Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 High 135
1920x1080 Ultra 84

Downfall with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Downfall with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050

FAQ

Q: What is the best average FPS this combo achieves at 1080p in Downfall?

A: The maximum recorded average FPS is 201 at 1080p with Low settings. Medium settings yield 165 FPS, High produces 135 FPS, and Ultra drops to 84 FPS.

Q: How does the combo rank among all tested system configurations in Downfall?

A: The combination ranks 1755th out of 2928 tested combos, placing it in the 60th percentile of all systems measured for this game.

Q: Which settings preset at 1440p provides the highest frame rate above 100 FPS?

A: Low settings at 1440p deliver an average of 144 FPS. Medium settings achieve 118 FPS with a minimum of 100 FPS and maximum of 135 FPS.

Q: What is the only resolution where Ultra settings maintain a 60 FPS average?

A: At 2560x1440, Ultra settings produce exactly 60 FPS average. At 3840x2160, Ultra falls to 37 FPS, and at 1920x1080, Ultra reaches 84 FPS.

Q: How does the CPU's average benchmark score compare to its nearest rival?

A: The Ryzen 7 5700G has an average benchmark score of 27051, which is 0.2% lower than the Intel Core i9-9900K (27097) and 0.4% higher than the AMD Ryzen AI 7 445 (26936).

Q: What is the GPU's percentile ranking among all tested graphics cards?

A: The RTX 5050 sits in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, a 0.6% difference.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process. The GPU contains 16,900 million transistors on a 149 mm² die, with 2560 shading units, 80 texture mapping units, and 32 raster output units. The RTX 5050 includes 20 ray tracing cores and 80 tensor cores, enabling DirectX 12 Ultimate support and Vulkan 1.4.

Memory configuration is critical for Downfall's horror environments. The GPU has 8 GB of GDDR6 memory across a 128-bit bus, delivering 320.0 GB/s of bandwidth. The memory clock runs at 2500 MHz (20 Gbps effective). This bandwidth proves adequate for the game's texture streaming at 1080p and 1440p, but the 4K Ultra result of 37 FPS suggests the memory subsystem becomes a limiting factor at the highest settings.

Clock speeds are relatively modest for the Blackwell generation. The base clock is 2317 MHz with a boost clock of 2572 MHz. The GPU achieves a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. Compute throughput is rated at 13.17 TFLOPS for both FP32 and FP16 (1:1 ratio). These figures explain why the card performs well at lower resolutions but struggles to maintain high frame rates at 4K Ultra.

The GPU's benchmark scores provide context for its gaming behavior. In PassMark G3D, the RTX 5050 scores 17326, while its DirectX 11 score is 150 and DirectX 12 score is 66. The Vulkan score in Geekbench reaches 89381, and OpenCL reaches 90334. These synthetic results align with the measured FPS data, showing a capable mid-range card that excels in lighter workloads.

The 130 W TDP and PCIe 5.0 x8 interface suggest the card is designed for mainstream systems. The 8-pin power connector and 300 W suggested PSU indicate power delivery is not a bottleneck for this configuration. The dual-slot cooler should handle the thermal load in Downfall's extended play sessions, given the measured frame times show no anomalies.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings in Downfall. At 1080p, Medium settings offer the best balance of visual fidelity and performance: 165 FPS average with a minimum of 140 FPS and maximum of 189 FPS. This preset maintains high frame rates while providing better texture detail and lighting than Low.

For 1440p, Medium settings remain the sweet spot. The 118 FPS average with a 100 FPS minimum ensures smooth gameplay even during intense horror sequences. High settings at 1440p drop to 96 FPS average, which is still playable but leaves less headroom for frame-time spikes. The gap between High (96 FPS) and Medium (118 FPS) is 22 FPS, making Medium the recommended choice for consistent performance.

At 4K, the situation changes dramatically. Medium settings produce 73 FPS average with 62 FPS minimum and 84 FPS maximum, which is the highest playable preset at this resolution. High settings at 4K deliver exactly 60 FPS average, which meets the threshold for smooth gameplay but leaves no margin for demanding scenes. Ultra settings at 4K drop to 37 FPS, which is not recommended for playable frame rates.

The data suggests that Ultra settings provide diminishing returns. At every resolution, the jump from High to Ultra costs significant frame rate: 1080p drops from 135 to 84 FPS (51 FPS loss), 1440p from 96 to 60 FPS (36 FPS loss), and 4K from 60 to 37 FPS (23 FPS loss). Low settings, while offering the highest FPS (201 at 1080p, 144 at 1440p, 89 at 4K), sacrifice too much visual quality for a horror game where atmosphere matters.

Measured FPS Breakdown

At 1920x1080, the combo demonstrates strong performance across all presets. Low settings achieve 201 FPS average, making it the only preset above 200 FPS at any resolution. Medium settings reach 165 FPS with a range of 140 to 189 FPS, providing stable frame delivery. High settings produce 135 FPS average, and Ultra settings drop to 84 FPS. The progression from Low to Ultra shows a 117 FPS total decrease, with the largest single-step drop occurring between High and Ultra (51 FPS).

At 2560x1440, the frame rates scale down predictably. Low settings deliver 144 FPS average, maintaining a high-refresh experience. Medium settings achieve 118 FPS with 100 FPS minimum and 135 FPS maximum, showing tighter frame pacing than the 1080p Medium results. High settings produce 96 FPS average, which is above the 60 FPS threshold but below the 100 FPS mark preferred for competitive play. Ultra settings hit exactly 60 FPS, matching the 4K High result and indicating a performance cliff at this tier.

At 3840x2160, the GPU's limits become apparent. Low settings still manage 89 FPS average, proving the card can handle 4K with minimal visual features. Medium settings produce 73 FPS with 62 FPS minimum and 84 FPS maximum, making it the most consistent 4K preset. High settings deliver exactly 60 FPS average, which is playable but leaves no headroom for scene complexity. Ultra settings crash to 37 FPS average, which is below the playable threshold for most users.

The resolution scaling from 1080p to 4K shows consistent percentage drops across presets. Low settings fall from 201 to 89 FPS (56% reduction), Medium from 165 to 73 FPS (56% reduction), High from 135 to 60 FPS (56% reduction), and Ultra from 84 to 37 FPS (56% reduction). This uniform scaling indicates the performance bottleneck scales proportionally with pixel count.

How This Combo Ranks

The AMD Ryzen 7 5700G and NVIDIA GeForce RTX 5050 combination ranks 1755th out of 2928 tested combos in Downfall, placing it in the 60th percentile of all systems measured. This position reflects a balanced mid-range configuration that handles the game competently at mainstream resolutions but does not excel at 4K Ultra.

The CPU's average benchmark score of 27051 places it in the 79th percentile of all CPUs. Its nearest rivals show how competitive this processor remains: the Intel Core i9-9900K scores 27097 (0.2% higher), the AMD Ryzen AI 7 445 scores 26936 (0.4% lower), the Intel Core i5-14400T scores 27166 (0.4% higher), and the Intel Core i7-1370P scores 26900 (0.6% lower). This tight grouping means the CPU is not a significant differentiator in Downfall's performance.

The GPU's average benchmark score of 21035 places it in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL (21153, 0.6% higher), AMD Radeon HD 8970M (21237, 1.0% higher), AMD Radeon RX 5600 XT (20713, 1.6% lower), and NVIDIA RTX A4000 Mobile (21379, 1.6% higher). These small deltas indicate the RTX 5050 sits in a crowded performance band.

The combination's overall rank of 1755 out of 2928 suggests that while neither component is a top-tier performer, they work together effectively for Downfall. The 60th percentile ranking is consistent with the measured FPS results, which show strong 1080p and 1440p performance but limited 4K capability.

CPU Role

The AMD Ryzen 7 5700G is a Zen 3 (Cezanne) processor with 8 cores and 16 threads, running at a base clock of 3.80 GHz and boost clock of 4.60 GHz. The 65 W TDP and AM4 socket make it a versatile desktop part. The CPU's 10,700 million transistors on a 180 mm² die are manufactured on TSMC's 7 nm process.

Cache configuration is substantial: 64 KB L1 per core, 512 KB L2 per core, and 16 MB L3 cache. Memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of memory bandwidth. The CPU supports PCIe Gen 3 with 16 lanes, which pairs with the GPU's PCIe 5.0 x8 interface for adequate bandwidth.

The CPU's synthetic benchmarks demonstrate strong multi-threaded performance. In Cinebench R23, the multicore score is 12830.5 and single-core is 1494. Geekbench multicore reaches 9950 with single-core at 1894. PassMark multithread scores 24419, and the 3DMark 16-thread test reaches 6629. These results show the CPU can handle Downfall's AI and physics workloads without becoming the bottleneck.

In Downfall, the CPU's role is primarily to feed the GPU with draw calls and handle game logic. The measured FPS data suggests the CPU is not limiting at 1080p, where the GPU is the primary constraint. The 3DMark single-thread score of 899 and Cinebench R15 single-core of 242.5 indicate adequate per-core performance for the game's main thread. The passmark physics score of 999 suggests the CPU can handle the game's physics calculations.

The CPU's 79th percentile ranking and close proximity to rivals like the i9-9900K confirm it provides sufficient processing power for this title. The data shows that at 1080p Low (201 FPS), the CPU still has headroom, as the GPU is clearly the limiting factor at higher settings.

Resolution Scaling

The measured FPS data reveals consistent resolution scaling behavior. From 1080p to 1440p, the FPS drops by approximately 28-33% across all presets: Low falls from 201 to 144 (28% reduction), Medium from 165 to 118 (28% reduction), High from 135 to 96 (29% reduction), and Ultra from 84 to 60 (29% reduction). This consistent scaling indicates the GPU is the primary limiter at both resolutions.

From 1440p to 4K, the scaling becomes more pronounced. Low settings drop from 144 to 89 FPS (38% reduction), Medium from 118 to 73 FPS (38% reduction), High from 96 to 60 FPS (38% reduction), and Ultra from 60 to 37 FPS (38% reduction). The larger percentage drop at 4K suggests the GPU's memory bandwidth and compute resources are becoming saturated.

The pixel count increase from 1080p to 1440p is 78%, while the FPS reduction is only 28-29%. This indicates the GPU has spare capacity at 1080p, likely due to CPU or other system limits preventing full utilization. From 1440p to 4K, the pixel count increases 125%, but the FPS reduction is 38%, showing the GPU is more fully utilized at these higher resolutions.

The uniform scaling pattern across presets at each resolution step suggests the bottleneck is consistent regardless of graphics settings. This points to the GPU's raw pixel throughput as the limiting factor, rather than specific features like ray tracing or texture quality. The RTX 5050's 82.30 GPixel/s pixel rate aligns with this interpretation, as higher resolutions demand proportionally more pixel processing.

At 4K, the gap between Low (89 FPS) and Ultra (37 FPS) is 52 FPS, showing that settings have a significant impact at this resolution. The 4K Medium results (73 FPS average, 62 FPS minimum) demonstrate that the GPU can provide a smooth experience with moderate settings, making it the recommended choice for 4K play. The 4K High result of exactly 60 FPS is borderline, as any scene complexity spikes could push frame times above the 16.67 ms threshold for 60 FPS.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 118.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 165.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with Ryzen 7 5700G + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.