Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5050 combination delivers a playable, if not consistently smooth, experience in Microsoft Flight Simulator. The pairing sits near the bottom half of all tested combos for this title, and the benchmark data reveals a system that is heavily constrained by the GPU’s 8 GB VRAM and modest compute throughput, especially at higher resolutions and settings.

How This Combo Ranks

The combo’s rank of 1814 out of 2996 tested combinations places it in the 60th percentile of all systems evaluated for Microsoft Flight Simulator. This is not a top-tier result, but it is far from the bottom. In practical terms, the system is capable of running the game, but it will not excel in the most demanding scenarios. The ranking suggests that a significant majority of tested setups—roughly 60%—deliver better performance, while the remaining 40% perform worse. This places the Ryzen 5 7600X + RTX 5050 build in a middle-low tier for this specific flight simulator, which is notable given the CPU’s relatively strong synthetic benchmarks.

The CPU itself, the AMD Ryzen 5 7600X, ranks in the 79th percentile versus all CPUs, indicating it is a capable processor. However, the combo’s overall rank is dragged down by the GPU. The RTX 5050 sits in the 66th percentile versus all GPUs, which is lower than the CPU’s standing. This discrepancy is the first clue that the graphics card is the limiting factor in this pairing. The data shows a clear bottleneck: the processor has more headroom than the graphics solution can utilize, particularly at 1080p and 1440p where CPU load is typically higher. The measured FPS figures confirm this, as the system fails to reach 60 FPS on Ultra settings at any resolution, and even High settings at 4K fall below that threshold.

Comparing the CPU to its nearest rivals reinforces this analysis. The Ryzen 5 7600X has an average benchmark score of 27636, which is nearly identical to the AMD Ryzen 7 5700X and Intel Core i5-12600K, both scoring 27578, a delta of just 0.2%. It also edges out the AMD Ryzen 7 5800 (27535, delta 0.4%) and slightly trails the AMD Ryzen 5 8500GE (27712, delta -0.3%). These differences are negligible in real-world gaming, meaning the 7600X offers performance on par with several established mid-range CPUs. For Microsoft Flight Simulator, which is known for relying on single-thread performance, the 7600X’s 3dmark_single_thread score of 1060 and Cinebench R23 single-core score of 1965 are strong indicators that the CPU is not the primary constraint in this combo.

GPU Role

The NVIDIA GeForce RTX 5050 is the centerpiece of this combo, and its specifications explain much of the measured performance. It features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. In a game like Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data, VRAM capacity and bandwidth are critical. The 8 GB allocation is sufficient for 1080p and 1440p at lower settings, but the data suggests it becomes a bottleneck at 4K with higher quality presets. The GPU’s base clock is 2317 MHz with a boost of 2572 MHz, and it has 2560 shading units, 80 TMUs, and 32 ROPs. The FP32 performance of 13.17 TFLOPS is modest by modern standards, placing the RTX 5050 in the entry-level to mid-range segment.

The GPU’s synthetic benchmarks reflect its positioning. Its Passmark G3D score of 17326 and 3DMark Steel Nomad DX12 score of 2502 are unremarkable. The nearest rivals for the RTX 5050 include the AMD Radeon RX Vega M GL (avg score 21153, delta -0.6%), AMD Radeon HD 8970M (21237, delta -1%), AMD Radeon RX 5600 XT (20713, delta 1.6%), and NVIDIA RTX A4000 Mobile (21379, delta -1.6%). These deltas are all within 1.6%, indicating that the RTX 5050 performs nearly identically to several older or mobile-oriented GPUs. This is a critical finding: the RTX 5050’s average benchmark score of 21035 is not significantly better than the RX 5600 XT, a card from a previous generation. In Microsoft Flight Simulator, this translates to the measured FPS numbers, which show the GPU struggling to maintain high frame rates at demanding settings.

The GPU’s 8 GB VRAM is likely the reason for the steep performance drop between Medium and High settings at 4K. At 3840x2160 Medium, the system averages 49 FPS with a minimum of 42 and maximum of 56. At High, that average falls to 37 FPS, and at Ultra, it drops further to 35 FPS. The gap between Medium and High is 12 FPS, while the gap between High and Ultra is only 2 FPS. This pattern suggests that the GPU hits a memory or compute wall at High, and Ultra offers little additional visual fidelity for the performance cost. At 1080p, the same trend is visible but less severe: Medium averages 82 FPS, High 62 FPS, and Ultra 59 FPS.

Resolution Scaling

The measured FPS data shows a clear scaling pattern across resolutions. At 1080p Low, the system achieves 106 FPS. Moving to 1440p Low drops that to 85 FPS, a 19.8% decrease. At 4K Low, the average is 63 FPS, which is 40.6% lower than 1080p Low. This scaling is expected for a GPU-bound scenario, but the percentage drops are significant. At Medium settings, the progression is 82 FPS (1080p), 66 FPS (1440p), and 49 FPS (4K). The drop from 1080p to 1440p is 19.5%, and from 1440p to 4K is 25.8%. At High settings, the numbers are 62 FPS, 50 FPS, and 37 FPS respectively, representing drops of 19.4% and 26% between successive resolutions.

The pattern indicates that the GPU is the limiting component at all resolutions, but the severity increases with resolution. At 1080p, the CPU has more influence, as evidenced by the relatively high FPS at Low settings (106 FPS). However, even at 1080p Ultra, the system only manages 59 FPS, which suggests the GPU cannot fully utilize the CPU’s capabilities regardless of resolution. The scaling from 1440p to 4K is particularly steep, with average FPS falling by roughly 25-26% at every settings level. This is a strong indicator that the 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for the higher pixel counts and larger texture loads at 4K.

A noteworthy observation is the min FPS data for Medium settings. At 4K Medium, the minimum FPS is 42, while the average is 49. At 1440p Medium, the min is 57 and the average is 66. At 1080p Medium, the min is 70 and the average is 82. These minimums are tightly clustered around the averages, indicating relatively stable frame pacing. However, the minimum FPS at 4K Medium (42) is only slightly above the average FPS at 4K High (37), meaning that even at Medium settings, the system can experience dips that approach the performance of lower settings. This suggests that for a consistently smooth experience, users may need to prioritize settings that reduce VRAM pressure.

Measured FPS Breakdown

The full measured FPS table provides a comprehensive view of the combo’s performance. At 1920x1080, the system delivers 106 FPS on Low, 82 FPS on Medium (min 70, max 95), 62 FPS on High, and 59 FPS on Ultra. These numbers show that 1080p is the most viable resolution for high refresh rate play, particularly at Low and Medium settings. The jump from Low to Medium is a 22.6% performance hit, while the jump from Medium to High is 24.4%. The drop from High to Ultra is only 4.8%, which indicates that Ultra settings at 1080p are not much more demanding than High, likely due to VRAM limits capping the additional detail.

At 2560x1440, the averages are 85 FPS on Low, 66 FPS on Medium (min 57, max 76), 50 FPS on High, and 48 FPS on Ultra. The drop from Low to Medium is 22.4%, and from Medium to High is 24.2%. High to Ultra is a mere 4% decrease. At this resolution, the system can maintain 60+ FPS only on Low settings. Medium settings average 66 FPS, which is playable, but the minimum of 57 FPS suggests occasional stutters. High and Ultra settings fall below 60 FPS, making them less ideal for smooth gameplay.

At 3840x2160, the performance drops significantly. Low settings average 63 FPS, Medium 49 FPS (min 42, max 56), High 37 FPS, and Ultra 35 FPS. Only Low settings manage to stay above 60 FPS, and barely. Medium settings are playable with an average of 49 FPS, but the minimum of 42 FPS is low. High and Ultra settings are largely unplayable for a smooth experience, with averages in the mid-30s. The scaling from 1440p to 4K is harsh: at Low, the drop is 25.9%; at Medium, 25.8%; at High, 26%; and at Ultra, 27.1%. This consistent ~26% drop across settings reinforces that the GPU is the primary bottleneck, as the CPU’s performance is unlikely to scale so uniformly with resolution.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the target resolution and desired frame rate. For 1080p, the best balance of performance and visual fidelity is Medium settings, which averages 82 FPS with a minimum of 70 FPS. This provides a smooth experience above 60 FPS while offering better visuals than Low. High settings at 1080p average 62 FPS, which is acceptable but with less headroom for complex scenes. Ultra settings at 59 FPS are marginally worse than High, so there is little reason to choose Ultra over High unless the user prioritizes the extra visual details.

For 1440p, the system struggles to maintain high frame rates. Low settings average 85 FPS, which is excellent, but Medium settings drop to 66 FPS. Given that the minimum FPS at Medium is 57, users may experience occasional dips below 60 FPS. For a more consistent experience, Low settings are the safest choice, but users with less sensitivity to frame drops could try Medium. High and Ultra settings at 1440p (50 and 48 FPS) are not recommended for smooth play, as they fall well below 60 FPS.

At 4K, the options are limited. Low settings average 63 FPS, which is just above the 60 FPS threshold. Medium settings average 49 FPS, which is playable but not smooth, with a minimum of 42 FPS. High and Ultra settings (37 and 35 FPS) are not recommended for any serious gameplay. For 4K users, Low settings are the only way to approach 60 FPS, and Medium is the maximum for a tolerable experience. The data suggests that this combo is not well-suited for 4K gaming in Microsoft Flight Simulator, and users should stick to 1080p or 1440p for a better balance.

The most striking recommendation is to avoid Ultra settings at any resolution. The performance delta between High and Ultra is consistently small (4.8% at 1080p, 4% at 1440p, and 5.4% at 4K), yet the visual improvement is unlikely to justify even that minor loss. The system appears to hit a VRAM or compute limit at High settings, making Ultra an inefficient choice. Medium settings offer the best compromise for most users, providing a significant visual upgrade over Low with a manageable performance cost.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, clocked at 4.70 GHz base and 5.30 GHz boost. It features 32 MB of shared L3 cache and 1 MB of L2 cache per core, with 64 KB of L1 cache per core. The CPU supports DDR5 memory with dual-channel bandwidth of 83.2 GB/s and has a TDP of 105 W. In synthetic benchmarks, it scores 15236 in Cinebench R23 multicore and 1965 in single-core, along with a Geekbench multicore score of 13858 and single-core of 2603. These numbers are solid for a mid-range desktop CPU, placing it in the 79th percentile versus all CPUs.

In Microsoft Flight Simulator, the CPU’s role is significant, but the measured FPS data indicates that the GPU is the limiting factor in most scenarios. The CPU’s 3dmark_single_thread score of 1060 and Passmark single-thread score of 4135 suggest strong single-thread performance, which is crucial for the game’s simulation logic. However, the measured FPS at 1080p Low (106 FPS) is the highest across all resolutions and settings, suggesting that the CPU can push high frame rates when the GPU is not stressed. The fact that 1080p Ultra only reaches 59 FPS, while 1080p Low reaches 106 FPS, points to the GPU being the bottleneck at higher settings.

The CPU’s nearest rivals in terms of average benchmark score are the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with a delta of 0.2%. This means the 7600X performs nearly identically to those CPUs in general benchmarks. In a game like Microsoft Flight Simulator, which relies on single-thread performance, the 7600X’s Cinebench R23 single-core score of 1965 and Geekbench single-core of 2603 are competitive. The data does not show any CPU-related stuttering or frame drops, as the minimum FPS values are relatively close to averages, especially at Medium settings. This suggests the CPU is handling the game’s simulation load adequately, and the performance limitations are entirely attributable to the RTX 5050.

The CPU’s 12 threads and 6 cores are sufficient for the game, which does not scale particularly well beyond a few cores. The 7600X’s 3dmark_2_threads score of 2028 and 4_threads score of 3796 indicate strong multi-threading for a 6-core part. However, in this combo, the CPU’s potential is largely untapped. At 1080p Low, the system achieves 106 FPS, which is respectable, but at 4K Ultra, it falls to 35 FPS. The CPU’s performance headroom is evident, but the GPU cannot deliver the frames to utilize it. For users looking to upgrade, the data suggests that pairing this CPU with a more powerful GPU would yield significant improvements, particularly at 1440p and 4K. The Ryzen 5 7600X is not the weak link in this system; the RTX 5050 is.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 5 7600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.