Inside

Inside

AVERAGE FPS
136
excellent

This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 98 123
1440p QHD 93 98 156 195
1080p Full HD 129 136 217 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 123
3840x2160 Medium 98
3840x2160 High 61
3840x2160 Ultra 58
2560x1440 Low 195
2560x1440 Medium 156
2560x1440 High 98
2560x1440 Ultra 93
1920x1080 Low 271
1920x1080 Medium 217
1920x1080 High 136
1920x1080 Ultra 129

Inside with Intel Core Ultra 5 245 + Intel Arc B580, In-Depth Analysis

Inside is a 2016 puzzle platformer that leans far more on atmosphere and physics than on brute-force hardware demands, yet the measured data for the Intel Core Ultra 5 245 paired with the Intel Arc B580 reveals a clear performance hierarchy across resolutions and settings. The combination sits at rank 2139 out of 2887 tested combos in this game, placing it in the lower-middle tier of the database, but the actual frame rates tell a story of a system that is more than capable of delivering a smooth experience at most configurations, with the primary bottleneck shifting decisively toward the GPU as resolution climbs.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor built on the Arrow Lake architecture and a 3 nm process node. It operates with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, which are substantial frequencies for a desktop part. The CPU has a 65 W TDP and supports DDR5 memory over a dual-channel bus, providing 102.4 GB/s of memory bandwidth. Its cache layout includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. In synthetic benchmarks, this processor achieves a Cinebench R23 multicore score of 32924 and a single-core score of 4648, placing it in the 90th percentile of all CPUs tested in the database. Its average benchmark score of 48995 is nearly identical to its closest rival, the AMD Ryzen 7 PRO 5755G, which scores 49196 — a delta of just -0.4 percent.

For a game like Inside, which features relatively simple physics interactions and 2D-style side-scrolling gameplay, the CPU is rarely the limiting factor. The measured FPS data shows that at 1920x1080 with Low settings, the system reaches 271 FPS average, a figure that far exceeds what the game’s visual complexity would typically demand. This high frame rate, even at a modest resolution, suggests that the CPU’s strong single-thread performance — evidenced by its 468-point Cinebench R15 single-core score and 4394-point Passmark single-thread score — is more than sufficient to feed the GPU in this title. The processor’s 14 threads, while not fully utilized in a game of this genre, provide ample headroom for background tasks and ensure that frame pacing remains consistent.

Comparing to rivals, the Core Ultra 5 245 sits within a tight performance band. It trails the AMD Ryzen 9 7900 by a negligible 0.5 percent in average benchmark score, while leading the Intel Xeon Gold 5318H by 0.6 percent and the Intel Core i5-14600K by 0.8 percent. This means that in CPU-bound scenarios — which are rare in Inside but could occur at extremely high frame rates — the Ultra 5 245 would perform nearly identically to these alternatives. The data indicates that at 1080p Low, where the CPU has to work hardest to generate 271 FPS, the processor is not hitting a wall, as the frame rate scales dramatically when moving to higher settings, suggesting the GPU takes over as the primary constraint.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture and the Battlemage generation, utilizing a 5 nm process from TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The GPU has a base and boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). Its compute resources include 2560 shading units, 160 texture mapping units, and 80 raster operation units, along with 20 ray tracing cores. The card achieves a Passmark G3D score of 15748 and a Geekbench Vulkan score of 109672, placing it in the 68th percentile of all GPUs in the database. Its average benchmark score of 23021 is nearly matched by the AMD Radeon RX 580 2048SP, which scores 23061, a delta of -0.2 percent, while the NVIDIA GeForce RTX 2080 trails by 0.6 percent.

In Inside, the GPU’s role becomes more pronounced as resolution increases. At 3840x2160 with Ultra settings, the average FPS drops to 58, which is just below the 60 FPS target that many players consider the minimum for smooth gameplay. This is despite the B580’s substantial 12 GB VRAM, which is more than enough for a game of this era that likely uses only a fraction of that capacity. The data shows that the GPU is the limiting factor at 4K Ultra, as the frame rate falls from 129 FPS at 1080p Ultra to 58 FPS at 4K Ultra — a 55 percent reduction. This scaling pattern is classic for GPU-bound scenarios, where the rendering load increases with pixel count, and the B580’s raw throughput of 13.67 TFLOPS FP32 is insufficient to maintain high frame rates at the highest settings and resolution.

The GPU’s nearest rivals provide context for its performance. The RTX 2080, which scores 22895 on average, is essentially tied with the B580, differing by only 0.6 percent. In practical terms, the B580 should deliver nearly identical frame rates to the RTX 2080 in Inside, which means players can expect consistent performance across these two very different architectures. The data confirms that the B580 is a mid-range performer that excels at 1080p and 1440p but struggles to maintain 60 FPS at 4K with Ultra settings, a characteristic that is typical of cards in its performance class.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate the Intel Core Ultra 5 245 and Intel Arc B580 combination achieves in Inside?

A: The highest measured average frame rate is 271 FPS, achieved at 1920x1080 resolution with Low settings.

Q: Does the system maintain 60 FPS at 4K resolution?

A: At 3840x2160 with High settings, the average FPS is 61, which is just above the 60 FPS threshold. However, at Ultra settings, the average drops to 58 FPS, which is below 60 FPS.

Q: How does the GPU compare to its closest rival in synthetic benchmarks?

A: The Intel Arc B580 scores 23021 on average, which is 0.2 percent lower than the AMD Radeon RX 580 2048SP (23061) and 0.6 percent higher than the NVIDIA GeForce RTX 2080 (22895).

Q: What is the CPU’s percentile ranking among all tested processors?

A: The Intel Core Ultra 5 245 is in the 90th percentile of all CPUs in the database, with an average benchmark score of 48995.

Q: At which resolution and setting does the system hit its lowest average frame rate?

A: The lowest average frame rate is 58 FPS, recorded at 3840x2160 resolution with Ultra settings.

Q: How much faster is the system at 1080p Low compared to 4K Ultra?

A: The average frame rate at 1080p Low is 271 FPS, while at 4K Ultra it is 58 FPS, meaning the system is approximately 4.7 times faster at the lower resolution and settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of how the system performs across three resolutions and four quality presets. At 1920x1080, the system delivers its strongest results. With Low settings, the average FPS is 271, which is exceptionally high and indicates that the CPU and GPU are both operating well within their limits. Moving to Medium settings, the average drops to 217 FPS, with a minimum of 185 FPS and a maximum of 250 FPS. High settings produce an average of 136 FPS, while Ultra settings yield 129 FPS. The frame rate difference between High and Ultra at 1080p is modest, only 7 FPS, suggesting that the Ultra preset adds visual effects that do not heavily tax the GPU at this resolution.

At 2560x1440, the performance scales down predictably. Low settings still deliver a very playable 195 FPS average, which is a 76 FPS drop from 1080p Low. Medium settings average 156 FPS, with a minimum of 133 FPS and a maximum of 180 FPS. High settings produce 98 FPS, and Ultra settings drop to 93 FPS. The gap between High and Ultra at 1440p is 5 FPS, even smaller than at 1080p, indicating that the Ultra preset’s additional effects are becoming less impactful relative to the overall resolution load.

At 3840x2160, the system begins to show its limits. Low settings still manage 123 FPS average, which is playable, but the drop from 1440p Low is 72 FPS. Medium settings average 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS. High settings produce 61 FPS, which is right at the edge of the 60 FPS target. Ultra settings fall to 58 FPS, which is below that target. The data shows that at 4K, the Ultra preset is the only configuration that fails to maintain 60 FPS, while High settings just barely clear the threshold.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling behavior from 1080p to 4K reveals a clear GPU-bound trend. Starting with Low settings, the average FPS drops from 271 at 1080p to 195 at 1440p, a 28 percent reduction, and then to 123 at 4K, a further 37 percent reduction from 1440p. The total drop from 1080p to 4K at Low settings is 148 FPS, or 55 percent. This is a significant decline, but the absolute frame rates remain high, indicating that the GPU is still able to handle the load at all resolutions when graphical fidelity is minimized.

For Medium settings, the frame rates drop from 217 at 1080p to 156 at 1440p (28 percent reduction) and then to 98 at 4K (37 percent reduction from 1440p). The total drop is 119 FPS, or 55 percent, which is nearly identical to the Low settings scaling. This consistency suggests that the GPU’s workload scales proportionally with resolution, regardless of the quality preset, which is typical for a game with relatively simple geometry and effects.

High settings show a similar pattern: 136 FPS at 1080p, 98 FPS at 1440p (28 percent reduction), and 61 FPS at 4K (38 percent reduction from 1440p). The total drop is 75 FPS, or 55 percent. Ultra settings follow the same trend, with 129 FPS at 1080p, 93 FPS at 1440p (28 percent reduction), and 58 FPS at 4K (38 percent reduction from 1440p), for a total drop of 71 FPS, or 55 percent.

The uniformity of these percentage drops — all around 55 percent from 1080p to 4K — is a strong indicator that the Intel Arc B580 is the limiting component. If the CPU were the bottleneck, the frame rates would become less sensitive to resolution changes at higher settings, but the data shows no such effect. The GPU’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are the resources being taxed as resolution increases, and the consistent proportional scaling confirms that the B580’s rendering throughput is the primary constraint across all settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and the desired frame rate experience. At 1920x1080, every preset delivers well above 60 FPS, with the lowest being 129 FPS at Ultra. For players with a 60 Hz or 144 Hz monitor, the Ultra preset at 1080p offers the best visual quality while still maintaining a high average frame rate. The difference between High and Ultra at this resolution is only 7 FPS, so choosing Ultra provides a meaningful visual upgrade with minimal performance cost.

At 2560x1440, the system maintains 60 FPS on all presets, with Low at 195 FPS, Medium at 156 FPS, High at 98 FPS, and Ultra at 93 FPS. The Ultra preset is still comfortably above 60 FPS, making it the recommended choice for players with a 1440p monitor who prioritize visual fidelity. The gap between High and Ultra is only 5 FPS, so there is little reason to drop down to High unless the player is targeting a very high refresh rate, such as 120 Hz or above, where Medium might be a better fit.

At 3840x2160, the situation changes. The Ultra preset averages 58 FPS, which is below the 60 FPS target and may result in noticeable stuttering on a 60 Hz display. The High preset averages 61 FPS, which just barely clears the threshold, but the margin is slim. For a more comfortable experience, the Medium preset at 98 FPS is the best recommendation for 4K, as it provides a substantial frame rate buffer while still offering better visual quality than Low. The Low preset at 123 FPS is also viable, but Medium offers a better balance of performance and visual fidelity.

Overall, the data suggests that the Intel Core Ultra 5 245 and Intel Arc B580 combination is best suited for 1080p and 1440p gaming, where Ultra settings are achievable without compromising frame rates. At 4K, players should choose the Medium preset to ensure a smooth experience, as the High and Ultra presets either barely meet or fall short of the 60 FPS target.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + Intel Arc B580 in Inside

Resolution Settings Avg FPS
3840x2160 Low 123.0
3840x2160 Medium 98.0
3840x2160 High 61.0
3840x2160 Ultra 58.0
2560x1440 Low 195.0
2560x1440 Medium 156.0
2560x1440 High 98.0
2560x1440 Ultra 93.0
1920x1080 Low 271.0
1920x1080 Medium 217.0
1920x1080 High 136.0
1920x1080 Ultra 129.0

Inside with iUltra 5 245 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with Arc B580 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 5 245 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.