Inside

Inside

AVERAGE FPS
199
excellent

This combination delivers exceptional performance with an average of 199 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 97 154 193
1440p QHD 146 154 246 283
1080p Full HD 203 214 292 316

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 193
3840x2160 Medium 154
3840x2160 High 97
3840x2160 Ultra 92
2560x1440 Low 283
2560x1440 Medium 246
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 316
1920x1080 Medium 292
1920x1080 High 214
1920x1080 Ultra 203

Inside with AMD Ryzen 7 5800X + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the AMD Radeon RX 6800 XT delivers a masterclass in high-refresh-rate performance in Inside, a game whose minimalist aesthetic belies its demanding rendering load. This combination is so potent that it frequently exceeds the refresh rate of typical high-end monitors, making the choice of settings more about consistency and eliminating framerate dips than squeezing out raw speed. Benchmark results indicate that the Ultra preset is the definitive way to experience this title, as it provides a substantial visual upgrade over High while maintaining framerates that are all but flawless at mainstream resolutions. The data shows that the only scenario where the Ultra preset strains the hardware is at 4K, where the average frame rate still remains comfortably playable, but with less headroom for demanding scenes.

Settings Recommendations

The measured rows provide a clear hierarchy of performance across four presets—Low, Medium, High, and Ultra—at three resolutions. The primary recommendation is to enable the Ultra preset for the vast majority of use cases. At 1920x1080, Ultra delivers an average of 203 FPS, a figure that is only 11 FPS lower than High (214 FPS) but offers the highest level of graphical fidelity the game can produce. Similarly, at 2560x1440, Ultra achieves an average of 146 FPS, which is still far above the 120Hz threshold for smooth gameplay and only 8 FPS behind High's 154 FPS. These small deltas mean the performance cost of enabling Ultra is negligible, making it the obvious choice for 1080p and 1440p displays.

For 4K gaming, the decision becomes more nuanced. The Ultra preset at 3840x2160 yields an average of 92 FPS, which is perfectly playable on a 60Hz display and even manageable on a 90Hz panel. However, the High preset at 4K produces 97 FPS, a marginal 5.4% improvement that does not meaningfully change the experience. The real alternative at 4K is the Medium preset, which boosts the average to 154 FPS and provides a minimum frame rate of 131 FPS. This is a substantial jump in smoothness, particularly for users with 120Hz or 144Hz 4K monitors. The Medium preset is the optimal choice for competitive play or for those who prioritize framerate stability over maximum visual quality. The Low preset, while producing astronomical frame rates like 316 FPS at 1080p and 193 FPS at 4K, degrades visual quality too severely to be recommended for a game like Inside, where atmosphere is a core component.

The data suggests a simple rule: for 1080p and 1440p, set it to Ultra and never look back. The overhead is so small that the visual benefits are essentially free. At 4K, the choice between High and Medium depends on the refresh rate of the connected display. If the display is 60Hz, High is sufficient. If it is 120Hz or higher, Medium is the only preset that consistently provides the high frame rates required to utilize that hardware. The Ultra preset at 4K, with its 92 FPS average, is a viable option for cinematic experiences, but it is the only setting in the entire dataset that drops below the 100 FPS threshold, signaling that it is pushing the GPU to its limits.

GPU Role

The AMD Radeon RX 6800 XT is the clear driver of performance in Inside, with its 16 GB of GDDR6 memory and robust clock speeds providing the necessary bandwidth to handle the game's effects. The GPU's boost clock of 2250 MHz and game clock of 2015 MHz are the key enablers of the high frame rates observed across all resolutions. The 512.0 GB/s memory bandwidth ensures that texture streaming and high-resolution assets do not become a bottleneck, a fact supported by the relatively small performance drop when moving from Medium to High settings. The transition from High to Ultra at 1080p only costs 11 FPS, indicating the GPU has ample headroom to process the extra visual effects without stalling on memory or shading resources.

The GPU's PassMark G3D score of 24980 and its 20.74 TFLOPS of FP32 compute power are indicative of a high-end part that is overqualified for this specific title. This is further evidenced by its benchmark percentile ranking of 85, meaning it outperforms 85% of all GPUs tested. The graphics card's performance in this game is so strong that at 1080p, the average frame rate of 316 FPS on Low settings is likely limited more by the CPU's ability to issue draw calls than by the GPU's rendering capacity. The RX 6800 XT's role here is one of overwhelming force; it easily handles the game's demands, and the measured results show that the primary challenge is not a lack of GPU power but rather selecting a preset that harnesses that power without exceeding the display's refresh rate unnecessarily. The 3DMark Steel Nomad score of 3689, while a synthetic test, corroborates the card's strong DX12 performance, which the game likely leverages.

How This Combo Ranks

Within the database of tested hardware combinations for Inside, this pairing of the Ryzen 7 5800X and RX 6800 XT achieves a combo rank of 1084 out of 3716 tested configurations. This places it in the top 29% of all systems tested, a strong showing that underscores its high-performance nature. The percentile data is particularly revealing; the CPU sits in the 81st percentile of all processors, and the GPU sits in the 85th percentile of all graphics cards. The fact that both components are above the 80th percentile explains why the combo rank is solidly in the upper echelon, even if it is not at the very top, which would likely be reserved for more recent flagship parts.

The nearest rivals for the CPU provide context for its processing power. The Ryzen 7 5800X has an average benchmark score of 29123, which is a mere 0.1% higher than the Intel Core Ultra 5 135H and 0.6% higher than the AMD Ryzen 5 5600XT. It trails the Intel Xeon Phi 7210 by 0.4% and the Intel Core i5-13500HX by 0.5%. These single-digit percentage differences show that the 5800X is firmly in the middle of a competitive pack for its processing tier, meaning the CPU is not a unique bottleneck or advantage in this setup. For the GPU, the RX 6800 XT's average score of 48477 is 1.5% higher than the NVIDIA RTX A1000 Mobile, but it is 2.5% lower than the Intel Arc A550M and 3% lower than both the NVIDIA GeForce RTX 5070 Ti and the AMD Radeon RX Vega 64. This indicates that while the GPU is strong, it is slightly outclassed by some newer or more specialized rivals, which helps explain why the combo doesn't rank higher overall.

FAQ

Q: What is the best preset to use for the smoothest possible experience at 2560x1440?

A: The Ultra preset is the best choice at 2560x1440. It achieves an average of 146 FPS, which is well above the refresh rate of most high-refresh monitors. While Medium provides a higher average of 246 FPS, the visual quality difference is significant, and the 146 FPS from Ultra is already sufficient for exceptionally smooth gameplay.

*Q: Can this hardware handle 4K gaming with Inside?*

A: Yes, it can. The data shows that the combo achieves a 92 FPS average on the Ultra preset and a 97 FPS average on High at 3840x2160. For a 60Hz display, these are ideal settings. For higher refresh 4K monitors, the Medium preset, with its 154 FPS average and 131 FPS minimum, is required to fully utilize the display's capabilities.

Q: How does the CPU compare to its direct competitors?

A: The Ryzen 7 5800X is statistically tied with its nearest rivals. It is 0.1% faster than the Intel Core Ultra 5 135H and 0.6% faster than the AMD Ryzen 5 5600XT. It is 0.4% slower than the Intel Xeon Phi 7210 and 0.5% slower than the Intel Core i5-13500HX. These negligible deltas mean the CPU performs essentially identically to its peers in this class.

Q: Is the Ultra preset at 1920x1080 significantly more demanding than High?

A: No. The performance cost is minimal. The average frame rate drops only from 214 FPS on High to 203 FPS on Ultra, a reduction of roughly 5%. This small penalty makes it worthwhile to enable Ultra for the visual improvements without sacrificing meaningful performance.

Q: What does the combo's ranking indicate about its overall performance?

A: The combo ranks 1084th out of 3716 tested configurations. This places it in the top 29% of all tested systems, indicating a high-performance pairing. The GPU's 85th percentile and CPU's 81st percentile rankings reinforce that this is a well-balanced, above-average setup for this game.

Q: Is the GPU or the CPU the limiting factor at 1080p?

A: At 1080p, the GPU is not the limiting factor. The average frame rate on Low settings is 316 FPS, which is exceptionally high. The data suggests that the CPU is providing instructions fast enough to keep the GPU fed, but the performance ceiling is likely constrained by the game's engine or CPU single-thread performance at these extreme frame rates.

Resolution Scaling

The impact of resolution on frame rate reveals a predictable scaling pattern that is characteristic of a GPU-bound workload. Moving from 1920x1080 to 2560x1440 on the Ultra preset, the average frame rate drops from 203 FPS to 146 FPS, a reduction of 57 FPS or approximately 28%. This substantial drop indicates that the GPU is doing significantly more work at 1440p, rendering nearly 78% more pixels. The scaling continues to 3840x2160, where the Ultra preset yields 92 FPS, a further drop of 54 FPS from the 1440p result. This is a 37% reduction in performance, which aligns with the 2.25x increase in pixel count from 1440p to 4K.

This scaling pattern tells a clear story about the system's bottleneck. The frame rate is heavily influenced by the resolution, which is the classic signature of a GPU-limited scenario. The GPU is the component responsible for rendering the pixels, and as the pixel count increases, its workload grows proportionally. The CPU's role remains constant across resolutions, yet the frame rate drops, proving that the CPU is not the limiting factor. For example, at 1080p Low, the system hits 316 FPS. At 4K Low, it drops to 193 FPS. If the CPU were the bottleneck, we would expect to see similar frame rates regardless of resolution, which is not the case. The data confirms that the RX 6800 XT is the component being stressed, and its 16 GB of VRAM and high bandwidth are being utilized more fully at higher resolutions to maintain these high averages. The minimum frame rates recorded on Medium settings also show a clear pattern, with a 248 FPS minimum at 1080p, 209 FPS at 1440p, and 131 FPS at 4K, further illustrating the GPU's increasing load.

CPU Role

The AMD Ryzen 7 5800X, with its 8 cores and 16 threads, plays a supporting but crucial role in this combo. In a game like Inside, which is not heavily threaded, the CPU's single-thread performance is paramount. Its boost clock of 4.70 GHz is the key driver here, ensuring that the game's primary game logic and render thread are processed with minimal delay. The CPU's Cinebench R23 single-core score of 1574.5 and Geekbench single-core score of 2032 are strong indicators of its ability to handle the game's main thread efficiently. The high clock speeds prevent the CPU from becoming a bottleneck, allowing the GPU to reach the high frame rates observed in the data.

The CPU's multi-threaded capabilities are less critical for this title but still contribute to overall system responsiveness. Its Cinebench R23 multi-core score of 15476 and PassMark multithread score of 27732 show that it has ample processing power for background tasks and any auxiliary game systems. The 32 MB of L3 cache helps to reduce memory latency, which can be beneficial for maintaining consistent frame times. The data indicates that the CPU is well-matched to the GPU; it provides enough throughput to keep the RX 6800 XT fed at 1080p and 1440p, but it is not the primary driver of performance. The 105W TDP and 7nm process node ensure that it can maintain these high clocks without excessive power draw, making it a reliable partner for the powerful GPU. Its ranking in the 81st percentile of CPUs ensures that it does not drag down the combo's overall potential, allowing the GPU's performance to shine through.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6800 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 193.0
3840x2160 Medium 154.0
3840x2160 High 97.0
3840x2160 Ultra 92.0
2560x1440 Low 283.0
2560x1440 Medium 246.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 316.0
1920x1080 Medium 292.0
1920x1080 High 214.0
1920x1080 Ultra 203.0

Inside with Ryzen 7 5800X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6800 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.