Outriders
This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 47 | 63 | 86 |
| 1440p QHD | 65 | 90 | 120 | 165 |
| 1080p Full HD | 103 | 143 | 190 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 form a pairing that the measured Outriders data places well within the upper half of the database. With 8 cores and 16 threads on the CPU side and 8 GB of GDDR7 on the GPU side, the combination produced a combo ranking of 1623 out of 3710 tested combos, trailing roughly a quarter of all configurations. The game itself launched in March 2021, so this title relies on conventional rasterization rather than heavy ray tracing, which makes the raw pixel throughput and the CPU's thread scaling the two factors that matter most here.
Resolution Scaling
The measured FPS rows show a steep, predictable decline as resolution climbs. At the High preset, the average frame rate moves from 143 FPS at 1080p to 90 FPS at 1440p, then to 47 FPS at 4K. That is a drop of roughly 37% between 1080p and 1440p, and then a further drop of nearly 48% when stepping up to 4K. In the aggregate, 4K High runs at slightly less than a third of the 1080p High value. That pattern says the GPU is the limiting component for this game — the more the resolution increases, the more often the RTX 5060 becomes the factor restraining the frame rate.
Looking at the Low preset, 1080p reaches 218 FPS, 1440p holds 165 FPS, and 4K still manages 86 FPS. The fact that 4K Low stays above 80 FPS while 4K High drops to 47 shows the GPU has enough raw power to handle Outriders at high frame rates when the pixel load is modest, but the heavier draw of High settings at 4K pushes the GPU far beyond its comfortable envelope. The gap between Low and High at the same resolution is 135 FPS at 1080p but only 39 FPS at 4K (86 → 47), which illustrates how the card's pixel fill limit begins to dominate once the frame becomes expensive.
If you move between settings at a fixed resolution, the Medium preset is the smoothest transition point in the data. At 4K Medium the measured pair yields 63 FPS with the row reported with both a minimum and maximum, 53 and 72 FPS respectively. That spread of 19 FPS shows the frame pacing wavers a little under load. Compare this with 1440p Medium, which offers a 120 average and a min/max of 102/138, and 1080p Medium at 190 FPS (162/219). At 4K Ultra, the average slips to 34 FPS, which is noticeably below the 60 FPS threshold many users target. The scaling pattern in this game breaks cleanly into two regimes: up to 1440p the RTX 5060 can keep the CPU fed at High and above, but stepping to 4K with High or Ultra presets pushes the frame rate into territory where either Medium becomes necessary or the resolution has to come down.
The continuity of scaling across resolutions actually tells a clean story about the components in play. If the game were CPU-bound, we would expect the 1080p numbers to plateau regardless of resolution. Instead they drop continuously from 218 (1080p Low) to 86 (4K Low). Every step down in resolution is met with a meaningful FPS gain, which is the signature of a game that scales with GPU substrate — the more pixels the board has to fill, the slower the output. The 5800XT's eight cores and high single‑core boost clock of 4.8 GHz are clearly not the wall here; the wall is the amount of fill work, as evidenced by the 4K Low value of 86 FPS.
How This Combo Ranks
Outriders places this pairing at rank 1623 out of 3710 measured combos. Rank 1 is obviously the fastest in the database, so 1623 means the combination outperforms more than half of the other tested platforms — 2087 combos are slower, meaning the 5800XT + RTX 5060 ends up in the 44th percentile of all entries. That places it above the middle of the field, though the database obviously includes far faster GPU/CPU pairs at the very top, so the average position is more indicative of the graphics card's ceiling than of a poorly balanced setup.
In percent terms, there is a notable gap between this rank and higher levels of the image. The 4K High and 4K Ultra numbers are in the low‑frame territory where experienced players would drop settings, so the absolute rank likely reflects that the GPU memory bus width of 128-bit limits high-resolution scaling. On the other side, the same GPU scores reasonably good in 1080p High (143 FPS) and 1440p High (90), meaning the rank would be higher if the view were expression mode or less resolution‑sensitive. Because Outrider's scaling punishes 4K so hard, users who use the pairing at 1440p rather than 4K will see a pairing that performs substantially better than its global rank suggests.
The closest observed platform in the CPU database is AMD Ryzen 7 8845HS, whose average score sits 0.3% lower than the 5800XT, with the Ryzen 7 7840HS at an identical 0.6% delta; the sweet spot for comparison is the Ryzen 5 9600X that performs within 0.6% of this CPU, essentially a tie. For the GPU, the nearest rivals are AMD Radeon 0000 (delta ‑0.3%), NVIDIA MX550 (‑0.3%), and the RX 6750 XT dataset which is 1.2% above this RTX 5060 entry. None of these rivals push the RTX 5060 as far as the game's own measured FPS lines do. What that table tells you, in practical terms, is that the pairing sits in a dense territory where small clock or VRAM differences make the difference between 47 and 50 FPS at 4K High — a margin you will notice.
The rank is also consistent with the precision of the components involved. Neither the CPU (81st percentile) nor the GPU (72nd) is near the top of their respective all‑hardware lists, so the combination produces a placement that reinforces the slight margin between a high‑end midrange GPU and the threshold needed for 4K. Any user picking this duo should expect it to be a comfortable 1440p setup and a 4K setup at Medium settings only, because that is exactly what the raw measurements and the 1623/3710 rank indicate.
GPU Role
The RTX 5060 does most of the heavy lifting in this game. Its base clock is 2280 MHz and boost clock 2497 MHz, which are the figures that the game's shader path responds to. The card has 3840 shading units, 120 TMUs, 48 ROPs, and 30 RT cores; even though Outriders does not rely heavily on ray tracing, the massive shading unit count gives it enough raw fill to reach a 4K Low value of 86 FPS. The GPU's texture fill rate of 299.6 GTexel/s and pixel rate of 119.9 GPixel/s are what let it saturate a 4K display in the Medium preset at 63 FPS. It is clearly a card that is far more than enough for 1080p, a little stretched at 1440p, and technically capable only at 4K with a lighter settings profile.
Memory bandwidth plays a big part here. The 8GB of GDDR7 is four‑lane 448 GB/s, and the pixel engine can eat it quickly. The measured avg frame time across 4K Medium is 63, but the range of 53‑72 shows that the system is balancing on the edge of buffer every now and then. In that interval the fps dips below 60 multiple times, which a 60Hz monitor would show as hiccups. This pattern tells me that the 128‑bit bus is more relevant to the Outrider bottleneck than the raw TFLOPS — the compute capacity (19.18 TFLOPS fp32) is there, but the effective memory bandwidth of the short bus chokes the feed at high resolution.
In scaling tests, the GPU is less influential as you go from High to Low; the biggest gap we see is between 1080p Ultra (103) and 1080p High (143), or a 40 fps jump. But the ability to hold 120 FPS at 1440p Medium (with min 102) shows the GPU is available in its best range. Above 1440p, the delta becomes painful: 1440p High 90 to 4K High 47, i.e., a 47% drop with a doubling of pixels. That is a memory‑bound cliff. The card simply cannot keep feeding the framebuffer at the larger screen size when the sample count and effects are raised.
Relative to the closest called‑out rivals, the RTX 5060 earns a slight margin. In the GPU's nearest rivals table, AMD Radeon 860M (delta ‑0.3%), NVIDIA MX550 (‑0.3%), and AMD RX 5700 XT 50th Anniversary (‑0.8%) trail it, while the AMD Radeon RX 6750 XT actually runs 1.2% faster in the benchmark scale. These are the kinds of tightly packed siblings that translate to just a couple of FPS in this game. Consequently, a user who owns an RX 6750-like part will see comparable behavior, and a person stepping from a two‑to‑three‑year‑old card can expect a modest upgrade, not a dramatic one.
FAQ
Q: Can this RTX 5060 pair run Outriders at 4K?
A: Yes, but only with timeout or lowered settings. The measured 4K Medium are 63 FPS with a 53‑72 min/max range, while 4K High drops to 67 and 4K Ultra to 34. For a 60 Hz monitor, 4K Medium is the max; High and Ultra will expose dips below 60.
Q: What are the distinguishing clocks on the AMD Ryzen 7 5800XT for gaming?
A: The CPU delivers 16 threads from 8 cores at a base of 3.80 GHz and boost of 4.80 GHz, with 32 MB of shared L3 cache. Those clocks and its 3Dmark single‑thread score of 959 strongly benefit the single‑thread‑heavy path of a looter shooter like Outriders.
Q: Is 1440p or 1080p the better target for this card?
A: For 1080p, the combo hits 143 FPS at High and 218 at Low, sending great headroom. On 1440p it maintains 90 FPS High and 120 Medium. 4K best manageable with Medium. So 1440p High is the balanced target, and 4K should be avoided unless you accept Medium or low settings.
Q: Does Outriders favor the CPU or the GPU in this configuration?
A: It is GPU‑bound at higher resolutions. The evidence: at 4K, High frame rates collapse to 47, while Low at the same resolution holds 86. Since the 5800XT offers 16 threads and 8 cores, this game does not appear to be limited by the processor in the 4K range.
Q: How does the CPU rank relative to other AMD processors in the database?
A: The 5800XT sits at the 81st percentile for all CPUs. Its average benchmark score is 29879, and nearest rivals such as the Ryzen 7 7840H (‑0.0%) and Ryzen 5 9600X (+0.6%) are score‑identical in a synthetic ranking. That means the processor is not a bottleneck for this class of game.
Q: Will 8GB of video memory be a problem in this game?
A: Outriders uses moderate memory. The RTX 5060 has 8 GB of GDDR7 on a 128‑bit bus with 448 GB/s. At 1080p and 1440p Medium/High the performance holds up; the 4K High scenario (47 FPS) looks more like the limit of the GPU's overall bandwidth than a capacity failure.
CPU Role
The Ryzen 7 5800XT offers eight cores and 16 threads, running at a 3.80 GHz base clock and 4.80 GHz boost. Those numbers are important in a game like Outriders, which is a loot grind where particle effects, damage numbers and enemy AI plus lighting often end in threaded patterns. The neutral 3DMark multi‑thread score of 7,683 and the Cinebench R23 multi‑core score of 23,794 position the cube well above a single-core‑bounded scenario; a stock 1080p Medium frame of 190 (min 162) does not leave much CPU runoff. In fact the move from 1080p to 4K does not change performance by the ratio of threads — it changes through GPU load, which indicates the 5800XT has sufficient reserve.
A run‑point of interest is the CPU percentile of 81 — against all CPUs that overall placed in the high bottom of the tier. Vega of about 4.8 GHz with 32 MB shared L3 means that draw distances and spawn rates do not become a string; the measured 1080p Low 218 figure is likely so high that it passes most of the GPU's limit. At 1440p Medium, the average is 120 FPS, which once again reserves all CPU headroom — something not true on older 8‑core setups which can start choking such large thread pools.
From the benchmarks, the CPU also holds up in mixed workloads. PassMark integer math hits 93,942 and floating point 53,808, each matching the situation of the combination and not causing frame time jitter. R15 multi-threaded score of 2,398 ties with the CPU's value. For the kind of long play session common in a looter shooter, the secret is that the 5800XT runs inside its envelope, staying at 4.8 GHz boost for many frames; that behavior is measured by the 3‑thread score of 1,879 and single-thread score of 959 in 3DMark. Overall, if any component, the processor, is the "head room" component, not the driver of ups and downs in the graphs.
The CPU can also take advantage of the 16‑thread design during traversal and physics without the FPS tanking. The fact that 1080p High (143) vs 1440p High (90) — a 53-FPS drop — follows GPU classes means the Ryzen is not traversing bottleneck. If the game had the CPU hardmaxed, those ratios would compress. They don't. The 5800XT maintains its 81st percentile position and remains consistently within its tier of rivals, meaning any frame dips you see in the 4K measurement come from the RTX 5060 side, not from the 8-core die.
Settings Recommendations
Based on the measured rows, the best experience is the Medium preset — at both 1080p and 1440p, plus the only preset at 4K that stays above 60. At 1440p the High preset is 90 FPS and Ultra 65, while Medium sits at 120 with a fresh 102 minimum — that leaves you with an average that may match your 60‑144 Hz monitor and avoids the frame map. If you play on 1080p, the Medium row (190 avg, max 219) is ideal for high refresh‑rate hearts; Low only offers a 218 average but at Ultra you get 103FPS — a dip that no longer benefits.
The 4K case needs care. According to the O‑grid, 4K Medium achievesan avg 47? No — it is 63 FPS, though the measured 4K Medium average (63) has a gap to 4K Ultra (34) and 4K High (34). If you intend 60Hz then Medium is the only viable option; 4K High at 45 and 34 for Ultra will create judder. For maximum framerate at 1440p, the Low setting could be 165 FPS but it does not offer the eye candy; Medium yields the quality/fps any combination of the two. A pair-of-target path is: 1080p Ultra for a stable 103 when you want to push visuals, but for normal play, stick to Medium. From 2020 and three years of data, the Medium preset is the smart spot on this card, balanced between smoothness and quality. As a final note, the 4K segment should never be used at High (47) or Ultra (34) unless you can live with a 30‑45 FPS range; at these settings the measured min falls below 50 in a way that will be visible on any recent monitor. Configure the game based on the resolution you own, and reserve High for 1080p‑1440p only because the data shows 4K at High belongs to a more powerful GPU.
Of the four presets the Medium is the one the chart recommends: 1080p Medium 190 FPS (+ min 162 / max 219), 1440p Medium 120 (102–138), 4K Medium 63 (53–72). It is the only preset that remains above 60 FPS at every resolution while still showing only a moderate frame-time range, and it offers a much larger margin than the High 90/47 dilemma. If the screen is 1080p‑60, even the Ultra preset (68) is playable, but for the overall sense of performance and comfort, choose Medium at 1080p or 1440p.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5060 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.0 |
| 3840x2160 | Medium | 63.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 165.0 |
| 2560x1440 | Medium | 120.0 |
| 2560x1440 | High | 90.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 190.0 |
| 1920x1080 | High | 143.0 |
| 1920x1080 | Ultra | 103.0 |
Outriders with Ryzen 7 5800XT + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5060 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.