Lockdown Protocol
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 71 | 81 | 115 |
| 1440p QHD | 82 | 110 | 126 | 177 |
| 1080p Full HD | 113 | 150 | 172 | 220 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the AMD Radeon RX 6800 XT delivers a strong 1080p and 1440p experience in Lockdown Protocol, with 4K remaining viable at lower presets. This combination of a six-core Zen 3 processor and a high-end RDNA 2 graphics card produces a wide range of frame rates depending on resolution and quality settings, and the measured data shows a clear pattern of GPU-bound behavior at higher resolutions while the CPU keeps up at lower ones.
Settings Recommendations
For this specific combo, the measured results point to Medium as the balanced sweet spot across all three resolutions. At 1920x1080, Medium yields an average of 172 FPS with a minimum of 146 FPS and a maximum of 198 FPS. That minimum is above the refresh rate of most standard 1080p monitors, so the experience stays smooth even in busy scenes. Cranking to Ultra at 1080p drops the average to 113 FPS, which is still playable but represents a significant 59 FPS penalty over Medium for what is typically a modest visual gain in an FPS title. Low at 1080p pushes the average to 220 FPS, but the jump from Medium to Low only gains 48 FPS while likely sacrificing noticeable visual fidelity.
At 2560x1440, the same pattern holds. Medium delivers 126 FPS average with a minimum of 107 FPS and a maximum of 145 FPS. This is the ideal preset for 1440p gaming with this hardware, as the minimum stays comfortably above 100 FPS, which is a good target for competitive play. High at 1440p drops the average to 110 FPS, still smooth but with a smaller gap to the minimum. Ultra at 1440p falls to 82 FPS average, which is playable for slower-paced moments but can feel less responsive in fast firefights. Low at 1440p gives 177 FPS average, but the visual downgrade is substantial. For most users, Medium at 1440p offers the best combination of frame rate and image quality.
At 3840x2160, the situation changes. Medium produces an average of 81 FPS with a minimum of 69 FPS and a maximum of 94 FPS. That minimum is close to the 60 FPS threshold, meaning occasional dips might be noticeable on a 60 Hz display but not disruptive. High at 4K drops to 71 FPS average, and Ultra falls to 53 FPS average, which is below the ideal smoothness threshold for a fast-paced shooter. Low at 4K gives 115 FPS average, which shows the GPU has headroom if visual settings are reduced aggressively. For 4K, Medium is the recommended preset because it keeps the average above 80 FPS while the minimum stays above 65 FPS. High is acceptable for those who prioritize visuals over frame rate, but the data suggests Medium is the safer choice for consistent performance.
GPU Role
The AMD Radeon RX 6800 XT is the dominant component in this combo for Lockdown Protocol, especially at higher resolutions. The GPU features 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s of bandwidth, which is ample for this game’s texture and geometry demands. The memory clock runs at 2000 MHz with 16 Gbps effective, and the GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. The card’s 4608 shading units, 288 texture mapping units, and 128 raster operations pipelines provide substantial raw throughput, and the 72 ray accelerators indicate support for ray tracing features, though the measured data does not isolate ray tracing performance.
The GPU’s role becomes clearer when comparing frame rate drops across resolutions. At Medium settings, the average FPS goes from 172 at 1080p to 126 at 1440p and then to 81 at 4K. That is a 26.7% drop from 1080p to 1440p and a 35.7% drop from 1440p to 4K. These are large reductions, which indicates the GPU is the limiting factor as resolution increases. At Low settings, the averages are 220 at 1080p, 177 at 1440p, and 115 at 4K, showing a similar pattern of significant scaling losses. The RX 6800 XT’s 16 GB of VRAM is more than sufficient for Lockdown Protocol at any of these settings, so memory capacity is not a bottleneck. The bandwidth of 512.0 GB/s also ensures that texture streaming at 4K does not cause stutters, as evidenced by the minimum FPS at 4K Medium being 69, which is not far off the average.
The GPU’s benchmark scores further contextualize its position. In 3DMark Steel Nomad DX12, it scores 3689, and in PassMark G3D it scores 24980. Its percentile versus all GPUs is 85, meaning it outperforms the majority of graphics cards. Compared to its nearest rivals, the RTX A1000 Mobile scores 47743 in average benchmark score, which is 1.5% higher than the RX 6800 XT’s 48477 average. The Intel Arc A550M scores 49737, which is 2.5% lower, and the RTX 5070 Ti scores 49957, which is 3% lower. The RX Vega 64 scores 50001, also 3% lower. These deltas show the RX 6800 XT sits in a competitive tier, though it is not the absolute fastest in its class. For Lockdown Protocol specifically, the measured FPS at 4K Medium (81 average) and 4K High (71 average) suggest the GPU is the primary driver of performance at those resolutions, while at 1080p the CPU begins to play a larger role.
CPU Role
The AMD Ryzen 5 5600F is a six-core, twelve-thread processor based on Zen 3 architecture, codenamed Vermeer, manufactured on a 7 nm process by TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. The CPU supports DDR4 memory with dual-channel access and a memory bandwidth of 51.2 GB/s, which is typical for the platform. Its 65 W TDP indicates efficient power consumption, and it uses the AMD Socket AM4.
In Lockdown Protocol, the CPU’s role is more evident at lower resolutions where the GPU is not fully stressed. At 1080p Low, the combo reaches 220 FPS average, which is likely near the CPU’s practical limit for this game. The difference between 1080p Low (220 FPS) and 1440p Low (177 FPS) is 43 FPS, and between 1440p Low and 4K Low (115 FPS) is 62 FPS. The larger drop from 1440p to 4K suggests the GPU becomes the limiting factor there, while the 1080p Low result indicates the CPU can feed the GPU enough frames to reach high numbers. At 1080p Ultra, the average is 113 FPS, which is lower than 1080p Medium’s 172 FPS, showing that the GPU workload increases with settings and the CPU is not the primary bottleneck at higher presets.
The CPU’s benchmark scores provide context for its capabilities. Its PassMark multithread score is 19236, and its single-thread score is 2872. Its percentile versus all CPUs is 85, matching the GPU’s percentile. The average benchmark score is 36945, and its nearest rivals are very close. The Intel Core Ultra 5 225 scores 36938, a 0% delta. The AMD Ryzen 5 5500X3D scores 37018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37093, 0.4% higher, and the Intel Core i9-12900T scores 37112, 0.5% higher. These small deltas mean the 5600F is essentially on par with those CPUs in general benchmarks, so any performance differences in Lockdown Protocol are more likely due to the GPU or game optimization rather than CPU capability.
The CPU’s six cores and twelve threads are sufficient for Lockdown Protocol, which appears to be well-optimized for mainstream processors. The fact that 1080p Low reaches 220 FPS average suggests the CPU can handle high frame rates without becoming a hard limit. At 1080p Medium, the average drops to 172 FPS, which is still high, and the minimum of 146 FPS shows good frame pacing. For a game like this, the CPU’s single-thread performance is more important than multi-thread, and the 2872 single-thread score indicates solid performance. The L3 cache of 32 MB is also beneficial for gaming, as it reduces memory latency. Overall, the CPU does not hold the combo back at standard resolutions, but at 1080p with very low settings, it may be the ceiling for frame rates.
How This Combo Ranks
This specific combination of AMD Ryzen 5 5600F and AMD Radeon RX 6800 XT ranks 879 out of 2828 tested combos in Lockdown Protocol. That places it in the top 31% of all combinations tested, which is a solid result given the wide range of hardware configurations possible. The rank reflects the balanced nature of this pairing: the CPU is not the fastest available, but it is sufficient to feed the GPU at most settings, and the GPU is strong enough to deliver high frame rates at 1440p and playable ones at 4K.
Compared to the overall pool of combos, this setup outperforms 1949 other combinations, meaning it sits above the median. The rank of 879 is influenced by the fact that many tested combos include more powerful CPUs or GPUs, such as top-tier Intel or AMD processors paired with flagship graphics cards. However, for a mid-range CPU with a high-end GPU, this rank is competitive. The data suggests that in Lockdown Protocol, the GPU matters more than the CPU for overall ranking, as the game likely scales well with graphics hardware. A combo with a weaker GPU but a stronger CPU might rank lower because the frame rates would be limited by the graphics card.
The GPU’s percentile of 85 and CPU’s percentile of 85 are both above average, and the combo rank of 879 out of 2828 indicates that the combination performs better than the average of those percentiles might suggest, likely because the game is more GPU-dependent. If the CPU were a bottleneck, the rank would be lower relative to the GPU’s position. The measured FPS data supports this: at 4K Ultra, the average is 53 FPS, which is low, but at 4K Low, it is 115 FPS, showing that the GPU can deliver high frame rates when settings are reduced. The CPU does not prevent the GPU from reaching those numbers. In summary, this combo is a strong mid-to-high-tier performer in Lockdown Protocol, with the GPU doing most of the heavy lifting and the CPU providing adequate support.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a clear GPU-bound trend. At Medium settings, the average FPS drops from 172 at 1080p to 126 at 1440p, a reduction of 46 FPS (26.7%). From 1440p to 4K, it drops another 45 FPS to 81, a reduction of 35.7%. The percentage drop increases with resolution, which is typical for a GPU-limited scenario because the pixel count grows faster than the GPU’s ability to process it. At Low settings, the averages are 220 at 1080p, 177 at 1440p, and 115 at 4K. The drop from 1080p to 1440p is 43 FPS (19.5%), and from 1440p to 4K is 62 FPS (35.0%). The 4K drop is larger, indicating that even at Low settings, the GPU is the bottleneck at 4K.
At High settings, the averages are 150 at 1080p, 110 at 1440p, and 71 at 4K. The drop from 1080p to 1440p is 40 FPS (26.7%), and from 1440p to 4K is 39 FPS (35.5%). At Ultra settings, the averages are 113 at 1080p, 82 at 1440p, and 53 at 4K. The drops are 31 FPS (27.4%) and 29 FPS (35.4%). These consistent percentage drops across all settings suggest that the GPU is the limiting component at every resolution above 1080p Low. At 1080p Low, the 220 FPS average is likely CPU-limited, as the GPU has enough headroom to render more frames but the CPU cannot keep up. At 1080p Medium, the average drops to 172, which is still high, but the difference between Low and Medium (48 FPS) is larger than between Medium and High (22 FPS), suggesting the GPU starts to become more involved as settings increase.
The minimum FPS values at Medium settings provide additional insight. At 1080p Medium, the minimum is 146 FPS, which is 84.9% of the average. At 1440p Medium, the minimum is 107 FPS, which is 84.9% of the average. At 4K Medium, the minimum is 69 FPS, which is 85.2% of the average. These consistent ratios indicate that frame pacing is stable across resolutions, with no sudden stutters or drops. This behavior points to a well-balanced system where the GPU’s memory bandwidth and the CPU’s processing power work together without major bottlenecks. The scaling from 1080p to 4K is smooth, and users can expect predictable performance drops as they increase resolution, with the GPU being the primary factor.
Measured FPS Breakdown
At 1920x1080, the measured results show a wide range depending on settings. Low settings produce the highest average at 220 FPS, with no minimum or maximum recorded. Medium settings yield an average of 172 FPS, with a minimum of 146 FPS and a maximum of 198 FPS. High settings drop the average to 150 FPS, and Ultra settings bring it down to 113 FPS. The gap between Low and Ultra is 107 FPS, which is substantial, but even Ultra at 113 FPS is smooth for most displays. The Medium preset’s minimum of 146 FPS ensures that even in heavy combat, the frame rate stays well above 144 Hz, making it ideal for high-refresh-rate monitors.
At 2560x1440, the trend continues. Low settings average 177 FPS, Medium averages 126 FPS with a minimum of 107 FPS and a maximum of 145 FPS, High averages 110 FPS, and Ultra averages 82 FPS. The Medium preset’s minimum of 107 FPS is still above 100, which is a good target for competitive play on 1440p monitors. High at 110 FPS is also acceptable, but the drop from Medium to High is only 16 FPS, while the drop from High to Ultra is 28 FPS. This suggests that Ultra at 1440p is not worth the performance cost unless visual fidelity is a priority. Low at 1440p gives 177 FPS, which is high, but the visual downgrade from Medium is noticeable in terms of shadows and texture details.
At 3840x2160, the performance is more constrained. Low settings average 115 FPS, Medium averages 81 FPS with a minimum of 69 FPS and a maximum of 94 FPS, High averages 71 FPS, and Ultra averages 53 FPS. The Medium preset’s minimum of 69 FPS is just above the 60 FPS threshold, meaning it is playable on most 4K displays but may dip below 60 in rare moments. High at 71 FPS is borderline, and Ultra at 53 FPS is below the smoothness threshold for a fast-paced FPS. Low at 115 FPS is the only preset at 4K that offers a high-refresh experience, but it requires significant visual compromises. For 4K gaming with this combo, Medium is the recommended choice, as it balances frame rate and image quality without dropping below 60 FPS in the measured data.
The measured FPS data also shows that the RX 6800 XT’s 16 GB VRAM is never a limiting factor, as even at 4K Ultra, the average is 53 FPS, which is a GPU compute limitation rather than a memory issue. The CPU’s role is most apparent at 1080p Low, where the 220 FPS average likely approaches the maximum the processor can deliver. At all other settings and resolutions, the GPU dictates performance, and the combo delivers a reliable experience across the board. For users with a 1080p 144 Hz monitor, Medium settings provide the best experience. For 1440p 144 Hz, Medium is also the sweet spot. For 4K 60 Hz, Medium or High are viable, with Medium offering a safer minimum FPS.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 81.0 |
| 3840x2160 | High | 71.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 177.0 |
| 2560x1440 | Medium | 126.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 220.0 |
| 1920x1080 | Medium | 172.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 113.0 |
Lockdown Protocol with Ryzen 5 5600F + Other GPUs
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Lockdown Protocol with RX 6800 XT + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
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