Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700G is an 8-core, 16-thread processor based on the Zen 3 architecture (Cezanne codename), built on TSMC's 7 nm process. It carries a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. This is a desktop AM4 part with 16 MB of L3 cache, and it supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s.
For Microsoft Flight Simulator, the CPU’s thread count is more relevant than raw clocks. The game simulates weather, physics, and AI traffic across many cores, so the 5700G’s 16 threads provide ample headroom. In synthetic tests, the CPU scores 12,830.5 in Cinebench R23 multi-core and 1,494 in single-core. Its PassMark multithread score is 24,419, and its 3DMark 16-thread score is 6,629. The 5700G sits at the 79th percentile among all CPUs, with an average benchmark score of 27,051.
Relative to nearest rivals, the 5700G is effectively tied with the Intel Core i9-9900K (deltaPct -0.2%), meaning the older Intel flagship matches it in overall compute. It is 0.4% ahead of the AMD Ryzen AI 7 445, 0.6% ahead of the Intel Core i7-1370P, and 0.4% behind the Intel Core i5-14400T. These are negligible differences, so the 5700G is not a performance outlier—it is a solid mid-pack CPU that will not bottleneck the GPU in this title.
What matters for Flight Simulator is how the CPU handles the simulation workload alongside the GPU. At 1080p Low, the combo achieves 106 FPS average, which suggests the CPU is feeding the GPU well at lower settings. At 4K Ultra, the average drops to 35 FPS, but that is primarily a GPU limitation. The CPU’s 16 threads and 4.60 GHz boost are sufficient to keep frame rates from collapsing at higher resolutions, though the data shows the GPU becomes the dominant constraint as resolution increases.
The 5700G’s integrated Radeon Vega 8 graphics are present but unused in this configuration, as the system pairs it with a discrete GPU. Its 16 MB L3 cache and dual-channel memory support are adequate for flight sim, which benefits from memory bandwidth but does not require the massive L3 caches of newer X3D parts. The CPU also supports PCIe Gen 3 with 16 lanes, which is enough for the RTX 5050’s PCIe 5.0 x8 interface—it will run at Gen 3 speeds without meaningful loss in this game.
FAQ
Q: Is the Ryzen 7 5700G strong enough for Microsoft Flight Simulator at 4K?
A: Yes, but only at lower settings. At 4K Low, the combo averages 63 FPS. At 4K High, it drops to 37 FPS, and at 4K Ultra it falls to 35 FPS. The CPU has enough threads to avoid bottlenecking, but the GPU becomes the limiting factor at higher settings.
Q: How does the 5700G compare to its nearest CPU rivals in overall performance?
A: The 5700G’s average benchmark score is 27,051, which is 0.2% below the Intel Core i9-9900K (27,097), 0.4% above the AMD Ryzen AI 7 445 (26,936), 0.4% below the Intel Core i5-14400T (27,166), and 0.6% above the Intel Core i7-1370P (26,900). These are essentially ties.
Q: What is the best resolution for this CPU+GPU combo in this game?
A: The data shows 1080p Medium produces 82 FPS average with a minimum of 70 FPS, which is the most balanced experience. At 1440p Medium, it drops to 66 FPS, still playable. At 4K, even Medium only yields 49 FPS.
Q: Does the CPU bottleneck the GPU at any resolution?
A: At 1080p Low, the combo hits 106 FPS, which is high enough that the CPU may be near its limit, but the GPU still has room. At 4K Ultra, the 35 FPS result is clearly GPU-bound. The CPU’s 16 threads prevent severe bottlenecks across all tested settings.
Q: How many cores does the 5700G have, and does Flight Simulator use them?
A: The 5700G has 8 cores and 16 threads. Flight Simulator scales well with thread count, so the 16 threads help maintain frame rates, especially in complex scenes with AI traffic and weather.
Q: Is the 5700G a good match for the RTX 5050 in this game?
A: Yes, the combo ranks 1,814 out of 2,996 tested combos in this game, which places it in the top 40% of all configurations. The pairing is well-balanced—the CPU does not hold back the GPU at higher resolutions, and the GPU does not overwhelm the CPU at lower settings.
Resolution Scaling
The measured FPS data shows a clear pattern of GPU-bound scaling as resolution increases. Starting at 1080p Low, the combo averages 106 FPS. Moving to 1440p Low drops that to 85 FPS (a 19.8% reduction), and 4K Low further drops it to 63 FPS (a 40.6% reduction from 1440p). This scaling is consistent with a GPU that is becoming the limiting factor at higher pixel counts.
For Medium settings, the trend is similar: 1080p Medium averages 82 FPS, 1440p Medium averages 66 FPS (a 19.5% drop), and 4K Medium averages 49 FPS (a 25.8% drop from 1440p). The percentage drops are slightly smaller going from 1440p to 4K, which suggests the CPU is still providing some headroom even at 4K Medium.
High settings show a steeper falloff: 1080p High averages 62 FPS, 1440p High drops to 50 FPS (a 19.4% decline), and 4K High falls to 37 FPS (a 26% decline). Ultra settings show the most severe scaling: 1080p Ultra averages 59 FPS, 1440p Ultra drops to 48 FPS (an 18.6% decline), and 4K Ultra falls to 35 FPS (a 27.1% decline).
The data indicates that the RTX 5050’s 8 GB VRAM and 128-bit memory bus are the primary constraints at 4K, especially on High and Ultra presets where texture and shading demands increase. The 320.0 GB/s memory bandwidth is sufficient for 1080p and 1440p, but at 4K the GPU cannot maintain playable frame rates above Medium settings. The CPU’s role is secondary—the scaling from 1080p to 1440p is consistent across all settings, which points to the GPU being the bottleneck even at lower resolutions.
At 1080p, the difference between Low (106 FPS) and Ultra (59 FPS) is 47 FPS, showing that the GPU has headroom at this resolution but is limited by settings. At 4K, the difference between Low (63 FPS) and Ultra (35 FPS) is only 28 FPS, meaning the GPU is already near its limits at Low and cannot scale much higher. This is classic VRAM and bandwidth saturation behavior.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 106 FPS average
- Medium: 82 FPS average, 70 FPS minimum, 95 FPS maximum
- High: 62 FPS average
- Ultra: 59 FPS average
At 1080p, the combo is capable of smooth gameplay on all presets. Low settings produce a very high frame rate, while Medium offers a solid 82 FPS with a minimum above 60. High and Ultra both stay above 55 FPS, which is playable for a flight sim where frame times matter less than in fast-paced shooters.
2560x1440 (1440p):
- Low: 85 FPS average
- Medium: 66 FPS average, 57 FPS minimum, 76 FPS maximum
- High: 50 FPS average
- Ultra: 48 FPS average
At 1440p, Medium is the sweet spot—66 FPS average with a 57 FPS minimum is acceptable. High and Ultra both dip below 50 FPS, which may cause noticeable stutter in dense areas. Low settings remain smooth at 85 FPS.
3840x2160 (4K):
- Low: 63 FPS average
- Medium: 49 FPS average, 42 FPS minimum, 56 FPS maximum
- High: 37 FPS average
- Ultra: 35 FPS average
At 4K, only Low settings produce a consistently playable frame rate above 60. Medium drops to 49 FPS, which is borderline, and High/Ultra fall into the 35-37 FPS range—too low for smooth flight. The minimum FPS at 4K Medium is 42, indicating occasional dips below 45 FPS.
The measured data includes no minimum or maximum FPS values for Low, High, or Ultra presets at any resolution except Medium. The Medium preset’s minimum/maximum values show a 25 FPS range at 1080p (70 to 95), a 19 FPS range at 1440p (57 to 76), and a 14 FPS range at 4K (42 to 56). This tighter range at 4K suggests the GPU is consistently saturated, while at 1080p there is more variability.
GPU Role
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU (GB207 chip) built on TSMC’s 5 nm process. It features 2,560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The base clock is 2,317 MHz with a boost clock of 2,572 MHz. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth.
The GPU’s FP32 throughput is 13.17 TFLOPS, and its pixel rate is 82.30 GPixel/s with a texture rate of 205.8 GTexel/s. In synthetic benchmarks, it scores 17,326 in PassMark G3D, 2,502 in 3DMark Steel Nomad DX12, and 90,334 in Geekbench OpenCL. The RTX 5050 sits at the 66th percentile among all GPUs, with an average benchmark score of 21,035.
Relative to nearest rivals, the RTX 5050 is 0.6% behind the AMD Radeon RX Vega M GL (21,153), 1% behind the AMD Radeon HD 8970M (21,237), 1.6% ahead of the AMD Radeon RX 5600 XT (20,713), and 1.6% behind the NVIDIA RTX A4000 Mobile (21,379). These are near-identical scores, meaning the 5050 is a mid-range GPU that competes with older mid-range parts.
For Microsoft Flight Simulator, the GPU’s 8 GB VRAM is the critical constraint at 4K. The game’s high-resolution textures and draw distance can exceed 8 GB at Ultra settings, causing performance to drop to 35 FPS. At 1080p and 1440p, the 8 GB is sufficient, and the 320 GB/s bandwidth handles the data transfer without issue. The 20 RT cores are not heavily utilized in this game, which is primarily rasterization-bound.
The GPU’s 130 W TDP and single 8-pin connector make it a relatively power-efficient card, requiring only a 300 W suggested PSU. Its PCIe 5.0 x8 interface is backward-compatible with the CPU’s PCIe Gen 3, and the data shows no significant bottleneck from the reduced bandwidth in this game.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo varies by resolution:
At 1080p: The Medium preset is the clear recommendation. It delivers 82 FPS average with a 70 FPS minimum, which is smooth and stable. High settings at 62 FPS are also acceptable if you prefer visual fidelity, but Medium offers a 20 FPS advantage over High with only a modest visual reduction. Ultra at 59 FPS is not worth the extra load.
At 1440p: Medium is the only preset that stays above 60 FPS average (66 FPS), with a minimum of 57 FPS. High drops to 50 FPS, and Ultra to 48 FPS—both are borderline for a flight sim where smooth panning is important. Low at 85 FPS is an option for competitive or high-refresh displays, but Medium provides a better balance of visuals and performance.
At 4K: Low settings at 63 FPS is the only playable option. Medium drops to 49 FPS with a 42 FPS minimum, which will feel choppy during banking maneuvers or over dense scenery. High and Ultra at 37 and 35 FPS, respectively, are not recommended for serious play. If you have a 4K display, consider lowering resolution to 1440p and using Medium for a significantly better experience.
For users who prioritize smoothness over visuals, the data suggests using Medium at 1080p or 1440p, and Low at 4K. The Medium preset provides the best balance of frame rate and graphical quality across all resolutions, with the 1080p Medium result (82 FPS) being the most versatile. At 1440p, Medium’s 66 FPS average is still above the 60 FPS threshold, making it the recommended choice for that resolution.
The combo rank of 1,814 out of 2,996 in this game indicates this is a mid-pack configuration. It is not a top-tier setup for Flight Simulator, but it is capable of smooth gameplay at 1080p and 1440p with adjusted settings. At 4K, the GPU becomes the limiting factor, and users should expect to use Low settings or lower the resolution. The RTX 5050’s 8 GB VRAM and 128-bit bus are the primary bottlenecks at higher resolutions, not the CPU.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 62.0 |
| 1920x1080 | Ultra | 59.0 |
Microsoft Flight Simulator with Ryzen 7 5700G + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 5050 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.