Outriders
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 34 | 46 | 68 |
| 1440p QHD | 51 | 67 | 90 | 123 |
| 1080p Full HD | 80 | 105 | 143 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800XT + Intel Arc B580, In-Depth Analysis
Resolution Scaling
The measured frame rates across the three resolutions reveal a classic pattern where the GPU becomes the primary constraint as pixel count rises. At 1920x1080 with Low settings, the combination of the AMD Ryzen 7 5800XT and Intel Arc B580 delivers 199.8 FPS. Moving to 2560x1440 at the same Low preset drops this to 122.8 FPS, a reduction of 77.0 FPS. Pushing further to 3840x2160 at Low settings yields 67.6 FPS, which is less than half of the 1080p result. This scaling curve is steep and consistent with a scenario where the GPU's rendering throughput, rather than CPU headroom, is the limiting factor at higher resolutions.
The gap between resolutions narrows as settings increase. At High settings, the frame rates are 105.3 FPS at 1080p, 66.7 FPS at 1440p, and 33.5 FPS at 4K. The transition from 1080p to 1440p costs 38.6 FPS, while moving from 1440p to 4K costs another 33.2 FPS. This near-linear drop suggests that the Arc B580's memory bandwidth and compute resources are being saturated progressively. At Ultra settings, the pattern intensifies: 79.8 FPS at 1080p falls to 50.9 FPS at 1440p, and then to 28.1 FPS at 4K. The 4K Ultra result is only 35.2% of the 1080p Ultra figure, indicating that the game's most demanding preset overwhelms the GPU at the highest resolution.
The data indicates that 1080p is the only resolution where the CPU's capabilities are fully exposed. The jump from Low to Medium at 1080p is 57.1 FPS, and from Medium to High is 37.6 FPS, showing that the Ryzen 7 5800XT can feed the GPU well enough to see large gains from settings changes. At 1440p, the same settings increments produce smaller absolute gains: 32.4 FPS from Low to Medium, and 23.7 FPS from Medium to High. At 4K, the gains shrink further to 22.1 FPS and 12.0 FPS respectively. This diminishing return pattern is typical of GPU-bound workloads, where each additional setting tier adds more pixel shading work than the GPU can absorb at high resolution.
Settings Recommendations
The measured rows suggest that the Medium preset offers the most balanced experience across all resolutions, but with caveats. At 1080p, Medium delivers 142.9 FPS, which is 43.1 FPS higher than High and 63.1 FPS lower than Low. This places Medium in a sweet spot where the visual quality increase over Low is substantial, while the frame rate remains well above the refresh rate of most displays. At 1440p, Medium produces 90.4 FPS, which is 23.7 FPS above High and 32.4 FPS below Low. This is a playable range for competitive or fast-paced action, though not as fluid as the 1080p result.
For 4K, the recommendation shifts. Medium at 4K yields 45.5 FPS, which is playable but not smooth for a looter shooter where combat responsiveness matters. High at 4K drops to 33.5 FPS, and Ultra falls to 28.1 FPS, both of which are below the 30 FPS threshold that most players consider the minimum for a playable experience. Low at 4K provides 67.6 FPS, which is surprisingly high and suggests that the game's Low preset removes enough GPU load to make 4K viable. However, the visual trade-off is significant, as Low typically disables many post-processing and shadow effects that define the game's atmosphere.
The Ultra preset is difficult to recommend at any resolution for this combo. At 1080p, Ultra achieves 79.8 FPS, which is 62.5 FPS lower than Medium and 25.5 FPS lower than High. The visual uplift from High to Ultra is often minimal in Outriders, given the game's art style, so the 25.5 FPS penalty seems excessive. At 1440p, Ultra drops to 50.9 FPS, and at 4K it becomes 28.1 FPS. The data strongly suggests that High is the maximum preset worth using, as it provides the best balance of visual fidelity and performance for this hardware pairing.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 456.0 GB/s. This memory configuration is sufficient for the game's textures and geometry at 1080p and 1440p, but the 4K results indicate that the 12 GB capacity may not be the bottleneck—rather, the GPU's compute throughput is. The B580's base and boost clocks are both 2670 MHz, with a memory clock of 2375 MHz (19 Gbps effective). The FP32 performance is 13.67 TFLOPS, and the pixel rate is 213.6 GPixel/s, with a texture rate of 427.2 GTexel/s.
The GPU's benchmark scores place it in the 66th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals include the NVIDIA GeForce RTX 4060, which scores 23181 (a delta of -0.7%), and the AMD Radeon 760M, which scores 22999 (a delta of 0.1%). This proximity in synthetic benchmarks does not translate to identical gaming performance in Outriders, as the measured FPS shows the B580 struggling at 4K Ultra. The GPU's DirectX 12 benchmark score of 76 is notably low compared to its DirectX 11 score of 128, which may indicate driver overhead in DX12 titles, although Outriders is not a DX12-only game.
The 4K results reveal the GPU's limitations clearly. At 4K Low, the B580 manages 67.6 FPS, but this drops to 45.5 FPS at Medium and 33.5 FPS at High. The 4K Ultra result of 28.1 FPS is the lowest measured figure in the entire dataset. This performance cliff is likely due to the combination of the B580's 2560 shading units and 80 ROPs, which are adequate for 1080p but insufficient for the pixel throughput required at 4K with high settings. The GPU's 190 W TDP and suggested PSU of 450 W indicate that power draw is not the limiting factor; rather, the raw compute capacity is.
Measured FPS Breakdown
At 1920x1080, the full settings sweep shows a wide range of performance. Low settings achieve 199.8 FPS, Medium reaches 142.9 FPS, High produces 105.3 FPS, and Ultra drops to 79.8 FPS. The delta between Low and Ultra is 120.0 FPS, which represents a 60.1% reduction in frame rate when moving from the least to most demanding preset. This large spread indicates that the CPU is not holding the GPU back at this resolution, as even the Ultra preset leaves headroom for higher frame rates if the GPU could deliver them.
At 2560x1440, the results are 122.8 FPS (Low), 90.4 FPS (Medium), 66.7 FPS (High), and 50.9 FPS (Ultra). The delta between Low and Ultra is 71.9 FPS, which is smaller in absolute terms than at 1080p but similar in percentage (41.4% reduction). The 1440p High result of 66.7 FPS is exactly half of the 1080p High result of 105.3 FPS, which suggests that the GPU's fill rate is being taxed proportionally to the pixel count increase.
At 3840x2160, the results are 67.6 FPS (Low), 45.5 FPS (Medium), 33.5 FPS (High), and 28.1 FPS (Ultra). The delta between Low and Ultra is 39.5 FPS. The 4K Low result is higher than the 1080p Ultra result, which is notable because it shows that the Low preset at 4K is less demanding than the Ultra preset at 1080p. However, the 4K Medium result of 45.5 FPS is below the 1440p Ultra result of 50.9 FPS, indicating that the transition to 4K exacts a heavy toll on the GPU's ability to maintain high settings.
How This Combo Ranks
In the database of tested combinations for Outriders, this pairing of the AMD Ryzen 7 5800XT and Intel Arc B580 ranks 1298 out of 1693 total combos. This places it in the lower portion of the rankings, specifically at the 76.7th percentile from the bottom, meaning that 76.7% of tested combos perform better in this game. The rank is surprising given the CPU's strong synthetic performance (86th percentile among all CPUs) and the GPU's mid-range standing (66th percentile among all GPUs).
The discrepancy between the combo's rank and the individual component percentiles suggests that Outriders is sensitive to GPU performance more than CPU performance. The Ryzen 7 5800XT, with its 8 cores and 16 threads, is not the limiting factor in most scenarios, as evidenced by the high frame rates at 1080p Low. Instead, the Arc B580's 66th percentile standing drags the combo down, particularly at higher resolutions and settings. The 4K Ultra result of 28.1 FPS is below the 30 FPS threshold, and even 4K High at 33.5 FPS is marginal.
The rank of 1298 out of 1693 indicates that most competing combos use GPUs with higher raw performance. The B580's nearest rival, the RTX 4060, scores 23181 in the GPU benchmark suite, which is 0.7% higher than the B580's 23021. However, in Outriders specifically, the B580's performance may be further hampered by driver optimization, which is often less mature for newer architectures. The combo's rank suggests that players seeking higher frame rates in Outriders should look toward GPU upgrades rather than CPU upgrades, as the 5800XT provides ample headroom.
CPU Role
The AMD Ryzen 7 5800XT is a Zen 3 (Vermeer) processor with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. It has 64 KB of L1 cache per core, 512 KB of L2 per core, and 32 MB of L3 cache. The CPU's synthetic benchmarks are strong: it scores 23794 in Cinebench R23 multi-core and 3359 in single-core, with a PassMark multithread score of 27988 and a single-thread score of 3538. Its average benchmark score is 29774, placing it in the 86th percentile of all CPUs.
The nearest CPU rivals include the AMD Ryzen 7 PRO 5755GE with an average score of 29740 (0.1% higher), the AMD Ryzen 7 6800HS at 29856 (-0.3%), and the AMD Ryzen AI 7 PRO 360 at 29682 (0.3%). These close deltas indicate that the 5800XT is well-positioned among its peers, but the Outriders results show that this CPU strength does not translate to top-tier gaming performance when paired with the B580.
In Outriders, the CPU's role becomes apparent at 1080p Low, where the 199.8 FPS figure suggests that the CPU can push well beyond 200 FPS if the GPU allows. The drop to 122.8 FPS at 1440p Low and 67.6 FPS at 4K Low is entirely attributable to the GPU's pixel throughput limitations. The CPU's 8 cores and 16 threads are more than sufficient for Outriders' multi-threaded workload, and the high single-thread score of 3359 in Cinebench R23 ensures that the game's main thread is not a bottleneck. The data indicates that the 5800XT is a capable partner for the Arc B580, but the combo's rank in Outriders is limited by the GPU, not the CPU.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B580 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.6 |
| 3840x2160 | Medium | 45.5 |
| 3840x2160 | High | 33.5 |
| 3840x2160 | Ultra | 28.1 |
| 2560x1440 | Low | 122.8 |
| 2560x1440 | Medium | 90.4 |
| 2560x1440 | High | 66.7 |
| 2560x1440 | Ultra | 50.9 |
| 1920x1080 | Low | 199.8 |
| 1920x1080 | Medium | 142.9 |
| 1920x1080 | High | 105.3 |
| 1920x1080 | Ultra | 79.8 |
Outriders with Ryzen 7 5800XT + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B580 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.