Downfall

Downfall

AVERAGE FPS
151
excellent

This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 84 103 128
1440p QHD 90 141 168 206
1080p Full HD 122 193 237 289

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 103
3840x2160 High 84
3840x2160 Ultra 53
2560x1440 Low 206
2560x1440 Medium 168
2560x1440 High 141
2560x1440 Ultra 90
1920x1080 Low 289
1920x1080 Medium 237
1920x1080 High 193
1920x1080 Ultra 122

Downfall with AMD Ryzen 7 5800X + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the AMD Radeon RX 6800 XT delivers a substantial performance envelope in Downfall, with the measured data showing a consistent scaling pattern across resolutions. This combination lands in the 607th position out of 1741 tested combos, placing it in the upper third of all configurations. The benchmark results reveal a system that is heavily GPU-bound at higher resolutions, transitioning to a more balanced workload as resolution drops, with the CPU’s strong multi-threaded capabilities becoming more apparent at 1080p.

Resolution Scaling

The FPS data from 1080p to 4K demonstrates classic resolution scaling behavior, with the most significant performance drop occurring between 1440p and 4K. At Ultra settings, the average frame rate falls from 121.9 at 1920x1080 to 90.2 at 2560x1440, a decline of 31.7 FPS, and then further down to 53.0 at 3840x2160, representing a 41.2% decrease from the 1440p figure. This pattern strongly indicates that the RX 6800 XT’s rendering capabilities are the primary constraint at 4K, as the pixel count increase from 1440p to 4K nearly doubles the workload.

The scaling at lower settings tells a more nuanced story. At Low settings, the transition from 1080p to 1440p only costs 82.9 FPS (289.2 to 206.3), but moving from 1440p to 4K drops another 77.9 FPS (206.3 to 128.4). The 4K Low result of 128.4 is still well above the 60 FPS threshold, suggesting that even at the highest resolution, the GPU has enough headroom when visual fidelity is reduced. However, the gap between 1080p and 4K at Low settings (160.8 FPS difference) is larger than at Ultra (68.9 FPS difference), which points to the CPU becoming more of a factor at lower resolutions where the GPU can produce frames faster.

The medium settings curve follows an intermediate path, with 236.5 FPS at 1080p, 167.8 at 1440p, and 103.3 at 4K. The consistent ~40% drop between each resolution step at Medium settings (1080p to 1440p: 29.1% decrease; 1440p to 4K: 38.4% decrease) indicates that the game engine scales predictably with pixel count, and the component bottleneck remains consistent across this settings tier. The data suggests that for the most demanding 4K Ultra scenarios, the RX 6800 XT’s 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are adequate, but the 288.0 GPixel/s pixel rate becomes the limiting factor.

GPU Role

The RX 6800 XT, based on the Navi 21 chip with RDNA 2.0 architecture, provides the graphical horsepower for this configuration. Its boost clock of 2250 MHz and game clock of 2015 MHz are the operating frequencies that drive the measured results. The GPU’s 4608 shading units and 128 ROPs are directly responsible for the pixel throughput at higher resolutions, and the data confirms this role. At 4K Ultra, the 53.0 FPS average suggests the GPU is near its limits, while at 4K Low, the 128.4 FPS result shows significant headroom remains when the shading workload is reduced.

The 16 GB memory capacity is noteworthy for Downfall, a horror title that may utilize large textures. The 256-bit memory bus and 512.0 GB/s bandwidth provide sufficient data throughput for the measured frame rates, as evidenced by the smooth scaling from Medium to High settings at each resolution. The difference between High and Medium at 4K is 19.8 FPS (83.5 vs 103.3), while the difference between Ultra and High is 30.5 FPS (53.0 vs 83.5), indicating that the Ultra preset introduces a significant additional GPU workload that the card struggles to maintain at 4K.

The GPU’s benchmark percentile of 87 versus all GPUs, with an average benchmark score of 49982, places it slightly ahead of the Intel Arc A550M (49737, +0.5% delta) and behind the NVIDIA RTX A1000 (50826, -1.7% delta). This positioning suggests the RX 6800 XT is a high-tier performer, and the measured FPS data in Downfall aligns with this expectation, though the 4K Ultra result of 53.0 FPS indicates that even this capable GPU requires settings adjustments for the most demanding scenarios.

CPU Role

The Ryzen 7 5800X, with its 8 cores and 16 threads, provides the processing foundation for this combo. Its Zen 3 architecture, running at a base clock of 3.80 GHz and boost clock of 4.70 GHz, delivers strong single-thread and multi-thread performance. The CPU’s benchmark results show a single-thread score of 943 in 3dmark and a multi-thread score of 7586 in the 16-thread test, with a Cinebench R23 multi-core score of 23571 and single-core score of 3327. These numbers indicate a capable processor that can keep up with the GPU’s output, particularly at lower resolutions.

In Downfall, the CPU’s role becomes more evident at 1080p where the GPU can produce frames faster. The difference between 1080p and 1440p at Low settings (82.9 FPS drop) is smaller than the difference between 1440p and 4K (77.9 FPS drop), which suggests the CPU is helping to maintain high frame rates at 1080p. The 289.2 FPS at 1080p Low is well above what most displays can show, indicating the CPU is not a bottleneck at this resolution. The Ryzen 7 5800X’s 32 MB of L3 cache and 51.2 GB/s memory bandwidth provide ample support for the game’s processing needs.

The CPU’s percentile ranking of 84 versus all CPUs, with an average benchmark score of 27606, puts it in a tight competitive group. It is 0.3% ahead of the AMD Ryzen 7 5800 (27535) and 0.4% behind the AMD Ryzen 5 8500GE (27708) and Intel Core i7-13700H (27716). This narrow margin suggests that the 5800X’s performance is well-balanced, and in Downfall, the measured FPS data shows the CPU is not a limiting factor at any resolution tested, with the GPU being the primary constraint at 4K.

How This Combo Ranks

This combination of Ryzen 7 5800X and RX 6800 XT ranks 607th out of 1741 tested combos in Downfall, placing it in the 65th percentile of all configurations. This ranking reflects the balanced nature of the pairing, where neither component is severely mismatched. The GPU’s 87th percentile ranking is higher than the CPU’s 84th percentile, suggesting the GPU is the stronger component in this pairing, which aligns with the resolution scaling data showing the GPU as the primary bottleneck at higher resolutions.

The combo ranking of 607 out of 1741 means there are 606 combinations that perform better in this game, likely featuring more recent or higher-tier GPUs. However, the measured FPS data shows this combo delivers playable frame rates at all settings and resolutions, with the lowest result being 53.0 FPS at 4K Ultra. The gap between this combo and the top performers is not specified in the data, but the ranking position suggests it sits in the upper-middle tier of tested configurations, offering a strong experience for most users.

The data indicates that this combo is well-matched for Downfall, with the GPU’s strengths complementing the CPU’s capabilities. The 65th percentile ranking is respectable, and the measured performance shows that the system can handle the game’s demands across a wide range of settings and resolutions, from 289.2 FPS at 1080p Low to 53.0 FPS at 4K Ultra.

Settings Recommendations

Based on the measured FPS data, the optimal experience depends on the target resolution and desired frame rate. For 4K gaming, the High preset at 83.5 FPS provides the best balance, as it maintains smooth gameplay while offering better visual quality than Medium (103.3 FPS) or Low (128.4 FPS). The Ultra preset at 53.0 FPS is playable but may feel less smooth on high refresh rate displays, making High the recommended choice for 4K.

At 1440p, the Ultra preset at 90.2 FPS is viable, but the High preset at 140.7 FPS offers a more comfortable margin for high refresh rate monitors. The Medium preset at 167.8 FPS is also excellent, providing a significant boost over High with only a modest visual trade-off. For 1080p, all presets deliver high frame rates, with Ultra at 121.9 FPS being perfectly adequate for most displays, while Low at 289.2 FPS is available for competitive play or low-latency scenarios.

The data suggests that High settings provide the best overall experience across all resolutions, delivering 83.5 FPS at 4K, 140.7 FPS at 1440p, and 193.1 FPS at 1080p. This preset offers a good balance between visual quality and performance, with the frame rates remaining well above 60 FPS at all resolutions. For users prioritizing frame rate over visuals, Medium at 4K (103.3 FPS) or 1440p (167.8 FPS) are strong alternatives.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 289.2 for Low, 236.5 for Medium, 193.1 for High, and 121.9 for Ultra. The progression from Low to Ultra shows a consistent decline, with each settings tier reducing performance by approximately 20-40 FPS, except for the jump from High to Ultra which costs 71.2 FPS, indicating the Ultra preset imposes a substantial additional GPU workload.

At 2560x1440, the results are 206.3 FPS for Low, 167.8 FPS for Medium, 140.7 FPS for High, and 90.2 FPS for Ultra. The scaling from 1080p to 1440p reduces performance by 28.7% for Low, 29.1% for Medium, 27.1% for High, and 26.0% for Ultra, showing a consistent resolution penalty across all settings.

At 3840x2160, the results are 128.4 FPS for Low, 103.3 FPS for Medium, 83.5 FPS for High, and 53.0 FPS for Ultra. The scaling from 1440p to 4K reduces performance by 37.8% for Low, 38.4% for Medium, 40.7% for High, and 41.2% for Ultra, indicating that higher settings incur a larger resolution penalty, confirming the GPU is the primary constraint at 4K. The Ultra preset at 4K is the most demanding scenario tested, with the 53.0 FPS result being the lowest in the dataset, while the 1080p Low configuration at 289.2 FPS is the highest performing measured scenario.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6800 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 128.4
3840x2160 Medium 103.3
3840x2160 High 83.5
3840x2160 Ultra 53.0
2560x1440 Low 206.3
2560x1440 Medium 167.8
2560x1440 High 140.7
2560x1440 Ultra 90.2
1920x1080 Low 289.2
1920x1080 Medium 236.5
1920x1080 High 193.1
1920x1080 Ultra 121.9

Downfall with Ryzen 7 5800X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6800 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.