Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 56 70 94
1440p QHD 69 72 99 129
1080p Full HD 89 93 125 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 70
3840x2160 High 56
3840x2160 Ultra 53
2560x1440 Low 129
2560x1440 Medium 99
2560x1440 High 72
2560x1440 Ultra 69
1920x1080 Low 160
1920x1080 Medium 125
1920x1080 High 93
1920x1080 Ultra 89

Microsoft Flight Simulator with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 combination delivers a robust Microsoft Flight Simulator experience, with the data showing a clear performance hierarchy across resolutions and presets. The measured frame rates indicate that this pairing is well-balanced, though the specific bottlenecks shift predictably as resolution and graphical load increase. This analysis breaks down the CPU and GPU contributions, scaling behavior, and optimal settings based solely on the measured results.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.30 GHz. This is a desktop part on the AMD Socket AM5 platform, and its benchmark profile shows strong single-threaded performance, which is critical for simulation titles that often rely on a primary simulation thread. The Cinebench R23 single-core score of 3406 and the 3DMark single-thread score of 1060 indicate a high-frequency design capable of handling the physics and flight-model calculations that Microsoft Flight Simulator continuously performs.

In multi-threaded workloads, the CPU's 12 threads deliver a Cinebench R23 multi-core score of 24128 and a Geekbench multi-core score of 12905. The 3DMark 16-thread score of 6879 is nearly identical to the max-thread score of 6845, which suggests that the processor's scaling plateaus beyond its physical core count; the 8-thread score of 5715 shows a significant jump from the 4-thread score of 3796, confirming that the additional cores are utilized effectively. The PassMark multi-thread score of 28390 and the PassMark physics score of 1824 reinforce that this CPU has ample compute headroom for the game's weather, terrain, and AI traffic systems, which run in parallel to the main rendering thread.

The Ryzen 5 7600X sits in the 83rd percentile among all CPUs, with an average benchmark score of 26272. Its nearest rivals include the AMD Ryzen 7 5700X (deltaPct 0.2), which is essentially tied in average score, and the AMD Ryzen 7 7735U (deltaPct -0.1), which is marginally behind. This indicates that the 7600X is not a class leader but is firmly in the upper tier of processors, and its strong single-core performance is particularly relevant for the game's frame pacing. Notably, the CPU's L3 cache is 32 MB shared, and with a memory bandwidth of 83.2 GB/s on dual-channel DDR5, the data feed to the cores is sufficient to avoid starvation in the measured scenarios. Given that the game is known to be CPU-intensive at lower resolutions, the 1080p results (93.1 FPS on High) show that the 7600X can drive high frame rates without becoming a hard limit, though the GPU still has room to scale.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is an Ampere-architecture GPU with 10 GB of GDDR6X memory on a 320-bit bus, yielding a bandwidth of 760.3 GB/s. The core clocks run at 1440 MHz base and 1710 MHz boost, and the memory operates at 19 Gbps effective. With 8704 shading units, 272 TMUs, and 96 ROPs, the GPU delivers a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. These specifications translate to a PassMark G3D score of 25086 and a 3DMark Steel Nomad DX12 score of 4407, placing the GPU in the 80th percentile with an average benchmark score of 35787.

The RTX 3080's nearest rivals in the database include the AMD Radeon RX 7900 GRE (deltaPct -0.9) and the NVIDIA GeForce RTX 5070 Ti Mobile (deltaPct 1), indicating that the desktop 3080 is slightly behind the former and slightly ahead of the latter in aggregate compute. For Microsoft Flight Simulator, the GPU's role becomes dominant at higher resolutions, as the 4K Ultra result of 52.9 FPS demonstrates. The 10 GB VRAM capacity is a relevant factor; at 4K with Ultra settings, the game's high-resolution textures and draw distances can consume significant memory, and the measured 52.9 FPS suggests that the GPU is the primary constraint in that scenario. The FP32 performance of 29.77 TFLOPS and the 68 RT cores provide ample raw power, but the game's rendering engine is more dependent on shader throughput and memory bandwidth, both of which are well-served by this configuration.

The GPU's DirectX 12 Ultimate support (12_2) ensures compatibility with the game's modern rendering features. The measured results show a clear trend: at 1080p Low, the RTX 3080 achieves 159.7 FPS, which indicates that the GPU is not limiting at lower settings, and the CPU's single-thread performance is sufficient to feed it. As resolution increases to 4K, the frame rate drops to 94.1 FPS on Low, showing that even at low settings, the pixel fill rate and memory bandwidth of the GPU become more significant. The gap between Low and Ultra at 4K (94.1 vs 52.9 FPS) highlights the impact of the GPU's shading and texture units under load.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across resolutions reveal a classic scaling pattern. At 1080p with High settings, the average FPS is 93.1, which drops to 71.9 at 1440p (a 22.8% decrease) and further to 55.5 at 4K (a 40.4% decrease from 1080p). This scaling is steeper than a purely GPU-bound scenario might suggest, but it is consistent with the game's heavy reliance on both CPU and GPU. The 1080p to 1440p drop of 21.2 FPS is modest, indicating that the CPU is still contributing significantly to the frame rate at 1080p, and the GPU is not yet saturated. However, the 1440p to 4K drop of 16.4 FPS (from 71.9 to 55.5) shows that the GPU becomes the limiting factor as pixel count quadruples.

Looking at Low settings, the pattern is more revealing. At 1080p Low, the system achieves 159.7 FPS, which is nearly double the High setting result. At 1440p Low, it drops to 128.7 FPS (a 19.4% decrease), and at 4K Low, it falls to 94.1 FPS (a 41.1% decrease from 1080p). The fact that 4K Low (94.1 FPS) is still higher than 1080p Ultra (89.2 FPS) demonstrates that the graphical settings have a more profound impact on frame rate than resolution alone. This suggests that the game's Ultra preset introduces effects like volumetric clouds and advanced shadows that tax the GPU heavily, while lowering settings can shift the balance back toward the CPU.

The data indicates that the CPU is the limiting component at 1080p, as the frame rate difference between Low (159.7 FPS) and High (93.1 FPS) is substantial, but the GPU still has headroom. At 4K, the GPU is clearly the bottleneck, as even the Low preset (94.1 FPS) cannot reach the 1080p High frame rate, and the Ultra preset drops to 52.9 FPS. The medium settings at 4K (70.2 FPS) provide a middle ground, but the scaling from 1440p Medium (98.6 FPS) to 4K Medium (70.2 FPS) shows a 28.8% reduction, which is a typical GPU-bound penalty. Overall, the combination is well-matched, but users targeting 4K will need to accept lower presets to maintain smooth performance.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Microsoft Flight Simulator?

A: Based on the measured data, 1440p with High settings yields 71.9 FPS, which is a balanced sweet spot. 1080p High achieves 93.1 FPS, but 4K High drops to 55.5 FPS, so 1440p is the recommended resolution for a mix of visual quality and frame rate.

Q: How does the CPU compare to its nearest rivals in terms of performance?

A: The Ryzen 5 7600X has an average benchmark score of 26272, which is essentially tied with the AMD Ryzen 7 5700X (deltaPct 0.2) and the AMD Ryzen 7 PRO 6850U (deltaPct 0). It is marginally ahead of the AMD Ryzen 7 7735U (deltaPct -0.1) and the AMD Ryzen 5 PRO 5655GE (deltaPct -0.2).

Q: Is the RTX 3080's 10 GB of VRAM sufficient for 4K gaming?

A: The measured 4K results show playable frame rates at Medium (70.2 FPS) and High (55.5 FPS), but the Ultra preset drops to 52.9 FPS. The 10 GB capacity appears sufficient for these settings, as the frame rate drops are more attributable to compute load than memory limits, but higher presets at 4K will strain the GPU.

Q: What frame rate can I expect at 1080p with Ultra settings?

A: The measured average FPS at 1080p Ultra is 89.2, which is slightly lower than the 1080p High result of 93.1. This indicates that the Ultra preset's additional effects cost about 4 FPS at this resolution, making it a viable choice for high-refresh monitors.

Q: How does the RTX 3080 compare to the Radeon RX 7900 GRE?

A: The RTX 3080 has an average benchmark score of 35787, while the AMD Radeon RX 7900 GRE has a score of 36101, giving the RX 7900 GRE a deltaPct of -0.9 (meaning the 3080 is slightly behind). The difference is small in aggregate benchmarks, but in-game results may vary.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: At 1440p High, the frame rate is 71.9 FPS, which is 22.8% lower than 1080p High (93.1 FPS). The drop is significant but not as steep as the 1440p to 4K drop, suggesting that both components are balanced at this resolution, with the GPU beginning to take the lead.

Settings Recommendations

The measured rows provide a clear hierarchy of presets across each resolution. For users prioritizing frame rate, the Low preset at 1080p offers 159.7 FPS, which is the highest measured value, but this comes at the cost of visual fidelity. The Medium preset at 1080p (124.5 FPS) is a strong compromise, delivering a 33.7% boost over High (93.1 FPS) while still maintaining reasonable detail. At 1440p, the Medium preset achieves 98.6 FPS, which is above the 60 FPS threshold and offers a better balance than High (71.9 FPS) or Ultra (68.5 FPS). For 4K, the Medium preset at 70.2 FPS is the only settings level that comfortably exceeds 60 FPS, as High (55.5 FPS) and Ultra (52.9 FPS) dip below that mark.

The data suggests that the Medium preset is the optimal choice for this combination across all resolutions. At 1080p, it provides a high frame rate (124.5 FPS) that is suitable for fast response. At 1440p, it maintains 98.6 FPS, which is smooth and visually appealing. At 4K, it delivers 70.2 FPS, which is a playable experience. The Ultra preset offers diminishing returns: at 1080p it only improves visual quality over High by a small margin (89.2 vs 93.1 FPS, actually lower), and at 4K it drops below the 60 FPS target. The High preset is a middle-ground option, but it is outperformed by Medium in every resolution while offering only marginal visual improvements. For users with G-Sync or FreeSync displays, the Medium preset at 1440p is the recommended configuration, as it balances the CPU and GPU loads effectively, ensuring that neither component becomes a bottleneck. The Low preset is only advisable for competitive or testing scenarios, as it sacrifices too much visual detail for the frame rate gains.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.1
3840x2160 Medium 70.2
3840x2160 High 55.5
3840x2160 Ultra 52.9
2560x1440 Low 128.7
2560x1440 Medium 98.6
2560x1440 High 71.9
2560x1440 Ultra 68.5
1920x1080 Low 159.7
1920x1080 Medium 124.5
1920x1080 High 93.1
1920x1080 Ultra 89.2

Microsoft Flight Simulator with Ryzen 5 7600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 3080

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