Archeage

Archeage

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 29 43 48
1440p QHD 35 51 75 84
1080p Full HD 51 75 111 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 43
3840x2160 High 29
3840x2160 Ultra 20
2560x1440 Low 84
2560x1440 Medium 75
2560x1440 High 51
2560x1440 Ultra 35
1920x1080 Low 124
1920x1080 Medium 111
1920x1080 High 75
1920x1080 Ultra 51

Archeage with AMD Ryzen 5 2600 + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 2600 and Intel Arc B580 combination delivers a playable baseline for Archeage, but the data reveals a system that is heavily constrained by the graphics card at higher resolutions and by the aging CPU architecture at lower settings. With 6 cores and 12 threads based on the Zen+ architecture, this 2000-series processor operates with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. The CPU’s 16 MB of shared L3 cache and dual-channel DDR4 memory support at 46.9 GB/s are adequate for the MMORPG genre, but its benchmark scores place it in the 75th percentile among all CPUs, indicating it is a mid-range part by modern standards. In synthetic tests, the processor achieves a Geekbench multicore score of 5648 and a single-core score of 1154, while Cinebench R15 results show 1248 points in multicore and 157.3 points in single-core workloads. These numbers suggest that while the CPU can handle multiple threads, its per-core performance is modest, which directly impacts Archeage’s frame pacing when the game’s logic thread becomes the bottleneck.

The Ryzen 5 2600’s nearest rivals in the benchmark database include the Intel Core Ultra 5 228V, which scores 21440 with a delta of 0.2% above, and the Intel Core i9-11900H at 21367 with a delta of 0.5% above. Conversely, the Intel Xeon D-1746TER scores 21635, which is 0.7% higher, and the AMD EPYC 9454 scores 21223, which is 1.2% lower. These tight deltas, all within 1.2%, indicate that the Ryzen 5 2600 sits in a crowded performance band where architectural differences matter less than clock speed and IPC. For Archeage, a game released in 2014, the CPU’s 12 threads are more than sufficient for the title’s typical entity counts, but the single-thread performance, as evidenced by the PassMark single-thread score of 2239, will limit maximum frame rates in less GPU-bound scenarios. The data shows that at 1080p with Low settings, the system reaches 124 FPS, which is the highest measured average, suggesting that at this point the CPU is still feeding the GPU adequately, but the drop to 75 FPS at High settings indicates a shift towards GPU limitation.

The Intel Arc B580, based on the Xe2-HPG architecture and manufactured on a 5 nm process, is the primary driver of visual quality in this configuration. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth, which is crucial for texture-heavy scenes in an MMORPG like Archeage. The GPU’s base and boost clocks are both set at 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). With 2560 shading units, 160 texture mapping units, and 80 raster operations pipelines, the B580 delivers a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. Its FP32 performance is rated at 13.67 TFLOPS, placing it in the 68th percentile among all GPUs. In synthetic benchmarks, the B580 scores 15748 in PassMark G3D and 3068 in 3DMark Steel Nomad DX12, with a Geekbench Vulkan score of 109672. These figures indicate a solid mid-range graphics card, but the nearest rival data shows it is closely matched with the AMD Radeon RX 580 2048SP (0.2% lower) and the NVIDIA GeForce RTX 2080 (0.6% higher), while the RTX 3080 is 0.7% higher and the NVIDIA P106-100 is 1% higher.

The GPU’s 12 GB VRAM is a significant asset for Archeage, as the game’s open-world environments and large player gatherings can consume substantial memory. The measured FPS data confirms that the B580 is the limiting factor at higher resolutions; at 4K with Ultra settings, the average FPS collapses to 20, which is unplayable. Even at 4K with Low settings, the average of 48 FPS is borderline, suggesting that the GPU’s raw throughput, not its memory capacity, is the bottleneck. The B580’s PCIe 4.0 x8 interface is another consideration; while it provides sufficient bandwidth for most games, the Ryzen 5 2600 only supports PCIe Gen 3, which could theoretically reduce transfer rates, though the measured data does not show a catastrophic impact. The GPU’s 190 W TDP and suggested 450 W PSU are typical for this class, and the dual-slot cooler with a 272 mm length should fit most mid-tower cases.

Resolution Scaling

The measured FPS data reveals a clear pattern of how this combo scales across resolutions. At 1080p, the system performs admirably: Low settings yield 124 FPS, Medium settings drop to 111 FPS, High settings fall to 75 FPS, and Ultra settings plummet to 51 FPS. The step from Low to Medium is a modest 10.5% reduction, while the jump from Medium to High is a substantial 32.4% drop, indicating that the GPU begins to struggle with the increased shading and texture loads. The transition from High to Ultra is even more severe, a 32% reduction, pushing the frame rate below the 60 FPS threshold. This suggests that at 1080p, the system is balanced but leans towards GPU limitation at higher presets.

Moving to 1440p, the scaling becomes more pronounced. Low settings produce 84 FPS, which is a 32.3% drop from the 1080p Low result, showing a clear dependence on pixel throughput. Medium settings yield 75 FPS, only a 10.7% reduction from Low at the same resolution, but High settings fall to 51 FPS, a 32% drop from Medium. Ultra settings at 1440p deliver just 35 FPS, which is a 31.4% reduction from High. These deltas indicate that the GPU is the dominant constraint, with the CPU’s role diminishing as resolution increases. The 1440p Medium result of 75 FPS is notable because it maintains playability, but the 1440p High result of 51 FPS is below the ideal 60 FPS target.

At 4K, the system is unequivocally GPU-bound. Low settings produce 48 FPS, which is a 42.9% drop from 1080p Low. Medium settings yield 43 FPS, a 10.4% reduction from Low at the same resolution, but High settings fall to 29 FPS, a 32.6% drop from Medium. Ultra settings at 4K are the worst case, delivering just 20 FPS, which is a 31.0% reduction from High. The data shows that the difference between 1080p and 1440p is roughly 32% across most settings, while the difference between 1440p and 4K is similar, between 31% and 43%. This consistent scaling pattern confirms that the Arc B580’s rendering capabilities, not the Ryzen 5 2600’s processing power, are the limiting factor at resolutions above 1080p. For 4K gaming, this combo is only viable at Low settings, and even then, the 48 FPS average is below the smooth 60 FPS standard.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Archeage?

A: The data shows that 1080p is the only resolution where the combo consistently exceeds 60 FPS across Low, Medium, and High settings. At 1440p, only Low and Medium settings achieve playable frame rates above 60 FPS, while 4K is only playable at Low settings with a 48 FPS average.

Q: How does the CPU affect performance at 1080p?

A: At 1080p Low, the system reaches 124 FPS, which is the highest measured average, indicating that the CPU is not the primary bottleneck at the lowest settings. However, the drop to 75 FPS at High settings suggests that the GPU becomes the limiting factor, as the CPU’s single-thread performance, evidenced by a PassMark score of 2239, is sufficient for this resolution.

Q: Is the Intel Arc B580’s 12 GB VRAM sufficient for Archeage?

A: Yes, the 12 GB GDDR6 memory with 456.0 GB/s bandwidth is more than enough for Archeage, as the game’s textures and environments fit within this capacity. The measured FPS drops at higher resolutions are due to the GPU’s compute throughput, not memory exhaustion, as evidenced by the consistent 31-32% reductions when moving between settings.

Q: Why does Ultra preset perform so poorly at 4K?

A: The 4K Ultra result of 20 FPS is the lowest measured average, representing a 31% drop from High settings. This indicates that the Arc B580’s 13.67 TFLOPS FP32 performance is insufficient for the combined load of 4K resolution and Ultra visual effects, which include higher shadow quality, anti-aliasing, and draw distances.

Q: How does this combo compare to other tested combinations in the database?

A: The combo is ranked 2797 out of 3708 tested combinations, placing it in the bottom 25% of all systems. This rank reflects the age of the Ryzen 5 2600, which is in the 75th percentile among CPUs, and the mid-range standing of the Arc B580, which is in the 68th percentile among GPUs.

Q: What is the minimum FPS recorded for this combo?

A: The data includes minimum FPS only for Medium settings. At 1080p Medium, the minimum is 94 FPS, at 1440p Medium it is 63 FPS, and at 4K Medium it is 36 FPS. These minimums are close to the averages, indicating stable frame pacing without severe stutters.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user’s priority for frame rate versus visual fidelity. For a smooth 60 FPS experience, the 1080p High preset is the best choice, delivering an average of 75 FPS with no reported minimum FPS drops. This preset balances visual quality with performance, as the 1080p Medium preset offers 111 FPS but with reduced textures and effects, while the 1080p Low preset at 124 FPS sacrifices too much visual detail for a marginal frame rate gain. At 1440p, the Medium preset is the recommended choice, yielding 75 FPS with a minimum of 63 FPS, which stays above the 60 FPS threshold. The 1440p High preset at 51 FPS is playable but may feel less responsive, and the 1440p Low preset at 84 FPS is a viable alternative for competitive play, though it loses the medium-level shadows and textures.

For users with a 4K display, the data is clear: only the Low preset is playable, with an average of 48 FPS. The 4K Medium preset at 43 FPS is close but risks dropping below 40 FPS in busy scenes, as indicated by the 36 FPS minimum. The 4K High and Ultra presets at 29 FPS and 20 FPS, respectively, are not recommended for any gameplay scenario. The Ultra preset across all resolutions is the worst performer, with 51 FPS at 1080p, 35 FPS at 1440p, and 20 FPS at 4K. This preset appears to enable features that the Arc B580 cannot handle efficiently, making it a poor choice for this combo. The High preset is the sweet spot for 1080p, the Medium preset is the sweet spot for 1440p, and the Low preset is the only viable option for 4K.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance across three resolutions and four settings presets. At 1920x1080, the system achieves its highest frame rates: Low settings produce an average of 124 FPS, Medium settings produce 111 FPS with a minimum of 94 FPS and a maximum of 127 FPS, High settings produce 75 FPS, and Ultra settings produce 51 FPS. The Medium preset’s minimum FPS of 94 is notably high, indicating that the GPU maintains consistent frame delivery even during intense scenes. The gap between Low and Medium is 13 FPS, while the gap between Medium and High is 36 FPS, and the gap between High and Ultra is 24 FPS. These numbers suggest that the transition from Medium to High is the most demanding step, likely due to increased shadow resolution and texture filtering.

At 2560x1440, the frame rates drop significantly. Low settings yield 84 FPS, Medium settings yield 75 FPS with a minimum of 63 FPS and a maximum of 86 FPS, High settings yield 51 FPS, and Ultra settings yield 35 FPS. The Medium preset’s minimum of 63 FPS is still above the 60 FPS threshold, making it the only 1440p preset that guarantees smooth gameplay. The drop from Low to Medium is 9 FPS, from Medium to High is 24 FPS, and from High to Ultra is 16 FPS. The 1440p results show a 32% reduction from 1080p at Low settings, a 32% reduction at Medium settings, a 32% reduction at High settings, and a 31% reduction at Ultra settings, confirming a consistent resolution scaling factor.

At 3840x2160, the system is severely constrained. Low settings produce 48 FPS, Medium settings produce 43 FPS with a minimum of 36 FPS and a maximum of 49 FPS, High settings produce 29 FPS, and Ultra settings produce 20 FPS. The Medium preset’s minimum of 36 FPS is below the playable threshold, and the High and Ultra presets are effectively unplayable. The drop from Low to Medium is 5 FPS, from Medium to High is 14 FPS, and from High to Ultra is 9 FPS. The 4K results show a 43% reduction from 1080p at Low settings, a 61% reduction at Medium settings, a 61% reduction at High settings, and a 61% reduction at Ultra settings. This non-linear scaling at 4K indicates that the GPU’s memory bandwidth, rated at 456.0 GB/s, becomes a limiting factor at this resolution.

How This Combo Ranks

The AMD Ryzen 5 2600 and Intel Arc B580 combination is ranked 2797 out of 3708 tested combos in the database, placing it in the 75th percentile of all systems. This rank reflects the individual component standings: the CPU is in the 75th percentile among all CPUs, and the GPU is in the 68th percentile among all GPUs. The combo’s rank is lower than the average of its components’ percentiles, indicating that the pairing is slightly suboptimal, likely due to the CPU’s age and the GPU’s mid-range positioning. The CPU’s nearest rivals, such as the Intel Core Ultra 5 228V and Intel Core i9-11900H, have average scores within 0.5% of the Ryzen 5 2600, while the GPU’s nearest rivals, including the AMD Radeon RX 580 2048SP and NVIDIA GeForce RTX 2080, are within 1% of the Arc B580’s score. This tight clustering means that the combo’s rank is not an outlier but rather a representative mid-range system.

In the context of Archeage, the combo’s rank is more meaningful when compared to the measured FPS data. The system achieves playable frame rates at 1080p and 1440p Medium, but struggles at 4K. The 75th percentile CPU rank suggests that many modern CPUs would provide better single-thread performance, which is critical for MMORPGs with large player counts. However, the data shows that at 1080p Low, the system reaches 124 FPS, which is above the refresh rate of most standard monitors, indicating that the CPU is not a severe bottleneck in this specific title. The GPU’s 68th percentile rank places it above the median, and the measured FPS at 1080p High (75 FPS) confirms that it can handle the game’s visual demands at mainstream resolutions. Overall, this combo is a functional mid-range system for Archeage, with the 1080p High and 1440p Medium presets providing the best balance of performance and visual quality, but it is not competitive with higher-ranked combos that feature newer CPUs and more powerful GPUs.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + Intel Arc B580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 43.0
3840x2160 High 29.0
3840x2160 Ultra 20.0
2560x1440 Low 84.0
2560x1440 Medium 75.0
2560x1440 High 51.0
2560x1440 Ultra 35.0
1920x1080 Low 124.0
1920x1080 Medium 111.0
1920x1080 High 75.0
1920x1080 Ultra 51.0

Archeage with Ryzen 5 2600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.