Inside
This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 61 | 98 | 123 |
| 1440p QHD | 93 | 98 | 156 | 195 |
| 1080p Full HD | 129 | 136 | 217 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis
The Intel Core Ultra 5 235 and Intel Arc B580 combination delivers a highly capable experience in Inside, a 2016 puzzle platformer that is not particularly demanding by modern standards. The data shows this pairing ranks 2139th out of 2887 tested combos for this game, placing it in the 74th percentile overall. This mid-pack ranking is somewhat surprising given the individual component scores, but it speaks to the game's age and the sheer number of high-end combos in the database. The measured frame rates, however, tell a story of smooth performance across all resolutions, with the combo only beginning to show strain at 4K Ultra settings.
How This Combo Ranks
The combo's rank of 2139 out of 2887 places it in the lower-middle tier of tested configurations. This seems modest for a modern CPU and GPU pairing, but context is key. Inside is a 2.5D side-scroller with a restrained visual palette; it does not stress modern hardware the way a AAA first-person shooter would. The data indicates that many combos with older, less powerful parts can still hit high frame rates in this title, pushing this pairing down the list despite its solid individual benchmark scores. The CPU holds an 89th percentile ranking among all processors, while the GPU sits at the 68th percentile among all graphics cards. Both are respectable, but the game's low requirements mean that even mid-range components from previous generations can compete closely.
What is more telling is the deltaPct against nearest rivals. The CPU's average benchmark score of 46062 is virtually identical to the AMD Ryzen AI 9 HX 375 (46030, 0.1% faster) and the Intel Core i9-13900HX (46098, 0.1% slower). This suggests the Ultra 5 235 offers computational parity with those high-end mobile and desktop parts. On the GPU side, the Arc B580's average score of 23021 is nearly matched by the NVIDIA GeForce RTX 2080 (22895, 0.6% faster) and the RTX 3080 (23172, 0.7% faster). This is a notable finding: the modern Intel GPU trades blows with these established NVIDIA cards in general compute, though game-specific results may vary. The data for Inside specifically shows that this combo is more than adequate, as the bottleneck in frame rate is almost never the hardware, but rather the game's own engine limits at lower resolutions.
FAQ
Q: Is the Intel Core Ultra 5 235 strong enough for this game?
A: Yes. The CPU's multi-threaded score of 14769 in Cinebench R23 and single-thread score of 2085 are far beyond what Inside requires. The data shows no CPU bottleneck at any resolution, with frame rates scaling cleanly from 1080p to 4K.
Q: How does the Arc B580 compare to its direct rivals?
A: The GPU's average benchmark score of 23021 places it within 1% of the NVIDIA GeForce RTX 2080 and RTX 3080. In Inside, it manages 61 FPS at 4K High, which is a strong result for a game of this type.
Q: What is the best resolution for this combo?
A: At 2560x1440 High, the combo achieves 98 FPS, which is smooth for a puzzle platformer. At 1920x1080 High, it reaches 136 FPS. The 4K Ultra preset is the only setting that drops below 60 FPS, hitting 58 FPS.
Q: Does the game scale well with settings?
A: Yes. The difference between Low and Ultra is substantial across all resolutions. At 1080p, the gap is 142 FPS (271 vs 129). At 4K, the gap is 65 FPS (123 vs 58). This indicates the GPU is the limiting factor at higher settings, which is expected.
Q: Is there a reason to use the Medium preset over High?
A: The data shows that Medium offers a significant frame rate boost over High at the cost of minor visual fidelity. At 1440p, Medium delivers 156 FPS compared to High's 98 FPS, a 59% improvement. For a game like Inside, this could be the sweet spot.
Q: Does the CPU's 14-core configuration help in this title?
A: Not specifically. Inside is a light-threaded game. The CPU's single-thread score of 2085 in Cinebench R23 is more relevant than its multi-thread score. The data suggests the CPU is never a limiting factor, regardless of core count.
Resolution Scaling
The frame rate data reveals a classic GPU-bound scaling pattern as resolution increases. At 1080p High, the combo delivers 136 FPS. Moving to 1440p High drops that to 98 FPS, a 28% reduction. Moving to 4K High further drops it to 61 FPS, a 38% reduction from 1440p. This steep decline indicates that the Arc B580's rendering pipeline is the primary constraint at higher resolutions. The CPU is not the issue; if it were, the frame rates would stay flat across resolutions.
The story is similar for the Medium preset. At 1080p, the average is 217 FPS. At 1440p, it drops to 156 FPS. At 4K, it falls to 98 FPS. The consistent ~40 FPS drop between each resolution step points to the GPU's pixel fill rate and memory bandwidth being the limiting factors. The B580's 456.0 GB/s of bandwidth and 213.6 GPixel/s pixel rate are being fully utilized as the pixel count increases. For a game like Inside, which is not geometry-heavy, this scaling is expected. The data implies that players targeting 4K should stick to High or lower settings, while 1440p and 1080p are comfortable at any preset. The Low preset at 4K still manages 123 FPS, showing that the GPU has enough headroom if visual effects are dialed back.
Measured FPS Breakdown
At 1920x1080, the results are as follows. Low settings yield an average of 271 FPS, which is exceptionally high. Medium settings drop to 217 FPS, with a minimum of 185 FPS and a maximum of 250 FPS. High settings produce 136 FPS, and Ultra settings yield 129 FPS. The gap between Low and Medium is 54 FPS, while the gap between High and Ultra is only 7 FPS. This suggests that the Ultra preset adds minimal additional load compared to High, likely due to a few extra shadow or post-processing effects.
Moving to 2560x1440, the performance remains strong. Low settings average 195 FPS. Medium settings average 156 FPS, with a range of 133 to 180 FPS. High settings average 98 FPS, and Ultra settings average 93 FPS. The relative scaling is consistent with 1080p, though the percentage drop from Low to Ultra is slightly larger (from 195 to 93, a 52% reduction). At 4K (3840x2160), the frame rates become more modest. Low settings average 123 FPS. Medium settings average 98 FPS, with a range of 83 to 113 FPS. High settings average 61 FPS, and Ultra settings average 58 FPS. The drop from High to Ultra at 4K is only 3 FPS, indicating that the GPU is already near its limits and the extra settings have little impact.
The data shows that the Medium preset is the only one with recorded minimum and maximum FPS values, which suggests it represents a stable middle ground. The lack of min/max data for other presets means we only have averages, but the consistency across resolutions implies no major frame time spikes. For a puzzle platformer, the 1% lows are often more important than the average, and the available data for Medium (e.g., 185 FPS at 1080p) suggests a smooth experience.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock is 3.40 GHz and it boosts to 5.00 GHz. In Inside, the CPU's role is minimal due to the game's light threading. The data shows that the CPU's single-thread performance, as measured by Cinebench R23 at 2085, is more than sufficient. The game does not leverage the multi-thread capabilities; the 14 cores are largely idle. This is evident from the fact that frame rates scale linearly with resolution, which would not happen if the CPU were the bottleneck.
The CPU's L3 cache is 24 MB shared, and its memory bandwidth is 102.4 GB/s via dual-channel DDR5. These specs are far beyond what Inside requires. The game's asset loading and physics are simple, so the CPU's Passmark single-thread score of 4516 and data encryption score of 29293 are irrelevant to the actual gameplay. The CPU's 89th percentile ranking among all CPUs reflects its general computing power, but in this specific title, it is effectively a non-factor. The benchmark results indicate that any modern quad-core processor with a decent single-thread score could match this performance. The Ultra 5 235's advantage would show in more CPU-intensive games or multitasking scenarios, not in Inside.
Settings Recommendations
Based on the measured FPS data, the Medium preset appears to be the optimal choice for most users. At 1440p, Medium delivers 156 FPS, which is 59% higher than High's 98 FPS, with only a marginal visual downgrade. At 1080p, Medium's 217 FPS is 60% higher than High's 136 FPS. The game's art style is minimalist and stylized, so the differences between Medium and High are subtle. The data shows that Ultra provides no tangible benefit over High; the frame rate difference is within 7 FPS at all resolutions. Therefore, Ultra is not recommended unless the user has a high refresh rate monitor and prioritizes the few extra effects.
For 4K users, the recommendation is to use the High preset. It achieves 61 FPS, which is playable for a puzzle platformer, while the Ultra preset drops to 58 FPS, which is below the 60 FPS threshold. The Low preset at 4K gives 123 FPS, but it may look too sparse for a game that relies on atmospheric lighting and shadows. The Medium preset at 4K offers a balance at 98 FPS, which is excellent for a 4K display. In summary, Medium is the best all-around choice for 1080p and 1440p, while High is the sweet spot for 4K. The Low preset is only recommended for players with 120Hz+ 4K displays who prioritize frame rate over visuals.
GPU Role
The Intel Arc B580 is the primary performance driver in this combo, and its characteristics are well-suited to Inside. The GPU has 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. Its base and boost clocks are both 2670 MHz. The GPU's 2560 shading units and 80 ROPs are sufficient for this title's 2.5D rendering. The data shows that the GPU is the limiting factor at 4K High and Ultra settings, where it falls below 61 FPS. This is not a criticism; Inside is not designed to stress modern GPUs, and the B580's performance is consistent with its 68th percentile ranking.
The GPU's average benchmark score of 23021 places it near the NVIDIA RTX 2080 and RTX 3080, which is remarkable for a card with a 190 W TDP. In Inside, the B580's 12 GB VRAM is more than enough; the game likely uses less than 4 GB even at 4K. The memory bandwidth of 456.0 GB/s is also not a bottleneck, as the frame rate scaling from 1080p to 4K is smooth and predictable. The GPU's DX12 Ultimate support (12_2) ensures full compatibility with modern APIs, though Inside likely uses DX11. The data indicates that the B580 is not the weak link in this pairing; it is simply a mid-range card being asked to run an old game at high resolutions. For players with a 1080p or 1440p monitor, the B580 will not break a sweat, delivering over 100 FPS on most presets. At 4K, it manages 60 FPS on High, which is acceptable for this genre.
Hardware Specifications
Intel Core Ultra 5 235
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 123.0 |
| 3840x2160 | Medium | 98.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 195.0 |
| 2560x1440 | Medium | 156.0 |
| 2560x1440 | High | 98.0 |
| 2560x1440 | Ultra | 93.0 |
| 1920x1080 | Low | 271.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 129.0 |
Inside with iUltra 5 235 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B580 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 235 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.