Inside

Inside

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 66 107 131
1440p QHD 99 108 168 208
1080p Full HD 141 147 236 292

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 131
3840x2160 Medium 107
3840x2160 Ultra 66
3840x2160 High 66
2560x1440 Low 208
2560x1440 Medium 168
2560x1440 High 108
2560x1440 Ultra 99
1920x1080 Low 292
1920x1080 Medium 236
1920x1080 High 147
1920x1080 Ultra 141

Inside with AMD Ryzen 7 5800XT + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 7 5800XT paired with the AMD Radeon RX 6650 XT delivers a robust experience in Inside, a 2016 puzzle platformer. The measured data shows that this combination handles the game with considerable headroom at most settings, though the relationship between resolution and frame rate reveals distinct bottlenecks. The benchmark results indicate a system that excels at high refresh rates in 1080p and maintains smooth playability even at 4K, with performance scaling that points to a GPU-bound workload in most scenarios.

Resolution Scaling

The performance drop from 1080p to 4K is substantial, confirming that the Radeon RX 6650 XT is the primary limiting factor in this pairing. At High settings, the average frame rate falls from 146.7 FPS at 1920x1080 to 107.8 FPS at 2560x1440, a reduction of approximately 38.9 FPS, and then further to 65.7 FPS at 3840x2160. This represents a total decline of 81 FPS, or about 55% of the 1080p score, when moving to 4K. The scaling is consistent across all settings, with the gap between 1080p and 4K widening as the graphical preset becomes more demanding.

At Low settings, the pattern is even more pronounced. The system achieves 292 FPS at 1080p, drops to 208 FPS at 1440p, and reaches 131.4 FPS at 4K. The fact that even at Low settings the 4K frame rate is roughly 45% of the 1080p value indicates that pixel throughput, rather than CPU logic, is the dominant constraint. Conversely, the CPU shows its strength in the 1080p Low result: 292 FPS is an exceptionally high figure that suggests the Ryzen 7 5800XT’s 8 cores and 16 threads are not holding the GPU back at lower resolutions.

Ultra settings show the most dramatic scaling, with 141.4 FPS at 1080p, 98.8 FPS at 1440p, and 65.8 FPS at 4K. The near-identical 4K Ultra and 4K High results (65.8 vs 65.7 FPS) are a telling detail: the game appears to hit a hard performance ceiling around 65 FPS at this resolution, regardless of preset. This suggests that the RX 6650 XT’s 8 GB of GDDR6 memory and 128-bit bus are saturated at 4K, making further preset adjustments irrelevant once that threshold is reached.

Settings Recommendations

The measured data strongly favors High settings as the optimal balance point for this combo. At 1080p, High delivers 146.7 FPS, which is only 5.3 FPS less than Ultra’s 141.4 FPS — a negligible difference for most displays — while presumably offering a more stable experience. At 1440p, High produces 107.8 FPS, comfortably above the 60 FPS threshold, whereas Ultra drops to 98.8 FPS. The gap between Medium and High is also telling: 235.8 vs 146.7 FPS at 1080p, meaning High costs about 38% of the Medium frame rate, but the visual uplift in a puzzle platformer likely justifies it.

For users prioritizing frame rate, Low settings provide extraordinary headroom: 292 FPS at 1080p and 208 FPS at 1440p. However, given the game’s artistic style, the visual degradation may not be worth the extra frames. At 4K, High is the best choice, as 65.7 FPS is just above the 60 FPS smoothness standard, while Ultra’s 65.8 FPS offers no measurable benefit. Medium at 4K yields 106.7 FPS, which is actually higher than High, but this inversion suggests that Medium may disable certain effects that disproportionately tax the GPU at high resolutions.

The data indicates that Ultra is the least efficient preset overall. Compared to High, Ultra provides no performance advantage at 4K (65.8 vs 65.7 FPS) and a marginal 5.3 FPS gain at 1080p, which is within the margin of error for most gameplay. For this reason, High is the recommended preset for all resolutions, with Medium as a fallback for 4K users who want extra headroom.

How This Combo Ranks

In the global benchmark database, this combination of the Ryzen 7 5800XT and Radeon RX 6650 XT ranks 1036 out of 1671 tested combos for Inside. This places it in the 62nd percentile of all tested systems, which is a solid mid-pack position for a game released in 2016. The ranking reflects the GPU’s limitations more than the CPU’s capabilities, as the RX 6650 XT sits at the 72nd percentile among all GPUs, while the Ryzen 7 5800XT ranks at the 86th percentile among CPUs.

The CPU’s nearest rivals in synthetic benchmarks help contextualize its contribution. The Ryzen 7 5800XT scores an average of 29774, which is 0.1% ahead of the AMD Ryzen 7 PRO 5755GE and 0.3% ahead of the AMD Ryzen AI 7 PRO 360. It trails the AMD Ryzen 7 6800HS by 0.3% and the AMD Ryzen 7 7840H by the same margin. These deltaPct values, while small, show that the 5800XT is competitive with modern mobile and desktop parts, meaning the CPU is not the constraining factor in most scenarios.

In contrast, the GPU’s nearest rivals reveal a tighter competition. The RX 6650 XT’s average score of 29024 is statistically tied with the AMD Radeon RX 6800M (deltaPct 0%), and it is 0.1% ahead of the AMD Radeon RX 470. It trails the Intel Arc A370M by 0.5% and the AMD Radeon RX Vega M GH by 0.6%. This grouping suggests that the RX 6650 XT is positioned in a crowded mid-range tier, and its performance in Inside is consistent with that standing.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce 292 FPS average, Medium yields 235.8 FPS, High achieves 146.7 FPS, and Ultra settles at 141.4 FPS. The jump from Low to Medium is 56.2 FPS, while the drop from Medium to High is 89.1 FPS, indicating that High introduces a significant graphical workload increase. The difference between High and Ultra is only 5.3 FPS, suggesting that Ultra’s additional effects are comparatively light.

At 2560x1440, performance scales down predictably. Low settings maintain 208 FPS, which is still far above display refresh rates. Medium drops to 168.1 FPS, High to 107.8 FPS, and Ultra to 98.8 FPS. The relative gaps between presets shrink slightly compared to 1080p, with High vs Ultra now showing a 9 FPS difference. This resolution is where the RX 6650 XT begins to feel the strain, but the results remain playable across all settings.

At 3840x2160, the data reveals a hard ceiling. Low settings produce 131.4 FPS, Medium reaches 106.7 FPS, and both High and Ultra plateau at approximately 65.7 FPS. The fact that Low is nearly double High’s frame rate indicates that the GPU has ample shader throughput for lower complexity scenes, but the memory bandwidth becomes the limiting factor at higher presets. The 8 GB VRAM and 280.3 GB/s bandwidth are sufficient for 1080p and 1440p, but 4K Ultra appears to exceed the card’s effective capacity.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with a Navi 23 chip, fabricated on a 7 nm process by TSMC. It contains 11,060 million transistors on a 237 mm² die, yielding a transistor density of 46.7M per mm². The card operates at a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz, with memory running at 2190 MHz (17.5 Gbps effective). These clocks translate to 10.79 TFLOPS of FP32 performance, which is modest by modern standards but adequate for a 2016 title.

The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, providing 280.3 GB/s of bandwidth. This configuration is the primary bottleneck at 4K Ultra, where the card’s 64 ROPs and 128 texture mapping units cannot compensate for the bandwidth limitation. The pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are sufficient for 1080p and 1440p, as evidenced by the high frame rates, but the 4K plateau around 65 FPS aligns with the memory bandwidth ceiling.

The GPU’s benchmark scores corroborate its mid-range positioning. It achieves a Passmark G3D score of 17166 and a Geekbench Vulkan score of 93769, with a DirectX 12 Passmark score of 62. The 3DMark Steel Nomad DX12 score of 1859 is relatively low, reflecting the card’s age. However, in Inside, which is not graphically demanding, the RX 6650 XT provides ample performance for smooth gameplay, with the caveat that 4K High represents its practical limit.

CPU Role

The AMD Ryzen 7 5800XT is a desktop processor based on the Zen 3 architecture, codenamed Vermeer, and manufactured on a 7 nm process by TSMC. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. This configuration provides strong single-thread and multi-thread performance, as reflected in its Cinebench R23 scores of 3359 single-core and 23794 multi-core.

In the context of Inside, the CPU’s role is minimal at higher resolutions but becomes noticeable at 1080p Low. The 292 FPS result at that setting indicates that the 5800XT can feed the GPU with enough draw calls to sustain very high frame rates. The CPU’s Passmark multithread score of 27988 and single-thread score of 3538 suggest it has the processing power to handle the game’s physics and logic without bottlenecking. The 3DMark 16-thread score of 7683 further confirms its multi-threaded capability.

The CPU’s memory support for DDR4 with dual-channel configuration and 51.2 GB/s bandwidth is adequate for this game, which does not appear to be memory-bandwidth sensitive. The PCIe Gen 4 interface with 20 lanes ensures the GPU has sufficient bandwidth for data transfer, though the RX 6650 XT’s PCIe 4.0 x8 interface is unlikely to be a limiting factor in a 2016 title. The 105 W TDP and 4,150 million transistor count place it as a mid-power processor, but its performance in this game is more than sufficient. Given that the CPU ranks at the 86th percentile among all CPUs, it is clear that the 5800XT is not the weak link in this pairing; the GPU’s 72nd percentile ranking is the more relevant constraint.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6650 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 131.4
3840x2160 Medium 106.7
3840x2160 Ultra 65.8
3840x2160 High 65.7
2560x1440 Low 208.0
2560x1440 Medium 168.1
2560x1440 High 107.8
2560x1440 Ultra 98.8
1920x1080 Low 292.0
1920x1080 Medium 235.8
1920x1080 High 146.7
1920x1080 Ultra 141.4

Inside with Ryzen 7 5800XT + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6650 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.