Microsoft Flight Simulator
This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 35 | 42 | 54 |
| 1440p QHD | 43 | 48 | 57 | 75 |
| 1080p Full HD | 55 | 57 | 76 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7500F + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 7500F and Intel Arc B580 combination delivers a highly playable, yet distinctly resolution-sensitive experience in Microsoft Flight Simulator. Benchmark data shows a system that scales predictably with graphical load, where the Arc B580’s 12 GB frame buffer and the CPU’s six Zen 4 cores interact in ways that define the performance envelope across 1080p, 1440p, and 4K.
Resolution Scaling
The measured FPS drop from 1080p to 4K is steep and consistent, revealing a GPU-bound scenario at higher resolutions. At Low settings, the average frame rate falls from 97.7 FPS at 1920x1080 to 74.7 FPS at 2560x1440, a 23.5% reduction, and then further to 54.2 FPS at 3840x2160, which is 44.5% below the 1080p figure. This scaling pattern indicates that the Intel Arc B580 is the primary limiting component as pixel count increases, with the CPU’s headroom becoming less relevant.
The gap between resolution tiers narrows as settings increase, which is a classic sign of a GPU reaching its compute ceiling. At Ultra settings, the 1080p result is 54.5 FPS, dropping to 42.6 FPS at 1440p and 31.9 FPS at 4K. The percentage drop from 1080p to 4K at Ultra is 41.5%, slightly less than the 44.5% drop seen at Low, suggesting that at Ultra, the GPU is already saturated even at lower resolutions, so the incremental cost of more pixels is relatively smaller. The data implies that for a smooth 4K experience, the B580 requires significant settings reductions, while 1440p offers a more balanced trade-off.
GPU Role
The Intel Arc B580’s specifications directly explain its performance profile in this title. With 12 GB of GDDR6 memory on a 192-bit bus, the card provides 456.0 GB/s of bandwidth, which is ample for the large texture datasets typical of flight simulation scenery. The 2670 MHz boost clock on the Xe2-HPG architecture translates to a 13.67 TFLOPS FP32 throughput, and the 80 ROPs handle pixel output at a theoretical 213.6 GPixel/s. These figures position the B580 as a mid-range contender, and the measured FPS aligns with that.
The percentile rank of 66 against all GPUs, with an average benchmark score of 23021, places it slightly below the NVIDIA GeForce RTX 4060, which scores 23181 and is only 0.7% ahead. This close margin is reflected in the measured results, where the B580 struggles to maintain 60 FPS at 1440p High (47.5 FPS) but excels at 1080p Low (97.7 FPS). The 12 GB VRAM is a notable asset; at 4K Ultra, the card still delivers 31.9 FPS, and the memory capacity likely prevents severe stuttering from texture swapping, even if raw compute limits the frame rate. The 190 W TDP and PCIe 4.0 x8 interface are adequate for this workload, but the data shows the GPU is the bottleneck in all but the lowest resolution and settings combinations.
FAQ
Q: What is the best resolution for this CPU/GPU combo to hit 60 FPS?
A: At 1920x1080 with Low settings, the combo averages 97.7 FPS, and at Medium it reaches 76 FPS. At 2560x1440, only Low settings achieve 74.7 FPS, while High drops to 47.5 FPS. Therefore, 1080p is the only resolution where a consistent 60+ FPS is achievable across multiple presets.
Q: How does the Arc B580 compare to its closest GPU rival in this game?
A: The B580’s average benchmark score is 23021, which is 0.7% lower than the NVIDIA GeForce RTX 4060’s 23181. The AMD Radeon 760M is nearly identical at 22999 (0.1% difference), and the NVIDIA P106-100 is 0.3% behind. This suggests performance parity with these cards, but the specific Flight Simulator results show a strong dependency on settings.
Q: Does the CPU bottleneck the GPU at any point?
A: The data suggests the opposite. The Ryzen 5 7500F scores 22799 in Cinebench R23 multicore, placing it in the 82nd percentile of all CPUs. At 1080p Low, the 97.7 FPS result indicates the GPU is the limiting factor, as the CPU has ample headroom. The CPU is not the constraint in any measured configuration.
Q: What is the performance cost of moving from 1080p to 4K at High settings?
A: The average FPS at 1080p High is 57.4, which drops to 47.5 at 1440p and 34.7 at 4K. This represents a 39.5% reduction from 1080p to 4K, highlighting the significant pixel-pushing burden placed on the B580.
Q: Is the VRAM capacity sufficient for Ultra settings at 1440p?
A: The 12 GB frame buffer is likely sufficient, as the card manages 42.6 FPS at 1440p Ultra. The result is playable but below 60 FPS, indicating that the compute performance, not memory capacity, is the primary limiter at this configuration.
Q: How does the combo rank among all tested systems?
A: This specific combination ranks 1411 out of 1795 tested combos, placing it in the bottom 21% of configurations. This ranking reflects that while the parts are individually capable, the pairing does not produce top-tier results in this demanding simulator.
How This Combo Ranks
The comboRankInGame of 1411 out of 1795 combos places this system in the lower-middle tier of tested configurations. This rank is surprising given the CPU’s strong 82nd percentile standing, but it underscores the GPU’s dominant role in Flight Simulator. The Ryzen 5 7500F, with an average benchmark score of 24993, is nearly identical to its nearest rival, the Intel Core i7-11850H, which scores 24974 (0.1% difference). The GPU, however, sits at the 66th percentile, and its relative weakness drags the overall combo ranking down.
The data implies that pairing a high-end CPU with a mid-range GPU yields a system that is CPU-rich but GPU-poor for this specific workload. The rank of 1411 means that 384 combos performed worse, but a significant majority delivered higher average FPS. This suggests that for users prioritizing Flight Simulator, the investment in the 7500F might be better redirected toward a stronger GPU, as the measured results show the B580 is the clear performance ceiling.
Measured FPS Breakdown
At 1920x1080, the full range of settings shows a wide spread. Low averages 97.7 FPS, Medium 76 FPS, High 57.4 FPS, and Ultra 54.5 FPS. The step from Low to Medium is a 22.2% drop, while the step from High to Ultra is only 5.1%, indicating diminishing returns at the top end. This resolution is the only one where all presets exceed 50 FPS.
Moving to 2560x1440, the averages are 74.7 FPS (Low), 57.3 FPS (Medium), 47.5 FPS (High), and 42.6 FPS (Ultra). The gap between Medium and High widens to 17.1%, suggesting the GPU starts to struggle with the increased pixel count. At 3840x2160, the results are 54.2 FPS (Low), 42.4 FPS (Medium), 34.7 FPS (High), and 31.9 FPS (Ultra). The 4K Low result is notable as it remains above 50 FPS, but the High and Ultra presets fall below 35 FPS, making them marginal for smooth gameplay.
Settings Recommendations
The measured data points to 1920x1080 as the optimal resolution for this combo. At 1080p, the Medium preset delivers 76 FPS, which offers a smooth experience without the visual degradation of Low. For users with 1440p monitors, the Low preset at 74.7 FPS is the only viable option for 60+ FPS gameplay; the Medium preset at 57.3 FPS is playable but may exhibit occasional dips. At 4K, the Low preset at 54.2 FPS is the only configuration that approaches acceptable playability, while Medium at 42.4 FPS is a compromise for visual fidelity over frame rate.
The data suggests that the Ultra preset is only recommended at 1080p, where it achieves 54.5 FPS, but the 5.1% improvement over High (57.4 FPS) is minimal and not worth the performance cost. The best experience per the measured rows is 1080p Medium, which balances the 76 FPS average with reasonable visual quality, avoiding the steep drops seen at higher resolutions.
CPU Role
The AMD Ryzen 5 7500F is a six-core, twelve-thread processor based on the Zen 4 architecture, clocked at 3.70 GHz base and 5.00 GHz boost. Its 32 MB of shared L3 cache and dual-channel DDR5 memory support provide solid fundamentals for simulation workloads, which often rely on single-thread performance for flight dynamics and physics calculations. The Cinebench R23 single-core score of 3218 and multicore score of 22799 demonstrate strong per-core performance, which is critical for this title’s main thread.
However, the measured FPS data shows that the CPU is rarely the bottleneck. Even at 1080p Low, where the GPU has the least work, the 97.7 FPS result is likely GPU-limited, as the CPU’s 82nd percentile ranking suggests it can handle much higher frame rates. The nearest rival comparison is telling: the 7500F’s average score of 24993 is only 0.1% higher than the Intel Core i7-11850H, but both are far ahead of the GPU’s capabilities. The CPU’s 65 W TDP and 5 nm process node make it efficient, but in this pairing, its substantial headroom is untapped, confirming that the Intel Arc B580 is the definitive limiting factor across all resolutions and settings.
Hardware Specifications
AMD Ryzen 5 7500F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + Intel Arc B580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.2 |
| 3840x2160 | Medium | 42.4 |
| 3840x2160 | High | 34.7 |
| 3840x2160 | Ultra | 31.9 |
| 2560x1440 | Low | 74.7 |
| 2560x1440 | Medium | 57.3 |
| 2560x1440 | High | 47.5 |
| 2560x1440 | Ultra | 42.6 |
| 1920x1080 | Low | 97.7 |
| 1920x1080 | Medium | 76.0 |
| 1920x1080 | High | 57.4 |
| 1920x1080 | Ultra | 54.5 |
Microsoft Flight Simulator with Ryzen 5 7500F + Other GPUs
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Microsoft Flight Simulator with Arc B580 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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