Greedfall
This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 47 | 52 | 66 |
| 1440p QHD | 50 | 79 | 87 | 111 |
| 1080p Full HD | 73 | 114 | 126 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050, In-Depth Analysis
Greedfall is an Action RPG that responds predictably to resolution increases, and the measured data for the AMD Ryzen 7 5700G with the NVIDIA GeForce RTX 5050 shows a system that is firmly GPU-limited at higher resolutions while retaining ample headroom at 1080p. The transition from 1920x1080 to 2560x1440 at High settings drops the average frame rate from 114 FPS to 79 FPS, a 30.7% reduction. Moving further to 3840x2160 at High settings yields an average of 47 FPS, which is a 40.5% drop from the 1440p result and a 58.8% drop from the 1080p baseline. This scaling pattern is characteristic of a system where the GPU is the primary bottleneck as pixel count rises; the CPU has enough performance to feed the graphics card at 1080p, but the RTX 5050’s workload becomes increasingly heavy at 1440p and 4K.
Resolution Scaling
The data reveals a classic GPU-bound scaling curve. At Low settings, the frame rates are 160 FPS at 1080p, 111 FPS at 1440p, and 66 FPS at 4K. The percentage drops are 30.6% from 1080p to 1440p, and 40.5% from 1440p to 4K. These are substantial reductions, but the low settings are so light that even the 4K result remains playable. At Medium settings, the pattern continues: 126 FPS at 1080p drops to 87 FPS at 1440p (a 31% reduction), then to 52 FPS at 4K (a 40.2% reduction). The High settings show a similar proportional drop, indicating that the game’s rendering load scales consistently with resolution regardless of the quality preset.
The most telling result is at Ultra settings. Here, the average frame rate falls to 73 FPS at 1080p, 50 FPS at 1440p, and just 30 FPS at 4K. The drop from 1080p to 1440p is 31.5%, and from 1440p to 4K it is 40%. This shows that Ultra settings place a heavy load on the GPU even at 1080p, and the RTX 5050 simply does not have the raw pixel throughput to maintain high frame rates at 4K with maximum quality. The data strongly suggests that the limiting component at 1440p and 4K is the GPU; the CPU’s role becomes more significant only at 1080p with lower settings, where the frame rates exceed 150 FPS and the Ryzen 7 5700G’s single-thread performance starts to matter.
FAQ
Q: What is the best resolution for this CPU and GPU combination in Greedfall?
A: The measured data shows 1920x1080 as the only resolution where all settings presets achieve playable frame rates. At 1080p, even Ultra averages 73 FPS, while Low reaches 160 FPS. At 2560x1440, Low and Medium are playable at 111 FPS and 87 FPS respectively, but Ultra drops to 50 FPS. At 3840x2160, only Low achieves a comfortable 66 FPS, with Medium at 52 FPS and High at 47 FPS.
Q: How does the RTX 5050 perform relative to its closest rivals in general benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, which is 1.6% higher. These deltas are small, indicating the RTX 5050 sits in a tightly contested performance tier.
Q: What is the frame time consistency like at Medium settings?
A: The measured data includes minimum and maximum frame rates only for the Medium preset. At 1080p Medium, the average is 126 FPS with a minimum of 107 FPS and a maximum of 144 FPS. At 1440p Medium, the average is 87 FPS with a minimum of 74 FPS and a maximum of 100 FPS. At 4K Medium, the average is 52 FPS with a minimum of 44 FPS and a maximum of 60 FPS. The spread between min and max is roughly 30% of the average in each case, suggesting moderate frame pacing variance.
Q: How does the Ryzen 7 5700G compare to the Intel Core i9-9900K?
A: The Ryzen 7 5700G has an average benchmark score of 27051, which is 0.2% lower than the Intel Core i9-9900K’s score of 27097. This places the two processors statistically at parity, with the Ryzen chip having 8 cores and 16 threads. The benchmark percentile for the 5700G is 79th among all CPUs.
Q: What kind of performance can be expected at 4K with High settings?
A: The data shows an average of 47 FPS at 3840x2160 with High settings. This is below the 60 FPS threshold that many players consider smooth, but it is above the 30 FPS minimum for playability. The lack of min/max data for this preset means variance is unknown, but the average suggests a playable, if not perfectly smooth, experience.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The resolution scaling data indicates the GPU is the limiting factor at 1440p and 4K. At 1080p Low, the system produces 160 FPS, which is high enough that CPU limitations could appear, but the consistent proportional drops as resolution increases point to the RTX 5050 as the primary constraint. The Ryzen 7 5700G’s 3DMark scores, such as 899 in single-thread and 6629 in 16-thread tests, show it has sufficient compute headroom.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a die size of 149 mm² containing 16,900 million transistors. Its 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is a critical factor for Greedfall’s open-world environments that require streaming textures. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz, and its 2560 shading units deliver 13.17 TFLOPS of FP32 compute. The memory runs at an effective 20 Gbps, which is a modern specification for this class of card.
In Greedfall, the GPU’s role is dominant. The measured frame rates show that the RTX 5050’s performance ceiling is reached well before the CPU becomes a factor at higher resolutions. The 8 GB VRAM capacity is sufficient for the game at 1080p and 1440p, but at 4K Ultra settings, the combination of high-resolution textures and heavy post-processing could pressure the memory subsystem. The data does not include VRAM usage, but the frame rate collapse from 52 FPS at 4K Medium to 30 FPS at 4K Ultra suggests that the GPU is being overwhelmed by the rendering workload rather than memory capacity alone.
The RTX 5050’s general benchmark scores place it in the 66th percentile of all GPUs, with an average score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The RTX 5050 outperforms the AMD Radeon RX 5600 XT by 1.6%, but trails the NVIDIA RTX A4000 Mobile by 1.6%. These narrow margins indicate that the RTX 5050 is competitive within its tier, but not a standout performer. In Greedfall specifically, the GPU’s 13.17 TFLOPS of compute and 205.8 GTexel/s texture rate are the specifications that most directly influence the measured frame rates, as the game is a traditional rasterized RPG without heavy ray tracing requirements.
Settings Recommendations
The measured data provides clear guidance for optimizing the play experience. At 1920x1080, the Ultra preset delivers an average of 73 FPS, which is playable but not ideal for high-refresh monitors. The High preset at 114 FPS and Medium at 126 FPS are both excellent choices, with Medium offering the best balance of visual quality and performance. The Low preset at 160 FPS is only necessary for competitive play where maximum frame rates matter.
At 2560x1440, the High preset at 79 FPS is the recommended starting point. It provides good visual fidelity while maintaining a frame rate above 60 FPS. The Medium preset at 87 FPS is also viable, and its measured minimum of 74 FPS ensures no dips below 60 FPS. The Low preset at 111 FPS is smooth, but sacrifices visual quality. The Ultra preset at 50 FPS is not recommended for a consistent experience, as the average is below the 60 FPS threshold and the lack of min/max data suggests potential dips.
At 3840x2160, the situation changes. The Low preset at 66 FPS is the only setting that consistently exceeds 60 FPS. The Medium preset at 52 FPS with a minimum of 44 FPS is playable, but will exhibit noticeable frame drops in busy scenes. The High preset at 47 FPS and Ultra at 30 FPS are best avoided unless the player prioritizes visual quality over smoothness. For most users, the optimal experience is 1440p High, which provides a strong balance of resolution, quality, and frame rate. For those with 1080p displays, Medium or High settings offer the best combination of image quality and performance.
Measured FPS Breakdown
At 1920x1080, the complete set of measured results is as follows. Low settings produce an average of 160 FPS. Medium settings produce an average of 126 FPS, with a minimum of 107 FPS and a maximum of 144 FPS. High settings produce an average of 114 FPS. Ultra settings produce an average of 73 FPS. The progression from Low to Ultra shows a stepwise reduction, with the largest single drop occurring between High and Ultra, where the frame rate falls from 114 FPS to 73 FPS, a 36% reduction.
At 2560x1440, the results are lower across the board. Low settings average 111 FPS. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS. High settings average 79 FPS. Ultra settings average 50 FPS. The drop from High to Ultra is again the most severe, from 79 FPS to 50 FPS, a 36.7% reduction. The Medium preset’s minimum of 74 FPS is notable because it remains above the 60 FPS threshold, making it a safe choice for consistent play.
At 3840x2160, the performance falls below playable thresholds for most presets. Low settings average 66 FPS. Medium settings average 52 FPS, with a minimum of 44 FPS and a maximum of 60 FPS. High settings average 47 FPS. Ultra settings average 30 FPS. The Medium preset’s maximum of 60 FPS and minimum of 44 FPS illustrate the variability at 4K; the system can hit 60 FPS in light scenes but drops to 44 FPS in demanding ones. The Ultra preset at 30 FPS is effectively the minimum for playability, matching the standard console target but not suitable for fast-paced action.
CPU Role
The AMD Ryzen 7 5700G is a 5000-series processor with 8 cores and 16 threads, based on the Zen 3 architecture on a 7 nm process. Its base clock is 3.80 GHz with a boost clock of 4.60 GHz, and it has a 65 W TDP. The processor features 16 MB of L3 cache and supports DDR4 memory with a dual-channel bus providing 51.2 GB/s of bandwidth. The 5700G’s integrated Radeon Vega 8 graphics are not relevant for this discrete GPU configuration, but the CPU’s compute capabilities are.
In Greedfall, the CPU’s role is secondary to the GPU, but it becomes more apparent at lower resolutions and settings. At 1080p Low, the system produces 160 FPS, which is a demanding workload for the CPU to feed. The 5700G’s benchmark scores indicate it is capable of handling this: its 3DMark single-thread score is 899, and its 16-thread score is 6629. The Cinebench R23 multicore score of 12830.5 and single-core score of 1494 further demonstrate its strength. In comparison to its nearest rivals, the 5700G’s average benchmark score of 27051 is nearly identical to the Intel Core i9-9900K’s 27097, with a delta of -0.2%. This parity means the 5700G provides similar CPU-bound performance to a high-end desktop processor from the previous generation.
The measured frame rates show that the CPU is not the limiting factor at 1440p and 4K, as the GPU’s workload scales with resolution. However, at 1080p with High or lower settings, the CPU’s 8 cores and 16 threads ensure that Greedfall’s AI, physics, and game logic calculations are handled without introducing frame rate inconsistencies. The 5700G’s 16 MB of L3 cache is adequate for the game’s data access patterns, and its 51.2 GB/s memory bandwidth is sufficient for the CPU’s needs. The data shows that the Ryzen 7 5700G is a capable partner for the RTX 5050, providing enough CPU performance to avoid bottlenecking the GPU at all but the most extreme low-resolution, high-frame-rate scenarios.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 73.0 |
Greedfall with Ryzen 7 5700G + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 5050 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
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