Fivem
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 55 | 71 | 91 |
| 1440p QHD | 78 | 105 | 130 | 165 |
| 1080p Full HD | 123 | 159 | 198 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 3080 presents a fascinating study in bottleneck dynamics within Fivem. The data reveals a combination where the GPU’s raw power is frequently held in check by the CPU, leading to a scaling pattern that defies typical expectations. This analysis breaks down the measured performance across resolutions and settings, interpreting what the numbers mean for this specific pairing.
Resolution Scaling
The frame rate scaling from 1080p to 4K is the most telling indicator of where the system’s limits lie. At 1080p with Low settings, the combo produces an average of 233.2 FPS. This high frame rate suggests the CPU is working near its limit, as the GPU has ample headroom to render frames quickly. Moving to 1440p Low, the average drops to 164.9 FPS, a significant 29.3% reduction. However, the jump to 4K Low yields 91.3 FPS, a further 44.6% drop from the 1440p figure. This pattern indicates that while resolution scaling is present, the initial drop from 1080p to 1440p is steeper than the subsequent step to 4K, hinting that the CPU is the primary limiter at lower resolutions.
The situation becomes clearer when examining High settings. At 1080p High, the system achieves 159.2 FPS. At 1440p High, it drops to 105.1 FPS, a 34% decrease. The 4K High result is 54.9 FPS, a 47.8% decline from 1440p. This scaling is more linear, suggesting that as settings increase, the GPU begins to take on a more significant role. The Ultra settings tell a similar story: 123 FPS at 1080p, 77.7 FPS at 1440p (a 36.8% drop), and 46.9 FPS at 4K (a 39.6% drop from 1440p). The consistent percentage drops between 1440p and 4K across High, Medium, and Ultra settings indicate that the GPU is becoming the limiting factor at these higher resolutions and graphical loads.
The data strongly suggests that the Ryzen 5 4600G is the bottleneck at 1080p, particularly on Low and Medium settings. The GPU is capable of much higher frame rates, but the CPU cannot feed it data fast enough. As resolution increases, the GPU workload grows, and the balance shifts. The 4K results, especially at Ultra, show the GPU being pushed to its limits, with the CPU able to keep pace. This is a classic case of a high-end GPU being paired with a mid-range CPU, resulting in performance that is not fully realized at lower resolutions.
GPU Role
The NVIDIA GeForce RTX 3080 is a formidable piece of hardware, built on the Ampere architecture with a GA102 chip. It features 10 GB of GDDR6X memory on a 320-bit bus, providing a bandwidth of 760.3 GB/s. The card’s boost clock is listed at 1710 MHz, with a base clock of 1440 MHz. These specifications allow for massive frame generation, which is evident in the 1080p Low result of 233.2 FPS. However, this performance is capped by the CPU in many scenarios.
The GPU’s VRAM capacity of 10 GB is a relevant factor for Fivem, a multiplayer game that often features large, detailed worlds with many player-created assets. At 4K Ultra settings, the average FPS drops to 46.9, which could be influenced by the game’s memory demands exceeding what the GPU can efficiently handle, though the data does not explicitly state a VRAM limit. The transition from Medium to Ultra at 4K is steep, from 70.6 FPS to 46.9 FPS, a 33.6% reduction, showing the GPU’s rendering load increases substantially with each settings tier. The RTX 3080’s compute capabilities, including its 8704 shading units and 272 tensor cores, are what allow it to achieve these frame rates, but they are only fully utilized when the CPU can provide a sufficient stream of draw calls.
The GPU’s performance relative to its peers is strong, with an average benchmark score of 35787, placing it in the 80th percentile of all GPUs. Its nearest rival, the AMD Radeon Pro Duo, scores a near-identical 35860, a negligible delta of -0.2%. This indicates that the RTX 3080 is performing exactly as expected for its class. The bottleneck is not the GPU’s own capability, but the system’s ability to feed it.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir). It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. While this is a capable CPU for many tasks, its 8 MB of shared L3 cache and dual-channel DDR4 memory support are modest compared to more modern chips. The benchmark results show a significant gap between multi-threaded and single-threaded performance. For instance, in Cinebench R23, it scores 13593 in multi-core and 1919 in single-core. This single-thread performance is crucial for Fivem, a game that often relies heavily on a few fast cores.
The CPU’s limitations are most apparent in the 1080p Low setting, where the system averages 233.2 FPS. This high number is likely the CPU’s ceiling for this workload, as the GPU could theoretically render more frames. The data shows that between 1080p and 1440p at Low settings, the frame rate drops by 68.3 FPS, which is a larger absolute drop than the 73.6 FPS drop observed between 1440p and 4K at the same settings. This suggests that the CPU’s performance is a hard limit at 1080p, and once the resolution increases, the GPU becomes the new bottleneck. The CPU’s average benchmark score of 17489 places it in the 75th percentile of all CPUs. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, a delta of 0%. This shows the 4600G is performing at the expected level for its class.
The combination of the 4600G’s core count and clock speed is not enough to fully saturate the RTX 3080 at lower resolutions. The game’s frame pacing and simulation logic, which are CPU-dependent, become the limiting factor. This is a prime example of how a high-end GPU can be underutilized when paired with a processor that has lower per-core performance.
How This Combo Ranks
In the grand scheme of tested combinations, this pairing holds a rank of 562 out of 1792 combos. This places it in the top third of all systems tested, which is respectable but not exceptional. The rank reflects the fact that while the RTX 3080 is a top-tier GPU, the Ryzen 5 4600G prevents the system from reaching the absolute highest echelons of performance. The combination is stronger than many others, but it is held back by the CPU’s inability to keep up with the GPU’s potential at lower resolutions.
The rank is a holistic measure, indicating that for the vast majority of games and workloads, this system will deliver solid performance. However, in CPU-bound scenarios like Fivem at 1080p, the system will not perform as well as a pairing with a more powerful processor. The 562nd rank signifies a system that is capable but unbalanced. The data shows that the system’s performance is heavily dependent on the resolution and settings, with the CPU bottleneck dominating at lower resolutions and the GPU taking over at higher ones. This rank suggests that users with this combo will get the best experience at 1440p or 4K, where the GPU is more fully engaged.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system’s capabilities across a matrix of resolutions and settings. At 1920x1080, the results are as follows: Low averages 233.2 FPS, Medium averages 198.3 FPS, High averages 159.2 FPS, and Ultra averages 123 FPS. This shows a clear and steady decline as settings increase, with a 110.2 FPS difference between Low and Ultra.
At 2560x1440, the performance scales down significantly. Low averages 164.9 FPS, Medium averages 129.9 FPS, High averages 105.1 FPS, and Ultra averages 77.7 FPS. The gap between Low and Ultra narrows to 87.2 FPS, and the overall frame rates are much lower than at 1080p, indicating the increased GPU load.
At 3840x2160, the system begins to show its limits. Low averages 91.3 FPS, Medium averages 70.6 FPS, High averages 54.9 FPS, and Ultra averages 46.9 FPS. The difference between Low and Ultra is now 44.4 FPS, and the highest setting produces a frame rate that is barely playable for a competitive title. The data shows that this combo is best suited for 1080p and 1440p gaming, where it can deliver high frame rates, while 4K is only viable on lower settings. The progression from 1080p to 4K at each setting shows the combined impact of resolution and graphical fidelity on the system’s performance.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.3 |
| 3840x2160 | Medium | 70.6 |
| 3840x2160 | High | 54.9 |
| 3840x2160 | Ultra | 46.9 |
| 2560x1440 | Low | 164.9 |
| 2560x1440 | Medium | 129.9 |
| 2560x1440 | High | 105.1 |
| 2560x1440 | Ultra | 77.7 |
| 1920x1080 | Low | 233.2 |
| 1920x1080 | Medium | 198.3 |
| 1920x1080 | High | 159.2 |
| 1920x1080 | Ultra | 123.0 |
Fivem with Ryzen 5 4600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.