Minecraft

Minecraft

AVERAGE FPS
225
excellent

This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 102 128 162
1440p QHD 121 194 245 309
1080p Full HD 192 308 388 490

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 162
3840x2160 Medium 128
3840x2160 High 102
3840x2160 Ultra 63
2560x1440 Low 309
2560x1440 Medium 245
2560x1440 High 194
2560x1440 Ultra 121
1920x1080 Low 490
1920x1080 Medium 388
1920x1080 High 308
1920x1080 Ultra 192

Minecraft with Intel Core i5-12400 + AMD Radeon RX 6750 XT, In-Depth Analysis

Intel Core i5-12400 and AMD Radeon RX 6750 XT present a compelling pairing for Minecraft, with measured frame rates that are exceptionally high across most settings and resolutions. The data set shows a system that is never truly taxed at 1080p, but which reveals a clear shift in bottleneck behavior as resolution increases to 4K. This analysis walks through the measured FPS numbers to understand where the limiting component lies and how the combination ranks among the broader tested field.

Resolution Scaling

The measured FPS data shows a steep and predictable decline as resolution scales from 1920x1080 to 3840x2160, but the magnitude of that decline varies dramatically depending on the graphics preset. At Low settings, the average frame rate drops from 490 FPS at 1080p to 309 FPS at 1440p, and then to 162 FPS at 4K. That represents a 37% drop from 1080p to 1440p, followed by a 48% drop from 1440p to 4K, indicating that the GPU is becoming increasingly responsible for the workload at higher resolutions. The pattern is similar but less severe at Medium settings, where averages fall from 388 FPS at 1080p to 245 FPS at 1440p and finally to 128 FPS at 4K. At High settings, the same progression holds: 308 FPS at 1080p, 194 FPS at 1440p, and 102 FPS at 4K. The Ultra preset shows the most constrained numbers, starting at 192 FPS at 1080p, dropping to 121 FPS at 1440p, and reaching 63 FPS at 4K.

These numbers point to a clear conclusion: at 1080p, the system is heavily CPU-limited regardless of preset, as even the most demanding Ultra setting produces 192 FPS, which is far above typical display refresh rates but still far below the 490 FPS achieved at Low. The large FPS gap between Low and Ultra at 1080p—490 versus 192—suggests that the GPU does matter even at this resolution, but the fact that even Ultra exceeds 190 FPS means the CPU is not a constraint in any practical sense. As resolution climbs to 4K, the GPU becomes the dominant limiting factor. The Low preset at 4K still delivers 162 FPS, which is excellent, but the Ultra preset at 4K drops to 63 FPS, a figure that is only about a third of the 1080p Ultra result. This demonstrates that the RX 6750 XT, while capable at 4K on lower presets, cannot maintain high frame rates at the most demanding settings.

The limiting component analysis is straightforward. At 1080p, the CPU is likely holding back the GPU in the Low and Medium presets, as the frame rates are so high that the GPU has headroom to spare. At 4K Ultra, the GPU is clearly the bottleneck, with the 63 FPS average representing a hard performance ceiling. The Medium preset at 4K, with its 128 FPS average and a min FPS of 109, shows a balanced point where both components contribute meaningfully to the result. Interestingly, the ratio of 4K to 1080p performance is roughly 0.33 for Ultra (63/192), 0.33 for High (102/308), 0.33 for Medium (128/388), and 0.33 for Low (162/490). This consistent scaling across all presets indicates that the GPU is being equally stressed at 4K regardless of how light the workload is, reinforcing that this is a GPU-bound scenario at that resolution.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its benchmark profile shows strong single-threaded performance, with a 3dmark single-thread score of 910 and a Cinebench R23 single-core score of 2257. In contrast, its multithreaded scores are more modest, with a Cinebench R23 multicore result of 15989 and a Passmark multi-thread score of 18747. This mix of high single-core and moderate multi-core performance is typical for a gaming CPU, and it aligns well with Minecraft’s known reliance on a limited number of threads for world generation and game logic.

In the context of Minecraft, the CPU’s role is most evident at 1080p and Low settings, where the system achieves 490 FPS. That number is so high that it suggests the CPU is still not fully saturated, but it is also far above what any display can show. The data shows that at 1080p Low, the GPU is likely idle much of the time, waiting for the CPU to feed it frames. This is a CPU-bound scenario, but it is not a problematic one because the absolute frame rates are so high. At 1440p Low, the average drops to 309 FPS, still CPU-bound, but at 4K Low, the 162 FPS result is more likely GPU-limited, as the pixel workload has increased enough to shift the balance.

The 12 threads of the i5-12400 give it headroom for background tasks, and its boost clock of 4.40 GHz ensures that the primary game thread runs at high speed. The CPU’s benchmark scores relative to its nearest rivals are unremarkable—it sits 0.1% behind the AMD EPYC 7643, 0.3% behind the Intel Core i7-1355U, and 0.7% behind the AMD Ryzen AI 5 330, while leading the Intel Core i3-14100F by 0.9%. These tiny deltas mean that the i5-12400 is effectively in a performance tier with those processors, and for Minecraft specifically, the measured FPS data suggests that the CPU is never the limiting factor at any resolution above 1080p. At 4K Ultra, the 63 FPS result is almost entirely attributable to the GPU, as the CPU has ample capacity to issue draw calls for the relatively simple geometry of Minecraft’s blocky world.

FAQ

Q: What is the highest average FPS this combo achieves in Minecraft?

A: The highest measured average is 490 FPS at 1920x1080 with Low settings. This is followed by 388 FPS at Medium and 308 FPS at High, all at the same resolution.

Q: Can this system handle 4K gaming in Minecraft?

A: Yes, but with caveats. At 4K with Low settings, the average is 162 FPS. At Medium, it drops to 128 FPS, and at High it is 102 FPS. The Ultra preset at 4K produces 63 FPS, which is playable but noticeably lower.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the High preset yields an average of 194 FPS, while Ultra yields 121 FPS. That is a 73 FPS difference, or roughly a 38% reduction in performance when moving from High to Ultra.

Q: Is the CPU or GPU more important for this game at 1080p?

A: At 1080p, the CPU is the limiting component for Low and Medium presets, as frame rates are extremely high (490 and 388 FPS). However, even at Ultra, the 192 FPS result suggests that both components have headroom, and the GPU is not a bottleneck until 4K.

Q: What are the minimum FPS figures for the Medium preset?

A: The Medium preset shows min FPS of 330 at 1920x1080, 208 at 2560x1440, and 109 at 3840x2160. These are the only min FPS values provided in the data.

Q: How does this combo rank among all tested combinations?

A: The combo ranks 1677 out of 3710 tested combinations, placing it in the 55th percentile of systems tested for Minecraft.

Settings Recommendations

The measured data provides a clear hierarchy for settings selection based on resolution. At 1920x1080, the Ultra preset delivers 192 FPS, which is more than enough for any high-refresh-rate display, and it offers the best visual quality without sacrificing playability. The High preset at 1080p yields 308 FPS, which is overkill for most monitors but provides a massive margin for frame time consistency. For players seeking the smoothest experience possible, Low at 490 FPS is technically the best, but the visual trade-off is significant. Given that even Ultra exceeds 190 FPS, the recommendation at 1080p is to use Ultra settings for the best balance of image quality and performance.

At 2560x1440, the situation is similar. Ultra produces 121 FPS, which is above the 60 FPS threshold and suitable for most displays, but High provides 194 FPS, giving a much larger buffer for demanding scenes. The Medium preset at 245 FPS is also excellent, with a min FPS of 208 ensuring no drops below 200 FPS. For 1440p, High is the recommended preset because it offers a 73 FPS advantage over Ultra while maintaining high visual fidelity. The jump from High to Ultra at 1440p costs 73 FPS, which is a steep price for what may be marginal visual gains in Minecraft’s blocky aesthetic.

At 3840x2160, the recommendation depends on the refresh rate of the display. For 60 Hz displays, Ultra at 63 FPS is playable, but it is close to the edge. High at 102 FPS is a safer choice, providing a 39 FPS headroom over Ultra. Medium at 128 FPS is the best option for 4K, as it offers a comfortable margin above 60 FPS with a min FPS of 109, ensuring no stutter. Low at 162 FPS is unnecessary at 4K, as the visual degradation is too severe. The data suggests that Medium at 4K is the sweet spot, as it delivers more than double the frame rate of Ultra while still looking acceptable for a game where textures are simple.

How This Combo Ranks

The combination of the Intel Core i5-12400 and AMD Radeon RX 6750 XT ranks 1677 out of 3710 tested combos for Minecraft, placing it in the top 55% of all systems in the database. This middling rank is somewhat surprising given the high FPS numbers, but it reflects the fact that Minecraft can run well on a wide range of hardware, and many higher-end combos achieve even more extreme frame rates. The rank of 1677 means that approximately 45% of tested combos perform better, which confirms how well-optimized Minecraft is for a variety of hardware.

The CPU’s percentile ranking of 72 among all processors, with an average benchmark score of 18683, is slightly above average. Its nearest rivals are all within 1% in either direction, indicating that the i5-12400 is not a standout performer but is solidly in the pack. The GPU’s percentile of 71, with an average benchmark score of 26011, also places it above average, and its nearest rivals are all within 1.1% of its score. For Minecraft specifically, the combo’s rank of 1677 is below what the individual component percentiles might suggest, likely because the game is more CPU-sensitive than many other titles, and the i5-12400’s 6-core configuration is sufficient but not exceptional for the game’s single-threaded tendencies.

In the context of the measured FPS, the rank of 1677 makes sense when considering that the 4K Ultra result of 63 FPS is the weakest data point. Many combos with more powerful GPUs would achieve higher 4K Ultra scores, pulling their overall rank up. However, for the vast majority of players who use 1080p or 1440p displays, this combo delivers frame rates that are in the top tier, and the rank should be viewed as a reflection of the 4K extreme rather than typical usage.

Measured FPS Breakdown

The complete measured FPS dataset for this combo is as follows. At 1920x1080, the Low preset achieves an average of 490 FPS, Medium achieves 388 FPS with a min of 330 and a max of 446, High achieves 308 FPS, and Ultra achieves 192 FPS. At 2560x1440, Low delivers 309 FPS, Medium delivers 245 FPS with a min of 208 and a max of 282, High delivers 194 FPS, and Ultra delivers 121 FPS. At 3840x2160, Low produces 162 FPS, Medium produces 128 FPS with a min of 109 and a max of 147, High produces 102 FPS, and Ultra produces 63 FPS.

These numbers reveal a consistent pattern of diminishing returns as resolution increases. At 1080p, the spread between Low and Ultra is 298 FPS, showing that the GPU can be heavily utilized when the CPU permits. At 1440p, the spread narrows to 188 FPS, and at 4K, it narrows further to 99 FPS. This compression indicates that the GPU becomes the limiting factor at higher resolutions, reducing the impact of CPU-driven settings like view distance and entity counts. The Medium preset is the only one with min and max FPS values, and those values scale linearly with resolution: min FPS of 330 at 1080p, 208 at 1440p, and 109 at 4K. These min FPS figures are critical for understanding frame time consistency, and they show that even the worst-case drops at 4K Medium stay above 100 FPS, which is excellent for a game of this type.

GPU Role

The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture with a Navi 22 chip, featuring 12 GB of GDDR6 memory on a 192-bit bus with a bandwidth of 432.0 GB/s. Its base clock is 2150 MHz, with a boost clock of 2600 MHz and a game clock of 2495 MHz. The GPU has 2560 shading units, 160 texture mapping units, and 64 render output units, along with 40 ray tracing cores. Its FP32 performance is rated at 13.31 TFLOPS, and its pixel rate is 166.4 GPixel/s, with a texture rate of 416.0 GTexel/s. These specifications are more than adequate for Minecraft, which is not a graphically intensive game in terms of raw pixel throughput.

In the measured data, the GPU’s role becomes dominant at 4K, where the pixel workload increases fourfold compared to 1080p. The 4K Ultra result of 63 FPS is a direct reflection of the GPU’s limits, as the CPU is unlikely to be a constraint at such a high resolution. The GPU’s benchmark scores support this, with a Passmark G3D score of 20700 and a 3dmark Steel Nomad DX12 score of 2548. Its percentile of 71 among all GPUs, with an average benchmark score of 26011, places it above average, but its nearest rivals are all within 1.1% of its score, showing that it is not a dominant performer. At 1080p, the GPU has significant headroom, as evidenced by the 490 FPS Low result, which is likely limited by the CPU’s ability to generate frames. At 4K, the GPU’s 12 GB of VRAM is more than sufficient for Minecraft’s texture requirements, and the 432.0 GB/s bandwidth ensures that texture streaming is not a bottleneck. The data shows that the RX 6750 XT is well-matched to the i5-12400 for Minecraft, providing excellent performance at 1080p and 1440p, while being the limiting factor only at the extreme end of 4K Ultra.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 6750 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 162.0
3840x2160 Medium 128.0
3840x2160 High 102.0
3840x2160 Ultra 63.0
2560x1440 Low 309.0
2560x1440 Medium 245.0
2560x1440 High 194.0
2560x1440 Ultra 121.0
1920x1080 Low 490.0
1920x1080 Medium 388.0
1920x1080 High 308.0
1920x1080 Ultra 192.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6750 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.