Outriders

Outriders

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 39 52 72
1440p QHD 54 75 100 137
1080p Full HD 86 119 158 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 52
3840x2160 High 39
3840x2160 Ultra 28
2560x1440 Low 137
2560x1440 Medium 100
2560x1440 High 75
2560x1440 Ultra 54
1920x1080 Low 218
1920x1080 Medium 158
1920x1080 High 119
1920x1080 Ultra 86

Outriders with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5050 delivers a playable but ultimately graphics-limited experience in Outriders. The data indicates a combo that excels at 1080p and 1440p but struggles to maintain smooth frame rates at 4K, with the GPU acting as the primary bottleneck in most scenarios. This pairing ranks in the 59th percentile of tested combos for this title, placing it in the lower-middle tier of the 2,913 configurations measured.

Resolution Scaling

The performance drop from 1080p to 4K is steep and reveals a clear GPU-bound scenario. At High settings, the average frame rate falls from 119 FPS at 1920x1080 to 75 FPS at 2560x1440, and then plummets to 39 FPS at 3840x2160. That represents a 37% reduction from 1080p to 1440p, followed by a further 48% drop when moving to 4K. The scaling pattern is consistent across all settings presets, though the absolute differences vary.

At Low settings, the frame rate drops from 218 FPS at 1080p to 137 FPS at 1440p, then to 72 FPS at 4K. The 1440p result is still comfortably above 60 FPS, but 4K Low dips to just above the minimum playable threshold. Medium settings show a similar trajectory: 158 FPS at 1080p, 100 FPS at 1440p, and 52 FPS at 4K. The Ultra preset follows the same downward curve, with 86 FPS at 1080p, 54 FPS at 1440p, and 28 FPS at 4K.

The shape of these curves indicates that the RTX 5050 is the limiting factor at higher resolutions. The CPU has ample headroom; the 20-core Intel processor has the multithreaded capacity to feed frames well beyond what the GPU can render at 4K. The fact that 1080p Low produces 218 FPS while 4K Low produces only 72 FPS shows a classic GPU-bound scaling pattern, where pixel throughput becomes the dominant constraint. The diminishing returns at 4K across all settings suggest that no amount of CPU headroom can compensate for the 8 GB frame buffer and 128-bit memory interface when pushing 8.3 million pixels.

GPU Role

The RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process and carries 2,560 shading units. Its boost clock of 2572 MHz and base clock of 2317 MHz are modest by current standards. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. That memory configuration is the most likely culprit for the steep 4K performance cliff, as the frame buffer fills quickly and bandwidth becomes insufficient for the higher resolution.

The GPU's compute capabilities are reflected in its benchmark scores. It achieves 13.17 TFLOPS FP32 performance, which is adequate for a 1080p-focused card. The 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 place it in the 66th percentile of all GPUs. Its nearest rivals in aggregate benchmarks include the AMD Radeon RX Vega M GL (0.6% faster), AMD Radeon HD 8970M (1% faster), and AMD Radeon RX 5600 XT (1.6% slower). These comparisons show the RTX 5050 sits in a crowded performance band, but its real-world Outriders results are more telling.

The measured frames in Outriders show the GPU's behavior under load. At 1080p Medium, the average of 158 FPS with a minimum of 135 FPS and maximum of 182 FPS indicates the card can sustain high refresh rates when not memory-bound. At 1440p Medium, the average drops to 100 FPS with a tighter range of 85 to 115 FPS. At 4K Medium, the average falls to 52 FPS with a range of 44 to 60 FPS, showing that the card is working near its limits. The boost clock of 2572 MHz appears to hold reasonably well, but the 8 GB VRAM capacity is a hard constraint at 4K Ultra, where the average collapses to 28 FPS.

How This Combo Ranks

The Intel Core Ultra 7 265K and RTX 5050 combination ranks 1715th out of 2913 tested combos in Outriders. That places it in the 59th percentile, meaning roughly 41% of tested configurations perform worse and 59% perform better. This is a mid-pack result that reflects the GPU's position as the weaker component in the pairing.

The CPU itself is a strong performer on its own. The Core Ultra 7 265K sits in the 94th percentile of all CPUs, with an average benchmark score of 70,879. Its nearest rivals include the Intel Xeon 6511P (0.2% slower), Intel Xeon Platinum 8270 (0.7% slower), Intel Core i7-14700KF (1% faster), and AMD Ryzen 7 9700F (1.3% faster). The CPU is clearly not the limiting factor in this combo.

The GPU's ranking tells a different story. The RTX 5050 sits in the 66th percentile of all GPUs with an average benchmark score of 21,035. Its nearest rivals are the AMD Radeon RX Vega M GL (0.6% faster), AMD Radeon HD 8970M (1% faster), AMD Radeon RX 5600 XT (1.6% slower), and NVIDIA RTX A4000 Mobile (1.6% faster). The GPU is a mid-tier part, and its performance in Outriders is consistent with that positioning. The combo rank of 1715 reflects the GPU's dominance in determining the final frame rates, as the CPU provides no meaningful constraint in this title.

Measured FPS Breakdown

At 1920x1080, the results are strong across all settings. Low produces an average of 218 FPS, which is well beyond what most displays can show. Medium produces 158 FPS with a minimum of 135 and maximum of 182, ensuring smooth gameplay even in busy scenes. High produces 119 FPS, which is still comfortably above the 60 FPS threshold for most players. Ultra produces 86 FPS, which is playable and smooth for most users.

At 2560x1440, the performance remains respectable but shows the GPU starting to strain. Low produces 137 FPS, which is excellent for competitive play. Medium produces 100 FPS with a range of 85 to 115, still well above the 60 FPS floor. High produces 75 FPS, which is adequate for most players. Ultra produces 54 FPS, which dips below the 60 FPS standard and may cause noticeable stutter on high-refresh displays.

At 3840x2160, the results are marginal. Low produces 72 FPS, which is just above the 60 FPS threshold but leaves little headroom. Medium produces 52 FPS with a minimum of 44 and maximum of 60, meaning the card will frequently drop below 60 FPS in demanding scenes. High produces 39 FPS, which is borderline unplayable for most players. Ultra produces 28 FPS, which is not suitable for a smooth experience.

The data shows a clear pattern: 1080p is the sweet spot for this combo, 1440p is workable with settings adjustments, and 4K is only viable at Low settings. The gap between Low and Ultra at 4K is 44 FPS, which is larger than the gap at 1080p (132 FPS) or 1440p (83 FPS), indicating that the GPU's limitations become more pronounced as resolution increases.

Settings Recommendations

For players targeting 60 FPS as a minimum, the best experience comes from Medium settings at 1440p. The measured average of 100 FPS with a minimum of 85 FPS provides a comfortable margin above the 60 FPS threshold, ensuring consistent performance. The visual quality at Medium is noticeably better than Low, and the frame rate remains high enough to avoid any feeling of sluggishness.

At 1080p, High settings provide the best balance. The average of 119 FPS is well above the 60 FPS floor and leaves room for dips without becoming noticeable. Ultra at 1080p produces 86 FPS, which is also playable, but the jump from High to Ultra costs 33 FPS for what is typically a marginal visual improvement in most titles. For players with 144Hz displays, Medium at 1080p (158 FPS) is the better choice, as it stays above the refresh rate more consistently.

At 4K, the only viable option is Low settings, which produce 72 FPS on average. Medium at 4K produces 52 FPS, which is below the 60 FPS threshold and will result in visible frame pacing issues. High and Ultra at 4K are not recommended for any serious play. Players who want to play at 4K should consider either lowering the resolution or accepting the Low preset as the only playable option.

The Ultra preset is not recommended at any resolution above 1080p. At 1440p, it produces only 54 FPS, which is below the 60 FPS standard. At 4K, it produces 28 FPS, which is unplayable. Even at 1080p, the 86 FPS average from Ultra is only 27 FPS lower than High, and the visual difference is unlikely to justify the performance cost for most players.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. It has 30 MB of shared L3 cache and supports DDR5 memory. Its benchmark scores are strong, with a Cinebench R23 multicore score of 35,850 and a single-core score of 2,020. The Geekbench multicore score of 23,085 and single-core score of 2,713 further confirm its capability.

In Outriders, the CPU is not the limiting factor. The 20 cores and 20 threads provide more than enough processing power for the game's workload, which is primarily GPU-bound at the settings tested. The CPU's 94th percentile ranking versus all CPUs means it outperforms the vast majority of processors in general compute tasks. Its nearest rivals in CPU benchmarks include the Intel Core i7-14700KF, which is 1% faster on average, and the AMD Ryzen 7 9700F, which is 1.3% faster.

The CPU's high boost clock of 5.50 GHz and strong single-core performance (Cinebench R23 single-core score of 2,020) ensure that even the most demanding game logic threads are handled without issue. The PassMark single-thread score of 4,928 confirms this. The CPU's memory bandwidth of 102.4 GB/s with dual-channel DDR5 is more than sufficient for the game's data needs.

The data shows that the CPU's role is to provide a stable platform for the GPU to operate at its full potential. At 1080p Low, the CPU can push 218 FPS, which is well beyond what most GPUs in its class can achieve. The fact that the frame rates drop consistently across all settings as resolution increases confirms that the GPU is the bottleneck. Players with this combo should focus on GPU settings rather than CPU-related tweaks, as the processor has ample headroom in Outriders.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5050 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 52.0
3840x2160 High 39.0
3840x2160 Ultra 28.0
2560x1440 Low 137.0
2560x1440 Medium 100.0
2560x1440 High 75.0
2560x1440 Ultra 54.0
1920x1080 Low 218.0
1920x1080 Medium 158.0
1920x1080 High 119.0
1920x1080 Ultra 86.0

Outriders with iUltra 7 265K + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 5050 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.