Minecraft
This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 102 | 128 | 162 |
| 1440p QHD | 121 | 194 | 245 | 309 |
| 1080p Full HD | 192 | 308 | 388 | 490 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 5500 + AMD Radeon RX 6750 XT, In-Depth Analysis
FAQ
Q: What is the best preset for Minecraft with the AMD Ryzen 5 5500 and AMD Radeon RX 6750 XT?
A: The data indicates that the High preset delivers the most balanced experience across all resolutions. At 1080p it averages 308 FPS, at 1440p it averages 194 FPS, and at 4K it holds 102 FPS, all of which are well above smooth-playable thresholds.
Q: How much performance does the Ultra preset cost compared to High?
A: The Ultra preset is dramatically more demanding. At 1080p, it drops to 192 FPS from 308 FPS on High, a 38% reduction. At 1440p, it falls to 121 FPS from 194 FPS, and at 4K, it plunges to 63 FPS from 102 FPS.
Q: Is the RX 6750 XT capable of 4K gaming in Minecraft?
A: Yes, but with caveats. On Medium settings at 4K, the system averages 128 FPS with a minimum of 109 FPS and a maximum of 147 FPS. On High, it drops to 102 FPS, while Ultra falls to 63 FPS, which is likely too slow for a consistently smooth experience.
Q: Does the CPU bottleneck the GPU in this game?
A: The evidence suggests the CPU is a limiting factor at lower resolutions. At 1080p Low, the frame rate reaches 490 FPS, and at 1440p Low it hits 309 FPS, while 4K Low only drops to 162 FPS. The relatively small drop from 1080p to 1440p at Low settings indicates a CPU-bound scenario, whereas the larger drop to 4K shifts the load to the GPU.
Q: What is the frame time consistency like on the Medium preset?
A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p, the range is 330 to 446 FPS, at 1440p it is 208 to 282 FPS, and at 4K it is 109 to 147 FPS, showing good consistency relative to the averages.
Q: How does this combo rank for Minecraft specifically?
A: This combination of the Ryzen 5 5500 and the RX 6750 XT ranks 1677 out of 3710 tested combinations for Minecraft, placing it in the upper half of all tested systems.
Settings Recommendations
The measured data shows a clear hierarchy across the four presets, but the optimal choice depends heavily on the target resolution and refresh rate. For 1080p users, the High preset at 308 FPS is the sweet spot; it offers substantial visual improvements over Low without the massive performance hit of Ultra. The Ultra preset at 192 FPS is still playable on high-refresh monitors, but it costs 116 FPS compared to High, which is a steep price for marginal detail gains in a game like Minecraft where the aesthetic is blocky by design.
At 1440p, the High preset again stands out with 194 FPS. This is comfortably above the 144 Hz refresh rate common on modern monitors, and it leaves headroom for occasional dips. Medium at 245 FPS is also viable, but High provides a better visual experience without sacrificing fluidity. Ultra at 121 FPS is borderline; it will feel smooth on a 120 Hz display but may produce noticeable stutter on a 144 Hz panel.
For 4K, the recommendation shifts to Medium, which delivers 128 FPS with a recorded minimum of 109 FPS. This is the only preset at 4K that maintains a high refresh experience. High at 102 FPS is acceptable for 100 Hz displays, but the gap between Medium and High is only 26 FPS, making Medium the safer pick for consistency. Ultra at 63 FPS is best avoided unless the user prioritizes visuals over frame rate, as it approaches the lower bounds of acceptable smoothness.
The Low preset is not recommended for any resolution above 1080p. While it produces 490 FPS at 1080p and 309 FPS at 1440p, these numbers are far beyond what any display can show, and the visual degradation is severe. The data suggests that Low is only useful for competitive play where maximum frame pacing matters, not for general enjoyment.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals important information about the system's bottleneck behavior. At High settings, the average FPS drops from 308 at 1080p to 194 at 1440p, a 37% reduction, and then to 102 at 4K, a further 47% reduction from 1440p. This steep decline indicates that the GPU is increasingly stressed as pixel count rises, with the 4K result falling to nearly one-third of the 1080p figure.
On Low settings, the scaling tells a different story. The system produces 490 FPS at 1080p, 309 FPS at 1440p, and 162 FPS at 4K. The drop from 1080p to 1440p is only 37%, but the drop from 1440p to 4K is 48%. The fact that Low settings still yield 162 FPS at 4K suggests that the CPU is still keeping up, but the GPU is becoming the limiting factor even at minimal visual loads.
The Medium preset shows the most linear scaling: 388 FPS at 1080p, 245 FPS at 1440p, and 128 FPS at 4K. The reductions are 37% and 48% respectively, matching the pattern seen on Low. This consistency implies that the rendering workload scales predictably with resolution, and that the RX 6750 XT's 12 GB frame buffer is sufficient even at 4K, as no memory-related stutters are evident in the minimum frame times.
Ultra settings show the most severe scaling. From 192 FPS at 1080p, the frame rate drops to 121 FPS at 1440p, a 37% reduction, and then to 63 FPS at 4K, a 48% reduction from 1440p. The 4K Ultra result is only 33% of the 1080p number, confirming that this preset pushes the GPU to its limits. The data indicates that the CPU is not the primary constraint at 4K on any preset, as the frame rates are high enough to suggest GPU-bound operation.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. The Low preset averages 490 FPS, which is the single highest measurement in the entire dataset. Medium follows at 388 FPS with a recorded minimum of 330 FPS and a maximum of 446 FPS. High drops to 308 FPS, and Ultra brings up the rear at 192 FPS. The spread between Low and Ultra is 298 FPS, demonstrating the massive performance cost of the highest preset.
Moving to 2560x1440, the frame rates remain high but show increasing GPU load. Low still produces 309 FPS, which is an excellent result for high-refresh 1440p gaming. Medium averages 245 FPS with a range of 208 to 282 FPS. High settles at 194 FPS, and Ultra falls to 121 FPS. The gap between Low and Ultra narrows to 188 FPS, indicating that the GPU is starting to feel the pressure from the higher pixel count.
At 3840x2160, the system still performs admirably but the limits become apparent. Low yields 162 FPS, which is playable on 144 Hz displays. Medium averages 128 FPS with a minimum of 109 FPS and a maximum of 147 FPS, making it the most consistent high-refresh option. High drops to 102 FPS, and Ultra falls to 63 FPS, which is marginal for smooth gameplay. The spread between Low and Ultra at 4K is 99 FPS, less than half the spread seen at 1080p.
The Medium preset is the only one with full min/max data across all resolutions. At 1080p, the variance is 116 FPS, at 1440p it is 74 FPS, and at 4K it is 38 FPS. This shrinking variance as resolution increases suggests that the GPU is becoming more consistently loaded, reducing frame time spikes that can occur when the CPU is the bottleneck.
GPU Role
The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture with a Navi 22 chip manufactured on a 7 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. The GPU operates with a base clock of 2150 MHz, a game clock of 2495 MHz, and a boost clock of 2600 MHz, with memory running at 2250 MHz or 18 Gbps effective.
The GPU's 2560 shading units, 160 texture mapping units, and 64 render output units deliver a pixel rate of 166.4 GPixel/s and a texture rate of 416.0 GTexel/s. The FP32 performance is 13.31 TFLOPS, which is substantial for a mainstream card. In Minecraft, a game known for its simple geometry but potentially long draw distances, the GPU's raw throughput is more than sufficient, as evidenced by the high frame rates even at 4K.
The 12 GB VRAM is a significant asset. Minecraft with high-resolution texture packs and render distances can consume several gigabytes of VRAM, but the measured data shows no signs of memory capacity issues, even at 4K Ultra. The 432.0 GB/s bandwidth is also adequate, as the frame rate drops are consistent with compute-bound rather than memory-bound behavior.
In benchmark comparisons, the RX 6750 XT scores 20700 in Passmark G3D and 9550 in Passmark GPU Compute. It achieves 98089 in Geekbench Vulkan and 137249 in Geekbench Metal. The GPU's percentile versus all GPUs is 71, meaning it outperforms 71% of the database. Its nearest rivals include the AMD Radeon R9 M395X at 0.5% higher score, the AMD FirePro W7100 at 0.6% higher, and the AMD FirePro D700 at 0.7% higher, showing that it sits in a tightly contested performance band.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on a 7 nm process at TSMC. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a 16 MB L3 cache, running on a dual-channel DDR4 memory interface with 51.2 GB/s bandwidth.
In Minecraft, the CPU's role is critical for world generation, entity physics, and game logic. The 6-core/12-thread configuration is well-suited for the game's multi-threaded rendering pipeline, though Minecraft has historically been sensitive to single-thread performance. The Ryzen 5 5500's single-thread scores are solid: 836 in 3DMark single-thread, 233 in Cinebench R15 single-core, 973 in Cinebench R20 single-core, and 2319 in Cinebench R23 single-core.
The multi-threaded performance shows the CPU's capability: 5386 in 3DMark 16-thread, 1656 in Cinebench R15 multi-core, 6900 in Cinebench R20 multi-core, and 16429 in Cinebench R23 multi-core. The Passmark multi-thread score is 19330, with a single-thread score of 3058. The CPU's percentile versus all CPUs is 73, placing it above 73% of all processors in the database.
The CPU's nearest rivals include the AMD Ryzen AI 5 430 at 0.1% lower score, the Intel Core i5-12500 at 0.4% lower, the Intel Core i7-10700F at 0.5% higher, and the Intel Core i5-11600KF at 0.7% lower. This places the Ryzen 5 5500 in a performance band where it trades blows with mid-range Intel offerings from both the 11th and 12th generations.
The data suggests that the Ryzen 5 5500 is not the limiting factor in most Minecraft scenarios. At 1080p Low, the 490 FPS result shows the CPU can feed the GPU at very high frame rates. The CPU's PCIe Gen 3 interface is sufficient for the RX 6750 XT, which uses PCIe 4.0 x16, as the bandwidth difference does not manifest in the measured frame rates. The 16 MB L3 cache is adequate for the game's working set, and the 51.2 GB/s memory bandwidth does not appear to create a bottleneck, as frame rates scale predictably with resolution.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6750 XT in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 162.0 |
| 3840x2160 | Medium | 128.0 |
| 3840x2160 | High | 102.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 309.0 |
| 2560x1440 | Medium | 245.0 |
| 2560x1440 | High | 194.0 |
| 2560x1440 | Ultra | 121.0 |
| 1920x1080 | Low | 490.0 |
| 1920x1080 | Medium | 388.0 |
| 1920x1080 | High | 308.0 |
| 1920x1080 | Ultra | 192.0 |
Minecraft with Ryzen 5 5500 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6750 XT + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.