Inside
This combination delivers exceptional performance with an average of 198 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 99 | 152 | 194 |
| 1440p QHD | 145 | 155 | 245 | 278 |
| 1080p Full HD | 202 | 213 | 286 | 313 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5700X + AMD Radeon RX 6800 XT, In-Depth Analysis
The AMD Ryzen 7 5700X paired with the AMD Radeon RX 6800 XT delivers a formidable performance tier for Inside, a puzzle platformer that scales aggressively with both resolution and graphical presets. In the aggregate database of tested combinations, this pairing ranks 535th out of 1671 combos, placing it comfortably within the top third of all systems benchmarked. This position reflects a platform that is neither constrained by the CPU nor the GPU at standard gaming resolutions, though the data shows a clear pattern of diminishing returns as settings are lowered, indicating that the hardware is often waiting on the game's engine rather than the other way around.
How This Combo Ranks
The overall rank of 535 out of 1671 combos positions this system in the 68th percentile of tested configurations, a strong showing for a mid-generation pairing. The CPU alone, the Ryzen 7 5700X, sits in the 83rd percentile against all tested processors, with an average benchmark score of 26214. Its nearest rivals are tightly clustered: it edges out the Intel Core i9-11900KF by a mere 0.1% (26196 vs 26214), while the AMD Ryzen 7 PRO 6850U trails by -0.2% (26262). This effectively places the 5700X in a dead heat with several high-end chips from the same era, meaning the CPU is rarely the limiting factor in this combo.
The GPU, the Radeon RX 6800 XT, is even more dominant in its percentile ranking, sitting in the 87th percentile of all graphics cards with an average benchmark score of 49982. Its nearest rival comparisons show a wider spread: it leads the Intel Arc A550M by 0.5% (49737), but trails the NVIDIA RTX A1000 by -1.7% (50826) and the NVIDIA CMP 50HX by -1.9% (49071). Interestingly, the RX 6800 XT also outperforms the RTX 4070 Ti SUPER by 2.6% in average score (48704), suggesting that despite being from an older generation, its raw compute remains competitive. For Inside, this GPU headroom means the combo's rank is largely determined by how well the game engine utilizes the available hardware at each preset.
Settings Recommendations
The measured FPS data reveals a consistent hierarchy across all three resolutions, with one notable anomaly. At 3840x2160, the High preset yields 98.6 FPS, while Ultra drops to 93.6 FPS—a modest 5 FPS penalty for what is presumably minimal visual gain. The Medium preset at this resolution provides 152.2 FPS, a substantial 54% improvement over High, while Low jumps to 194 FPS. For 4K displays, the data strongly suggests that High is the optimal balance, as it remains above the 60 FPS threshold while preserving visual fidelity; Ultra's marginal gain does not justify the frame rate cost.
At 2560x1440, the picture shifts. High delivers 155.1 FPS, Ultra 145.1 FPS, and Medium 245.3 FPS. The gap between High and Ultra narrows to just 10 FPS, but the jump from High to Medium is a massive 58% increase. For 1440p users with high refresh rate monitors (144Hz or higher), the Medium preset is the clear recommendation, as it comfortably exceeds 240 FPS and leaves ample headroom for any potential frame time spikes. Low at this resolution reaches 278 FPS, which is only marginally higher than Medium, indicating that the engine becomes CPU-bound or engine-limited beyond this point.
At 1920x1080, the story is about saturation. Ultra produces 201.9 FPS, High 212.5 FPS, Medium 286.4 FPS, and Low 312.8 FPS. The delta between Medium and Low is just 26.4 FPS, while the delta between Ultra and High is only 10.6 FPS. For 1080p, the Medium preset is the sweet spot for competitive play, but even Ultra remains well above 200 FPS, meaning any preset is playable. The data indicates that the RX 6800 XT is not fully stressed at this resolution, as the frame rate scaling plateaus, suggesting the CPU's single-thread performance becomes the bottleneck.
FAQ
*Q: Is this combo capable of 4K gaming on Inside?*
A: Yes, the data shows the average FPS at 3840x2160 ranges from 93.6 (Ultra) to 194 (Low), with High at 98.6 FPS. All presets exceed the 60 FPS standard for smooth 4K play.
Q: What is the best preset for a 144Hz 1440p monitor?
A: The Medium preset at 2560x1440 delivers 245.3 FPS, which is the only 1440p setting that comfortably exceeds 144Hz while maintaining higher visual quality than Low. High (155.1 FPS) is also sufficient, but Medium provides a larger safety margin.
Q: How does the CPU compare to its closest rivals?
A: The Ryzen 7 5700X scores 26214 on average, which is 0.1% higher than the Intel Core i9-11900KF (26196) and 0.2% higher than the AMD Ryzen 5 7600X (26272). It is effectively tied with these processors, indicating no meaningful performance gap for gaming.
Q: Does the GPU bottleneck the CPU at 1080p?
A: The data suggests yes. At 1920x1080, the FPS difference between Low (312.8) and Medium (286.4) is only 26.4 FPS, while the difference between Medium and High (212.5) is 73.9 FPS. This non-linear scaling implies the CPU limits frame rates at lower settings.
Q: What is the frame rate penalty for using Ultra instead of High?
A: At 4K, Ultra (93.6 FPS) is 5 FPS slower than High (98.6 FPS). At 1440p, the penalty is 10 FPS (145.1 vs 155.1). At 1080p, the penalty is 10.6 FPS (201.9 vs 212.5). The cost is consistent but modest.
Q: Is the RX 6800 XT a strong performer relative to its peers?
A: Yes, its average benchmark score of 49982 places it in the 87th percentile. It outperforms the NVIDIA GeForce RTX 4070 Ti SUPER by 2.6% (48704) and leads the Intel Arc A550M by 0.5% (49737), though it trails the NVIDIA RTX A1000 by -1.7% (50826).
Measured FPS Breakdown
The measured data provides a complete matrix of performance across 12 distinct configurations. At 3840x2160, the progression is: Low 194 FPS, Medium 152.2 FPS, High 98.6 FPS, and Ultra 93.6 FPS. The step from Medium to High represents a 35% performance drop, which is steep but expected for a game with Inside's stylized lighting and shadow effects. The near-parity between High and Ultra (5 FPS difference) indicates that Ultra settings add little beyond what High already delivers.
At 2560x1440, the scaling becomes more linear: Low 278 FPS, Medium 245.3 FPS, High 155.1 FPS, and Ultra 145.1 FPS. The Medium-to-High gap is 90.2 FPS, which is the largest single-preset drop in the entire dataset. This suggests that High enables computationally expensive effects that disproportionately impact mid-range resolutions. Low and Medium stay within 33 FPS of each other, reinforcing that the engine has a hard ceiling around 280 FPS at this resolution.
At 1920x1080, the metrics are: Low 312.8 FPS, Medium 286.4 FPS, High 212.5 FPS, and Ultra 201.9 FPS. The total spread from Low to Ultra is 110.9 FPS, but the most interesting data point is that Ultra only drops 10.6 FPS below High. This indicates that at 1080p, the GPU has enough spare throughput to absorb the extra Ultra effects without significant frame rate loss. The gap between Medium and High (73.9 FPS) remains the largest, mirroring the 1440p pattern.
GPU Role
The Radeon RX 6800 XT is the dominant component in this combo, with a 16 GB GDDR6 memory pool on a 256-bit bus delivering 512.0 GB/s of bandwidth. For Inside, a game with relatively modest texture requirements, this memory configuration is overkill, which explains why the GPU never becomes a limiting factor at 1080p. The card's clocks are equally robust: a base of 1825 MHz, a game clock of 2015 MHz, and a boost of 2250 MHz. The effective memory speed of 16 Gbps ensures that even at 4K Ultra, the memory subsystem is not a bottleneck, as evidenced by the 93.6 FPS result.
The GPU's architecture, RDNA 2.0 on a 7 nm process, provides 20.74 TFLOPS of FP32 compute and 72 ray accelerators. While Inside does not use ray tracing, the raw rasterization power is more than sufficient. The card's 288 texture units and 128 ROPs handle the game's side-scrolling parallax and particle effects with ease. The measured FPS scaling across resolutions confirms that the GPU's performance envelope is only fully exercised at 4K Ultra, where it still manages nearly 94 FPS. At lower resolutions, the frame rate ceiling appears to be imposed by the CPU's single-thread performance, as the GPU's utilization drops off sharply when moving from 1440p to 1080p.
The RX 6800 XT's benchmark profile further contextualizes its role. Its PassMark G3D score of 24980 and 3DMark Steel Nomad DX12 score of 3689 indicate strong DirectX 12 performance, which aligns with Inside's engine. The OpenCL score of 154506 suggests that any compute-based effects in the game would also be handled efficiently. Given that the GPU sits in the 87th percentile and outperforms the RTX 4070 Ti SUPER by 2.6% in aggregate benchmarks, this combo's rank of 535th out of 1671 is likely understated for this specific title, where the GPU's strengths align well with the game's rendering demands.
Hardware Specifications
AMD Ryzen 7 5700X
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + AMD Radeon RX 6800 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 194.0 |
| 3840x2160 | Medium | 152.2 |
| 3840x2160 | High | 98.6 |
| 3840x2160 | Ultra | 93.6 |
| 2560x1440 | Low | 278.0 |
| 2560x1440 | Medium | 245.3 |
| 2560x1440 | High | 155.1 |
| 2560x1440 | Ultra | 145.1 |
| 1920x1080 | Low | 312.8 |
| 1920x1080 | Medium | 286.4 |
| 1920x1080 | High | 212.5 |
| 1920x1080 | Ultra | 201.9 |
Inside with Ryzen 7 5700X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6800 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.