Archeage
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 47 | 52 |
| 1440p QHD | 38 | 55 | 81 | 91 |
| 1080p Full HD | 56 | 82 | 121 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Archeage Performance Analysis: AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050
Archeage, the 2014 MMORPG, presents a demanding workload that scales heavily with both resolution and graphical preset. The combination of AMD's Ryzen 7 5800XT and NVIDIA's GeForce RTX 5050 delivers a playable experience at 1080p, but the data reveals a steep performance cliff as resolution climbs. This analysis breaks down the measured FPS across three resolutions and four settings tiers, examining the roles of the CPU and GPU in shaping these results.
Resolution Scaling
The measured FPS data shows a classic pattern of GPU-bound scaling, but with a severity that underscores the RTX 5050's limitations at higher resolutions. At 1080p with Low settings, the system averages 136 FPS. Moving to 1440p Low drops that to 91 FPS, a reduction of roughly 33%. The jump to 4K Low yields 52 FPS, which is a further 43% decline from 1440p. This progressive halving of performance as pixel count increases points directly at the GPU as the primary bottleneck.
The scaling becomes more dramatic at higher presets. At High settings, the system produces 82 FPS at 1080p, 55 FPS at 1440p, and just 32 FPS at 4K. The percentage drops between each step are consistent—around 33% from 1080p to 1440p, and another 42% from 1440p to 4K. This linear degradation suggests that the RTX 5050's memory bandwidth and pixel throughput are saturated at 4K, regardless of the visual complexity.
Ultra settings tell an even harsher story. The system manages 56 FPS at 1080p, 38 FPS at 1440p, and only 22 FPS at 4K. The 4K Ultra result is below the threshold for smooth gameplay in an MMORPG, where rapid camera panning and crowded scenes demand higher frame rates. The delta between Low and Ultra at 4K—52 FPS versus 22 FPS—reveals that the GPU's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient to handle the texture and shading loads at that resolution.
Notably, the gap between Medium and High is relatively small across all resolutions. At 1080p, Medium hits 121 FPS while High drops to 82 FPS. At 1440p, those figures are 81 FPS and 55 FPS, respectively. The consistency of this ~30% performance penalty suggests that the High preset introduces additional shading and post-processing effects that disproportionately tax the GPU, rather than a simple linear increase in workload.
The limiting component at 1080p and 1440p appears to be the GPU, given the steep drops as resolution increases. However, the CPU's capability—with 8 cores and 16 threads—is sufficient to keep up at lower resolutions, as evidenced by the 136 FPS ceiling at 1080p Low. The data indicates that the Ryzen 7 5800XT is not a bottleneck until the GPU is fully saturated, which only occurs at 4K Ultra.
GPU Role
The NVIDIA GeForce RTX 5050 sits in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (21153, -0.6% delta), the AMD Radeon HD 8970M (21237, -1% delta), and the AMD Radeon RX 5600 XT (20713, +1.6% delta). This places the RTX 5050 in a competitive mid-range position, but its performance in Archeage reveals specific architectural strengths and weaknesses.
The GPU's 8 GB of GDDR6 memory on a 128-bit bus delivers 320.0 GB/s of bandwidth. At 4K Ultra, the system's 22 FPS average suggests that this bandwidth is a limiting factor, as the texture-heavy environments of Archeage require substantial memory throughput. The 32 ROPs and 80 TMUs are modest by modern standards, which explains the pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s. These figures directly correlate with the measured FPS drops at higher resolutions.
The boost clock of 2572 MHz provides a solid foundation, but the FP32 performance of 13.17 TFLOPS is the ceiling for the GPU's shading capabilities. In Archeage, which relies heavily on traditional rasterization rather than ray tracing, this FP32 throughput is what drives the frame rate. The data shows that at 1080p Low, the system achieves 136 FPS, which translates to roughly 0.1 ms per frame—a figure that aligns with the GPU's theoretical capabilities. At 4K Ultra, the 22 FPS result equates to about 45 ms per frame, indicating severe overdraw and fill-rate limitations.
The RTX 5050's DirectX 12 support (12 Ultimate) is relevant, though Archeage from 2014 likely runs on older API versions. The passmark DirectX 11 score of 150 and DirectX 12 score of 66 suggest that the GPU is more efficient in legacy DX11 workloads, which may benefit this game. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 indicate strong compute capabilities, but these are not directly leveraged by Archeage's rendering pipeline.
The GPU's 130 W TDP and dual-slot design are modest, but the 1x 8-pin power connector and 300 W suggested PSU mean it can be paired with a wide range of systems. The PCIe 5.0 x8 interface provides ample bandwidth for the 8 GB frame buffer, though the 128-bit bus remains the constraining factor at high resolutions. In practical terms, the RTX 5050 is a capable 1080p card that struggles at 4K, and the measured FPS data confirms this classification.
FAQ
Q: What is the highest average FPS achievable with this combo?
A: The maximum measured average FPS is 136, achieved at 1920x1080 with Low settings.
Q: Is 4K gaming viable with this hardware?
A: At 4K, the best average FPS is 52 on Low settings. Ultra settings drop to 22 FPS, which is not playable. High settings yield 32 FPS, which may be borderline acceptable for turn-based gameplay.
Q: How does the RTX 5050 compare to its nearest rival in synthetic benchmarks?
A: The RTX 5050's average benchmark score of 21035 is 1.6% higher than the AMD Radeon RX 5600 XT (20713), but 1% lower than the AMD Radeon HD 8970M (21237).
Q: What is the performance difference between Medium and High settings at 1440p?
A: At 2560x1440, Medium settings average 81 FPS, while High settings drop to 55 FPS—a reduction of approximately 32%.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The Ryzen 7 5800XT's 8-core, 16-thread configuration appears sufficient, as FPS scales consistently with resolution. No CPU-bound ceiling is evident below 136 FPS at 1080p.
Q: What is the lowest playable FPS recorded in this dataset?
A: The lowest average FPS is 22, recorded at 3840x2160 with Ultra settings. The minimum FPS for Medium settings at 4K is 40, which is the lowest minimum value reported.
Measured FPS Breakdown
At 1920x1080, the system delivers a wide range of performance depending on the preset. Low settings produce an average of 136 FPS, which is the highest score in the entire dataset. Medium settings yield 121 FPS with a minimum of 103 and maximum of 139, indicating consistent frame delivery. High settings drop to 82 FPS, while Ultra settings bottom out at 56 FPS. The spread between Low and Ultra at 1080p is 80 FPS, which gives players substantial headroom to balance visual quality against frame rate.
The 2560x1440 results show a clear step down across all presets. Low settings average 91 FPS, which is still smooth for MMORPG play. Medium settings produce 81 FPS with a range of 69 to 93, offering a good balance. High settings fall to 55 FPS, which is acceptable but not ideal for fast-paced combat. Ultra settings drop to 38 FPS, which is playable but may exhibit stutter in crowded areas. The gap between Low and Ultra at 1440p is 53 FPS.
At 3840x2160, the RTX 5050 struggles to maintain playable frame rates. Low settings average 52 FPS, which is the only 4K preset above 50 FPS. Medium settings drop to 47 FPS with a minimum of 40 and maximum of 53, showing significant frame variance. High settings fall to 32 FPS, and Ultra settings bottom out at 22 FPS. The 4K results clearly indicate that this resolution is not the intended use case for this GPU, even with the capable Ryzen 7 5800XT providing ample CPU headroom.
The Medium preset at 1080p (121 FPS) is particularly notable because it outperforms the Low preset at 1440p (91 FPS) by 30 FPS. This highlights how resolution changes have a greater impact on performance than preset changes. Similarly, the 1440p Medium result (81 FPS) is nearly identical to the 1080p High result (82 FPS), suggesting that players can trade resolution for preset without losing frame rate.
CPU Role
The AMD Ryzen 7 5800XT, with 8 cores and 16 threads, is positioned in the 81st percentile of all CPUs, with an average benchmark score of 29879. Its nearest rivals include the AMD Ryzen 7 7840H (29868, 0% delta), the AMD Ryzen 7 8845HS (29955, -0.3% delta), and the AMD Ryzen 5 9600X (29713, +0.6% delta). This places the 5800XT in a strong mid-range position, with performance nearly identical to its closest competitors.
The CPU's boost clock of 4.80 GHz and base clock of 3.80 GHz are crucial for single-threaded performance, as evidenced by the 3dmark_single_thread score of 959 and the cinebench_r23_singlecore score of 3359. In Archeage, an MMORPG that relies heavily on game logic, network processing, and UI rendering, single-thread performance is often the bottleneck. The data suggests that the 5800XT's strong single-core scores prevent it from limiting the GPU at lower resolutions.
Multi-threaded performance is equally robust, with a 3dmark_16_threads score of 7683 and a cinebench_r23_multicore score of 23794. The passmark_multithread score of 28053 indicates that the CPU can handle the many background tasks typical of an MMORPG environment, including asset streaming and NPC AI. The 32 MB shared L3 cache provides ample space for game data, reducing memory latency in scenarios with many active entities.
The CPU's 105 W TDP and socket AM4 compatibility make it an accessible upgrade for existing systems. The 7 nm process node and 4,150 million transistors on a 74 mm² die highlight the efficiency of the Zen 3 architecture. The memory support for DDR4 with 51.2 GB/s bandwidth is sufficient for this game, as Archeage does not appear to be memory-bandwidth sensitive.
In the context of the measured FPS data, the CPU shows no signs of bottlenecking. At 1080p Low, the system achieves 136 FPS, which is likely near the game's engine limit rather than a CPU constraint. The fact that FPS scales down consistently with resolution—rather than plateauing at a CPU-imposed ceiling—confirms that the GPU is the limiting component across all tested configurations. The 5800XT's performance is so far ahead of what Archeage requires that it effectively becomes a passive partner to the RTX 5050.
Settings Recommendations
For players seeking the best experience with this hardware, the data points to the Medium preset at 1440p as the sweet spot. At 2560x1440 Medium, the system averages 81 FPS with a minimum of 69 and maximum of 93. This delivers smooth gameplay with a frame buffer that accommodates the unpredictable performance dips common in MMORPGs during large-scale battles or crowded cities. The visual quality at Medium is respectable, and the 81 FPS average is well above the 60 FPS threshold for comfortable play.
At 1080p, Medium settings offer the best combination of performance and visual fidelity. The 121 FPS average with a minimum of 103 ensures that even the most demanding scenes maintain high frame rates. The maximum of 139 FPS provides headroom for high-refresh-rate displays, making this the recommended configuration for competitive play or those with 144 Hz monitors. High settings at 1080p (82 FPS) are also viable, but the 32% performance penalty over Medium may not justify the visual improvements.
For those with 4K displays, the options are limited. Low settings at 3840x2160 produce 52 FPS, which is playable but visually sparse. Medium settings drop to 47 FPS with a minimum of 40, which is borderline acceptable for non-competitive play. High and Ultra settings at 4K are not recommended, as their 32 FPS and 22 FPS averages, respectively, fall below the playability threshold for a game that requires responsive controls.
The Ultra preset is not recommended at any resolution. At 1080p, the 56 FPS average is playable, but the 32% performance drop from High settings and the minimal visual gains make it a poor trade-off. At 1440p, the 38 FPS average is uncomfortable, and at 4K, the 22 FPS result is unplayable. Players should reserve Ultra for screenshots or non-combat exploration, not for regular gameplay.
The data suggests a clear hierarchy: 1080p Medium for maximum smoothness, 1440p Medium for the best balance of resolution and performance, and 4K Low for those who prioritize pixel density over visual effects. The RTX 5050's 8 GB VRAM is adequate for Medium presets at all resolutions, but the 4K Ultra result confirms that the GPU's memory bandwidth is the ultimate bottleneck. Players should treat 4K as a secondary option, using it only when frame rate is not a priority.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 5050 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 121.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 56.0 |
Archeage with Ryzen 7 5800XT + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5050 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.