenes and component browsing do not stress the GPU as much as action titles.

The recorded data shows that at 4K Ultra, the GPU only manages 34 FPS, while at 4K Low it reaches 72 FPS. This 38 FPS difference indicates that the GPU is the primary limiting factor at high resolutions and settings. The card's 12 GB VRAM is sufficient for this game, as no VRAM-related stutter is evident in the measured frames. The memory bandwidth of 456.0 GB/s is ample for the texture loads in a simulation game. The GPU's percentile rank of 68 versus all GPUs, and its average benchmark score of 23021, place it near the AMD Radeon RX 580 2048SP (score 23061, delta -0.2%) and the NVIDIA GeForce RTX 2080 (score 22895, delta 0.6%). The RTX 3080 scores 23172 (delta -0.7%), meaning the Arc B580 is within 1% of that card in aggregate benchmarks, but in this game, the measured FPS at 4K High (36) and 4K Ultra (34) show that high-end settings are not achievable at playable rates.

Resolution Scaling

The measured FPS data reveals how the system scales from 1080p to 4K. At Low settings, the average FPS drops from 217 at 1080p to 137 at 1440p (a 37% reduction) and then to 72 at 4K (a 47% reduction from 1440p). The total drop from 1080p to 4K at Low is 145 FPS, or 67%. At Medium settings, the drop is from 154 to 97 (37%) and then to 51 (47%). At High settings, the drop is from 109 to 69 (37%) and then to 36 (48%). At Ultra settings, the drop is from 103 to 65 (37%) and then to 34 (48%).

The consistent 37% reduction from 1080p to 1440p and 47-48% reduction from 1440p to 4K across all presets indicates that the scaling is resolution-bound rather than setting-bound. The pixel count quadruples from 1080p to 4K, but the FPS does not drop by 75%, which suggests that other factors, such as CPU simulation logic, mitigate the GPU load. The smaller drop from 1440p to 4K (47%) compared to the 1080p to 1440p drop (37%) is notable; the 1440p to 4K transition adds 2.25 times the pixels, yet the FPS loss is proportionally smaller. This indicates that at 4K, the CPU becomes a more significant contributor to the frame time, as the GPU is no longer the sole bottleneck.

The data shows that Low settings at 4K (72 FPS) outperform Ultra settings at 1440p (65 FPS), which is counterintuitive. This suggests that the game's rendering load at 4K Low is lighter than at 1440p Ultra, likely due to reduced shadow and texture detail. The measured min FPS values for Medium settings (43 at 4K, 83 at 1440p, 131 at 1080p) show that the frame pacing remains stable even when the average drops. The limiting component at 4K Ultra is clearly the GPU, as the card's 13.67 TFLOPS FP32 performance is insufficient for the heavy pixel load. At 1080p Low, the CPU's role becomes more prominent, as the Ryzen 5 5600's six cores and 12 threads handle the simulation logic without bottlenecking the GPU.

Measured FPS Breakdown

At 1920x1080, the recorded data shows the full range of presets. Low averages 217 FPS, which is the highest measured value across all resolutions and settings. Medium averages 154 FPS with a min of 131 and max of 177, providing a tight frame window. High averages 109 FPS, and Ultra averages 103 FPS. The difference between High and Ultra is only 6 FPS, making Ultra the preferred choice for 1080p users who want maximum visual quality without sacrificing much speed. The 1080p Medium min of 131 FPS is higher than the 4K Low average of 72 FPS, confirming that resolution has a larger impact than settings.

At 2560x1440, Low averages 137 FPS, Medium 97 FPS (min 83, max 112), High 69 FPS, and Ultra 65 FPS. The Medium preset at 1440p uses 97 FPS, which is smoothly playable, while High and Ultra fall below 70 FPS, which may show stutter on high refresh rate displays. The 1440p Low average of 137 FPS is still well above the 1080p High average of 109 FPS, suggesting that lowering settings at a higher resolution is more effective than raising settings at a lower resolution.

At 3840x2160, Low averages 72 FPS, Medium 51 FPS (min 43, max 58), High 36 FPS, and Ultra 34 FPS. The 4K Medium min of 43 FPS is the lowest recorded min value in the entire dataset, indicating that even Medium settings can dip below 45 FPS on this combo. The 4K High and Ultra averages are both below 36 FPS, which is generally considered too low for smooth gameplay in a simulation title that involves frequent menu interactions. The 4K Low average of 72 FPS is the only 4K preset that clears the 60 FPS threshold, making Low the only viable 4K option for this system.

The min FPS data is only recorded for Medium settings across all resolutions: 131 at 1080p, 83 at 1440p, and 43 at 4K. The lack of min FPS for other presets means the database does not capture frame drops for Low, High, or Ultra, but the average values still provide a reliable ranking. The scaling from 1080p Medium (154 FPS) to 4K Medium (51 FPS) is a 67% reduction, which mirrors the Low preset's reduction. This consistency suggests that the game's engine scales predictably with resolution.

How This Combo Ranks

The AMD Ryzen 5 5600 paired with the Intel Arc B580 holds a combo rank of 2799 out of 3723 tested combinations in Pc Building Simulator. This places the combo in the 75th percentile of all tested systems, meaning it outperforms roughly 75% of the database entries but lags behind the top 25%. The rank indicates that while this combination is capable of running the game at playable frame rates in most scenarios, it is not a high-end setup for this title.

The CPU's nearest rivals in the aggregate benchmark database are the Intel Core Ultra 7 258V (avg score 20454, delta 0.1%), the AMD Ryzen 5 8500G (avg score 20425, delta 0.2%), the AMD EPYC 9454P (avg score 20422, delta 0.2%), and the AMD EPYC 7713 (avg score 20363, delta 0.5%). The Ryzen 5 5600's average score of 20468 is essentially identical to these rivals, with deltas under 1%. This means the CPU is not a differentiator in this game; the rank is likely driven by the GPU's performance at high resolutions.

The GPU's nearest rivals are the AMD Radeon RX 580 2048SP (avg score 23061, delta -0.2%), the NVIDIA GeForce RTX 2080 (avg score 22895, delta 0.6%), the NVIDIA GeForce RTX 3080 (avg score 23172, delta -0.7%), and the NVIDIA P106-100 (avg score 23249, delta -1%). The Arc B580's average score of 23021 is within 1% of all these cards, yet in Pc Building Simulator, the combo rank of 2799 out of 3723 suggests that the game's specific workload does not favor this hardware pairing. The 4K Ultra average of 34 FPS and 4K High of 36 FPS are below the 60 FPS threshold, which likely pulls the rank down relative to combos with stronger GPUs. The 1080p Low average of 217 FPS is excellent, but the rank reflects the overall performance across all resolutions and settings, and the 4K results drag the combo down.

The percentile rank of 74 for the CPU and 68 for the GPU separately do not translate to a similar percentile for the combo in this game. The combo rank of 2799 out of 3723 corresponds to the 25th percentile from the top, meaning most tested combos perform better in this title. This is likely because Pc Building Simulator is a simulation game that may favor CPUs with higher single-thread performance for menu interactions, and the Ryzen 5 5600's single-thread score of 882 in 3DMark and 2584 in Cinebench R23, while respectable, are not top-tier. The GPU's 4K performance is also a limiting factor, as the Arc B580 cannot deliver high frame rates at Ultra settings.

FAQ

Q: What is the highest average FPS recorded for this combo in Pc Building Simulator?

A: The highest average FPS is 217, recorded at 1920x1080 with Low settings.

Q: At which resolution does the Medium preset drop below 60 FPS?

A: At 3840x2160, the Medium preset averages 51 FPS, which is below 60 FPS. The min FPS at this setting is 43.

Q: How does the Ultra preset compare to High at 2560x1440?

A: At 2560x1440, High averages 69 FPS and Ultra averages 65 FPS, a difference of only 4 FPS.

Q: What is the lowest average FPS in the measured data?

A: The lowest average FPS is 34, recorded at 3840x2160 with Ultra settings.

Q: Does the combo have any recorded min FPS values for Low or Ultra presets?

A: No, the database only records min FPS values for the Medium preset across all resolutions: 131 at 1080p, 83 at 1440p, and 43 at 4K.

Q: What percentile rank does this combo hold in the game's database?

A: The combo ranks 2799 out of 3723 tested combinations, placing it in the 75th percentile from the bottom, or the 25th percentile from the top.

CPU Role

The AMD Ryzen 5 5600 is a six-core, twelve-thread processor based on the Zen 3 architecture, codenamed Vermeer, manufactured on TSMC's 7 nm process. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. The CPU includes 64 KB of L1 cache per core, 512 KB of L2 per core, and a 32 MB shared L3 cache. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s.

In Pc Building Simulator, the CPU's role appears to be secondary to the GPU at higher resolutions, but primary at lower settings. The 1080p Low average of 217 FPS is well above what most GPUs can deliver, suggesting that the CPU is capable of feeding the GPU with enough simulation data. The 3DMark single-thread score of 882 and the Cinebench R23 single-core score of 2584 indicate solid per-core performance, which is important for a game that likely involves many discrete UI interactions and component logic. The multi-thread scores (Cinebench R23 multicore 18309, Geekbench multicore 9158) show that the CPU can handle parallel tasks, but the game's simulation loops may not scale perfectly across all 12 threads.

The CPU's average benchmark score of 20468 places it at the 74th percentile versus all CPUs, with nearest rivals being the Intel Core Ultra 7 258V (delta 0.1%), AMD Ryzen 5 8500G (delta 0.2%), AMD EPYC 9454P (delta 0.2%), and AMD EPYC 7713 (delta 0.5%). These deltas are under 1%, meaning the Ryzen 5 5600 is statistically indistinguishable from these processors in aggregate tests. In this game, the CPU's impact is most visible when comparing the 1080p Low FPS (217) to the 4K Low FPS (72). The 145 FPS drop is mostly GPU-driven, but the fact that 1080p Low exceeds 200 FPS suggests the CPU is not a bottleneck at that resolution.

The CPU's 32 MB L3 cache and 12 threads provide ample headroom for the game's asset management and component simulation. The lack of integrated graphics means the Arc B580 handles all rendering, which is appropriate for a dedicated GPU setup. The CPU's memory bandwidth of 51.2 GB/s is sufficient for DDR4-3200-class memory, and the game does not appear to be memory-bandwidth limited based on the consistent FPS scaling. The boost clock of 4.40 GHz is high enough for single-threaded tasks, and the measured 1080p Medium min FPS of 131 indicates that the CPU can sustain frame pacing without stutter. Overall, the Ryzen 5 5600 provides a capable foundation for this game, but the combo rank of 2799 out of 3723 shows that the GPU's limitations at 4K are the primary constraint on the system's overall performance.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B580 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 51.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 137.0
2560x1440 Medium 97.0
2560x1440 High 69.0
2560x1440 Ultra 65.0
1920x1080 Low 217.0
1920x1080 Medium 154.0
1920x1080 High 109.0
1920x1080 Ultra 103.0

Pc Building Simulator with Ryzen 5 5600 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B580 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.