Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Microsoft Flight Simulator is a demanding title that stresses both the processor and the graphics card heavily, and the measured data for the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 5050 combination places it in the lower-middle portion of the database. This pairing ranks 1814 out of 2996 tested combos for this specific game, meaning it sits just above the 60th percentile of all configurations. The data suggests this is a competent setup for 1080p and 1440p gaming, but it struggles to maintain high frame rates at 4K Ultra settings. The benchmark results show a system that is balanced at lower resolutions but becomes increasingly GPU-bound as the workload intensifies, which is typical for a flight simulator that renders vast landscapes and complex cockpit instruments.
How This Combo Ranks
The combo's rank of 1814 out of 2996 tested configurations places it in the 39th percentile from the top, indicating that a significant majority of tested systems outperform it in this specific simulation. This position is not surprising given the hardware pairing; the RTX 5050 is positioned as an entry-level Blackwell GPU, and the Ryzen 5 7500F is a capable mid-range processor. When looking at the aggregate benchmark scores, the CPU sits at the 77th percentile among all processors, while the GPU is at the 66th percentile among all GPUs. The discrepancy between these two percentile values suggests that the graphics card is the more limiting factor in this pairing, especially when compared to the CPU's stronger relative standing. The data shows that the CPU's average benchmark score of 24964 is nearly identical to its nearest rivals, such as the Intel Core i7-11850H with a score of 24935 and a deltaPct of 0.1, indicating that the 7500F is performing exactly as expected for its class. The GPU's average score of 21035, however, is surrounded by older or lower-tier parts like the AMD Radeon RX 5600 XT, which is only 1.6% behind, and the AMD Radeon RX Vega M GL, which is 0.6% ahead. This context shows that the RTX 5050's raw compute performance is competitive with previous-generation mid-range cards, which translates to the observed in-game frame rates that put the system in the lower half of the database.
CPU Role
The AMD Ryzen 5 7500F is a six-core, twelve-thread processor based on the Zen 4 architecture, manufactured on a 5 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 5.00 GHz, which are the maximum values listed in the specifications. The processor has a 65 W TDP and supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 83.2 GB/s. For a flight simulator like Microsoft Flight Simulator, which relies heavily on single-thread performance for the main simulation loop and multi-threaded scaling for scenery loading and AI traffic, this CPU's characteristics are relevant. The single-core benchmark scores show a Cinebench R23 single-core result of 3218 and a Geekbench single-core score of 2374, which are strong figures that help drive the frame rates at lower resolutions. The multi-core scores, such as the Cinebench R23 multi-core result of 22799 and the Passmark multithread score of 26825, indicate that the processor can handle the game's background tasks. In this game, the CPU's role is most apparent when comparing the 1080p Low settings to the 4K Low settings. At 1080p Low, the average FPS is 106, which is the highest in the entire dataset, suggesting that the CPU is capable of feeding the GPU enough data to achieve that frame rate. The data shows that the CPU's nearest rival, the AMD Ryzen 5 8400F, has an average score of 25005 with a deltaPct of -0.2, meaning the 7500F is effectively neck-and-neck with that part. The performance of the 7500F in this game is sufficient to avoid being the primary bottleneck at 1080p, but as the resolution increases, the CPU's influence on the final FPS diminishes while the GPU's load increases.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip, fabricated on a 5 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering a memory bandwidth of 320.0 GB/s. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz, with the memory running at an effective speed of 20 Gbps. The card includes 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. Its raw compute power is rated at 13.17 TFLOPS for FP32 operations. In the context of Microsoft Flight Simulator, the 8 GB VRAM capacity is a critical factor, as the game's high-resolution textures and detailed scenery can quickly consume memory. The measured FPS data shows that the GPU's performance degrades significantly as settings are increased. At 1080p, the average FPS drops from 106 at Low to 62 at High and then to 59 at Ultra, indicating that the GPU is becoming saturated. The same trend is visible at 1440p, where the average FPS drops from 85 at Low to 50 at High and 48 at Ultra. The GPU's VRAM is likely a limiting factor at Ultra settings in 4K, where the average FPS falls to 35. The GPU's benchmark scores show that it is comparable to the AMD Radeon RX 5600 XT, which is just 1.6% slower in average score, and the RTX A4000 Mobile, which is 1.6% faster. This comparison indicates that the RTX 5050's performance is in line with a mid-range card from a previous generation, which explains why it struggles to maintain high frame rates at 4K resolution in this demanding simulation.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at how this combo performs across three resolutions and four settings presets. At 1920x1080, the system achieves its best results, with an average of 106 FPS at Low settings. Moving to Medium settings, the average drops to 82 FPS, with a minimum of 70 and a maximum of 95, showing a consistent frame delivery. At High settings, the average is 62 FPS, and at Ultra, it is 59 FPS. The gap between High and Ultra is only 3 FPS, indicating that the Ultra preset does not add a significant load at this resolution. At 2560x1440, the frame rates decrease proportionally. Low settings yield an average of 85 FPS, Medium settings produce 66 FPS (with a min of 57 and max of 76), High settings give 50 FPS, and Ultra settings result in 48 FPS. The drop from Medium to High is 16 FPS, which is the largest step between presets at this resolution, suggesting that High settings introduce a substantial increase in GPU workload. At 3840x2160, the system's limitations become apparent. Low settings provide an average of 63 FPS, which is playable, but Medium settings drop to 49 FPS (min 42, max 56), High settings fall to 37 FPS, and Ultra settings average only 35 FPS. The transition from Low to Medium at 4K reduces the average by 14 FPS, and from Medium to High reduces it by another 12 FPS. The Ultra preset is only 2 FPS slower than High, indicating that the GPU is already at its limit. The data shows that the system is only capable of delivering a smooth 60+ FPS experience at 1080p Low and 1440p Low, and it struggles to maintain 60 FPS at 4K even on Low settings.
Resolution Scaling
Analyzing the frame rate scaling from 1080p to 4K reveals the limiting component under different workloads. At Low settings, the average FPS drops from 106 at 1080p to 85 at 1440p and then to 63 at 4K. This represents a 19.8% drop from 1080p to 1440p, followed by a 25.9% drop from 1440p to 4K. The relatively modest scaling suggests that the CPU is still contributing to the frame rate at lower settings, as the GPU has more headroom. At Medium settings, the averages are 82, 66, and 49 FPS respectively. The drop from 1080p to 1440p is 19.5%, and from 1440p to 4K is 25.8%. This pattern is similar to Low settings, indicating that the CPU is still able to keep up with the GPU's demands. At High settings, the averages are 62, 50, and 37 FPS. The drop from 1080p to 1440p is 19.4%, but the drop from 1440p to 4K is 26.0%. At Ultra settings, the averages are 59, 48, and 35 FPS. The drop from 1080p to 1440p is 18.6%, and from 1440p to 4K is 27.1%. The data shows that the percentage drop from 1440p to 4K increases slightly as the settings are raised, which is a classic sign of the GPU becoming the primary bottleneck at higher resolutions. The fact that the frame rate drops by roughly 20% from 1080p to 1440p and then by roughly 26% from 1440p to 4K across all settings indicates that the GPU is the limiting factor at 4K, while the CPU's role is more prominent at 1080p, where the frame rates are highest.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: Based on the measured data, 1920x1080 is the only resolution where the system can achieve over 100 FPS (106 at Low settings) and maintain 60+ FPS at Medium (82) and High (62) settings. At 1440p, the system can only exceed 60 FPS on Low settings (85), while at 4K, it falls below 60 FPS even on Low (63).
Q: How does the RTX 5050 compare to its nearest GPU rival in terms of average benchmark score?
A: The RTX 5050 has an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT, has a score of 20713, which is 1.6% lower. The AMD Radeon RX Vega M GL is 0.6% faster with a score of 21153.
Q: Is the CPU or GPU more limiting at 4K Ultra settings?
A: The data shows that at 4K Ultra, the average FPS is 35, which is the lowest in the dataset. The frame rate drop from 1440p Ultra (48 FPS) to 4K Ultra (35 FPS) is 27.1%, which is the largest percentage drop among all settings. This indicates that the GPU is the primary limiting component at this resolution and preset.
Q: What is the CPU's single-thread performance score in Cinebench R23?
A: The AMD Ryzen 5 7500F achieves a Cinebench R23 single-core score of 3218. This is a strong result that supports the high frame rates seen at 1080p Low settings (106 FPS).
Q: At which settings does the system deliver a 60+ FPS average at 1440p?
A: The only setting at 1440p that delivers a 60+ FPS average is Low, with an average of 85 FPS. At Medium settings, the average is 66 FPS, which is also above 60 FPS. High and Ultra settings fall below 60 FPS with averages of 50 and 48 respectively.
Q: How much VRAM does the RTX 5050 have, and what is its memory bandwidth?
A: The RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. This memory configuration is likely a factor in the frame rate drops at 4K Ultra settings, where high-resolution textures may exceed the available VRAM.
Settings Recommendations
Based on the measured FPS rows, the optimal experience for this combo depends heavily on the target resolution. For users with a 1080p display, the High preset offers a solid balance, delivering an average of 62 FPS. This is a playable frame rate for a flight simulator, and the visual quality improvement over Medium (82 FPS) is significant. While Ultra is only 3 FPS slower than High (59 FPS), the extra visual fidelity may not justify the lack of headroom for demanding scenes. For 1440p displays, the Medium preset is the best choice, providing an average of 66 FPS with a minimum of 57 FPS. This ensures a mostly smooth experience, whereas High (50 FPS) and Ultra (48 FPS) dip below the 60 FPS threshold. For 4K displays, the data shows that the system is not capable of maintaining a consistent 60 FPS at any preset. The Low preset yields an average of 63 FPS, but this is likely to dip below 60 FPS in complex scenes. The Medium preset (49 FPS) is the highest quality option that remains playable, but users seeking a smoother experience may need to consider lowering the resolution or accepting lower frame rates. The data indicates that the Ultra preset offers no meaningful benefit over High at any resolution, with only a 2-3 FPS difference, suggesting that the Ultra settings are not well-optimized for this hardware combination.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 62.0 |
| 1920x1080 | Ultra | 59.0 |
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Microsoft Flight Simulator with RTX 5050 + Other CPUs
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