Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 7 5700X3D compare to its nearest rival in synthetic CPU benchmarks?

A: The Ryzen 7 5700X3D posts an average benchmark score of 24,709, placing it essentially neck-and-neck with the AMD Ryzen 5 7600X3D, which scores 24,728 (a negligible 0.1% difference). It sits 0.5% behind the AMD Ryzen 9 5900HX and 0.5% ahead of the Intel Core i5-12450HX, showing the CPU is highly competitive within its immediate performance tier.

Q: What is the GPU's standing among all tested graphics cards?

A: The NVIDIA GeForce RTX 5050 achieves an average benchmark score of 21,035, which places it in the 66th percentile of all GPUs. Its closest rival is the AMD Radeon RX Vega M GL, which scores 21,153 (0.6% higher), while the AMD Radeon RX 5600 XT trails by 1.6% with a score of 20,713.

Q: What is the best 1080p performance this combo delivers in Microsoft Flight Simulator?

A: At 1920x1080 with Low settings, the combo achieves an average of 106 FPS. Dropping to Medium yields 82 FPS, while High and Ultra produce 62 FPS and 59 FPS respectively, indicating that the Low preset is the only one that breaks the 100 FPS barrier at this resolution.

Q: How much VRAM does the RTX 5050 have, and what is its memory bandwidth?

A: The RTX 5050 comes with 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. The memory clock runs at 2500 MHz, which translates to 20 Gbps effective.

Q: Where does this CPU+GPU combination rank among all tested combos in this game?

A: The combination of the AMD Ryzen 7 5700X3D and NVIDIA GeForce RTX 5050 ranks 2,278th out of 3,714 total tested combinations in Microsoft Flight Simulator, placing it in the lower-middle portion of the overall distribution.

Q: What is the average FPS difference between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 85 FPS while Ultra averages 48 FPS, a difference of 37 FPS. The Medium preset lands between them at 66 FPS, and High produces 50 FPS.

GPU Role

The NVIDIA GeForce RTX 5050 operates with a base clock of 2317 MHz and a boost clock of 2572 MHz, built on the Blackwell 2.0 architecture with 2,560 shading units. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth, which is a critical factor in Microsoft Flight Simulator's data-heavy rendering of terrain and scenery. The GPU's 20 RT cores and 80 tensor cores support ray-traced effects and DLSS features, though the measured FPS data reflects native rendering performance without upscaling.

The GPU's FP32 throughput of 13.17 TFLOPS and texture rate of 205.8 GTexel/s indicate a mid-range part that must balance geometry and shading workloads. In this simulator, the RTX 5050's memory bandwidth of 320.0 GB/s becomes a limiting factor at higher resolutions and settings, as the game streams large texture sets for photogrammetry and satellite imagery. The 8 GB VRAM capacity is sufficient for 1080p and 1440p, but at 4K Ultra the data shows average FPS dropping to 35, suggesting the GPU is struggling to maintain frame times under maximum memory pressure.

The GPU's pixel rate of 82.30 GPixel/s and ROP count of 32 also influence fill-rate-bound scenarios, particularly at 4K where pixel throughput demands are quadrupled compared to 1080p. The RTX 5050's 66th percentile ranking among all GPUs reflects its position as a capable 1080p and entry-level 1440p card, but the measured FPS in this flight simulator show it cannot maintain smooth frame rates at 4K Ultra, where the average dips to 35 FPS. The combination of 8 GB VRAM and a 128-bit bus creates a bottleneck that becomes evident in the scaling curves across resolutions.

How This Combo Ranks

The AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5050 combination ranks 2,278th out of 3,714 tested combos in Microsoft Flight Simulator, placing it at roughly the 61st percentile of all system configurations. This rank suggests the pairing delivers average performance relative to the broader database, but the CPU's strong synthetic showing — 77th percentile among all CPUs — is not fully translated into in-game results due to the GPU's mid-range positioning at the 66th percentile.

The Ryzen 7 5700X3D's 96 MB of shared L3 cache is particularly well-suited for flight simulators, which frequently reuse terrain and object data. However, the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth cap the overall system throughput. The combo's rank of 2,278 indicates that while the CPU is competitive with newer parts like the Ryzen 5 7600X3D (within 0.1% in synthetic benchmarks), the GPU's performance tier limits the system to mid-range results.

Comparing the combo's in-game rank to its component percentiles reveals a notable gap: the CPU at the 77th percentile and GPU at the 66th percentile combine to produce a system that ranks near the 61st percentile in this specific title. This suggests Microsoft Flight Simulator is not purely GPU-bound at all settings; the CPU's cache advantage helps at lower resolutions, but the GPU becomes the dominant constraint as resolution increases. The data shows the combo performs best at 1080p Low (106 FPS) where the CPU can feed frames quickly, but the gap between component percentiles and game rank narrows at higher settings where the GPU's limitations become more pronounced.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and Ryzen 7 5700X3D deliver a Low preset average of 106 FPS, which is the only configuration in the entire dataset to exceed 100 FPS. The Medium preset averages 82 FPS with a minimum of 70 and maximum of 95, showing tight frame pacing. High settings produce 62 FPS, and Ultra drops slightly to 59 FPS — a surprisingly small gap between High and Ultra at this resolution, indicating the CPU's 3D V-Cache helps maintain frame rates even as detail levels increase.

Moving to 2560x1440, the Low preset averages 85 FPS, representing a 19.8% drop from 1080p Low. Medium averages 66 FPS (minimum 57, maximum 76), which is a 19.5% reduction from the 1080p Medium result. High settings produce 50 FPS, down 19.4% from 1080p High, and Ultra averages 48 FPS, a 18.6% decrease from 1080p Ultra. The consistency of these percentage drops (all around 19%) across every setting suggests a uniform scaling factor at 1440p, likely driven by the GPU's pixel throughput limits.

At 3840x2160, the performance falls more dramatically. Low settings average 63 FPS, a 25.9% drop from 1440p Low and a 40.6% drop from 1080p Low. Medium averages 49 FPS (minimum 42, maximum 56), High averages 37 FPS, and Ultra averages 35 FPS. The gap between Low and Ultra at 4K is 28 FPS, compared to a 47 FPS gap at 1080p, suggesting that at 4K the GPU is saturated even at Low settings, compressing the performance range across presets.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a clear pattern of GPU-bound behavior at higher resolutions. At Low settings, the transition from 1080p (106 FPS) to 1440p (85 FPS) costs 19.8%, and from 1440p to 4K (63 FPS) costs another 25.9%. The total drop from 1080p to 4K at Low is 40.6%. This scaling curve is steeper than the theoretical pixel-count increase (which would predict a 4x reduction), indicating that the CPU's strong single-thread performance (3,157 in Cinebench R23) and large cache help mitigate some of the resolution penalty at lower settings.

At Ultra settings, the scaling is less severe in absolute terms: 1080p Ultra (59 FPS) to 1440p Ultra (48 FPS) is an 18.6% drop, and 1440p Ultra to 4K Ultra (35 FPS) is a 27.1% drop, for a total of 40.7% from 1080p to 4K. The similarity in total percentage drops between Low and Ultra settings (40.6% vs. 40.7%) suggests that the limiting component is consistent across all presets — the GPU's 8 GB VRAM and 128-bit memory bus become the bottleneck at 4K regardless of settings.

The data indicates that the Ryzen 7 5700X3D is not the primary constraint at any resolution in this title. The CPU's 16 threads and 96 MB L3 cache provide ample headroom, as evidenced by the 106 FPS result at 1080p Low. However, at 4K, even Low settings only reach 63 FPS, which is 40.6% below the 1080p Low result. This disproportionate drop points to the RTX 5050's memory bandwidth of 320.0 GB/s being insufficient to feed the GPU at 4K, where the game must load and render significantly more terrain and texture data per frame.

Settings Recommendations

For players targeting 60 FPS as a playable threshold, the data shows that 1080p Ultra (59 FPS) and 1080p High (62 FPS) are borderline, while 1080p Medium (82 FPS) provides comfortable headroom. At 1440p, only the Low preset (85 FPS) exceeds 60 FPS; Medium (66 FPS) also clears the threshold, but High (50 FPS) and Ultra (48 FPS) fall below it. At 4K, only Low (63 FPS) achieves 60 FPS, while Medium (49 FPS), High (37 FPS), and Ultra (35 FPS) all require significant compromises.

The best experience per the measured rows is achieved at 1080p with the Medium preset, which delivers 82 FPS average with a minimum of 70 FPS and maximum of 95 FPS. This configuration offers smooth frame pacing (a 25 FPS spread between min and max) while maintaining visual quality above Low. The jump from Medium to High at 1080p costs 20 FPS (from 82 to 62), which is a substantial 24.4% reduction for presumably modest visual gains, making Medium the sweet spot for this combo.

At 1440p, the Medium preset (66 FPS, min 57, max 76) is the recommended choice for players with 1440p displays, as it maintains playable frame rates while offering better visual fidelity than Low. The High preset at 1440p (50 FPS) and Ultra (48 FPS) are nearly identical in performance, suggesting that the additional settings between High and Ultra are not worth the frame rate cost. For 4K, the Low preset (63 FPS) is the only viable option for 60 FPS gameplay, but the 49 FPS Medium result may be acceptable for players who prioritize visual detail over absolute smoothness.

Given the RTX 5050's 8 GB VRAM capacity, the data suggests that the Ultra preset at any resolution does not provide a proportional visual benefit relative to its performance cost. At 1080p, Ultra (59 FPS) is only 3 FPS slower than High (62 FPS), but at 1440p the gap widens to 2 FPS, and at 4K it narrows to 2 FPS again. The consistent small gap between High and Ultra across resolutions indicates that the Ultra preset's additional memory and shading demands are not the primary bottleneck; rather, the GPU's overall throughput limits performance at all settings above Medium.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 7 5700X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.